All
- There is some spare recon already on Range=0, if more needed air transfer from outside of your command to your airbases and/or switch to Range=0 
- There is no enemy air force detected, Axis fighters are on Rg=1 and will not be needed this turn
- Avoid assigning flak unless for Soviet ground bombing targets and ideally remove from direct assignment where not needed for this

North - timmyab
- Ideally place infantry units in static areas of the front to static - but not units over national morale or high XP
- When there is no command capacity spare low XP assigned to your command will be for replacing high XP infantry in static areas
- Ideally if 9th army can suffice with just 3 corps HQs, XXXXII should be available for reassignment out of 9th army and to another commander
- Ideally send 9th army infantry not needed north of Oka to south of Oka
- Ideally reassign 615 SP Flk directly assigned from 162 infantry to AGC HQ
- There are pioneers in 16A (transfered last turn) that need to be transfered to where you want them this turn if not to go where AI chooses
- Max ToEs have been updated at start, do adjust for your command where wanted
Command 
- FHC (leave VFn directly assigned to FHC)
- AGN exc 4Pz army
- LIX
- 2LW regt, 4LW regt, French Volunteers, Danish - they can be assigned/left in 103RHG but will remain in your command
- 328 (Moscow), 389 (regiments near Oka), 24Pz, Moscow LW Jager (Germany)
- Forts north of Oka
- OKH/SUs exc MGs, Panzer bn, Neb regts and super heavy artillery (ask if excessive numbers needed)
Control
- OKH/security regiments in Leningrad+Suburbs and Moscow+Suburbs
- no control on 101RHG/HQ+constr, FBD4
- no further control on units of 9th army moved to south of the Oka
- Centre may take control of 9th army units north of the Oka in order to advance on Kolomna and the Moskva line
- 2LW Jager ToE must remain on 20% (can be used to hold fort levels in places like 105,43)
Maximum Points - 15
Rail Cap 
- 24Pz, Moscow LW Jager (both loaded and can be left loaded end of turn)
- remaining rail cap for moving Finns refit (note rail cap to move them back only from turn 52 onwards)
Boundary - Oka
Garrison -Torzhok, Kalinin, any part of Leningrad+Suburbs and Moscow+Suburbs not otherwise garrisoned
Leaders - any Finn

Centre - Crackaces
- Ideally this turn avoid assigning SUs from OKH or AGC, use army HQs SUs first (South will need more SUs over next turns)
- If using 600mm Karl Gun do use it as much as possible before it withdraws on T58
- Remember 1 HnCav is also in your forces
- Can move 22LW if needed for stacking purposes
Command
- AGC, 4PzA exc 14Pz (but can reassign it out of your HQs to OKH)
- 26 (near Oka)
- 5Jgr (near Tula)
- 103RHG (do not reassign HQ or 1RmFort) except those in garrisons, Rumanian security, French, 2LW, 4LW, Dutch SS (if still assigned to 103RHG)
- VI, XI (ideally leave assigned to OKH and deployed near boundary with South)
- OKH/SUs exc MGs, Neb rgts and super heavy artillery (ask if excessive numbers needed - 600mm siege gun exempted) unless to HQs assigned to OKH
Control
- no control on 102RHG/HQ+constr
- FBD4 
- control of 9th army units south of the Oka
- may take control of 9th army units north of the Oka in order to advance on Kolomna and the Moskva line
Maximum Points - 30
Rail Cap - tell if any needed
Boundaries 
- Oka
- 3 rows south of the no move line only
Garrison - none

South - thedude357
- Ideally replace Gorlovka garrison with low experience Rumanian infantry (not cavalry/mountains)
- If panzer battalion not needed to hold pocket/crticial hex reassign to OKH
Command 
- AGA but not 2Rm, 3Rm, 8Rm, 13Rm, 21Rm or 19Rm
- AGB but not 2HnA in Hungary
- XXXXPz (Do not reassign HQ)
- 340
- 14Pz near Voronezh but ideally reassign to your HQs
- HHC, SHC, RHC
- OKH/SUs (ask if excessive numbers needed)
Control
- no control garrison units
- FBD5 - note you will also be getting FBD1 later near Don Bridghead
Maximum Points - 15
Rail Cap - 340 near Stanislaw and 14Pz near Voronezh - both loaded but must be unloaded by end of turn
Boundary - 3 rows south of the no move line only
Garrison - Gorlovka, Voroshilovgrad
Leaders 
- any southern axis ally

0th & 4th Telemecus
Command - direct reports except those in other command above, Lft4, 1stRoyalHAFBde, Lft6, IVRm, 5Jgr, 2HnA in Hungary, 2Rm, 13Rm, 21Rm, 8Rm, 19Rm
Control - {101;102;103}RHG/HQ+constr, Garrison units, FBDs unless otherwise assigned above
Garrisons - all curently garrisoned by Supreme Command controlled units