7/1/2019 8:52:57 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront
7/1/2019 8:52:57 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
7/1/2019 8:52:57 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe
7/1/2019 8:52:57 PM: Assembly Name: PCOstfront, Version=3.2.9.18166, Culture=neutral, PublicKeyToken=null
7/1/2019 8:52:57 PM: Managed DirectX: 
7/1/2019 8:52:57 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/1/2019 8:52:57 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/1/2019 8:52:57 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/1/2019 8:52:57 PM: Loading Guns...
7/1/2019 8:52:57 PM: Loading Armoured Units...
7/1/2019 8:52:58 PM: Loading Infantry...
7/1/2019 8:52:59 PM: Loading Scenarios...
7/1/2019 8:53:00 PM: Loading Campaigns...
7/1/2019 8:53:00 PM: Loading Tables...
7/1/2019 8:53:00 PM: Assembly Name: Lib, Version=3.2.9.18163, Culture=neutral, PublicKeyToken=null
7/1/2019 8:53:00 PM: Graphics format: X8R8G8B8
7/1/2019 8:53:00 PM: DeviceIdentifier: d7b71e3e-5fc2-11cf-9e51-dba51bc2da35
WhqlLevel: 0
Revision: 161
SubSystemId: -2049568701
DeviceId: 7298
VendorId: 4318
DriverVersion: 23.21.13.8813
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 1050 Ti
DriverName: nvd3dum.dll

7/1/2019 8:53:00 PM: Manager Adapter value: 0
7/1/2019 8:53:00 PM: Create device.

7/1/2019 8:53:00 PM: HardwareVertexProcessing
7/1/2019 8:53:00 PM: MultiSampleQuality: 3
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow: 
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1080
BackBufferWidth: 1920
ForceNoMultiThreadedFlag: False

7/1/2019 8:53:00 PM: Create Flags: HardwareVertexProcessing
7/1/2019 8:53:00 PM: Device Type: Hardware
7/1/2019 8:53:44 PM: Current Token: 3ad6588b670086950e00e8640483c445
7/1/2019 8:53:44 PM: Current Level: HSG Their Toughest Battle
7/1/2019 8:59:34 PM: MessageManager.Notify: message = 'RUBBERBAND_SELECTION', reference = 'GameLib.PlayScreen.RubberBandListNodeCollection'
7/1/2019 8:59:34 PM: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark& stackMark)
   at System.Threading.Thread.Start(StackCrawlMark& stackMark)
   at System.Threading.Thread.Start()
   at GameLib.GameState.GamePlayMachine.OrderHandlers.AdvanceOrderHandler.SetWayPointOrder(IssuingOrder issuingOrder, RubberBandListNodeCollection rubberBands, Boolean commanderOverride)
   at GameLib.GameState.GamePlayMachine.Orders.HandleRubberbandSelection(RubberBandListNodeCollection rubberBands)
   at GameLib.GameState.GamePlayMachine.Orders.OnMessage(GameMessage message, Object reference)
   at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
7/1/2019 8:59:34 PM: MessageManager.Notify: message = 'LEFT_MOUSE_BUTTON_UP', reference = ''
7/1/2019 8:59:34 PM: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
   at GameLib.PlayScreen.Viewport.OnClick()
   at GameLib.PlayScreen.Viewport.OnMessage(GameMessage message, Object reference)
   at GameLib.PlayScreen.Screen.OnMessage(GameMessage message, Object reference)
   at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
7/1/2019 8:59:34 PM: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
   at Lib.Messenger.MessageManager.OnTime(Single dt)
   at MainClass.Render(Boolean force)
   at MainClass.RenderLoop()
7/1/2019 8:59:37 PM: Program Exited.
