Trapped!

St. Come-Du-Mont, June 8, 1944, Oberst Friedrich von ger Heydte's mixed force of paratroops and
grenadiers had held St. Come against constant pressure from American paratroopers for two days
but the Americans were already receiving relief from the beaches and his own forces were dwindling
under what seemed like constant bombardment. And now the Americans had cut the road to Carentan
from the south leaving him surrounded on three sides with only the flooded lowlands open to the
west. The time had come to break out to the south and reform in Carentan ... if he could.

Game length: 7 turns

German units: 1st line squads, MMGs, LMGs, MTRs.
American units: Airborne squads, MMGs, MTRs, BAZs. 

For the Germans to win they must exit 10 squads or equivalent.
For the Americans to win they need to eliminate ten squads or equivalent.

Maps: #2, #4

Aftremath: Six times the Germans attacked in a futile attempt to clear the southern road - only to
melt away each time before the Americans' steady fire. Both sides of the road were littered with
German dead. Von der Heydte withdrew to the west, leaving 40 trucks and most of his equipment
behind. As they left, the Germans blew up the main road bridge - something they had prevented the
101st Division from doing for three days. Von der Heydte would be heard from again ... first in
Carentan, and six months later in Belgium when he would lead his paratroopers in a combat jump
behind enemy lines in the Battle of the Bulge.

Source: ASL Scenario 15, Trapped!
