CMO Build 1142.2 So I noticed when trying the unit wrapper .moveto property it throws an error. Not sure what I'm doing wrong to access\set this property? --issue 1 snippet [code] local tbl; --tbl = {type = 'Submarine', name = 'SSN-802 single', dbid = 554, side = 'Blue', --loadoutid = 0,heading = 0, Latitude="S4.50.00",Longitude="W10.00.00", --autodetectable="false",holdfire="true",proficiency=4,speed=0,depth=0,altitude=0}; tbl = {type = 'Aircraft', name = 'F-22', dbid = 3821, side = 'Blue',loadoutid = 4526, heading = 0, Latitude="S2.50.00",Longitude="W10.00.00",autodetectable="false", holdfire="true",proficiency=4,speed=0,depth=0,altitude=12000}; local u = ScenEdit_AddUnit(tbl); u.moveto = false; --u.moveto = 'false';-- same error --u.moveto = 'No'; -same error --print(tostring(u.moveto)) -- function address luaNet_function: 49A3B028 --print(u.moveto); --KeraLua.LuaFunction System.InvalidCastException: Unable to cast object of type 'KeraLua.LuaFunction' to type 'System.Reflection.MemberInfo'.at NLua.MetaFunctions.TrySetMember (Lua luaState, ProxyType targetType, Object target, BindingFlags bindingType, String& detailMessage) at NLua.MetaFunctions. SetFieldOrPropertyInternal(Lua luaState) at NLua.MetaFunctions.SetFieldOrProperty(IntPtr state) at KeraLua.NativeMethods.lua_pcallk(IntPtr luaState, Int32 nargs, Int32 nresults, Int32 errorfunc, IntPtr ctx, IntPtr k) at NLua.Lua.DoString(String chunk, String chunkName) at Command_Core.Lua.LuaSandBox.RunScript(String str, Boolean RunInteractively, String script),nil [/code] Also when trying to use .manualAltitude when feeding it anything other than 'off', 'current','desired', I get no results \ change, other than the default 20 meters\-66 ft. --issue 2 snippet [code] local tbl; tbl = {type = 'Submarine', name = 'SSN-802 single', dbid = 554, side = 'Blue', loadoutid = 0,heading = 0, Latitude="S4.50.00", Longitude="W10.00.00", autodetectable="false",holdfire="true", proficiency=4,speed=0,depth=0,altitude=0}; -- tbl = {type = 'Aircraft', name = 'F-22', dbid = 3821, side = 'Blue', -- loadoutid = 4526, heading = 0, Latitude="S2.50.00",Longitude="W10.00.00", -- autodetectable="false",holdfire="true",proficiency=4, -- speed=0,depth=0,altitude=11000}; local u = ScenEdit_AddUnit(tbl); print(tostring(u.manualAltitude)); --nil expected i guess? u.manualAltitude = -100; print(u.manualAltitude); u.manualAltitude = "-100 FT"; print(u.manualAltitude); u.manualAltitude = 6; print(u.manualAltitude); --surface code for subs? u.manualAltitude = -6; print(u.manualAltitude); u.manualAltitude = "-100"; print(u.manualAltitude); u.manualAltitude = 'OVERLAYER'; print(u.manualAltitude); --change for air u.manualAltitude = 'Surface'; print(u.manualAltitude); --change for air u.manualAltitude = 'Off'; print(u.manualAltitude); [/code] Works entire as expected with aircraft however, just not with subs. Also found cases where using ScenEdit_SetUnit() throws the follow errors where I don't understand why it's doing so, when any preset keywords are used other then current,desired, or off, however unlike the above supplying numbers or text form of number does work. --issue 3 snippet [code] local tbl; tbl = { type = 'Submarine', name = 'SSN-802 single', dbid = 554, side = 'Blue',loadoutid = 0,heading = 0, Latitude="S4.50.00", Longitude="W10.00.00", autodetectable="false",holdfire="true", proficiency=4,speed=0,depth=0,altitude=0 }; local u = ScenEdit_AddUnit(tbl); print(u.manualAltitude); u= ScenEdit_SetUnit({guid=u.guid,moveto=false,manualAltitude=0}); print(u.manualAltitude); u= ScenEdit_SetUnit({guid=u.guid,moveto=true,manualAltitude=6}); print(u.manualAltitude); u= ScenEdit_SetUnit({guid=u.guid,moveto=false,manualAltitude=-90}); print(u.manualAltitude); u= ScenEdit_SetUnit({guid=u.guid,moveto=false,manualAltitude='6'}); print(u.manualAltitude); u= ScenEdit_SetUnit({guid=u.guid,moveto=false,manualAltitude='-100'}); print(u.manualAltitude); u= ScenEdit_SetUnit({guid=u.guid,moveto=false,manualAltitude='-90 FT'}); print(u.manualAltitude); u= ScenEdit_SetUnit({guid=u.guid,moveto=false,manualAltitude='Off'}); print(u.manualAltitude); ---examples that throws errors u= ScenEdit_SetUnit({guid=u.guid,moveto=false,manualAltitude='Overlayer'}); --print(u.manualAltitude); --u= ScenEdit_SetUnit({guid=u.guid,moveto=false,manualAltitude='Surface'}); --print(u.manualAltitude); --u= ScenEdit_SetUnit({guid=u.guid,moveto=false,manualAltitude="Underlayer"}); --print(u.manualAltitude); ERROR: Unable to cast object of type 'Command_Core.Submarine' to type 'Command_Core.Aircraft'. [/code] Again only problematic on subs when using the keywords, on aircraft with the right keywords for aircraft they work. Sort of besides the point but the simple thing I was trying to do, spawn sub that would not start going to desired -66 feet upon pressing play via, when I ran into the above. [code]u = addunit ( { bla, bla ,etc, altitude = 0 } ) u.moveto = false u.manualAltitude = 'off'[/code] I know the workaround is to do this instead, but something seems wrong with manualAltitude and subs. [code]u = addunit ( {bla,bla, bla,altitude=0 } ); u = setunit ( { guid = u.guid, moveto = true , manualAltitude = 'Off', depth = u.altitude } ) [/code]