Deliverance

Near Stolberg, Germany, September 13, 1944: Taskforce "Lovelady" had just broken 
through the "Scharnhorst" line between Kornelimuenster and Huertgenald. They had 
orders to pierce the second line of fortifications and swing around to encircle 
Aachen. Sgt. Sveery Dahl had to drive his way through hidden ambush points to even 
reach the "Siegfried" line.

Game Length: 7.5 turns

For the Americans to win they must exit 4 tanks off the north edge or eliminate both 
       "Elephants"
For the Germans to win they must prevent the tanks from exiting and maintain the 
       survival of the two "Elephants"

Americans: Squads, HMG's, BAZ44, mtr, AFV's
Germans: Squads, MMG's, PSK's, PF's, AFV's

Boards: #4, #6

Aftermath: With their panzerfausts, the grenadiers knocked out four Shermans, but 
were faltering under heavy American pressure. Suddenly, a few Ferdinand SP guns 
recently unloaded at Aachen, appeared on the scene turning the armored column 
into a confused, smoky conflaguration. Sgt. Dahl then retreated as quickly as he 
could, having lost more than half of the Combat Command's Shermans amid cries of 
"Crap!" emitted by his *ACE* mechanic, Moriarty.

Squad Leader Scenario #2