﻿'Distant Worlds Components - 1.9.5.10 (Research Unleashed by Osito)

'each line defines a single component with comma-separated data, up to a maximum of 170 components (0-169)
' - ID: numeric ID value of component
' - Name: text of component name
' - PictureRef: index value mapping to image used to display component (images\ui\components folder)
' - Special Image Index: index value mapping to special image set for component type, as specified below:
'     EngineMainThrust - engine thrust image index (images\effects\Thruster - engines folder)
'     Hyperdrive - hyperjump enter/exit animation image index (images\effects\hyperenter and images\effects\hyperexit folders)
'     WeaponAreaDestruction - area weapon image index (images\effects\weapons folder)
'     WeaponWeapon - beam weapon image index (images\effects\weapons folder)
'     WeaponBombard Torpedo - - weapon image index (images\effects\weapons folder)
'     WeaponIonCannon - beam weapon image index (images\effects\weapons folder)
'     WeaponIonPulse - area weapon image index (images\effects\weapons folder)
'     WeaponMissile - weapon image index (images\effects\weapons folder)
'     WeaponPointDefense - beam weapon image index (images\effects\weapons folder)
'     WeaponRailGun - beam weapon image index (images\effects\weapons folder)
'     WeaponSuperArea - area weapon image index (images\effects\weapons folder)
'     WeaponSuperWeapon - beam weapon image index (images\effects\weapons folder)
'     WeaponTorpedo - weapon image index (images\effects\weapons folder)
' - SoundEffectFilename: filename of sound effect used when weapon fired (applies only to weapon components)
' - Type: numeric code specifying the type of component as specified in the following list (Category and Industry inferred from Type):
'     0=AreaShieldRecharge
'     1=Armor
'     2=AssaultPod
'     3=CargoBay
'     4=ColonizationModule
'     5=CommandCenter
'     6=CommerceCenter
'     7=ConstructionYard
'     8=Countermeasures
'     9=CountermeasuresFleet
'     10=DamageControl
'     11=DockingBay
'     12=EnergyCollector
'     13=EnergyToFuel
'     14=EngineMainThrust
'     15=EngineVectoring
'     16=ExtractorGasExtractor
'     17=ExtractorLuxury
'     18=ExtractorMine
'     19=FighterBay
'     20=FuelCell
'     21=HabModule
'     22=HyperDeny
'     23=HyperDrive
'     24=HyperStop
'     25=LifeSupport
'     26=LongRangeScanner
'     27=ManufacturerEnergyPlant
'     28=ManufacturerHighTechPlant
'     29=ManufacturerWeaponsPlant
'     30=MedicalCenter
'     31=PassengerCompartment
'     32=ProximityArray
'     33=Reactor
'     34=RecreationCenter
'     35=ResearchLabEnergy
'     36=ResearchLabHighTech
'     37=ResearchLabWeapons
'     38=ResourceProfileSensor
'     39=ScannerJammer
'     40=Shields
'     41=Stealth
'     42=Targetting
'     43=TargettingFleet
'     44=TraceScanner
'     45=TroopCompartment
'     46=WeaponAreaDestruction
'     47=WeaponAreaGravity
'     48=WeaponBeam
'     49=WeaponBombard
'     50=WeaponGravityBeam
'     51=WeaponIonCannon
'     52=WeaponIonDefense
'     53=WeaponIonPulse
'     54=WeaponMissile
'     55=WeaponPhaser
'     56=WeaponPointDefense
'     57=WeaponRailGun
'     58=WeaponSuperArea
'     59=WeaponSuperBeam
'     60=WeaponTorpedo
'     61=WeaponTractorBeam
'     62=WeaponSuperTorpedo
'     63=WeaponSuperMissile
'     64=WeaponSuperRailGun
'     65=WeaponSuperPhaser
' - Size: numeric value of component size. The size of a ship or base is determined by the total size of all components in the ship or base.
' - StaticEnergyUsed: static energy used by component per second
' - Value1: numeric value with unique meaning for each component type as detailed below
' - Value2: numeric value with unique meaning for each component type as detailed below
' - Value3: numeric value with unique meaning for each component type as detailed below
' - Value4: numeric value with unique meaning for each component type as detailed below
' - Value5: numeric value with unique meaning for each component type as detailed below
' - Value6: numeric value with unique meaning for each component type as detailed below
' - Value7: numeric value with unique meaning for each component type as detailed below

'Meanings of Value1-7 for component types:
' - Area Shield Recharge: Value1=recharge range, Value2=maximum recharge amount, Value3=energy required for full recharge to maximum amount, Value4-7 unused
' - Armor: Value1=rating, Value2=reactive rating, Value3-7 unused
' - Assault Pod: Value1=Assault strength, Value2=Boarding range, Value3=energy consumed per launch, Value4=movement speed, Value5=shield penetration, Value6=launch rate in milliseconds, Value7 unused
' - Cargo Bay: Value1=cargo storage capacity, Value2-7 unused
' - Colonization Module: Value1=population amount for new colony in millions, Value2-7 unused
' - Command Center: Value1=maintenance savings percentage, Value2-7 unused
' - Commerce Center: Value1=Trade bonus percentage, Value2-7 unused
' - Construction Yard: Value1=construction speed, Value2-7 unused
' - Countermeasures: Value1=countermeasures bonus percentage, Value2-7 unused
' - Damage Control: Value1=damage reduction percentage, Value2=seconds to repair one damaged component, Value3-7 unused
' - Docking Bay: Value1=cargo throughput capacity, Value2-7 unused
' - Energy Collector: Value1=energy collection rate, Value2-7 unused
' - Energy To Fuel: Value1=fuel production rate, Value2-7 unused
' - Main Thruster: Value1=maximum thrust, Value2=energy usage per second at maximum thrust, Value3=cruise thrust, Value4=energy usage per second at cruise thrust, Value5-7 unused
' - Vectoring Thruster: Value1=thrust, Value2=energy usage per second, Value3-7 unused
' - Extractors: Value1=extraction rate, Value2-7 unused
' - Hangar Bay:
'	Value1=fighter storage capacity,
'	Value2=fighter repair rate (in percentage points per second, manufacture rate is half repair rate),
'	Value3-7 unused
' - Fleet Countermeasures: Value1=countermeasures bonus percentage for fleet, Value2-7 unused
' - Fleet Targeting: Value1=targeting bonus percentage for fleet, Value2-7 unused
' - Fuel Cell: Value1=fuel storage capacity, Value2-7 unused
' - HyperStop / Gravity Well Projector: Value1=unused, Value2=hyper stopping range, Value3-7 unused
' - Living Quarters: Value1=ship/base support size, Value2-7 unused
' - Hyper Deny: Value1=unused, Value2=hyper deny range, Value3=energy used when operational, Value4-7 unused
' - Hyper Drive: Value1=top speed, Value2=energy usage per second, Value3=typical jump initiation time in seconds, Value4=gravwell dividend divided by..., Value5=gravwell divisor, Value6-7 unused
' - Ion Defense: Value1=ion defense strength, Value2-7 unused
' - Life Support: Value1=ship/base support size, Value2-7 unused
' - Long Range Scanner: Value1=scan range, Value2-7 unused
' - Manufacturer: Value1=manufacturing speed, Value2-7 unused
' - Medical Bay: Value1=effectiveness, Value2-7 unused
' - Passenger Compartment: Value1=passenger capacity, Value2-7 unused
' - Proximity Array: Value1=scan range, Value2=hyperjump tracking chance percentage, Value3-7 unused
' - Reactor:
'	Value1=energy output per second,
'	Value2=energy storage capacity,
'	Value3=fuel units required to charge to full capacity,
'	Value4=fuel resource Id,
'	Value5-7 unused
' - Recreation Center: Value1=recreation value, Value2-7 unused
' - Research Labs: Value1=research output, Value2-7 unused
' - Resource Profile Sensor: Value1=scan range, Value2-7 unused
' - Scanner Jammer: Value1=jamming power, Value2-7 unused
' - Shields: Value1=maximum strength, Value2=recharge rate per second, Value3-7 unused
' - Stealth: Value1=stealth rating, Value2-7 unused
' - Targeting: Value1=targeting bonus percentage, Value2-7 unused
' - Trace Scanner: Value1=scan range, Value2=scan power, Value3-7 unused
' - Tractor Beam: Value1=pulling/pushing power, Value2=range, Value3=energy consumed per firing, Value4=projection speed, Value5=power loss per 100 units range, Value6=fire rate in milliseconds, Value7 unused
' - Troop Transport: Value1=troop size capacity, Value2-7 unused
' - Weapons: Value1=damage amount,
'			 Value2=range
'			 Value3=energy consumed per firing
'			 Value4=movement speed
'			 Value5=damage loss per 100 units range
'			 Value6=fire rate in milliseconds
'			 Value7=bombard damage amount
' - Weapons - Area Gravity: Value1=damage amount, Value2=firing range (to epicenter), Value3=energy consumed per firing, Value4=expansion speed (Value2 / Value4 = firing duration), Value5=pull range from epicenter, Value6=fire rate in milliseconds, Value7=damage range from epicenter

'Resources Required - list of up to 5 resources and their amounts required to manufacture the component
' - Resource ID: Id value of required resource
' - Amount: numeric amount of resource needed for manufacturing

0, Weapon - Maxos Blaster, 0, 0, laser.wav,				48, 5, 0,		6, 190, 11, 1200, 1, 1240, 0,			1, 2, 4, 4, 14, 3,
1, Weapon - Shatterforce Laser, 1, 1, laser2.wav,			48, 4, 0,		7, 320, 20, 1200, 1, 1500, 0,			0, 3, 6, 5, 15, 5,
2, Weapon - Impact Assault Blaster, 2, 2, laser3.wav,			48, 5, 0,		12, 220, 38, 1200, 3, 1700, 0,			2, 3, 5, 4, 14, 5, 12, 4,
3, Weapon - Titan Beam, 3, 3, laser4.wav,				48, 6, 0,		20, 390, 28, 1200, 4, 1400, 0,			3, 4, 7, 3, 15, 5, 12, 5,
4, Weapon - PulseWave Cannon, 4, 7, laser4.wav,				48, 5, 0,		13, 310, 24, 1200, 3, 1400, 0,			3, 4, 7, 3, 15, 5, 12, 5,
5, Weapon - Epsilon Torpedo, 5, 0, torpedo_small.wav,			60, 12, 0,		13, 300, 30, 60, 3, 3600, 0,			1, 2, 4, 4, 14, 3, 12, 7,
6, Weapon - Velocity Shard Torpedo, 6, 1, torpedo_medium.wav,		60, 12, 0,		16, 700, 44, 120, 2, 3200, 0,			0, 2, 6, 4, 15, 5, 12, 9,
7, Weapon - Shockwave Torpedo, 8, 3, torpedo_large.wav,			60, 12, 0,		24, 430, 60, 95, 4, 3800, 0,			2, 2, 5, 4, 14, 4, 12, 8,
8, Weapon - Plasma Thunderbolt Torpedo, 7, 2, torpedo_medium.wav,	60, 12, 0,		20, 550, 50, 100, 3, 3400, 0,			3, 3, 7, 3, 15, 3, 12, 8,
9, Weapon - Shaktur FireStorm Torpedo, 9, 1, torpedo_large.wav,		60, 12, 0,		30, 295, 52, 65, 10, 2900, 6,			3, 4, 7, 4, 15, 4, 12, 10,
10, Weapon - Type II Missile, 10, 6, missile_launch.wav,		54, 8, 0,		7, 1200, 20, 150, 0, 2600, 0,			11, 3, 17, 2, 6, 5,
11, Bombard - Nuclear Devastator, 11, 4, Torpedo_Large.wav,		49, 8, 0,		0, 210, 15, 50, 0, 6000, 3,				3, 4, 7, 4, 15, 4, 12, 10, 41, 5,
12, Bombard - Nuclear Exterminator, 12, 5, Torpedo_Large.wav,		49, 14, 0,		0, 270, 44, 60, 13, 6700, 15,			3, 4, 7, 5, 15, 6, 12, 11, 41, 5,
13, Defense - Defender AutoCannon, 13, 6, point_defense.wav,		56, 3, 0,		4, 140, 4, 430, 1, 540, 0,				1, 2, 8, 4, 13, 3, 15, 2,
14, Defense - Terminator AutoCannon, 14, 6, point_defense.wav,		56, 3, 0,		10, 190, 6, 550, 1, 480, 0,				0, 2, 8, 4, 13, 4, 15, 3,
15, Weapon - Ion Cannon, 15, 5, ion_bolt.wav,				51, 12, 0,		20, 260, 80, 230, 5, 3300, 0,			13, 6, 14, 4, 5, 5, 12, 2,
16, Weapon - Ion Pulse Cannon, 16, 3, ion_blast.wav,			53, 20, 0,		24, 210, 125, 120, 7, 6600, 0,			13, 9, 14, 6, 5, 6, 12, 3,
17, Defense - Ion Defense, 17, 0, ,					52, 2, 0,		18, 0, 0, 0, 0, 0, 0,					15, 5, 9, 6, 3, 4,
18, HyperDeny - GW1000, 18, 0, ,					22, 12, 5,		0, 500, 2, 0, 0, 0, 0,					1, 3, 4, 6, 14, 3, 11, 2,
19, Weapon - Intimidator Surgewave, 19, 0, AreaWeapon.wav,		46, 16, 0,		35, 220, 54, 120, 13, 8200, 0,			1, 4, 5, 7, 14, 5, 11, 3,
20, HyperDeny - GW4000, 20, 0, ,					22, 14, 6,		0, 1020, 2, 0, 0, 0, 0,					0, 4, 5, 7, 15, 4, 11, 3,
21, Weapon - Derasian Shockwave, 21, 2, AreaWeapon.wav,			46, 18, 0,		74, 300, 90, 150, 21, 9000, 0,			0, 5, 6, 7, 15, 5, 11, 4, 3, 2,
22, HyperDeny - Gravity Well Projector, 22, 0, ,			24, 52, 1,		0, 3000, 0, 0, 0, 0, 0,				0, 28, 5, 50, 15, 22, 11, 24,
23, Weapon - Death Ray, 23, 4, laser4.wav,				59, 140, 0,		3000, 1000, 400, 1200, 270, 8500, 0,	3, 180, 7, 120, 15, 190, 12, 110,
24, Weapon - Devastator Pulse, 24, 1, AreaWeapon.wav,			58, 170, 0,		2000, 500, 400, 225, 135, 9000, 0,		3, 150, 7, 130, 15, 120, 11, 80,
25, Weapon - Super Laser, 25, 4, laser4.wav,				59, 2000, 0,		40000, 700, 800, 1200, 380, 8500, 0,	3, 680, 7, 460, 15, 320, 12, 240,
26, Hanger - Fighter Bay, 26, 0, ,					19, 50, 4,		40, 4, 0, 0, 0, 0, 0,					10, 20, 17, 7, 16, 4,
27, Hanger - Advanced Fighter Bay, 27, 0, ,				19, 45, 5,		60, 6, 0, 0, 0, 0, 0,					10, 16, 17, 5, 16, 3,
28, Defense - Standard Armor, 28, 0, ,					1, 1, 0,		10, 0, 0, 0, 0, 0, 0,					10, 5,
29, Defense - Enhanced Armor, 29, 0, ,					1, 1, 0,		21, 5, 0, 0, 0, 0, 0,					17, 1, 10, 4,
30, Defense - Ablative Armor, 30, 0, ,					1, 1, 0,		25, 7, 0, 0, 0, 0, 0,					17, 1, 11, 3, 12, 2,
31, Defense - Ultra-Dense Armor, 31, 0, ,				1, 1, 0,		40, 10, 0, 0, 0, 0, 0,					17, 1, 11, 4, 12, 3,
32, Defense - Corvidian Shields, 32, 0, ,				40, 10, 0,		100, 3, 0, 0, 0, 0, 0,					4, 3, 14, 4, 13, 8,
33, Defense - Talassos Shields, 33, 0, ,				40, 10, 0,		145, 8, 0, 0, 0, 0, 0,					5, 3, 14, 5, 13, 7,
34, Defense - Deucalios Shields, 34, 0, ,				40, 10, 0,		180, 4, 0, 0, 0, 0, 0,					6, 4, 14, 4, 13, 8,
35, Defense - Meridian Shields, 35, 0, ,				40, 10, 0,		270, 10, 0, 0, 0, 0, 0,					7, 4, 14, 5, 13, 9, 3, 3,
36, Defense - Megatron Z4 Shields, 36, 0, ,				40, 9, 0,		155, 12, 0, 0, 0, 0, 0,					6, 4, 14, 4, 13, 8, 3, 3, 7, 2,
37, Defense - Area Shield Recharge, 37, 0, ,				0, 100, 5,		1000, 1000, 1000, 0, 0, 0, 0,				4, 20, 14, 10, 13, 6, 3, 12, 12, 8,
38, Movement - Proton Thruster, 38, 0, ,				14, 6, 0,		1800, 5, 1125, 2, 0, 0, 0,				17, 1, 10, 4,
39, Movement - Quantum Thruster, 39, 1, ,				14, 6, 0,		3000, 3, 1875, 1, 0, 0, 0,				17, 2, 11, 3,
40, Movement - Acceleros Thruster, 40, 2, ,				14, 6, 0,		4800, 8, 1875, 3, 0, 0, 0,				17, 2, 11, 3,
41, Movement - Vortex Thruster, 41, 3, ,				14, 6, 0,		7500, 6, 3000, 3, 0, 0, 0,				17, 2, 11, 4,
42, Movement - Turbo Thruster, 42, 5, ,					14, 6, 0,		3000, 3, 1800, 1, 0, 0, 0,				17, 1, 11, 3,
43, Movement - StarBurner Thruster, 43, 4, ,				14, 6, 0,		3750, 7, 2250, 4, 0, 0, 0,				17, 2, 11, 3,
44, Movement - Maneuver Jets, 44, 0, ,					15, 2, 0,		7, 1, 0, 0, 0, 0, 0,					17, 1, 10, 2,
45, Movement - Multi-Vector Jets, 45, 0, ,				15, 2, 0,		15, 1, 0, 0, 0, 0, 0,					17, 1, 11, 3,
46, Movement - Swift-Vector Jets, 46, 0, ,				15, 2, 0,		12, 1, 0, 0, 0, 0, 0,					17, 1, 11, 3,
47, Movement - Gerax HyperDrive, 47, 0, ,				23, 11, 0,		3500, 90, 40, 19, 20, 0, 0,				17, 5, 4, 9, 10, 7,
48, Movement - Kaldos HyperDrive, 48, 1, ,				23, 9, 0,		5250, 90, 20, 17, 20, 0, 0,				17, 4, 5, 9, 10, 8,
49, Movement - Phoenix JumpDrive, 49, 2, ,				23, 9, 0,		7000, 100, 30, 17, 20, 0, 0,				17, 4, 6, 10, 12, 5, 10, 4,
50, Movement - Calista-Dal HyperDrive, 50, 3, ,				23, 9, 0,		5250, 55, 25, 17, 20, 0, 0,				17, 5, 7, 7, 12, 5, 10, 6,
51, Movement - Torrent Drive, 51, 3, ,					23, 9, 0,		30000, 150, 15, 12, 20, 0, 0,				17, 5, 7, 8, 12, 6, 10, 6,
52, Movement - Dhayut Pulse Drive, 52, 2, ,				23, 8, 0,		5000, 90, 20, 20, 20, 0, 0,				17, 4, 7, 7, 12, 5, 10, 6,
53, Power - Advanced Fission Reactor, 53, 0, ,				33, 22, 0,		75, 125, 562, 18, 0, 0, 0,				15, 6, 4, 9, 10, 5, 13, 4, 41, 5,
54, Power - Fusion Reactor, 54, 0, ,					33, 15, 0,		100, 250, 1000, 8, 0, 0, 0,				15, 7, 5, 10, 10, 6, 41, 4,
55, Power - Quantum Reactor, 55, 0, ,					33, 18, 0,		120, 200, 800, 18, 0, 0, 0,				15, 6, 6, 11, 10, 4, 17, 2, 41, 5,
56, Power - HyperFusion Reactor, 56, 0, ,				33, 16, 0,		180, 350, 1310, 8, 0, 0, 0,			15, 8, 4, 12, 10, 6, 11, 4, 43, 5,
57, Power - NovaCore Reactor, 57, 0, ,					33, 20, 0,		100, 240, 900, 4, 0, 0, 0,				15, 6, 6, 9, 10, 4, 11, 3, 7, 2,
58, Power - Energy Collector, 58, 0, ,					12, 8, 0,		24, 0, 0, 0, 0, 0, 0,					16, 2, 9, 7, 14, 4, 12, 5,
59, Mining - Mineral Extractor, 59, 0, ,				18, 14, 3,		3, 9, 0, 0, 0, 0, 0,					10, 5, 11, 5,
60, Mining - Gas Extractor, 60, 0, ,					16, 16, 2,		30, 90, 0, 0, 0, 0, 0,					10, 4, 16, 3,
61, Mining - Luxury Extractor, 61, 0, ,					17, 22, 3,		3, 6, 0, 0, 0, 0, 0,					10, 3, 11, 3,
62, Construction - Weapons Plant, 62, 0, ,				29, 35, 2,		20000, 0, 0, 0, 0, 0, 0,				10, 3, 4, 4, 12, 4,
63, Construction - Energy Plant, 63, 0, ,				27, 35, 2,		20000, 0, 0, 0, 0, 0, 0,				10, 3, 16, 3, 13, 4,
64, Construction - HighTech Plant, 64, 0, ,				28, 28, 2,		20000, 0, 0, 0, 0, 0, 0,				10, 3, 9, 6,
65, Power - Standard Fuel Cell, 65, 0, ,				20, 6, 0,		100, 0, 0, 0, 0, 0, 0,					10, 2, 16, 1,
66, Power - Ultra-Dense Fuel Cell, 66, 0, ,				20, 6, 0,		200, 0, 0, 0, 0, 0, 0,					10, 3, 16, 2,
67, Power - Solid-State Fuel Cell, 67, 0, ,				20, 6, 0,		150, 0, 0, 0, 0, 0, 0,					10, 3, 16, 2,
68, Commerce - Standard Cargo Bay, 68, 0, ,				3, 8, 0,		1100, 0, 0, 0, 0, 0, 0,					10, 3, 16, 1,
69, Commerce - Massive Cargo Bay, 69, 0, ,				3, 8, 0,		1500, 0, 0, 0, 0, 0, 0,					10, 4, 16, 2,
70, Troops - Standard Transport, 70, 0, ,				45, 8, 0,		100, 0, 0, 0, 0, 0, 0,					10, 4, 16, 2,
71, Troops - Huge Transport, 71, 0, ,					45, 8, 0,		150, 0, 0, 0, 0, 0, 0,					10, 5, 16, 3,
72, Commerce - Standard Accomodations, 72, 0, ,				31, 10, 0,		1200000, 0, 0, 0, 0, 0, 0,				10, 4, 16, 2,
73, Commerce - Deluxe Accomodations, 73, 0, ,				31, 10, 0,		2400000, 0, 0, 0, 0, 0, 0,				10, 5, 16, 3,
74, Docking Bay - Standard, 74, 0, ,					11, 4, 0,		150, 0, 0, 0, 0, 0, 0,					10, 4,
75, Sensors - Basic Proximity Array, 75, 0, ,				32, 3, 1,		8000, 0, 0, 0, 0, 0, 0,				9, 5, 14, 3,
76, Sensors - Advanced Proximity Array, 76, 0, ,			32, 3, 1,		75000, 2, 0, 0, 0, 0, 0,				9, 5, 14, 3,
77, Sensors - Resource Profile Sensor, 77, 0, ,				38, 2, 1,		500, 0, 0, 0, 0, 0, 0,					9, 6, 14, 4,
78, Sensors - Long Range Scanner, 78, 0, ,				26, 72, 60,		300000, 0, 0, 0, 0, 0, 0,				9, 36, 15, 14,
79, Sensors - Ultra Long Range Scanner, 79, 0, ,			26, 98, 110,		1000000, 0, 0, 0, 0, 0, 0,				9, 55, 15, 20,
80, Sensors - Trace Scanner, 80, 0, ,					44, 2, 1,		500, 10, 0, 0, 0, 0, 0,					9, 4, 14, 3,
81, Sensors - Scanner Jammer, 81, 0, ,					39, 2, 1,		0, 10, 0, 0, 0, 0, 0,					9, 4, 14, 3,
82, Sensors - Stealth Cloak, 82, 0, ,					41, 60, 10,		500, 0, 0, 0, 0, 0, 0,					17, 5, 11, 3, 12, 6, 10, 7, 7, 8,
83, ECCM - Targeting System, 83, 0, ,					42, 1, 1,		5, 0, 0, 0, 0, 0, 0,					9, 3, 14, 3, 16, 1,
84, ECM - Countermeasures System, 84, 0, ,				8, 1, 1,		5, 0, 0, 0, 0, 0, 0,					9, 3, 14, 3, 16, 1,
85, Crew - Command Center, 85, 0, ,					5, 2, 2,		0, 0, 0, 0, 0, 0, 0,					9, 5, 14, 4, 16, 2,
86, Commerce - Duty-Free Trade Zone, 86, 0, ,				6, 10, 2,		50, 0, 0, 0, 0, 0, 0,					9, 7, 14, 5, 16, 3,
87, ECM - ShadowGhost ECM, 87, 0, ,					8, 1, 1,		20, 0, 0, 0, 0, 0, 0,					9, 5, 14, 4, 16, 3,
88, ECCM - Raptor Targeting System, 88, 0, ,				42, 1, 1,		20, 0, 0, 0, 0, 0, 0,					9, 5, 14, 4, 16, 3,
89, ECCM - Fleet Targeting System, 89, 0, ,				43, 3, 5,		0, 10, 0, 0, 0, 0, 0,					9, 5, 14, 4, 16, 3,
90, ECM - Fleet Countermeasures System, 90, 0, ,			9, 3, 5,		0, 10, 0, 0, 0, 0, 0,					9, 5, 14, 4, 16, 3,
91, Research - Weapons Lab, 91, 0, ,					37, 20, 5,		10000, 0, 0, 0, 0, 0, 0,				16, 5, 14, 6, 9, 7,
92, Research - Energy Lab, 92, 0, ,					35, 20, 5,		10000, 0, 0, 0, 0, 0, 0,				16, 5, 14, 6, 9, 7,
93, Research - HighTech Lab, 93, 0, ,					36, 20, 5,		10000, 0, 0, 0, 0, 0, 0,				16, 5, 14, 6, 9, 8,
94, Construction - Construction Yard, 94, 0, ,				7, 10, 2,		100, 60, 0, 0, 0, 0, 0,					10, 8, 17, 3,
95, Repair - Damage Control, 95, 0, ,					10, 4, 1,		100, 60, 0, 0, 0, 0, 0,					10, 5, 17, 2,
96, Repair - S2F4 RepairBot, 96, 0, ,					10, 3, 1,		500, 5, 0, 0, 0, 0, 0,					10, 6, 17, 1,
97, Repair - S2F7 RepairBot, 97, 0, ,					10, 2, 1,		650, 4, 0, 0, 0, 0, 0,					10, 5, 17, 2,
98, Crew - Life Support, 98, 0, ,					25, 1, 1,		60, 0, 0, 0, 0, 0, 0,					16, 1, 14, 2,
99, Crew - Living Quarters, 99, 0, ,					21, 3, 1,		60, 0, 0, 0, 0, 0, 0,					10, 3, 16, 2,
100, Troops - Standard Medical Bay, 100, 0, ,				30, 4, 3,		100, 0, 0, 0, 0, 0, 0,					10, 6, 16, 4, 11, 5,
101, Commerce - Recreation Center, 101, 0, ,				34, 20, 15,		100, 0, 0, 0, 0, 0, 0,					10, 18, 16, 10,
102, Colonization - Basic Module, 102, 0, ,				4, 300, 6,		50000000, 0, 0, 0, 0, 0, 0,				8, 400, 10, 180, 16, 100,
103, Colonization - Enhanced Module, 103, 0, ,				4, 390, 7,		150000000, 0, 0, 0, 0, 0, 0,				8, 460, 10, 200, 16, 120,
104, Colonization - Massive Module, 104, 0, ,				4, 440, 7,		300000000, 0, 0, 0, 0, 0, 0,			8, 520, 10, 230, 16, 130,
'Giant Ion Cannon below is only intended for use as the weapon component of the Giant Ion Cannon planetary facility, and thus should not be placed on the tech tree
105, Weapon - Giant Ion Cannon, 105, 5, ion_bolt.wav,			51, 200, 0,		220, 400, 0, 220, 4, 8000, 0,			13, 6, 14, 4, 5, 5, 12, 2,
106, Weapon - Phaser Cannon, 106, 10, phaser.wav,			55, 7, 0,		9, 200, 32, 1200, 0, 2100, 0,			1, 3, 4, 6, 14, 4,
107, Weapon - Light Rail Gun, 107, 8, railgun.wav,			57, 12, 0,		5, 450, 10,  350, 0,  400, 0,			1, 3, 8, 6, 13, 4, 15, 3,
108, Weapon - Assault Missile, 108, 7, missile_launch_massive.wav,	54, 8, 0,		20, 1200, 38, 250, 0, 4200, 0,			11, 4, 17, 2, 6, 7,
109, Power - Energy To Fuel Converter, 109, 0, ,			13, 250, 0,		50, 0, 0, 0, 0, 0, 0,					10, 74, 16, 48, 9, 28, 12, 37, 7, 42,
110, Weapon - Phaser Lance, 110, 11, phaser.wav,			55, 7, 0,		24, 300, 50, 1200, 0, 4000, 0,			1, 3, 4, 7, 14, 5,
111, Weapon - Heavy Rail Gun, 111, 8, railgun_heavy.wav,		57, 12, 0,		15, 600, 14, 400, 0, 1200, 0,			1, 4, 8, 8, 13, 4, 15, 4,
112, Weapon - Heavy Mass Driver, 112, 8, railgun_heavy.wav,		57, 12, 0,		24, 750, 22, 500, 0, 1500, 1,			1, 5, 8, 10, 13, 5, 15, 5,
113, Tractor Beam, 113, 12, tractorbeam.wav,				61, 10, 0,		10, 320, 28, 800, 5, 4000, 0,			13, 5, 15, 3, 6, 4, 12, 3,
114, Troops - Boarding Pod, 114, 0, assaultpod.wav,			2, 4, 0,		50, 140, 6, 50, 20, 120000, 0,			10, 6, 16, 3, 17, 1, 11, 2,
115, Weapon - Graviton Beam, 115, 9, gravitonbeam.wav,			50, 10, 0,		15, 150, 40, 400, 4, 7000, 0,			0, 3, 12, 2, 15, 2,
116, Weapon - Resonant Graviton Beam, 116, 9, resonantgravitonbeam.wav,	50, 10, 0,		28, 240, 60, 400, 3, 7000, 0,			0, 4, 12, 3, 15, 4, 3, 2,
117, Tractor Beam - High Power, 117, 12, highpowertractorbeam.wav,	61, 10, 0,		16, 400, 34, 400, 2, 4000, 0,			13, 6, 15, 4, 6, 5, 12, 4,
118, Weapon - Graviton Pulse, 118, 0, areagravitonpulse.wav,		47, 20, 0,		40, 360, 100, 60, 240, 9000, 80,		0, 5, 6, 6, 15, 5, 11, 4, 3, 5,
119, Weapon - Transient Singularity, 119, 0, areatransientsingularity.wav, 47, 25, 0,		100, 520, 200, 65, 350, 12000, 120,		0, 8, 6, 9, 15, 8, 11, 5, 3, 10,
120, Power - Fission Reactor, 120, 0, ,					33, 18, 0,		46, 90, 450, 18, 0, 0, 0,				10, 5, 4, 7, 13, 3, 41, 5,
121, Movement - Ion Thrusters, 121, 0, ,				14, 7, 0,		900, 4, 750, 2, 0, 0, 0,				17, 1, 10, 4,
122, Movement - Directional Jets, 122, 0, ,				15, 2, 0,		3, 1, 0, 0, 0, 0, 0,					17, 1, 10, 2,
123, Power - Small Fuel Cell, 123, 0, ,					20, 6, 0,		55, 0, 0, 0, 0, 0, 0,					10, 2, 16, 1,
124, Commerce - Small Cargo Bay, 124, 0, ,				3, 8, 0,		550, 0, 0, 0, 0, 0, 0,					10, 3, 16, 1,
125, Movement - Warp Bubble Generator, 125, 0, ,			23, 10, 0,		1250, 65, 50, 20, 20, 0, 0,				17, 4, 4, 7, 10, 5,
126, Weapon - Pulse Blaster, 126, 0, laser.wav,				48, 4, 0,		4, 150, 13, 1200, 1, 1240, 0,			1, 2, 4, 3, 14, 3,
127, Weapon - Basic Rail Gun, 127, 8, railgun.wav,			57, 12, 0,		4, 300, 8, 250, 0, 450, 0,			1, 3, 8, 5, 13, 3, 15, 3,
128, Weapon - Type I Missile, 128, 6, missile_launch.wav,		54, 8, 0,		5, 1200, 20, 100, 0, 2700, 0,			11, 3, 17, 1, 6, 4,
129, Weapon - Stinger Beam, 129, 7, yorphaser.wav,			55, 8, 0, 		20, 260, 50, 1200, 0, 3900, 0,				1, 2, 4, 8, 14, 4,
130, Hanger - All Dimension Fighter Bay, 130, 0, ,			19, 45, 5, 		60, 8, 0, 0, 0, 0, 0,			10, 20, 17, 7, 16, 4,
131, Weapon - Paratis Hammerhead Missile, 131, 8, missile_launch_massive.wav, 54, 12, 0,	10, 1200, 19, 100, 0, 2000, 0,			11, 3, 17, 2, 6, 9,
132, Power - Fissile Exploitation Reactor, 132, 0, ,			33, 18, 0, 		116, 200, 650, 18, 0, 0, 0,			15, 6, 6, 11, 10, 4, 17, 2, 7, 2,
133, HyperDeny - Space Denial 5000S, 133, 0, ,				24, 32, 1,		0, 5000, 0, 0, 0, 0, 0,				0, 28, 5, 50, 15, 22, 11, 24,
134, Sensors - Disbelieve Mask, 134, 0, ,				41, 35, 12,		650, 0, 0, 0, 0, 0, 0,					17, 9, 11, 3, 12, 3, 10, 5, 7, 8,
135, Troops - Compact Transport, 135, 0, ,				45, 6, 0,		200, 0, 0, 0, 0, 0, 0,					10, 5, 16, 4,
136, Docking Bay - Rad Coupler, 136, 0, ,				11, 4, 0,		280, 0, 0, 0, 0, 0, 0,					10, 4,
137, Troops - Lipid Host Medical Center, 137, 0, ,			30, 4, 2,		300, 0, 0, 0, 0, 0, 0,					10, 4, 16, 4, 11, 8,
138, Sensors - Far Sight Center, 138, 0, ,				26, 72, 50,		800000, 0, 0, 0, 0, 0, 0,				9, 30, 15, 12,
'Begin Research Unleashed...
139, Colonization - Cryogenic Module, 139, 0, ,				4, 540, 7,		700000000, 0, 0, 0, 0, 0, 0,			8, 520, 10, 230, 16, 130, 42, 40,
140, Weapon - Sub-Space Missile, 140, 7, missile_launch_massive.wav,	54, 8, 0,		35, 1200, 50, 1200, 0, 4200, 0,		11, 4, 17, 2, 6, 7, 43, 2,
141, Troops - Desensitization Transport Module, 141, 0, ,		45, 8, 0,		400, 0, 0, 0, 0, 0, 0,					10, 5, 16, 3, 17, 3,
142, ECCM - Sub-Space Targeting System, 142, 0, ,			42, 1, 1,		75, 0, 0, 0, 0, 0, 0,					9, 3, 14, 3, 16, 1, 43, 4,
143, ECM - Sub-Space Evasion System, 143, 0, ,				8, 1, 1,		75, 0, 0, 0, 0, 0, 0,					9, 3, 14, 3, 16, 1, 43, 3,
144, Power - Helium Fusion Reactor, 144, 0, ,				33, 16, 0,		400, 1000, 3000, 4, 0, 0, 0,			15, 8, 4, 12, 10, 6, 11, 4, 18, 5,
145, Movement - Micro HyperJump Thruster, 145, 3, ,			14, 6, 0,		30000, 6, 12000, 3, 0, 0, 0,				17, 2, 11, 4, 43, 5,
146, Defense - Sub-Space Shields, 146, 0, ,				40, 10, 0,		500, 15, 0, 0, 0, 0, 0,					7, 4, 14, 5, 13, 9, 3, 3, 43, 4,
147, Defense - Annihilator AutoCannon, 147, 6, point_defense.wav,	56, 3, 0,		18, 400, 6, 750, 1, 450, 0,				0, 2, 8, 4, 13, 4, 15, 3, 43, 3,
148, Weapon - Sub-Space Torpedo, 148, 3, torpedo_large.wav,		60, 12, 0,		100, 750, 64, 900, 4, 2000, 0,			3, 3, 7, 3, 15, 3, 12, 8,
149, Defense - Sub-Space Area Shield Recharger, 149, 0, ,		0, 100, 5,		5000, 2000, 1000, 0, 0, 0, 0,				4, 20, 14, 10, 13, 6, 43, 2, 12, 8,
150, Movement - Shakturi Plasma Drive, 150, 3, ,			23, 9, 0,		30000, 170, 25, 13, 20, 0, 0,				17, 5, 7, 8, 12, 6, 10, 6, 41, 5,
151, Weapon - Gravitic Torpedo, 151, 3, torpedo_large.wav,		60, 12, 0,		200, 800, 64, 1000, 4, 3500, 0,			3, 3, 7, 3, 15, 3, 12, 8,
152, Weapon - Compact Sub-Space Ion Cannon, 152, 5, ion_bolt.wav,	51, 8, 0,		50, 360, 560, 230, 5, 3300, 0,			13, 6, 14, 4, 5, 5, 12, 2, 43, 5,
153, Defense - Ion Beam Disruptor, 153, 0, ,				52, 2, 0,		60, 0, 0, 0, 0, 0, 0,					15, 5, 9, 6, 3, 4, 43, 6,
154, Weapon - Caslon Missile, 154, 7, missile_launch_massive.wav,	54, 10, 0,		45, 1200, 100, 150, 0, 10000, 0,		11, 4, 17, 2, 6, 7, 41, 5,
155, Weapon - Anti-matter Missile, 155, 7, missile_launch_massive.wav,	54, 10, 0,		100, 1200, 150, 250, 0, 10000, 0,	11, 4, 17, 2, 6, 7, 41, 5, 8, 5,
156, Weapon - Gravitic Missile, 156, 7, missile_launch_massive.wav,	54, 10, 0,		133, 1200, 180, 300, 0, 10000, 0,	11, 4, 17, 2, 6, 7, 41, 5, 42, 3,
157, Colonization - Huge Module, 157, 0, ,				4, 540, 7,		500000000, 0, 0, 0, 0, 0, 0,			8, 520, 10, 230, 16, 130, 42, 20,
158, Movement - Warp Gate, 158, 3, ,					23, 9, 0,		400000, 700, 10, 12, 20, 0, 0,			17, 5, 7, 8, 12, 6, 10, 6, 43, 5,
159, Weapon - Tachyon Beam, 159, 13, tachyon1.wav,			55, 7, 0,		27, 300, 60, 1200, -2, 4000, 0,			1, 2, 4, 4, 14, 3, 42, 3,
160, Defense - Reflective Armor, 160, 0, ,				1, 1, 0,		30, 30, 0, 0, 0, 0, 0,					17, 1, 11, 4, 12, 3, 43, 5,
161, Weapon - Tachyon Devastator, 161, 14, tachyon2.wav,		55, 7, 0,		46, 600, 70, 1200, -10, 4000, 0,			1, 2, 4, 4, 14, 3, 42, 3, 43, 5,
162, Weapon - Tachyon Torpedo, 162, 3, torpedo_large.wav,		60, 12, 0,		100, 800, 64, 500, -25, 2000, 0,			3, 3, 7, 3, 15, 3, 12, 8, 43, 7,
163, Defense - Talassos Mk II Shields, 163, 0, ,			40, 10, 0,		320, 40, 0, 0, 0, 0, 0,					5, 3, 14, 5, 13, 7, 43, 5,
164, Defense - Deucalios Mk II Shields, 164, 0, ,			40, 10, 0,		500, 6, 0, 0, 0, 0, 0,					6, 4, 14, 4, 13, 8, 43, 5,
'Moved conflicting block of components from 129..138 here...
165, Movement - KCD Green FlashDrive, 165, 3, ,				23, 5, 0,		50000, 150, 1, 11, 20, 0, 0,				10, 5, 16, 3,
166, Hanger - Ultimate Fighter Bay, 166, 0, ,				19, 45, 6,		80, 8, 0, 0, 0, 0, 0,					10, 16, 17, 5, 16, 3,
167, Bombard - Gravitic Annihilator, 167, 5, Torpedo_Large.wav,		49, 10, 0,		0, 600, 40, 100, 0, 7000, 100,		3, 4, 7, 5, 15, 6, 12, 11, 41, 5,
168, Crew - Life Support Mk II, 168, 0, ,				25, 1, 1,		120, 0, 0, 0, 0, 0, 0,					16, 1, 14, 2,
169, Crew - Optimized Living Quarters, 169, 0, ,			21, 1, 1,		120, 0, 0, 0, 0, 0, 0,				10, 3, 16, 2,
170, Movement - Quasi-Warp Gate, 170, 3, ,				23, 9, 0,		150000, 700, 10, 15, 20, 0, 0,			17, 5, 7, 8, 12, 6, 10, 6, 43, 5,
171, Defense - Heavy Armor, 171, 0, ,					1, 1, 0,		18, 4, 0, 0, 0, 0, 0,					10, 5, 11, 3,
172, Defense - Gravitic Armor, 172, 0, ,				1, 1, 0,		60, 10, 0, 0, 0, 0, 0,					17, 1, 11, 4, 12, 3, 42, 5,
173, Weapon - B.F.G. Mass Driver, 173, 8, railgun_heavy.wav,		57, 12, 0,		70, 900, 63, 600, 0, 3000, 3,			1, 5, 8, 10, 13, 5, 15, 5, 11, 5,
174, Colonization - Cloning Module, 174, 0, ,				4, 540, 7,		600000000, 0, 0, 0, 0, 0, 0,			8, 520, 10, 230, 16, 130, 42, 30,
175, Weapon - Light Mass Driver, 175, 0, railgun.wav,			57, 12, 0,		8, 600, 16, 450, 0, 500, 0,			1, 3, 8, 6, 13, 4, 15, 3,
176, Weapon - X-Velocity Shard Torpedo, 176, 1, torpedo_medium.wav,	60, 12, 0,		38, 1000, 48, 240, 1, 3200, 0,			0, 2, 6, 4, 15, 5, 12, 9,
177, Weapon - X-Plasma Thunderbolt Torpedo, 177, 2, torpedo_medium.wav,	60, 12, 0,		40, 850, 52, 175, 2, 3100, 0,			3, 3, 7, 3, 15, 3, 12, 8,
178, Weapon - X-Shockwave Torpedo, 178, 3, torpedo_large.wav,		60, 12, 0,		50, 760, 64, 140, 3, 3500, 0,			2, 2, 5, 4, 14, 4, 12, 8,
179, Hanger - Standard Bomber Bay, 26, 0, ,				19, 50, 4,		40, 4, 0, 0, 0, 0, 0,					10, 20, 17, 7, 16, 4,
180, Hanger - Advanced Bomber Bay, 27, 0, ,				19, 45, 5,		60, 7, 0, 0, 0, 0, 0,					10, 16, 17, 5, 16, 3,
181, Hanger - Ultimate Bomber Bay, 166, 0, ,				19, 45, 6,		80, 8, 0, 0, 0, 0, 0,					10, 16, 17, 5, 16, 3,
182, Hanger - All Dimension Bomber Bay, 130, 0, ,			19, 45, 5, 		60, 8, 0, 0, 0, 0, 0,			10, 20, 17, 7, 16, 4,
183, Defense - Ship Shield Recharge, 37, 0, ,				0, 25, 2,		250, 250, 250, 0, 0, 0, 0,				4, 10, 14, 5, 13, 3, 3, 6, 12, 4,
184, Power - Energy To Fuel Converter, 184, 0, ,			13, 250, 0,		10, 0, 0, 0, 0, 0, 0,					10, 7, 16, 4, 9, 2, 12, 3, 7, 4,
185, Power - Mini Quantum Reactor, 55, 0, ,				33, 6, 0,		35, 70, 280, 18, 0, 0, 0,				15, 2, 6, 4, 10, 2, 17, 1, 41, 2,
186, Power - Mini Fusion Reactor, 54, 0, ,					   33, 6, 0,		35, 70, 280, 8, 0, 0, 0,				15, 2, 5, 4, 10, 2, 41, 3,