//loop construct. Auto adapts for land/air/naval
//enter x, y .... exit x, y ..... delay in turns..... which side can use 0=all, 1=axis, 2=allies
0,51,104,2,1,0
104,0,2,51,1,0
106,0,188,86,1,0
188,80,106,2,1,0
