<scenario>
	<alliedunits>
		<unit>
			<unitID value="us_l3"/>
			<startlocation value="3,9"/>
			<supportweaponID value="us_satchel_charge"/>
		</unit>
		<unit>
			<unitID value="us_l1"/>
			<startlocation value="7,15"/>
			<supportweaponID value="us_grenades"/>
		</unit>
		<unit>
			<unitID value="us_l7"/>
			<startlocation value="6,14"/>
			<supportweaponID value="us_m1918a2_bar"/>
		</unit>
		<unit>
			<unitID value="us_l6"/>
			<startlocation value="7,14"/>
			<supportweaponID value="us_bazooka"/>
		</unit>
		<unit>
			<unitID value="us_l8"/>
			<startlocation value="5,9"/>
			<supportweaponID value="us_m1918a2_bar"/>
		</unit>
		<unit>
			<unitID value="us_l9"/>
			<startlocation value="5,4"/>
			<supportweaponID value="us_m1919a6"/>
		</unit>
		<unit>
			<unitID value="us_l2"/>
			<startlocation value="2,10"/>
			<supportweaponID value="us_m1919a6"/>
		</unit>
		<unit>
			<unitID value="us_l4"/>
			<startlocation value="6,12"/>
			<supportweaponID value="us_m1919a6"/>
		</unit>
		<unit>
			<unitID value="us_l5"/>
			<startlocation value="7,13"/>
			<supportweaponID value="us_satchel_charge"/>
		</unit>
		<unit>
			<unitID value="us_l10"/>
			<startlocation value="2,9"/>
			<supportweaponID value="us_grenades"/>
		</unit>
	</alliedunits>
	<axisunits>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="5,7"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="4,13"/>
			<supportweaponID value="german_mg37"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="7,7"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="4,15"/>
			<supportweaponID value="german_mg34"/>
		</unit>
		<unit>
			<unitID value="german_l52"/>
			<startlocation value="1,14"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="3,2"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_l50"/>
			<startlocation value="1,12"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_l51"/>
			<startlocation value="2,13"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="6,2"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="7,10"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="7,3"/>
			<supportweaponID value="german_mg34"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="7,3"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="7,3"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_l3"/>
			<startlocation value="7,3"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="7,4"/>
			<supportweaponID value="0"/>
		</unit>
	</axisunits>
	<mapdetails>
		<objective>
			<type value="hex"/>
			<who value="axis"/>
			<currentowner value="axis"/>
			<data value="1,14"/>
		</objective>
		<objective>
			<type value="hex"/>
			<who value="axis"/>
			<currentowner value="axis"/>
			<data value="1,12"/>
		</objective>
		<objective>
			<type value="hex"/>
			<who value="axis"/>
			<currentowner value="axis"/>
			<data value="2,13"/>
		</objective>
		<map>
			<mapnumber value="map2"/>
		</map>
	</mapdetails>
		<smoke>
			<allied>
				<count value="1"/>
			</allied>
			<axis>
				<count value="0"/>
			</axis>
		</smoke>
	<scenariodetails>
		<description>
			<name value="The Reisman' dozen"/>
			<picture value="The Reisman' dozen.png"/>
			<introduction>
June before D-Day, 1944. Near Rennes, France.
Some time before the Normandy landings, twelve criminals all condemned to death, forced labor or long 
terms of imprisonment, were offered a suicide mission which could earn them an amnesty: attack a castle 
in France, near Rennes, where some thirty senior Nazi generals have settled and kill as many as possible...
			</introduction>
			<victoryconditions>
The British player wins immediately when all German units are either pinned or eliminated at the end of any game turn.
			</victoryconditions>
			<alliesoob value="British">
				<unit image="us_l1" number="1"/>
				<unit image="us_l2" number="1"/>
				<unit image="us_l10" number="1"/>
				<unit image="us_l9" number="1"/>
				<unit image="us_l7" number="1"/>
				<unit image="us_l8" number="1"/>
				<unit image="us_l5" number="1"/>
				<unit image="us_l6" number="1"/>
				<unit image="us_l3" number="1"/>
				<unit image="us_l4" number="1"/>
				<unit image="us_bazooka" number="1"/>
				<unit image="us_satchel_charge" number="2"/>
				<unit image="us_m1918a2_bar" number="2"/>
				<unit image="us_grenades" number="2"/>
				<unit image="us_m1919a6" number="3"/>
			</alliesoob>
			<axisoob value="German">
				<unit image="german_l3" number="1"/>
				<unit image="german_l50" number="1"/>
				<unit image="german_l51" number="1"/>
				<unit image="german_s1" number="11"/>
				<unit image="german_l52" number="1"/>
				<unit image="german_mg37" number="1"/>
				<unit image="german_mg34" number="2"/>
 			</axisoob>
		</description>
<objective>
	<type value="hex"/>
			<attacker value="allied"/>
	<objectivehexes>
		<objectivehex location="1,14" owner="axis"/>
		<objectivehex location="1,12" owner="axis"/>
		<objectivehex location="2,13" owner="axis"/>
	</objectivehexes>
</objective>
		<game>
			<country allies="British" axis="German"/>
			<weather value="night"/>
			<length value="5"/>
			<startingplayer value="allied"/>
			<currentturn value="0"/>
			<currentplayer value="allied"/>
			<savegamename value="The_Reisman'_dozen"/>
		</game>
	</scenariodetails>
</scenario>