<scenario>
	<alliedunits>
		<unit>
			<unitID value="us_s2"/>
			<startlocation value="0,8"/>
			<supportweaponID value="us_bazooka"/>
		</unit>
		<unit>
			<unitID value="us_s2"/>
			<startlocation value="0,8"/>
			<supportweaponID value="us_bazooka"/>
		</unit>
		<unit>
			<unitID value="us_s1"/>
			<startlocation value="1,8"/>
			<supportweaponID value="us_grenades"/>
		</unit>
		<unit>
			<unitID value="us_s1"/>
			<startlocation value="2,8"/>
			<supportweaponID value="us_m1919a6"/>
		</unit>
		<unit>
			<unitID value="us_s1"/>
			<startlocation value="3,8"/>
			<supportweaponID value="us_m1918a2_bar"/>
		</unit>
		<unit>
			<unitID value="us_l5"/>
			<startlocation value="3,8"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="m4a1"/>
			<startlocation value="4,8"/>
			<facing value="3"/>
		</unit>
		<unit>
			<unitID value="m4a1"/>
			<startlocation value="5,8"/>
			<facing value="3"/>
		</unit>
		<unit>
			<unitID value="m4a1"/>
			<startlocation value="0,8"/>
			<facing value="3"/>
		</unit>
		<unit>
			<unitID value="m4a1"/>
			<startlocation value="1,8"/>
			<facing value="3"/>
		</unit>
		<unit>
			<unitID value="m4a1"/>
			<startlocation value="2,8"/>
			<facing value="3"/>
		</unit>
		<unit>
			<unitID value="m4a1"/>
			<startlocation value="3,8"/>
			<facing value="3"/>
		</unit>
	</alliedunits>
	<axisunits>
		<unit>
			<unitID value="german_s5"/>
			<startlocation value="6,6"/>
			<supportweaponID value="german_mg37"/>
		</unit>
		<unit>
			<unitID value="german_s5"/>
			<startlocation value="6,6"/>
			<supportweaponID value="german_panzershrek"/>
		</unit>
		<unit>
			<unitID value="german_s5"/>
			<startlocation value="6,6"/>
			<supportweaponID value="german_panzerfaust"/>
		</unit>
		<unit>
			<unitID value="german_l204"/>
			<startlocation value="6,6"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="pak38"/>
			<startlocation value="8,5"/>
			<facing value="0"/>
		</unit>
		<unit>
			<unitID value="PzKwV"/>
			<startlocation value="8,7"/>
			<facing value="0"/>
		</unit>
	</axisunits>
	<mapdetails>
		<objective>
			<type value="hex"/>
			<who value="axis"/>
			<currentowner value="axis"/>
			<data value="8,7"/>
		</objective>
		<map>
			<mapnumber value="map16"/>
		</map>
	</mapdetails>
		<smoke>
			<allied>
				<count value="1"/>
			</allied>
			<axis>
				<count value="1"/>
			</axis>
		</smoke>
	<scenariodetails>
		<description>
			<name value="The Barkmann Corner"/>
			<picture value="The_Barkmann_Corner.png"/>
			<introduction>
July 27, 1944. Near Le Loray, France.
Barkmann is stopped by retreating infantry who claim the Americans are close. Ernst Barkmann decides to 
send two of his men to check. They observe a column of 15 Shermans and various vehicles. Barkmann drives 
his Panther to a crossroads hidden behind a thicket, he waits for the enemy. As the US column approaches, 
he opens fire ...
			</introduction>
			<victoryconditions>
The British player wins immediately when all German units are either pinned or eliminated at the end of any game turn.
			</victoryconditions>
			<alliesoob value="British">
				<unit image="us_s2" number="2"/>
				<unit image="us_s1" number="3"/>
				<unit image="us_l5" number="1"/>
				<unit image="us_bazooka" number="2"/>
				<unit image="us_m1918a2_bar" number="1"/>
				<unit image="us_grenades" number="1"/>
				<unit image="us_m1919a6" number="1"/>
				<unit image="m4a1.1" number="6"/>
			</alliesoob>
			<axisoob value="German">
				<unit image="german_l204" number="1"/>
				<unit image="german_s5" number="3"/>
				<unit image="german_mg37" number="1"/>
				<unit image="german_panzerfaust" number="1"/>
				<unit image="german_panzershrek" number="1"/>
				<unit image="pak38.1" number="1"/>
				<unit image="PzKwV.1" number="1"/>
 			</axisoob>
		</description>
<objective>
	<type value="hex"/>
			<attacker value="allied"/>
	<objectivehexes>
		<objectivehex location="8,7" owner="axis"/>
	</objectivehexes>
</objective>
		<game>
			<country allies="British" axis="German"/>
			<weather value="sunny"/>
			<length value="5"/>
			<startingplayer value="axis"/>
			<currentturn value="0"/>
			<currentplayer value="axis"/>
			<savegamename value="The_Barkmann_Corner"/>
		</game>
	</scenariodetails>
</scenario>