<scenario>
	<alliedunits>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="1,1"/>
			<supportweaponID value="us_m1919a6"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="1,1"/>
			<supportweaponID value="us_satchel_charge"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="1,1"/>
			<supportweaponID value="us_grenades"/>
		</unit>
		<unit>
			<unitID value="us_l208"/>
			<startlocation value="1,1"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="2,1"/>
			<supportweaponID value="us_m1917a1"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="1,2"/>
			<supportweaponID value="us_m1917a1"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="2,4"/>
			<supportweaponID value="us_grenades"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="2,4"/>
			<supportweaponID value="us_satchel_charge"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="2,4"/>
			<supportweaponID value="us_m1918a2_bar"/>
		</unit>
		<unit>
			<unitID value="us_l202"/>
			<startlocation value="2,4"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="1,10"/>
			<supportweaponID value="us_m1917a1"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="3,13"/>
			<supportweaponID value="us_m1917a1"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="0,10"/>
			<supportweaponID value="us_m1919a6"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="0,10"/>
			<supportweaponID value="us_bazooka"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="0,10"/>
			<supportweaponID value="us_satchel_charge"/>
		</unit>
		<unit>
			<unitID value="us_l203"/>
			<startlocation value="0,10"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="us_s3"/>
			<startlocation value="1,9"/>
			<supportweaponID value="us_m1917a1"/>
		</unit>
		<unit>
			<unitID value="m4a1"/>
			<startlocation value="0,0"/>
			<facing value="3"/>
		</unit>
		<unit>
			<unitID value="m4a1"/>
			<startlocation value="1,0"/>
			<facing value="3"/>
		</unit>
	</alliedunits>
	<axisunits>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="8,5"/>
			<supportweaponID value="german_mg37"/>
		</unit>
		<unit>
			<unitID value="german_s3"/>
			<startlocation value="6,13"/>
			<supportweaponID value="german_mg37"/>
		</unit>
		<unit>
			<unitID value="german_s3"/>
			<startlocation value="5,14"/>
			<supportweaponID value="german_mg37"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="8,7"/>
			<supportweaponID value="german_mg37"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="6,9"/>
			<supportweaponID value="german_mg34"/>
		</unit>
		<unit>
			<unitID value="german_s1"/>
			<startlocation value="6,9"/>
			<supportweaponID value="german_panzerfaust"/>
		</unit>
		<unit>
			<unitID value="german_l3"/>
			<startlocation value="6,9"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="german_s3"/>
			<startlocation value="6,10"/>
			<supportweaponID value="german_mg34"/>
		</unit>
		<unit>
			<unitID value="german_s3"/>
			<startlocation value="6,10"/>
			<supportweaponID value="german_grenades"/>
		</unit>
		<unit>
			<unitID value="german_l105"/>
			<startlocation value="6,10"/>
			<supportweaponID value="0"/>
		</unit>
		<unit>
			<unitID value="pak40"/>
			<startlocation value="7,7"/>
			<facing value="0"/>
		</unit>
		<unit>
			<unitID value="PzKwIVD"/>
			<startlocation value="8,16"/>
			<facing value="0"/>
		</unit>
		<unit>
			<unitID value="pak40"/>
			<startlocation value="4,3"/>
			<facing value="0"/>
		</unit>
		<unit>
			<unitID value="pak40"/>
			<startlocation value="5,4"/>
			<facing value="0"/>
		</unit>
		<unit>
			<unitID value="pak40"/>
			<startlocation value="5,6"/>
			<facing value="0"/>
		</unit>
	</axisunits>
	<mapdetails>
		<addition>
			<hex value="6,7"/>
			<type value="trench"/>
			<displayname value="trenchbottomleft"/>
		</addition>
		<addition>
			<hex value="7,7"/>
			<type value="trench"/>
			<displayname value="trenchbottomleft"/>
		</addition>
		<addition>
			<hex value="0,1"/>
			<type value="bunker"/>
			<displayname value="bunker"/>
		</addition>
		<addition>
			<hex value="4,2"/>
			<type value="trench"/>
			<displayname value="trenchbottomleft"/>
		</addition>
		<addition>
			<hex value="4,3"/>
			<type value="trench"/>
			<displayname value="trenchbottomleft"/>
		</addition>
		<addition>
			<hex value="4,4"/>
			<type value="trench"/>
			<displayname value="trenchbottomleft"/>
		</addition>
		<addition>
			<hex value="5,4"/>
			<type value="trench"/>
			<displayname value="trenchbottomleft"/>
		</addition>
		<addition>
			<hex value="5,5"/>
			<type value="trench"/>
			<displayname value="trenchbottomleft"/>
		</addition>
		<addition>
			<hex value="5,6"/>
			<type value="trench"/>
			<displayname value="trenchbottomleft"/>
		</addition>
		<objective>
			<type value="hex"/>
			<who value="axis"/>
			<currentowner value="axis"/>
			<data value="7,7"/>
		</objective>
		<objective>
			<type value="hex"/>
			<who value="axis"/>
			<currentowner value="axis"/>
			<data value="6,9"/>
		</objective>
		<objective>
			<type value="hex"/>
			<who value="axis"/>
			<currentowner value="axis"/>
			<data value="4,3"/>
		</objective>
		<objective>
			<type value="hex"/>
			<who value="axis"/>
			<currentowner value="axis"/>
			<data value="6,10"/>
		</objective>
		<objective>
			<type value="hex"/>
			<who value="axis"/>
			<currentowner value="axis"/>
			<data value="5,4"/>
		</objective>
		<objective>
			<type value="hex"/>
			<who value="axis"/>
			<currentowner value="axis"/>
			<data value="5,6"/>
		</objective>
		<map>
			<mapnumber value="map12"/>
		</map>
	</mapdetails>
		<smoke>
			<allied>
				<count value="2"/>
			</allied>
			<axis>
				<count value="0"/>
			</axis>
		</smoke>
	<scenariodetails>
		<description>
			<name value="Brecourt Manor Assault"/>
			<picture value="Brecourt Manor Assault.png"/>
			<introduction>
June 6, 1944. Brecourt Manor, France.
Upon arrival at the battery location, Winters(101st) made his plan: he positioned a pair of 
machine guns for covering fire and sent several soldiers to one flank to destroy a machine gun 
position with grenades and provide covering fire. Reinforcements from Company D, led by 2d Lt. 
Ronald C. Speirs, arrived to complete the assault. Speirs had a reputation as an excellent and 
extremely aggressive officer. Winters also directed the fire of two American tanks which 
arrived later from Utah Beach to eliminate remaining German resistance.
			</introduction>
			<alliesoob>
				<unit image="us_l203" number="1"/>
				<unit image="us_l202" number="1"/>
				<unit image="us_l208" number="1"/>
				<unit image="us_s3" number="14"/>
				<unit image="us_bazooka" number="1"/>
				<unit image="us_m1917a1" number="5"/>
				<unit image="us_satchel_charge" number="3"/>
				<unit image="us_m1918a2_bar" number="1"/>
				<unit image="us_grenades" number="2"/>
				<unit image="us_m1919a6" number="2"/>
				<unit image="m4a1.1" number="2"/>
			</alliesoob>
			<axisoob>
				<unit image="german_l3" number="1"/>
				<unit image="german_l105" number="1"/>
				<unit image="german_s1" number="4"/>
				<unit image="german_s3" number="4"/>
				<unit image="german_mg37" number="4"/>
				<unit image="german_mg34" number="2"/>
				<unit image="german_panzerfaust" number="1"/>
				<unit image="german_grenades" number="1"/>
				<unit image="pak40.1" number="4"/>
				<unit image="PzKwIVD.1" number="1"/>
 			</axisoob>
		</description>
<objective>
	<type value="hex"/>
	<objectivehexes>
		<objectivehex location="7,7" owner="axis"/>
		<objectivehex location="6,9" owner="axis"/>
		<objectivehex location="4,3" owner="axis"/>
		<objectivehex location="6,10" owner="axis"/>
		<objectivehex location="5,4" owner="axis"/>
		<objectivehex location="5,6" owner="axis"/>
	</objectivehexes>
			<attacker value="allied"/>
</objective>
		<game>
			<country allies="American" axis="German"/>
			<weather value="sunny"/>
			<length value="8"/>
			<startingplayer value="allied"/>
			<currentturn value="0"/>
			<currentplayer value="allied"/>
			<savegamename value="Brecourt Manor Assault"/>
		</game>
	</scenariodetails>
</scenario>