Oi, so much has been happening, my brain, mush.

Moved patch notes to description.txt.

Issues- 

The game seems to ignore some parts of OrbTypes.xml. 
    Meaning I can't just reduce resource spawn rates unfortunately :(

Todo-

Combat Testing Mod- components designed for testing and showcasing combat mechanics.

Making Tier 0 armor researched at game start for pre-warp.

Increasing combat and maintenance bonuses that bases get. 
    To encourage AI defense base spam, and increase difficulty of invading their planets.

Reduced Star Count-  Workaround mod that just spawns more empty systems.  :)
    If OrbTypes will let me >:(

Other things I can't remember right now.

After-

When all these utility mods are done, I'll get to work on an expanded tech tree mod.