Distant Worlds 2, version 1.0.6.6: Starting Game Session 27-08-2022 11-24-01.848
Stride version 4.1.33.0-CodeForce
Total System Memory: 32682MB
Available System Memory (at start): 63520MB
Process ID:11496
27-08-2022 11-24-02.392: Successfully loaded file: ColonyEventDefinitions.xml
27-08-2022 11-24-02.552: Successfully loaded file: ComponentDefinitions.xml
27-08-2022 11-24-02.582: Successfully loaded file: CreatureTypes.xml
27-08-2022 11-24-02.608: Successfully loaded file: DesignTemplates.xml
27-08-2022 11-24-02.625: Successfully loaded file: Governments.xml
27-08-2022 11-24-02.653: Successfully loaded file: OrbTypes.xml
27-08-2022 11-24-02.669: Successfully loaded file: PlanetaryFacilityDefinitions.xml
27-08-2022 11-24-02.679: Successfully loaded file: Artifacts.xml
27-08-2022 11-24-02.704: Successfully loaded file: Races.xml
27-08-2022 11-24-02.754: Successfully loaded file: ResearchProjectDefinitions.xml
27-08-2022 11-24-02.763: Successfully loaded file: Resources.xml
27-08-2022 11-24-03.117: Successfully loaded file: SpaceItemDefinitions.xml
27-08-2022 11-24-03.126: Successfully loaded file: TroopDefinitions.xml
27-08-2022 11-24-03.135: Successfully loaded file: FleetTemplates.xml
27-08-2022 11-24-03.140: Successfully loaded file: ArmyTemplates.xml
27-08-2022 11-24-03.203: Successfully loaded file: CharacterAnimations.xml
27-08-2022 11-24-03.212: Successfully loaded file: CharacterRooms.xml
27-08-2022 11-24-03.226: Configuring Content Streaming
27-08-2022 11-24-03.226: Obtaining Current Adapter: 
27-08-2022 11-24-03.227: Could not find adapter 
27-08-2022 11-24-03.227: Using default adapter NVIDIA GeForce RTX 3080
27-08-2022 11-24-03.227: Selecting Adapter with highest video memory
27-08-2022 11-24-03.228: Adapter selected: NVIDIA GeForce RTX 3080
27-08-2022 11-24-03.228: Video Memory Detected: 10567548928
27-08-2022 11-24-03.229: Shared System Memory Detected: 17135179776
27-08-2022 11-24-03.229: Streaming Memory Budget set: 7559Mb
27-08-2022 11-24-03.239: Loading Base Content Bundles
27-08-2022 11-24-03.250: Loading Per-Race Content Bundles
27-08-2022 11-24-03.564: Loading GameSettings file
27-08-2022 11-24-03.568: GameSettings file loaded
27-08-2022 11-24-03.569: Loading GameSettingsOverrides
27-08-2022 11-24-03.570: Auto-detecting resolution using Game Settings
27-08-2022 11-24-03.570: Adapter NVIDIA GeForce RTX 3080 has multiple monitors attached - using Primary display (GraphicsOutput)
27-08-2022 11-24-03.589: Getting valid display modes for \\.\DISPLAY1 from supported modes for resolutions greater than 1024x768
27-08-2022 11-24-03.589: Valid display modes found below:
27-08-2022 11-24-03.590: Valid Display Mode: 1024x768 @ 60Hz
27-08-2022 11-24-03.590: Valid Display Mode: 1024x768 @ 75Hz
27-08-2022 11-24-03.591: Valid Display Mode: 1152x864 @ 75Hz
27-08-2022 11-24-03.591: Valid Display Mode: 1280x768 @ 60Hz
27-08-2022 11-24-03.592: Valid Display Mode: 1280x800 @ 60Hz
27-08-2022 11-24-03.592: Valid Display Mode: 1280x960 @ 60Hz
27-08-2022 11-24-03.593: Valid Display Mode: 1280x960 @ 75Hz
27-08-2022 11-24-03.593: Valid Display Mode: 1280x1024 @ 60Hz
27-08-2022 11-24-03.594: Valid Display Mode: 1280x1024 @ 75Hz
27-08-2022 11-24-03.594: Valid Display Mode: 1360x768 @ 50Hz
27-08-2022 11-24-03.594: Valid Display Mode: 1360x768 @ 60Hz
27-08-2022 11-24-03.595: Valid Display Mode: 1360x768 @ 60Hz
27-08-2022 11-24-03.595: Valid Display Mode: 1366x768 @ 50Hz
27-08-2022 11-24-03.596: Valid Display Mode: 1366x768 @ 60Hz
27-08-2022 11-24-03.596: Valid Display Mode: 1366x768 @ 60Hz
27-08-2022 11-24-03.596: Valid Display Mode: 1600x900 @ 50Hz
27-08-2022 11-24-03.597: Valid Display Mode: 1600x900 @ 60Hz
27-08-2022 11-24-03.597: Valid Display Mode: 1600x900 @ 60Hz
27-08-2022 11-24-03.598: Valid Display Mode: 1600x1024 @ 50Hz
27-08-2022 11-24-03.598: Valid Display Mode: 1600x1024 @ 60Hz
27-08-2022 11-24-03.599: Valid Display Mode: 1600x1024 @ 60Hz
27-08-2022 11-24-03.599: Valid Display Mode: 1600x1200 @ 60Hz
27-08-2022 11-24-03.600: Valid Display Mode: 1680x1050 @ 50Hz
27-08-2022 11-24-03.600: Valid Display Mode: 1680x1050 @ 60Hz
27-08-2022 11-24-03.601: Valid Display Mode: 1680x1050 @ 60Hz
27-08-2022 11-24-03.601: Valid Display Mode: 1920x1080 @ 50Hz
27-08-2022 11-24-03.602: Valid Display Mode: 1920x1080 @ 60Hz
27-08-2022 11-24-03.602: Valid Display Mode: 1920x1080 @ 60Hz
27-08-2022 11-24-03.603: Valid Display Mode: 1920x1200 @ 60Hz
27-08-2022 11-24-03.603: Valid Display Mode: 1920x1440 @ 60Hz
27-08-2022 11-24-03.604: Valid Display Mode: 1920x1600 @ 60Hz
27-08-2022 11-24-03.604: Valid Display Mode: 2048x1536 @ 30Hz
27-08-2022 11-24-03.605: Valid Display Mode: 2048x1536 @ 60Hz
27-08-2022 11-24-03.605: Valid Display Mode: 2560x1080 @ 60Hz
27-08-2022 11-24-03.606: Valid Display Mode: 2560x1080 @ 60Hz
27-08-2022 11-24-03.606: Valid Display Mode: 2560x1440 @ 60Hz
27-08-2022 11-24-03.607: Valid Display Mode: 2560x1600 @ 30Hz
27-08-2022 11-24-03.608: Valid Display Mode: 2560x1600 @ 60Hz
27-08-2022 11-24-03.608: Valid Display Mode: 3840x1600 @ 30Hz
27-08-2022 11-24-03.609: Valid Display Mode: 3840x1600 @ 60Hz
27-08-2022 11-24-03.609: Resolution found: 3840x1600 @60Hz
27-08-2022 11-24-03.610: Obtaining Current Adapter: NVIDIA GeForce RTX 3080
27-08-2022 11-24-03.610: Adapter found: NVIDIA GeForce RTX 3080
27-08-2022 11-24-03.611: Setting game resolution 3840x1600
27-08-2022 11-24-03.616: Initializing Scaled Renderer
27-08-2022 11-24-03.616: Loading prelim assets
27-08-2022 11-24-03.693: Loading particle effects
27-08-2022 11-24-04.100: Loading Sound Effects
27-08-2022 11-24-05.901: Setting up Compositors and Scenes
27-08-2022 11-24-05.928: Compositors and Scenes complete
27-08-2022 11-24-05.928: Obtained Game Window ClientBounds: 1280x720
27-08-2022 11-24-05.929: Setting up Cameras
27-08-2022 11-24-05.938: Cameras complete
27-08-2022 11-24-05.938: Generating 2D Noise
27-08-2022 11-24-05.978: Loading 3D Noise
27-08-2022 11-24-06.007: Initializing Main Renderers for all view levels
27-08-2022 11-24-06.008: Setting Up Custom Renderer
27-08-2022 11-24-06.011: Setting up Scene Composition
27-08-2022 11-24-06.011: Setting Up Custom Renderer
27-08-2022 11-24-06.011: Setting up Scene Composition
27-08-2022 11-24-06.012: Setting Up Custom Renderer
27-08-2022 11-24-06.012: Setting up Scene Composition
27-08-2022 11-24-06.013: Setting Up Custom Renderer
27-08-2022 11-24-06.013: Setting up Scene Composition
27-08-2022 11-24-06.014: Setting Up Custom Renderer
27-08-2022 11-24-06.015: Setting up Scene Composition
27-08-2022 11-24-06.015: Setting Up Custom Renderer
27-08-2022 11-24-06.016: Setting up Scene Composition
27-08-2022 11-24-06.016: Setting Up Custom Renderer
27-08-2022 11-24-06.017: Setting up Scene Composition
27-08-2022 11-24-06.018: Loading Fonts
27-08-2022 11-24-06.073: Initializing Helpers
27-08-2022 11-24-06.260: Setting Scaling Core: Standard
27-08-2022 11-24-06.262: Loading Icons
27-08-2022 11-24-06.276: Setting up UI Controls
27-08-2022 11-24-06.301: Generating Other Renderers
27-08-2022 11-24-06.301: Setting up Scene Composition
27-08-2022 11-24-06.304: Setting up Scene Composition
27-08-2022 11-24-06.305: Setting up Scene Composition
27-08-2022 11-24-06.316: Applying Map Overlays
27-08-2022 11-24-06.317: Recreating RenderTarget (Count = 0): 1280x720
27-08-2022 11-24-06.317: Loading static images
27-08-2022 11-24-06.953: Generating Menu Scene
27-08-2022 11-24-07.875: Setting up Scene Composition
27-08-2022 11-24-07.875: Setting up Scene Composition
27-08-2022 11-24-07.876: Obtaining Current Adapter: NVIDIA GeForce RTX 3080
27-08-2022 11-24-07.876: Adapter found: NVIDIA GeForce RTX 3080
27-08-2022 11-24-07.877: Setting Display - Borderless Window
27-08-2022 11-24-07.878: Attempting to set Display to 3740x1500 and Rendering Format of R8G8B8A8_UNorm
27-08-2022 11-24-07.880: Setting Display Values and Applying Changes
27-08-2022 11-24-07.882: Display Changes Applied
27-08-2022 11-24-07.883: Set Display Complete
27-08-2022 11-24-07.896: Attempting to set Display to 3840x1600 and Rendering Format of R8G8B8A8_UNorm
27-08-2022 11-24-07.898: Setting Display Values and Applying Changes
27-08-2022 11-24-07.899: Display Changes Applied
27-08-2022 11-24-07.899: Set Display Complete
27-08-2022 11-24-07.916: Setting Scaling Core: Standard
27-08-2022 11-24-07.917: Setting Scaling Core: VeryLarge
27-08-2022 11-24-13.976: Loaded existing Galaxy with the following settings:
27-08-2022 11-24-13.977: Dimensions: 6 x 6 sectors, Star Systems: 707, Total Stars, Planets, Moons, Asteroids: 32558, Standard Empires: 16, Pirate Empires: 31, Total Colonies: 63, Total Ships and Bases (including fighters): 7178, Total Troops: 441, Total Creatures: 393, Total SpaceItems: 678
27-08-2022 11-33-15.875: System.NullReferenceException: Object reference not set to an instance of an object.

   at float DistantWorlds.Types.Ship.CommandAttack(Location location, DateTime time, long starDate, float timePassed, StellarObject missionTarget, Fleet missionTargetFleet, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, ShipMission mission, ShipMissionType missionType, bool inView)+0x0
   at float DistantWorlds.Types.Ship.ProcessMission(DateTime time, float timePassed, long starDate, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, ref Location location, bool inView)+0x4A5
   at void DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, bool inView)+0x840
27-08-2022 11-33-15.911: System.AggregateException: One or more errors occurred. (One or more errors occurred. (Object reference not set to an instance of an object.))
 ---> System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
 ---> System.NullReferenceException: Object reference not set to an instance of an object.

   at float DistantWorlds.Types.Ship.CommandAttack(Location location, DateTime time, long starDate, float timePassed, StellarObject missionTarget, Fleet missionTargetFleet, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, ShipMission mission, ShipMissionType missionType, bool inView)+0x0
   at float DistantWorlds.Types.Ship.ProcessMission(DateTime time, float timePassed, long starDate, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, ref Location location, bool inView)+0x4A5
   at void DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, bool inView)+0x840
   at void DistantWorlds.Types.GameClient.ProcessLogicBlocks(Galaxy galaxy, DateTime time, int shipStartIndex, int shipEndIndex, int creatureStartIndex, int creatureEndIndex, int locationStartIndex, int locationEndIndex)+(int loop) => { } [0]+0x5B
   at ParallelLoopResult System.Threading.Tasks.Parallel.ForWorker<TLocal>(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body, Action<int, ParallelLoopState> bodyWithState, Func<int, ParallelLoopState, TLocal, TLocal> bodyWithLocal, Func<TLocal> localInit, Action<TLocal> localFinally)+(ref RangeWorker currentWorker, int timeout, out bool replicationDelegateYieldedBeforeCompletion) => { }+0x23E
   at void System.Threading.Tasks.TaskReplicator+Replica.Execute()+0xCD
   --- End of inner exception stack trace ---

   at void System.Threading.Tasks.TaskReplicator.Run<TState>(ReplicatableUserAction<TState> action, ParallelOptions options, bool stopOnFirstFailure)+0x8F
   at ParallelLoopResult System.Threading.Tasks.Parallel.ForWorker<TLocal>(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body, Action<int, ParallelLoopState> bodyWithState, Func<int, ParallelLoopState, TLocal, TLocal> bodyWithLocal, Func<TLocal> localInit, Action<TLocal> localFinally)+0x23B
   at void System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)+0xD
   at ParallelLoopResult System.Threading.Tasks.Parallel.ForWorker<TLocal>(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body, Action<int, ParallelLoopState> bodyWithState, Func<int, ParallelLoopState, TLocal, TLocal> bodyWithLocal, Func<TLocal> localInit, Action<TLocal> localFinally)+0x23B
   at ParallelLoopResult System.Threading.Tasks.Parallel.For(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body)+0x1B
   at void DistantWorlds.Types.GameClient.ProcessLogicBlocks(Galaxy galaxy, DateTime time, int shipStartIndex, int shipEndIndex, int creatureStartIndex, int creatureEndIndex, int locationStartIndex, int locationEndIndex)+0x0
   at void DistantWorlds.Types.GameClient.AddClientTask(Galaxy galaxy, DateTime time)+0xEE
   at void System.Threading.Tasks.Task.ExecuteWithThreadLocal(ref Task currentTaskSlot, Thread threadPoolThread)+0x12E
   --- End of inner exception stack trace ---
27-08-2022 11-33-15.921: System.AggregateException: One or more errors occurred. (One or more errors occurred. (Object reference not set to an instance of an object.))
 ---> System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
 ---> System.NullReferenceException: Object reference not set to an instance of an object.

   at float DistantWorlds.Types.Ship.CommandAttack(Location location, DateTime time, long starDate, float timePassed, StellarObject missionTarget, Fleet missionTargetFleet, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, ShipMission mission, ShipMissionType missionType, bool inView)+0x0
   at float DistantWorlds.Types.Ship.ProcessMission(DateTime time, float timePassed, long starDate, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, ref Location location, bool inView)+0x4A5
   at void DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, bool inView)+0x840
   at void DistantWorlds.Types.GameClient.ProcessLogicBlocks(Galaxy galaxy, DateTime time, int shipStartIndex, int shipEndIndex, int creatureStartIndex, int creatureEndIndex, int locationStartIndex, int locationEndIndex)+(int loop) => { } [0]+0x5B
   at ParallelLoopResult System.Threading.Tasks.Parallel.ForWorker<TLocal>(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body, Action<int, ParallelLoopState> bodyWithState, Func<int, ParallelLoopState, TLocal, TLocal> bodyWithLocal, Func<TLocal> localInit, Action<TLocal> localFinally)+(ref RangeWorker currentWorker, int timeout, out bool replicationDelegateYieldedBeforeCompletion) => { }+0x23E
   at void System.Threading.Tasks.TaskReplicator+Replica.Execute()+0xCD
   --- End of inner exception stack trace ---

   at void System.Threading.Tasks.TaskReplicator.Run<TState>(ReplicatableUserAction<TState> action, ParallelOptions options, bool stopOnFirstFailure)+0x8F
   at ParallelLoopResult System.Threading.Tasks.Parallel.ForWorker<TLocal>(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body, Action<int, ParallelLoopState> bodyWithState, Func<int, ParallelLoopState, TLocal, TLocal> bodyWithLocal, Func<TLocal> localInit, Action<TLocal> localFinally)+0x23B
   at void System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)+0xD
   at ParallelLoopResult System.Threading.Tasks.Parallel.ForWorker<TLocal>(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body, Action<int, ParallelLoopState> bodyWithState, Func<int, ParallelLoopState, TLocal, TLocal> bodyWithLocal, Func<TLocal> localInit, Action<TLocal> localFinally)+0x23B
   at ParallelLoopResult System.Threading.Tasks.Parallel.For(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body)+0x1B
   at void DistantWorlds.Types.GameClient.ProcessLogicBlocks(Galaxy galaxy, DateTime time, int shipStartIndex, int shipEndIndex, int creatureStartIndex, int creatureEndIndex, int locationStartIndex, int locationEndIndex)+0x0
   at void DistantWorlds.Types.GameClient.AddClientTask(Galaxy galaxy, DateTime time)+0xEE
   at void System.Threading.Tasks.Task.ExecuteWithThreadLocal(ref Task currentTaskSlot, Thread threadPoolThread)+0x12E
   --- End of inner exception stack trace ---

   at void DistantWorlds.Types.Galaxy.ProcessTasks()+0xC0
   at void DistantWorlds2.DWGame.Update(GameTime gameTime)+0x2FC
