// id	name	category	experience	USA	CSA	prereq1	prereq2	US_AI	CS_AI	tip
1	Rifle_Manufacture	1	0	1	1	0	0	10	10	Arsenals_produce_+1_additional_level_of_Weapons
2	Light_Recoil	1	0	1	1	0	0	10	10	Units_have_50%_to_avoid_becoming_fatigued_during_fire_combat.
3	Moisture_Proof_Cartridges	1	0	1	1	0	0	10	10	Rain_and_storm_cause_only_50%_the_normal_penalty_to_fire_attack_damage.
4	Telescopic_Sights	1	0	1	1	0	0	10	10	Improves_the_performance_of_sharpshooters.
5	Gatling_Gun_I	1	0	1	1	0	0	10	10	Allows_purchase_of_the_Rapid_Fire_Gun_attribute.
6	Gatling_Gun_II	1	0	1	1	5	0	10	10	Increases_Rapid_Fire_Gun_damage_by_50%_in_a_fire_attack.
7	Time_Travelling_Afrikaaners	1	0	0	1	0	0	10	10	Allows_purchase_of_the_AK-47_via_time_travelling_South_African_Mercenaries.
8	Improved_Springfield	1	0	1	1	0	0	10	10	Allows_purchase_of_the_Improved_Springfield_rifle.
9	Spencer_Guns	1	0	1	1	0	0	10	10	Allows_purchase_of_Spencer_Guns.
10	Starr_Guns	1	0	1	1	9	0	10	10	Allows_purchase_of_Starr_Guns.
11	Henry_Rifle	1	0	1	1	10	15	10	10	Allows_purchase_of_the_Henry_Rifle.
12	Heavy_Parrott_Guns	1	0	1	1	17	0	10	10	Allows_purchase_of_Heavy_Parrott_Guns.
13	Brooke_Guns	1	0	0	1	17	0	10	10	Allows_purchase_of_Brooke_Guns.
14	Heavy_Rodman_Guns	1	0	1	1	17	0	10	10	Allows_purchase_of_Heavy_Rodman_Guns.
15	Sharps_Guns	1	0	1	1	8	9	10	10	Allows_purchase_of_Sharps_Guns.
16	Zouave_Rifle	1	0	1	1	10	15	10	10	Allows_purchase_of_Zouave_Rifles.
17	Heavy_Artillery_Infrastructure	1	0	1	1	0	0	10	10	Allows_purchase_of_a_variety_of_heavy_artillery_weapons.
18	Siege_Techniques_I	2	0	1	1	0	0	10	10	Modifies_the_chance_of_progress_in_a_siege_by_25%_for_besieger_or_defender.
19	Siege_Techniques_II	2	0	1	1	18	0	10	10	Modifies_the_chance_of_progress_in_a_siege_by_25%_for_besieger_or_defender.
20	Hasty_Entrenchment_I	2	1	1	1	0	0	10	10	Allows_brigades_to_entrench_in_detailed_combat.
21	Hasty_Entrenchment_II	2	1	1	1	20	0	10	10	Adds_+25%_to_a_brigade's_entrenchment_chance.
22	Urban_Defenses_I	2	1	1	1	0	0	10	10	Reduces_Fire_Attack_damage_for_defender_by_33%_when_unit_is_located_in_an_urban_hex.
23	Urban_Defenses_II	2	1	1	1	22	0	10	10	Reduces_Fire_Attack_damage_for_defender_by_33%_when_unit_is_located_in_an_urban_hex.
24	Fortified_Railroads	0	0	1	1	0	0	10	10	It's_a_tip!
25	Efficient_Fort_Repair	2	0	1	1	0	0	10	10	Doubles_the_rate_at_which_military_groups_can_repair_forts.
26	Advanced_Pontons	2	0	1	1	0	0	10	10	Crossing_a_river_uses_only_half_of_a_unit's_remaining_movement_points_instead_of_all.
27	Fortification_Techniques_I	2	1	1	1	0	0	10	10	Increases_attack_damage_and_protects_units_defending_in_a_siege_by_25%_each.
28	Fortification_Techniques_II	2	0	1	1	27	0	10	10	Increases_attack_damage_and_protects_units_defending_in_a_siege_by_25%_each.
29	Fortification_Techniques_III	2	0	1	1	28	0	10	10	Increases_attack_damage_and_protects_units_defending_in_a_siege_by_25%_each.
30	Incendiary_Shells	2	0	1	1	0	0	10	10	Increases_critical_hit_multiplier_to_x4_for_critical_hits_against_fortress_defenses.
31	Indirect_Fire	2	1	1	1	0	0	10	10	Allows_all_artillery_to_make_an_indirect_fire_attack_by_firing_over_friendly_units.
32	Indirect_Fire_Damage	2	1	1	1	31	30	10	10	Increases_damage_of_howitzer_and_mortar_units_by_50%.
33	Artillery_Discipline	2	0	1	1	0	0	10	10	Increases_artillery_damage_by_20%.
34	Torpedo_Bureau	0	0	1	1	0	0	10	10	It's_a_tip!
35	Balloon_Scouts_I	3	1	1	1	0	0	10	10	Allows_the_purchase_of_the_Balloon_attribute.
36	Balloon_Scouts_II	3	1	1	1	35	0	10	10	Gives_greater_frequency_of_reports_from_Balloons.
37	Invalid_Corps	3	0	1	1	0	0	10	10	Increases_strength_disbursed_from_Camps_by_33%.
38	Centralized_Railways	3	0	1	1	0	0	10	10	Doubles_the_level_of_RR_Infrastructure_generated_by_RR_Station_developments.
39	Extended_Service_I	3	0	1	1	0	0	10	10	Increases_the_maximum_size_of_an_infantry_brigade_by_20%.
40	Extended_Service_II	3	0	1	1	39	47	10	10	Increases_the_maximum_size_of_an_infantry_brigade_by_20%.
41	Telegraph_Service	3	1	1	1	0	0	10	10	Halves_the_chance_that_enemy_can_Surprise_Attack.
42	Canning_Technology	3	0	1	1	0	0	10	10	Increases_supply_received_by_brigades_in_a_group_with_the_high_supply_priority_setting_by_+1.
43	Cryptography	3	0	1	1	0	0	10	10	Adds_+100%_to_Screening_Value_in_all_provinces.
44	Signal_System	3	1	1	1	0	0	10	10	All_units_have_a_20%_chance_to_avoid_out-of-command_checks.
45	Espionage_I	3	1	1	1	0	0	10	10	Adds_+100%_to_Scouting_Value_in_all_provinces.
46	Espionage_II	3	1	1	1	45	0	10	10	Adds_+100%_to_Scouting_Value._USA_can_see_blockade_runner_goods_when_fleet_selected_unless_CSA_has_this.
47	Logistical_Reserve	3	0	1	1	0	0	10	10	"Receive_1+1/20,000_supply_caissons_in_detailed_battle."
48	Nursing_Corps	3	0	1	1	0	0	10	10	Increases_the_efficiency_of_Hospitals_by_50%.
49	Field_Hospitals	3	0	1	1	0	0	10	10	Increases_morale_recovery_during_detailed_battle_by_25%_for_units_with_current_morale_less_than_2.0.
50	Ambulance_Department	3	0	1	1	0	0	10	10	Doubles_the_range_at_which_Hospitals_operate.
51	Sanitary_Commission	3	0	1	1	0	0	10	10	Halves_the_attrition_loss_due_to_being_out-of-supply.
52	Counterfeiting	3	0	1	1	0	0	10	10	Halves_the_banking_income_of_the_other_side.
53	Cavalry_Bureau	3	0	1	1	0	0	10	10	Triples_the_rate_at_which_cavalry_units_receive_strength_reinforcements.
54	Indian_Recruitment	3	1	1	1	0	0	10	10	Doubles_the_chance_of_recruiting_Indian_brigades_in_the_Spring.
55	Indian_Training	4	1	1	1	0	0	10	10	Recruited_Indian_brigades_begin_as_regulars.
56	Aggressive_Raiders	4	1	1	1	0	0	10	10	Adds_33%_to_the_Scouting_Check_when_attempting_to_execute_certain_maneuvers.
57	Cavalry_Training	4	0	1	1	0	0	10	10	Adds_33%_to_cavalry_morale_for_purposes_of_attempting_to_return_to_column_formation.
58	Artillery_Training	4	0	1	1	0	0	10	10	Add_4_to_artillery_units'_movement_rate.
59	Line_Marching	4	0	1	1	0	0	10	10	Add_4_to_infantry_units'_movement_rate_when_in_line_formation.
60	Wheel_Training	4	0	1	1	0	0	10	10	Halves_the_cost_of_changing_face_while_a_unit_is_in_line_formation.
61	Target_Practice_I	4	1	1	1	0	0	10	10	Adds_10%_to_infantry_units'_damage_during_fire_attacks.
62	Target_Practice_II	4	1	1	1	61	0	10	10	Adds_10%_to_infantry_units'_damage_during_fire_attacks.
63	Bayonet_Practice_I	4	1	1	1	0	0	10	10	Adds_10%_to_infantry_units'_damage_during_charge_attacks.
64	Bayonet_Practice_II	4	1	1	1	63	0	10	10	Adds_10%_to_infantry_units'_damage_during_charge_attacks.
65	Skirmisher_Training_I	4	1	1	1	0	0	10	10	Units_in_skirmish_mode_take_20%_fewer_casualties_from_a_head-on_attack.
66	Skirmisher_Training_II	4	1	1	1	65	0	10	10	Units_in_skirmish_mode_take_20%_fewer_casualties_from_a_head-on_attack.
67	Sharpshooter_Training	4	0	1	1	0	0	10	10	Increases_bonus_morale_loss_from_sharpshooter_attributes.
68	Reconaissance_Training	4	1	1	1	0	0	10	10	Adds_25%_to_the_scouting_check_made_to_determine_which_team_may_take_a_scouting_action.
69	Urban_Warfare	4	0	1	1	0	0	10	10	Units_do_25%_more_damage_when_attacking_into_or_out_of_an_urban_hex.
70	Dragoon_Tactics	4	0	1	1	0	0	10	10	Cavalry_can_move_after_making_a_fire_attack.
71	Naval_Repairs	5	0	1	1	0	0	10	10	Increases_rate_of_repair_at_sea_from_20%_to_90%.
72	Ironclad_Program	5	0	1	1	0	0	10	10	Reduces_cost_of_ironclads_by_25%.
73	Naval_College	5	0	1	1	0	0	10	10	New_ships_are_built_at_+1_quality.
74	Submarine_Experiments	5	0	1	1	0	0	10	10	Defender_receives_submarine_attack_each_round_of_a_naval_action.
75	Organized_Privateers	5	0	0	1	0	0	10	10	Reduces_cost_of_Blockade_Runners_by_25%.
76	Naval_Torpedoes	5	0	1	1	0	0	10	10	Doubles_damage_done_by_harbor_defenses.
77	Blockade_Operations	5	0	1	1	0	0	10	10	Increases_chance_to_destroy_Blockade_Runners_or_avoid_destruction_by_50%.
78	Reinforced_Hulls	5	0	1	1	0	0	10	10	All_ships_have_+1_defense_rolls.
79	War_Department	3	0	1	1	0	0	10	10	Decreases_cost_of_infantry_by_10_Money.
80	Cavalry_Department	3	0	1	1	0	0	10	10	Decreases_cost_of_cavalry_by_20_Money.
81	Artillery_Department	3	0	1	1	0	0	10	10	Decreases_cost_of_artillery_by_20_Money.
82	Engineering_Department	2	0	1	1	0	0	10	10	Decreases_cost_of_Forts_and_Siege_Artillery_by_15%.
83	Small_Group_Tactics	4	1	1	1	65	0	10	10	Units_in_skirmish_order_have_+25%_chance_to_avoid_charges_by_enemy_infantry.
84	Heavy_Dahlgren_Guns	1	0	1	1	12	14	10	10	Allows_purchase_of_XX-Inch_Dahlgren_gun.
85	Naval_Infrastructure_I	5	0	1	1	0	0	10	10	"Decreases_the_cost_of_Ships,_Gunboats,_and_Frigates_by_15_Labor."
86	Naval_Infrastructure_II	5	0	1	1	85	0	10	10	"Decreases_the_cost_of_Ships,_Gunboats,_and_Frigates_by_15_Labor."
0	eof	0	0	0	0	0	0	0	0	0
