Europe 1939 PM Minimod - Modifications: --------------------------------------------Resources----------------------------------- New resources created that an be used on the map: Added Minor City (flavor only, no impact) Added Fortification Added Fortified City --------------------------------------------Weather------------------------------------- 1 - North Moderate April: 30% clear, 25% rain, 15% heavy rain, 30% snow Changed to: 55% clear, 25% rain, 15% heavy rain, 5% snow May: 75% clear, 20% rain, 5% heavy rain Changed to: 95% clear, 5% rain Great Britain Benelux Germany Poland Hungary Rumania Yugoslavia (North) Ukraine Crimea Caucasus (South of Stalingrad) 2- Mediterranean April: 57% clear, 33% rain, 10% heavy rain Changed to: 70% clear, 25% rain, 5% heavy rain May: 80% clear, 15% rain, 5% heavy rain Changed to: 95% clear, 5% rain June: 90% clear, 5% rain Changed to: 95% clear, 5% rain Spain Italy Bulgaria Turkey (West) Yugoslavia (South) Greece Morocco (North) Algeria 3- Semi Arid May: 80% clear, 15% rain, 5% heavy rain Changed to: 95% clear, 5% rain June: 91% clear, 7% rain, 2% heavy rain Changed to: 95% clear, 5% rain Morocco (South) Algeria Tunisia Turkey (North) 9 Arctic circle No changes Finland Murmansk Region Archangelsk Region 10 - Arctic Zone May: 85% clear, 10% rain, 5% heavy rain Changed to: 95% clear, 5% rain June: 95% clear, 5% rain Changed to: 100% clear Norway Estonia Lithuania Belarus Moscow Region Leningrad Region Weather modifiers: Combat in SNOW is now reduced with -30%. It used to be -35%. So winter combat should pick up just a little hopefully. --------------------------------------------AI orders----------------------------------- Added a medium naval patrol AI Allied order in 128,21 to prevent the Italians from easily starving the UK Garrison in Gibraltar. Starting 1 march 1940 I see the AI complying with to an AI vanilla order in the _GatherNaval file: //move UK Fleet to Gibraltar $GatherNaval if_Date=2/1/1940 lifespan=tillTrigger actionCountry=1 carrierAssets=1 navalSupportAssets=2 battleAssets=1 xyArea=127,21 $End However in my experience the AI sometimes removes those naval units shortly after, leaving Gibraltar empty. The new 128,21 AI patrol order seems to do the trick. Changed Volkhov (190,78) from BmbGar to GarL (Tikvhin is now the replacement AI BmbGar hex at 193,78) Moved Allied AI GarA from 187,9 to 185,9 Moved Allied AI GarL from 187,10 to 185,10 --------------------------------------------Units -------------------------------------- Sevastopol Garrison experience upped from 25 to 35% Lowered all land units of Netherlands and Belgium from 40 exp to 30 exp. Lowered all land units of Norway from 50 exp to 35 exp. Lowered all land units of Greece from 50 exp to 45 exp. --------------------------------------------Map ---------------------------------------- Real map changes: Redone a lot of railroads all over the map Extended the Egypt rail line from El Alamein to Mersa Matruh (two hexes). These hexes were road originally. Added a port 1 at Bardia (179,12) Added Ventspils (Port 3) plus connecting rail at 174,73 (Courland) Moved Narva from 183,75 to 182,76 Added Urban city Pushkin at 187,76 Added Urban city Kolpino at 188,77 Added port city of Parnu (port 1) at 178,74 plus connecting rail Added urban hex Tikhvin at 193,78 to be used as BmbGar (order #6) for the Allied AI Added 1 AA gun to Leningrad by default Added 1 AA gun to Sevastopol by default Added 3 AA guns to Gibraltar by default Added 2 AA guns to Malta by default Added new resource Fortification to hexes: 197,64 197,63 198,63 representing the Mozhaisk line near Moscow Added new resource Fortification to hexes: 187,76 188,77 near Leningrad