// id	name	Water	moveclass	Init1	Init2	Init3	Init4	Init5	CombatMul
1	Clear_Terrain	0	1	0	0	0	0	0	1
2	Desert	0	1	-18	-36	0	-36	-15	1.2
3	Forest	0	1	-12	-24	0	-24	-10	0.9
4	Marsh	0	1	-24	-48	0	-48	-20	1.2
5	Mountain	0	1	-24	-48	0	-48	-20	0.8
6	Steppe	0	1	0	0	0	0	0	1.2
7	Water	1	2	0	0	0	0	0	1
8	River	0	1	-12	-24	0	-24	-10	1
0	eof	0	0	0	0	0	0	0	0
