See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at WindowsApplication1.CustomBitmapClass.MakeMiniMap(Bitmap tempBmp, Int32 bwidth, Int32 bheight, Boolean alsounits, Boolean realhex, Boolean alsoshading, Boolean predrawn, Int32 humanplayer, Boolean showflag, Boolean alsoHQ, Int32 highlightTempvar4, Boolean useTempVar3asAlpha, Boolean useTempAi2, Boolean useTempZones, Int32 specialMode1) in G:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\Se1_CustomBitmapClass.vb:line 3202 at WindowsApplication1.MiniMapPartClass..ctor(GameClass tgame, Boolean tpaintview, Int32 tx, Int32 ty, Boolean talsounits, Boolean trealhex, Int32 tMapWidth, Int32 tMapHeight, Int32 ZoomLevel, Int32 humanplayer, Boolean alsoHQ, Int32 ttempValue4mustBe, Boolean tblockMapMove, Boolean tTempValue3usedForAlpha, Boolean tTempAi2use, Boolean tTempZones, Int32 tspecialMode1) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Subparts\OldSubparts\MiniMapPartClass.vb:line 456 at WindowsApplication1.TabMiniMapWindowClass2.dostuff() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Tabs\TabMiniMapWindowClass2.vb:line 59 at WindowsApplication1.TabMiniMapWindowClass2..ctor(GameClass& tGame, WindowClass& tLowerWindow, Rectangle& tLowerRect, Rectangle trect) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Tabs\TabMiniMapWindowClass2.vb:line 20 at WindowsApplication1.RandomScreenClass2.HandleWR(WindowReturnClass wr, Boolean setflag, ScreenReturnClass& obj) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\RandomScreenClass2.vb:line 178 at WindowsApplication1.RandomScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\RandomScreenClass2.vb:line 230 at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1716 at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 68 at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- WindowsApplication1 Assembly Version: 1.0.8363.28449 Win32 Version: 1.0.8363.28449 CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/ShadowEmpire.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4579.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- irrKlang.NET4 Assembly Version: 1.0.6617.18847 Win32 Version: CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/irrKlang.NET4.DLL ---------------------------------------- SharpDX.Mathematics Assembly Version: 4.2.0.0 Win32 Version: 4.2.0 CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.Mathematics.DLL ---------------------------------------- ICSharpCode.SharpZipLib Assembly Version: 0.84.0.0 Win32 Version: 0.84.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL ---------------------------------------- SharpDX.Direct2D1 Assembly Version: 4.2.0.0 Win32 Version: 4.2.0 CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.Direct2D1.DLL ---------------------------------------- SharpDX Assembly Version: 4.2.0.0 Win32 Version: 4.2.0 CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.