9
Line	0	2	1	90	1	1	270	1
Column	0	1	1	180	1
Wedge	0	2	1	135	1	1	225	1
Vee/Claw	0	2	1	45	1	1	315	1
Echelon Right	0	1	1	135	1
Echelon Left	0	1	1	225	1
Skirmish Line Right	1	2	1	45	1	1	135	1
Skirmish Line Left	1	2	1	315	1	1	225	1
Diamond	2	4	1	135	1	1	225	1	1	225	1	1	135	1

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	Data Format
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The first line in this file is the number of formation entries in the file. This count will need to be adjusted if you add or remove formations.

 Each formation entry is a single line of tab delimited fields.
  Field 0 = Formation name, to be shown in the UI formations list
  Field 1 = Formation type (see below)
  Field 2 = the number of station data entries in the formation.
  Field 3+ are the station entries.

  Each station entry consists of three fields:
   Bearing type (0 = compass bearing, 1 = bearing relative to formation heading)
   Bearing (0-359)
   Spacing multiplier (should usually be 1 unless you need the station spacing to be other than the spacing the user specifies)

Formation Type can be:
 0 = All stations are relative to the lead.
 1 = All stations are relative to the previous unit in the formation.
 2 = Four-sided formation: First two stations are relative to the lead while the remaining stations are relative to the previous unit in the formation.

Units are placed in the formation stations in the order they appear. If there are more units than stations the placement will start over at the first station.

For formation type 0 (lead relative) the distance multiplier for the station is increased by 1 every time the placement 'wraps around' to the first station, so units are progressively farther away from the lead as the formation expands.

For formation type 1 (relative to preceding unit) the distance between neighboring units remains the same even if placement 'wraps around' to the first station again.

For formation type 2 (four-sided) the first two stations are placed as if the formation were type 0, while the remaining stations are placed as if the formation were type 1. The game will automatically attempt to balance the formation by stationing additional units in the first two stations before populating the other stations.






