This series of Quick Battles is intended to serve as a laboratory to examine how technology,
tactics, and doctrine affect Beyond Visual Range (BVR) fighter-versus-fighter combat in CMO.
Repeat the last A2A BVR Duel Battle using all pre-existing global variable values. The player must have run at least one Quick Battle from the A2A BVR Duel series during the current CMO session for this to work.