Air-to-Air BVR Duel, 1975


This series of Quick Battles is intended to serve as a laboratory to examine how technology, tactics, and doctrine affect Beyond Visual Range (BVR) fighter-versus-fighter combat in CMO.

This plane set represents peak third-generation fighter technology, circa 1975. Note that head-on duels between SARH missile-armed fighters can come down to a game of ‘chicken’, since evading an adversary’s missiles can also cause one’s own missiles to break lock and miss. This makes the ‘Automatic Evasion’ Doctrine Setting critical, as well as planning when to fire one’s own missiles.

Your aircraft are flights of x

Your adversary controls flights of x

Your combat location is

Switch airfields?

Starting seperation nm

Starting altitude : feet

Enemy altitude : feet

Your flight's formation is

Friendly aircraft spacing within flight : x 250m (approx.)

Enemy flight's formation is

Enemy aircraft spacing within flight : x 250m (approx.)

Enemy flight's initial speed/throttle is

Your pilots skill level is

Your adversary's skill level is

Your adversary's rules of engagement are

Your default BVR missiles' WRA Range is % of Max (0-100%)

Your default WVR missiles' WRA Range is % of Max (0-100%)

Your adversary's BVR missiles' WRA Range is % of Max (0-100%)

Your adversary's WVR missiles' WRA Range is % of Max (0-100%)

Your default BVR logic is

Your adversary's BVR logic is

Your automatic evasion state is

Your adversary's automatic evasion state is

Your default EMCON state is

Your adversary's EMCON state is

Your side ignores plotted course when attacking?

Your adversary ignores plotted course when attacking?

The Month is

The UTC Time is

The Date format is

Weather is:

Database is

Year is

The cutoff max range for a missile to be considered "BVR" is

Debug Mode 2 (Switch to OPFOR side)

Debug Mode 3 (Display Centerpoint RP)

Debug Mode 4 (Print TOD and temperature info)

Debug Mode 5 (Print WRA info)