SYSTEM Asteroid Field		;{0} Asteroid Field
Cloned		;Cloned
Independent		;Independent
Standard Infantry		;Std. Infantry
Standard Militia		;Std. Militia
Standard Raider		;Std. Raider
Raider		;Raider
Hive Raider		;Hive Raider

None		;None
Escort		;Escort
Frigate		;Frigate
Destroyer	;Destroyer
Cruiser		;Cruiser
Capital Ship		;Battleship
Planet Destroyer		;Planet Destroyer
Carrier		;Carrier
Troop Transport		;Troop Transport
Freighter		;Freighter
Small Freighter		;Sm. Freighter
Medium Freighter		;Med. Freighter
Large Freighter		;Large Freighter
Mining Ship		;Mining Ship
Fuel Tanker		;Fuel Tanker
Construction Ship		;Constr. Ship
Exploration Ship		;Explorer Ship
Passenger Ship		;Passenger Ship
Colony Ship		;Colony Ship
Spaceport		;Spaceport
Small Spaceport		;Small Spaceport
Medium Spaceport		;Med. Spaceport
Large Spaceport		;Large Spaceport
Mining Station		;Mining Station
Defensive Base		;Defense Base
Research Station		;Research Station
Monitoring Station		;Monit. Station
Resort Base		;Resort Base
Interceptor		;Interceptor
Bomber		;Bomber

ShipMission Description Undefined		;No mission
ShipMission Description Attack		;Attack {0}
ShipMission Description Attack Prepare		;Prepare and Attack {0}
ShipMission Description Attack Prepare Waypoint		;Attack {0} (waypoint at {1})
ShipMission Description Attack Prepare Refuel		;Attack {0} (refuel at {1})
ShipMission Description Blockade		;Blockade {0}
ShipMission Description Bombard		;Bombard {0}
ShipMission Description Bombard Prepare		;Prepare and Bombard {0}
ShipMission Description Bombard Prepare Waypoint		;Bombard {0} (waypoint at {1})
ShipMission Description Bombard Prepare Refuel		;Bombard {0} (refuel at {1})
ShipMission Description Build		;Build {0} ({2}) at {1}
ShipMission Description BuildRepair		;Build {0}
ShipMission Description BuildRepair Detailed		;Complete construction of {0} in the {1} system
ShipMission Description Build Coordinates		;Build {0} ({1}) at these coordinates
ShipMission Description Capture		;Capture {0}
ShipMission Description Capture Prepare		;Prepare and Capture {0}
ShipMission Description Capture Prepare Waypoint		;Capture {0} (waypoint at {1})
ShipMission Description Capture Prepare Refuel		;Capture {0} (refuel at {1})
ShipMission Description Colonize		;Colonize {0}
ShipMission Description Escape Target		;Escape from {0}
ShipMission Description Escape Destination		;Escape to {0}
ShipMission Description Escape		;Escape
ShipMission Description Escort		;Escort {0}
ShipMission Description Explore		;Explore {0}
ShipMission Description ExploreSystem		;Explore {0} system ({1})
ShipMission Description ExploreLocation		;Explore {0} location ({1})
ShipMission Description ExploreSurvey		;Survey {0}
ShipMission Description FighterBoardCarrier		;Board carrier {0}
ShipMission Description Guard		;Guard {0}
ShipMission Description LoadTroops		;Load troops at {0}
ShipMission Description LoadTroops Unavailable		;Load troops
ShipMission Description LoadPopulation		;Load colonists at {0}
ShipMission Description LoadPopulation RACE		;Load colonists at {0} ({1})
ShipMission Description LoadCargo		;Load fuel at {0}
ShipMission Description TransferFuel		;Transfer fuel to {0}
ShipMission Description Mine		;Mine {0}, offload at {1}
ShipMission Description MineLoad		;Mine fuel at {0}
ShipMission Description Move		;Move to {0}
ShipMission Description Move Coordinates		;Move to {0}, {1}
ShipMission Description Patrol		;Patrol {0}
ShipMission Description Pickup		;Pick up {0}
ShipMission Description Raid		;Raid {0}
ShipMission Description Raid Prepare		;Prepare and Raid {0}
ShipMission Description Raid Prepare Waypoint		;Raid {0} (waypoint at {1})
ShipMission Description Raid Prepare Refuel		;Raid {0} (refuel at {1})
ShipMission Description Refuel		;Refuel at {0}
ShipMission Description Repair		;Repair at {0}
ShipMission Description Retire Target		;Retire at {0}
ShipMission Description Retire		;Retire
ShipMission Description Retrofit		;Retrofit at {0}
ShipMission Description Retrofit With Design		;Retrofit to {1} at {0}
ShipMission Description Scout		;Scout {0}
ShipMission Description Scrap		;Scrap at {0}
ShipMission Description Transport		;Transport cargo from {0} to {1}
ShipMission Description Transport Passengers		;Transport passengers from {0} to {1}
ShipMission Description Transport Migrants		;Transport migrants from {0} to {1}
ShipMission Description Transport Tourists		;Transport tourists from {0} to {1}
ShipMission Description UnloadTroops		;Unload troops at {0}
ShipMission Description UnloadPassengers		;Unload passengers at {0}
ShipMission Description ExitYard		;Leave construction yard

SYSTEMNAME system		;{0} system
Quality		;Quality

We have raided TARGET of the EMPIRE but failed to obtain any loot		;We have raided [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION] but failed to obtain any loot
The EMPIRE have raided our base TARGET but failed to obtain any loot		;The [FACTION]{0}[/FACTION] have raided our base [LOCATION]{1}[/LOCATION] but failed to obtain any loot
The EMPIRE have raided our colony TARGET but failed to obtain any loot		;The [FACTION]{0}[/FACTION] have raided our colony [LOCATION]{1}[/LOCATION] but failed to obtain any loot
X credits		;{0} credits
Research breakthrough in PROJECT		;Research breakthrough in {0}
Improved our understanding of PROJECT		;Improved our understanding of {0}
We have raided base TARGET of the EMPIRE and pillaged the following FAIL		;We have raided the base [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION]! Fierce defense forced us to withdraw, but not before we managed to pillage the following loot: {2}
We have raided base TARGET of the EMPIRE and pillaged the following		;We have raided the base [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION]! In our successful raid we have pillaged the following loot: {2}
We have raided colony TARGET of the EMPIRE and pillaged the following		;We have raided the colony [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION]! In our successful raid we have pillaged the following loot: {2}.\n\nOur raid has also boosted our control of this colony, further increasing our income
We have raided colony TARGET of the EMPIRE and pillaged the following FAIL		;We have raided the colony [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION]! Fierce defense forced us to withdraw, but not before we managed to pillage the following loot: {2}
The EMPIRE have raided our base TARGET and stolen the following		;The [FACTION]{1}[/FACTION] have raided our base [LOCATION]{0}[/LOCATION]! In the raid they looted the following: {2}
The EMPIRE have raided our colony TARGET and stolen the following		;The [FACTION]{1}[/FACTION] have raided our colony [LOCATION]{0}[/LOCATION]! In the raid they looted the following: {2}
The EMPIRE have raided our base TARGET causing widespread death and destruction		;The [FACTION]{1}[/FACTION] has raided our base [LOCATION]{0}[/LOCATION], consuming all they could find. As a result they have grown stronger and more powerful
The EMPIRE have raided our colony TARGET causing widespread death and destruction		;The [FACTION]{1}[/FACTION] has raided our colony [LOCATION]{0}[/LOCATION] causing widespread death and destruction, consuming all in their path. As a result they have grown stronger and more powerful
Our ship X has been boarded and captured		;Our {0} [LOCATION]'{1}'[/LOCATION] has been boarded and captured by the [FACTION]{2}[/FACTION]!
BASE has been boarded and captured		;[LOCATION]{0}[/LOCATION] has been boarded and captured by the [FACTION]{1}[/FACTION]!
We have boarded and captured the ship X		;We have boarded and captured the ship [LOCATION]'{0}'[/LOCATION] of the [FACTION]{1}[/FACTION]!
We have boarded and captured BASE		;We have boarded and captured [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION]!
Captured Base Scrapped		;Captured Base Scrapped
Captured Ship Scrapped		;Captured Ship Scrapped
Captured Base Scrapped Description		;In keeping with our empire policy, we have immediately scrapped the captured base [LOCATION]{0}[/LOCATION] in-place for a money bonus of {1} credits
Captured Ship Scrapped Description		;In keeping with our empire policy, we have immediately scrapped the captured ship [LOCATION]{0}[/LOCATION] in-place for a money bonus of {1} credits

During our recent conquest of COLONY we acquired the following		;During our recent conquest of [LOCATION]{0}[/LOCATION] from the [FACTION]{1}[/FACTION] we acquired the following: {2}
During the recent conquest of COLONY EMPIRE acquired the following		;During the recent conquest of our colony [LOCATION]{0}[/LOCATION] by the [FACTION]{1}[/FACTION] they managed to acquire the following from us: {2}
Tech Acquired in Conquest		;Tech Acquired in Conquest
Tech Stolen in Conquest		;Tech Stolen in Conquest

Ancient Ruins		;Ancient Ruins
Recruiting TROOPNAME		;Recruiting {0}
Garrisoned		;Garrisoned
complete		;complete
Under Construction		;Under Construction
Size		;Size
Click for details		;Click for details
Click to select		;Click to select
Click to select mission target		;Click to select mission target
Double-click to select		;Double-click to select
Double-click for options		;Double-click for options
Double-click for details		;Double-click for details

Abandoned		;Abandoned
Abandoned Ship		;Abandoned Ship
Abandoned Base		;Abandoned Base
Design		;Design
Fuel		;Fuel
Energy		;Energy
Shields		;Shields
Speed		;Speed
Weapons		;Weapons
Health		;Health
Max DPS		;Max DPS
Range		;Range
Avg DPS		;Avg DPS
Min DPS		;Min DPS
Fighters		;Fighters
Building		;Building
waiting		;waiting
Docked		;Docked
Awaiting Construction		;Awaiting Construction
Onboard		;Onboard
Components		;Components
destroyed		;destroyed
disabled		;disabled
All components normal		;All components normal
Fleet		;Fleet

Star		;Star
Planet		;Planet
Moon		;Moon
Asteroid		;Asteroid

Population		;Population
Others		;Others
Total		;Total
Resources		;Resources
Development		;Development
Approval		;Approval
Revenue		;Revenue
Base Revenue		;Base Revenue
Support Costs		;Support Costs
Corruption		;Corruption
Corruption Losses		;Corruption Losses
Diameter		;Diameter
X% of empire		;{0} of empire
Tax		;Tax
Facilities		;Facilities
Support Costs Explanation		;Colonies cost money to support

The inhabitants of COLONY are FEELING with you		;The inhabitants of {0} are {1}
happy		;happy
satisfied		;satisfied
unhappy		;unhappy
angry		;angry

Our colony has a very high level of development		;Our colony has a very high level of development
Our colony has a high level of development		;Our colony has a high level of development
Our colony has a reasonable level of development		;Our colony has a reasonable level of development
Our colony is developing		;Our colony is developing
Our colony is mostly undeveloped		;Our colony is mostly undeveloped
We approve of the current tax rate		;We approve of the current tax rate
The current tax rate is too high!		;The current tax rate is too high!
We are happy that our empire is at peace		;We are happy that our empire is at peace
We tire of our empire's wars		;We tire of our empire's wars
We have no cultural distress		;We have no cultural distress
We are in awe of nearby colonies of other empires		;We are in awe of nearby colonies of other empires
We are proud of our empire's good reputation		;We are proud of our empire's good reputation
We are concerned about our empire's poor reputation		;We are concerned about our empire's poor reputation
We have no racial unhappiness		;We have no racial unhappiness
RACE are unhappy being part of our RACE empire		;{0}s are unhappy being part of our {1} empire
You are not at war with empires of our race		;You are not at war with empires of our race
RACE are upset that we are at war with their species		;{0}s are upset that we are at war with their species
We enjoy our colony's high quality environment		;We enjoy our colony's high quality environment
We are unhappy with our colony's low quality environment		;We are unhappy with our colony's low quality environment
We are angry at the recent conquest of our colony		;We are angry at the recent conquest of our colony
Raid Unhappiness Description		;We are terrified by recent pirate raids against our colony
Unrest Description		;Dissidents have stirred up unrest at our colony causing widespread rioting and chaos
We have some unassimilated population		;We have some unassimilated population
Our colony's environment has been ravaged by destruction		;Our colony's environment has been ravaged by destruction
We enjoy living at our empire's capital		;We enjoy living at our empire's capital
Ongoing events have reduced our happiness		;Ongoing events have reduced our happiness
Ongoing events have improved our happiness		;Ongoing events have improved our happiness
Recreation facilities increase our happiness		;Recreation facilities increase our happiness
Medical facilities increase our happiness		;Medical facilities increase our happiness

Ship Automation Description		;Current: {0}, Next: {1}
Ship Automation Manual		;Man. Contr.
Ship Automation AutoGuard		;Auto-Guard
Ship Automation AutoPatrol		;Auto-Patrol
Ship Automation AutoEscort		;Auto-Escort
Ship Automation AutoRaid		;Auto-Raid
Ship Automation AutoExplore		;Auto-Explore
Ship Automation AutoScout		;Auto-Scout Syst.
Ship Automation AutoSpy		;Auto-Spy on Enemies
Ship Automation AutoMigration		;Auto-Migration
Ship Automation AutoTourism		;Auto-Tourism
Ship Automation AutoBuildMiningStations		;Auto-Build Mining St.
Ship Automation AutoBuildResearchStations		;Auto-Build Research St.
Ship Automation AutoBuildMonitoringStations		;Auto-Build Monitoring St.
Ship Automation AutoBuildResortBases		;Auto-Build Resort Bases
Ship Automation AutoSalvageShips		;Auto-Salva.
Ship Automation FullyAutomate		;Fully Autom.

GameTaskType AssignCharacterMission		;
GameTaskType QueueBase		;Build {0} ({1}) at {2} for {3} credits
GameTaskType QueueBase Constructor		;Send {4} to build {0} ({1}) at {2} for {3} credits
GameTaskType QueueRepairInvestigate		;Repair and Investigate {0} ({1})
GameTaskType QueueColonize		;Build Colony ship and colonize {0}
GameTaskType CancelQueueBase		;Cancel building {0} at {1}
GameTaskType CancelQueueRepairInvestigate		;Cancel repairing and investigating {0} ({1})
GameTaskType CancelQueueColonize		;Cancel colonizing {0}
GameTaskType QueueAttackTarget		;Queue Attack against {0}
GameTaskType CancelQueueAttackTarget		;Cancel Attack against {0}
GameTaskType QueueClearDangerousLocation		;Queue threat investigation and clearance at {0}
GameTaskType CancelQueueClearDangerousLocation		;Cancel threat investigation and clearance at {0}
GameTaskType BuildPlanetaryFacility		;Build {0} at {1} for {2} credits
GameTaskType BuildShips		;Build ships at {0} for {1} credits
GameTaskType BuildShips List		;Build ships at {0} for {1} credits:\n{2}
GameTaskType BuildShips Single		;Build {0} ({1}) at {2} for {3} credits
GameTaskType BuildShips Single Anywhere		;Build {0} ({1}) for {2} credits
GameTaskType BuildShips Single Short		;Build {0} for {1} credits
GameTaskType BuildShips Single Short ROLE		;Build {0} ({2}) for {1} credits
GameTaskType BuildShips Anywhere		;Build ships for {0} credits
GameTaskType BuildShips Anywhere List		;Build ships for {0} credits:\n{1}
GameTaskType BuildShips Single Multiple Designs		;Build {0} from selected design

GameTaskType BuildShips Multiple Designs		;Multiple {0} designs available - click to select
GameTaskType TransferTroopToShip Multiple		;Transfer {0} to nearby transport - click to select

X x ROLE (DESIGN)		;{0} x {1} ({2})
GameTaskType ColonyTaxUp		;Incr. tax rate at {0} to {1}%
GameTaskType ColonyTaxDown		;Decr. tax rate at {0} to {1}%
GameTaskType CreateNewFleet		;Create new fleet with these ships
GameTaskType DiplomaticCancelTreaty		;Cancel {0} with {1}
GameTaskType DiplomaticDeclareWar		;Declare War on {0}
GameTaskType DiplomaticGift		;Give {0} credits to {1}
GameTaskType DiplomaticTreatyOffer		;Offer {0} to {1}
GameTaskType DiplomaticTreatyOffer ResourceSupply		;Offer contract to supply {0} to {1}
GameTaskType DisbandFleet		;Disband fleet ({0})
GameTaskType DisbandTroop		;Disband troop unit ({0})
GameTaskType DisbandTroop Multiple		;Disband troops
GameTaskType ScrapShip		;Scuttle {0}
GameTaskType ScrapShips		;Scuttle Ships
GameTaskType FighterBuildFighter		;Build {0} ({1})
GameTaskType FighterLaunchFighters		;Launch all {0}s from {1}
GameTaskType FighterRetrieveFighters		;Retrieve all {0}s for {1}
GameTaskType FighterUpgradeAll		;Upgrade all fighters to latest designs ({0})
GameTaskType GenerateCharacter		;
GameTaskType GiveShip		;Gift {0} to {1}
GameTaskType CancelShipConstruction		;Cancel construction of {0} at {1}
GameTaskType InfluenceForeignColony		;
GameTaskType InitateContract		;
GameTaskType InitiateCrashResearch		;Initiate crash research project in {0}
GameTaskType InvestigateRuins		;Investigate {0}
GameTaskType InvestigateShip		;Investigate {0}
GameTaskType ChangeArtifactLocation		;Immediately move {0} to {1}
GameTaskType TransferArtifact		;Transfer {0} to {1}
GameTaskType TransferTroopToShip		;Transfer {0} to {1}
GameTaskType JoinFleet		;Join ship {0} to fleet ({1})
GameTaskType JoinFleet None		;Join ship {0} to fleet
GameTaskType JoinFleetMultiple		;Join ships to fleet
GameTaskType JoinFleetMultiple Specific		;Join ships to fleet ({0})
GameTaskType LeaveFleet		;Leave fleet ({0})
GameTaskType OrderResource		;
GameTaskType PerformExpense		;
GameTaskType PerformIncome		;
GameTaskType RecruitTroops Maintenance		;Recruit {0} ({1}) at {2} for {3} (Maintenance: {4} credits)
GameTaskType RecruitTroops Maintenance Cloned		;Clone {0} ({1}) at {2} for {3} (Maintenance: {4} credits)
GameTaskType RecruitTroops		;Recruit {0} ({1}) at {2} for {3}
GameTaskType RecruitTroops Cloned		;Clone {0} ({1}) at {2} for {3}
GameTaskType RefuelAndRepair		;Refuel and Repair
GameTaskType RefuelAndRepair Location		;Refuel and Repair at {0}
GameTaskType RemoveCharacter		;
GameTaskType RemoveDesign		;
GameTaskType RetrofitShip No Design		;Retrofit to latest design
GameTaskType RetrofitShip		;Retrofit to latest design ({0} ({1})) for {2} credits
GameTaskType RetrofitShip Short		;Retrofit to {0} ({1}) for {2} credits
GameTaskType RetrofitShip Location		;Retrofit to latest design ({0} ({1})) at {2} for {3} credits
GameTaskType RetrofitShip Multiple Designs		;Retrofit to selected design
GameTaskType RetrofitMultipleShips		;Retrofit ships to latest designs
GameTaskType RetrofitMultipleShips Location		;Retrofit ships to latest designs at {0}
GameTaskType RetrofitFleet		;Retrofit fleet to latest designs
GameTaskType RetrofitFleet Location		;Retrofit fleet to latest designs at {0}
GameTaskType RetireMultipleShips		;Retire ships
GameTaskType TopupFleet		;Top up fleet with ships
GameTaskType HonorDefenseTreaty		;Honor Defense Treaty
GameTaskType DishonorDefenseTreaty		;Dishonor Defense Treaty
GameTaskType ScrapPlanetaryFacility		;Scrap {0} at {1}
GameTaskType SetAsFleetLeadShip		;Set ship {0} as lead for fleet ({1})
GameTaskType SetAttackRangeWeaker		;Attack stance against weaker targets: {0}
GameTaskType SetAttackRangeStronger		;Attack stance against stronger targets: {0}
GameTaskType SetFleetStance		;Attack stance: {0}
GameTaskType SetFleetTemplate		;Fleet Template: {0}
GameTaskType SetArmyTemplate		;Army Template: {0}
GameTaskType SetFleetFormationCoherence		;Formation: {0}
GameTaskType SetFleetAllowShipRoleReassignment			;Fleet|ShipPos.-Reass.: {0}
GameTaskType SetFleetOverrideShipTacticsWithFleet		;Tact.:Fleet|Ship: {0}
GameTaskType SetFleetAllowShipRoleUpgrade			;Transformation: {0}
GameTaskType SetFleetAllowTrimmingExcessShips			;Trim Excess Ships: {0}
GameTaskType SetFleetAllowAutoUpgradingSpecificDesigns			;Auto-Upgr. Obs.\nspec. Des.: {0}
GameTaskType SetCapital		;Set {0} as new empire capital
GameTaskType SetColonyPopulationPolicy		;
GameTaskType SetDiplomaticStrategy		;
GameTaskType SetEngagementRange		;Eng. rg.: {0}
GameTaskType SetEngagementRange Fleet		;Fleet Eng. rg.: {0}
GameTaskType SetFleetAttackPoint		;Set attack point for {0} to {1}
GameTaskType SetFleetHomeBase		;Set home base for {0} to {1}
GameTaskType SetFleetRetreatOverwhelmed		;Fleet shld retr. when: {0}
GameTaskType SetFleetRetreatStrength		;Fleet shld retr. when: {0}
GameTaskType SetFleetRole		;Fleet Miss.: {0}
GameTaskType SetInvasionTactics		;Inv. Colonies: {0}
GameTaskType SetResearchQueue		;
GameTaskType SetShipAutomation		;Ship automation: {0}
GameTaskType SetShipRetreatOptions		;Retreat when: {0}
GameTaskType SetShipRoleInFleet		;Position within fleet: {0}
GameTaskType SetStockLevel		;
GameTaskType SetTargetStickinessFactor		;
GameTaskType SetTroopGarrison		;Garrison troop {0}
GameTaskType SetTroopUngarrison		;Ungarrison troop {0}
GameTaskType SetTroopGarrison Multiple		;Garrison troops
GameTaskType SetTroopUngarrison Multiple		;Ungarrison troops
GameTaskType TradeItems		;
GameTaskType TransferCharacter		;
GameTaskType UI_ChangeZoom		;
GameTaskType UI_ColonyBuildFacility		;Build fac. at {0}
GameTaskType UI_GotoLocation		;
GameTaskType UI_MoveView		;
GameTaskType UI_ReturnToTop		;Ret. to Top
GameTaskType UI_ShowBuildOptions		;Build new ship|base
GameTaskType UI_ShowFighterOptions		;Manage Fighters
GameTaskType UI_NextTasks		;Nxt
GameTaskType UI_PreviousTasks		;Prev.
GameTaskType UI_ShowCharacterMissionOptions		;Char. Miss.
GameTaskType UI_ShowTacticsOptions		;Set Tact.
GameTaskType UI_ShowColonyAutomationOptions		;Set Col. Autom.
GameTaskType UI_ColonyDetailScreen		;Show Colony Detail Screen
GameTaskType UI_ShowTroopOptions		;Manage Tr.
GameTaskType UpdateShipDesign		;
GameTaskType UpgradePlanetaryFacility		;Upgr. {0} to {1} for {2} cred.

GameTaskType Short AssignCharacterMission		;Assign Mission
GameTaskType Short AssignFleetMission		;Assign Mission
GameTaskType Short AssignShipMission		;Assign Mission
GameTaskType Short ClearShipMission		;Stop
GameTaskType Short QueueBase		;Build Base
GameTaskType Short QueueRepairInvestigate		;Repair+Inv. Ship or Base
GameTaskType Short QueueColonize		;Colonize {0}
GameTaskType Short CancelQueueBase		;Cancel Building Base
GameTaskType Short CancelQueueRepairInvestigate		;Cancel Repair+Investigate
GameTaskType Short CancelQueueColonize		;Cancel Col.
GameTaskType Short QueueAttackTarget		;Queue Attack
GameTaskType Short CancelQueueAttackTarget		;Cancel Attack
GameTaskType Short QueueClearDangerousLocation		;Queue Clear Dangerous Location
GameTaskType Short CancelQueueClearDangerousLocation		;Cancel Clear Dang. Loc.
GameTaskType Short BuildPlanetaryFacility		;Build {0}
GameTaskType Short BuildShips		;Build Ships
GameTaskType Short BuildShips Single		;Build Ship
GameTaskType Short BuildShips Base		;Build Base
GameTaskType Short BuildShips Anywhere		;Build Ships
GameTaskType Short ColonyTaxUp		;Increase Colony Tax Rate
GameTaskType Short ColonyTaxDown		;Decrease Colony Tax Rate
GameTaskType Short CreateNewFleet		;Create New Fleet
GameTaskType Short DiplomaticCancelTreaty		;Cancel Treaty
GameTaskType Short DiplomaticDeclareWar		;Declare War
GameTaskType Short DiplomaticGift		;Accept Gift
GameTaskType Short DiplomaticGift Offer		;Offer Gift
GameTaskType Short DiplomaticTreatyOffer		;Accept Treaty
GameTaskType Short DiplomaticTreatyOffer Offer		;Offer Treaty
GameTaskType Short DiplomaticTreatyOffer ResourceSupply		;Offer Supply Contract
GameTaskType Short DisbandFleet		;Disband Fleet
GameTaskType Short DisbandTroop		;Disband Troop
GameTaskType Short DisbandTroop Multiple		;Disband Troops
GameTaskType Short ScrapShip		;Scuttle Ship
GameTaskType Short ScrapShips		;Scuttle Ships
GameTaskType Short FighterBuildFighter		;Build Fighter
GameTaskType Short FighterLaunchFighters		;Launch All Fighters
GameTaskType Short FighterRetrieveFighters		;Retrieve All Fighters
GameTaskType Short FighterUpgradeAll		;Upgrade All Fighters
GameTaskType Short GenerateCharacter		;Generate Character
GameTaskType Short GiveShip		;Gift Ship
GameTaskType Short CancelShipConstruction		;Cancel Construction
GameTaskType Short InfluenceForeignColony		;Influence Colony
GameTaskType Short InitateContract		;Initiate Contract
GameTaskType Short InitiateCrashResearch		;Initiate Crash Research
GameTaskType Short InvestigateRuins		;Investigate {0}
GameTaskType Short InvestigateShip		;Investigate {0}
GameTaskType Short InvestigateShip Board		;Board {0}
GameTaskType Short TransferArtifact		;Transfer {0} to {1}
GameTaskType Short ChangeArtifactLocation		;Immediately move {0} to {1}
GameTaskType Short TransferTroopToShip		;Transfer {0} to {1}
GameTaskType Short JoinFleet		;Join Fleet
GameTaskType Short JoinFleet None		;Join Fleet
GameTaskType Short LeaveFleet		;Leave Fleet
GameTaskType Short OrderResource		;Order Resource
GameTaskType Short PerformExpense		;Expense
GameTaskType Short PerformIncome		;Income
GameTaskType Short RecruitTroops		;Recruit Troops
GameTaskType Short RefuelAndRepair		;Refuel and Repair
GameTaskType Short RefuelAndRepair Location		;Refuel and Repair
GameTaskType Short RemoveCharacter		;Remove Character
GameTaskType Short RemoveDesign		;Remove Design
GameTaskType Short RetrofitShip No Design		;Retrofit
GameTaskType Short RetrofitShip		;Retrofit
GameTaskType Short RetrofitShip Location		;Retrofit
GameTaskType Short RetrofitMultipleShips		;Retrofit Ships
GameTaskType Short RetrofitMultipleShips Location		;Retrofit Ships
GameTaskType Short RetrofitFleet		;Retrofit Fleet
GameTaskType Short RetrofitFleet Location		;Retrofit Fleet
GameTaskType Short RetireMultipleShips		;Retire Ships
GameTaskType Short TopupFleet		;Top up Fleet
GameTaskType Short HonorDefenseTreaty		;Honor Defense Treaty
GameTaskType Short DishonorDefenseTreaty		;Dishonor Defense Treaty
GameTaskType Short ScrapPlanetaryFacility		;Scrap {0} at {1}
GameTaskType Short SetAsFleetLeadShip		;Set Lead Ship
GameTaskType Short SetAttackRangeWeaker		;Set Attack Stance
GameTaskType Short SetAttackRangeStronger		;Set Attack Stance
GameTaskType Short SetFleetStance		;Set Attack Stance
GameTaskType Short SetFleetTemplate		;Set Fleet Template
GameTaskType Short SetArmyTemplate		;Set Army Template
GameTaskType Short SetFleetFormationCoherence		;Set Fleet Formation
GameTaskType Short SetCapital		;Set Capital
GameTaskType Short SetColonyPopulationPolicy		;Set Population Policy
GameTaskType Short SetDiplomaticStrategy		;Set Diplomatic Strategy
GameTaskType Short SetEngagementRange		;Set Engagement Range
GameTaskType Short SetFleetAttackPoint		;Set Attack Point
GameTaskType Short SetFleetHomeBase		;Set Home Base
GameTaskType Short SetFleetRetreatOverwhelmed		;Set Retreat When
GameTaskType Short SetFleetRetreatStrength		;Set Retreat Strength
GameTaskType Short SetFleetRole		;Set Fleet Role
GameTaskType Short SetInvasionTactics		;Set Invasion Tactics
GameTaskType Short SetResearchQueue		;Queue Research Project
GameTaskType Short SetShipAutomation		;Ship Automation
GameTaskType Short SetShipRetreatOptions		;Set Retreat When
GameTaskType Short SetShipRoleInFleet		;Set Position in Fleet
GameTaskType Short SetStockLevel		;Set Stock Level
GameTaskType Short SetTargetStickinessFactor		;Set Target Factor
GameTaskType Short SetTroopGarrison		;Garrison Troop
GameTaskType Short SetTroopUngarrison		;Ungarrison Troop
GameTaskType Short SetTroopGarrison Multiple		;Garrison Troops
GameTaskType Short SetTroopUngarrison Multiple		;Ungarrison Troops
GameTaskType Short TradeItems		;Accept Trade
GameTaskType Short TradeItems Offer		;Offer Trade
GameTaskType Short TransferCharacter		;Move Character
GameTaskType Short UpdateShipDesign		;Update Design
GameTaskType Short UpgradePlanetaryFacility		;Upgrade {0}

GameTaskType Short UI_LockViewOnSelected		;Lock View on Selected
GameTaskType Short UI_WeaponRangeDisplay		;Display Weapon Ranges for selected ship
GameTaskType Short UI_LocationShipSymbol		;Displ. ship+base symb. at loc. lev.
GameTaskType Short UI_CycleCameraMode_Default		;Camera View: Default
GameTaskType Short UI_CycleCameraMode_TopDown		;Camera View: Top Down
GameTaskType Short UI_CycleCameraMode_HighAngle		;Camera View: High Angle
GameTaskType Short UI_CycleCameraMode_LowAngle		;Camera View: Low Angle
GameTaskType Short UI_CycleCameraMode_Trailing		;Camera View: Trailing
GameTaskType Short UI_CycleCameraMode_Bridge		;Camera View: Bridge
GameTaskType Short UI_CycleCameraMode_FreeForm		;Camera View: Free Form
GameTaskType Short UI_CycleUILevel		;Cycle User Interface display level
GameTaskType Short UI_ZoomItem		;Zoom to Selected
GameTaskType Short UI_ZoomIn		;Zoom In
GameTaskType Short UI_ZoomOut		;Zoom Out
GameTaskType Short UI_ZoomLocation		;Zoom to Location level
GameTaskType Short UI_ZoomSystem		;Zoom to System level
GameTaskType Short UI_ZoomRegion		;Zoom to Region level
GameTaskType Short UI_ZoomGalaxy		;Zoom to Galaxy level
GameTaskType Short UI_MoveViewLeft		;Move View Left
GameTaskType Short UI_MoveViewRight		;Move View Right
GameTaskType Short UI_MoveViewForward		;Move View Forward
GameTaskType Short UI_MoveViewBackward		;Move View Backward
GameTaskType Short UI_CycleSelectionNext		;Next Selection History
GameTaskType Short UI_CycleSelectionPrevious		;Previous Selection History
GameTaskType Short UI_CycleColonies		;Cycle Next Colony
GameTaskType Short UI_CycleColoniesBack		;Cycle Previous Colony
GameTaskType Short UI_CycleConstructionYards		;Cycle Next Construction Yard
GameTaskType Short UI_CycleConstructionYardsBack		;Cycle Previous Construction Yard
GameTaskType Short UI_CycleConstructionShips		;Cycle Next Construction Ship
GameTaskType Short UI_CycleConstructionShipsBack		;Cycle Previous Construction Ship
GameTaskType Short UI_CycleMilitaryShips		;Cycle Next Military Ship
GameTaskType Short UI_CycleMilitaryShipsBack		;Cycle Previous Military Ship
GameTaskType Short UI_CycleExplorationShips		;Cycle Next Exploration Ship
GameTaskType Short UI_CycleExplorationShipsBack		;Cycle Previous Exploration Ship
GameTaskType Short UI_CycleFleets		;Cycle Next Fleet
GameTaskType Short UI_CycleFleetsBack		;Cycle Previous Fleet

GameTaskType Short UI_CycleIdleConstructionShips		;Cycle Next Idle Construction Ship
GameTaskType Short UI_CycleIdleConstructionShipsBack		;Cycle Previous Idle Construction Ship
GameTaskType Short UI_CycleIdleMilitaryShips		;Cycle Next Idle Military Ship
GameTaskType Short UI_CycleIdleMilitaryShipsBack		;Cycle Previous Idle Military Ship
GameTaskType Short UI_CycleIdleExplorationShips		;Cycle Next Idle Exploration Ship
GameTaskType Short UI_CycleIdleExplorationShipsBack		;Cycle Previous Idle Exploration Ship
GameTaskType Short UI_CycleIdleFleets		;Cycle Next Idle Fleet
GameTaskType Short UI_CycleIdleFleetsBack		;Cycle Previous Idle Fleet

GameTaskType Short UI_PauseResume		;Pause/Resume
GameTaskType Short UI_IncreaseGameSpeed		;Increase Game Speed
GameTaskType Short UI_DecreaseGameSpeed		;Decrease Game Speed

GameTaskType Short UI_RotateViewLeft		;Rotate View Left to nearest 45 degrees
GameTaskType Short UI_RotateViewRight		;Rotate View Right to nearest 45 degrees
GameTaskType Short UI_RotateViewLeftSmooth		;Rotate View Left
GameTaskType Short UI_RotateViewRightSmooth		;Rotate View Right

Approve		;Approve
Decline		;Decline
Show		;Show
Leave the Ruins Alone		;Leave the Ruins Alone
Leave the Base Alone		;Leave the Base Alone
Leave the Ship Alone		;Leave the Ship Alone
Show Me		;Show Me
Dismiss		;Dismiss


EmpireRelationType FirstContact		;First Contact
EmpireRelationType Defense		;Defense Pact
EmpireRelationType RestrictedTrade		;Restricted Trade Agreement
EmpireRelationType LimitedTrade		;Limited Trade Agreement
EmpireRelationType FreeTrade		;Free Trade Agreement
EmpireRelationType IntelligenceSharing		;Intelligence Sharing
EmpireRelationType Exploration		;Exploration in Territory
EmpireRelationType TerritoryMapSharing		;Territory Map Sharing
EmpireRelationType GalaxyMapSharing		;Galaxy Map Sharing
EmpireRelationType Migration		;Migration Treaty
EmpireRelationType MilitaryRefuelling		;Military Refuelling
EmpireRelationType MiningRights		;Mining Rights
EmpireRelationType PirateProtection		;Protection Agreement
EmpireRelationType NonAggression		;Non Aggression Treaty
EmpireRelationType OperationsMapSharing		;Operations Map Sharing
EmpireRelationType Research		;Research Agreement
EmpireRelationType ResourceSupply		;Resource Supply Contract
EmpireRelationType Subjugation		;Subjugated Vassal
EmpireRelationType Subjugation Detailed		;Offer to become Subjugated Vassal
EmpireRelationType War		;War
EmpireRelationType Peace		;Peace

EmpireRelationType Short FirstContact		;Contact
EmpireRelationType Short Defense		;Defense
EmpireRelationType Short RestrictedTrade		;RTA
EmpireRelationType Short LimitedTrade		;LTA
EmpireRelationType Short FreeTrade		;FTA
EmpireRelationType Short IntelligenceSharing		;Intel
EmpireRelationType Short Exploration		;Explor
EmpireRelationType Short TerritoryMapSharing		;TerrMap
EmpireRelationType Short GalaxyMapSharing		;GalMap 
EmpireRelationType Short Migration		;Migrat
EmpireRelationType Short MilitaryRefuelling		;Mil Ref
EmpireRelationType Short MiningRights		;Mining
EmpireRelationType Short PirateProtection		;Protect
EmpireRelationType Short NonAggression		;NonAgg
EmpireRelationType Short OperationsMapSharing		;OpsMap
EmpireRelationType Short Research		;Research
EmpireRelationType Short ResourceSupply		;Resource
EmpireRelationType Short Subjugation		;Vassal
EmpireRelationType Short War		;War
EmpireRelationType Short Peace		;Peace

TroopType Infantry		;Infantry
TroopType Armored		;Armored
TroopType Titan		;Titan
TroopType PlanetaryDefense		;Planetary Defense
TroopType SpecialForces		;Special Forces
TroopType Raider		;Raider
TroopType Militia		;Militia

TacticsEngagementType DoNotEngage		;Do Not Engage
TacticsEngagementType EngageWhenAttacked		;Engage When Attacked
TacticsEngagementType FuelRange33		;33% of Fuel Range
TacticsEngagementType FuelRange50		;50% of Fuel Range
TacticsEngagementType Location		;Same Location
TacticsEngagementType Nearby		;Nearby
TacticsEngagementType SectorRange		;Sector range
TacticsEngagementType System		;Same System

FleetRetreatOverwhelmed EnemyStrength100		;Enemy Strength greater
FleetRetreatOverwhelmed EnemyStrength150		;Enemy Strength 50% greater
FleetRetreatOverwhelmed EnemyStrength200		;Enemy Strength 100% greater
FleetRetreatOverwhelmed EnemyStrength300		;Enemy Strength 200% greater
FleetRetreatOverwhelmed Never		;Never

FleetRetreatStrength LessThan75		;Str. < 75%
FleetRetreatStrength LessThan66		;Str. < 66%
FleetRetreatStrength LessThan50		;Str. < 50%
FleetRetreatStrength LessThan33		;Str. < 33%
FleetRetreatStrength LessThan25		;Str. < 25%
FleetRetreatStrength Never		;Never

FleetRole Attack		;Attack
FleetRole Defend		;Defend
FleetRole Raid		;Raid
FleetRole Invade		;Invade
FleetRole Manual		;Manual

TacticsInvasion InvadeImmediately		;Immediately
TacticsInvasion InvadeWhenClear		;When Clear
TacticsInvasion NeverInvade		;Never

TacticsRetreatType EnemyNearby		;Enemy Nearby
TacticsRetreatType EnemySightedLocation		;Enemy at same Location
TacticsRetreatType EnemySightedSystem		;Enemy in same System
TacticsRetreatType Never		;Never
TacticsRetreatType Shields20OrArmor50		;Shields below 20% or Armor below 50%
TacticsRetreatType Shields50OrArmor99		;Shields below 50% or any Armor damage
TacticsRetreatType NonDefenseComponentDestroyedOrDamaged1		;Any non-def. comp. damaged
TacticsRetreatType NonDefenseComponentDestroyedOrDamaged20		;20% of non-defense comp. damaged
TacticsRetreatType NonDefenseComponentDestroyedOrDamaged50		;50% of non-defense comp. damaged
TacticsRetreatType WhenAttacked		;When Attacked

TacticsRoleWithinFleet Attack		;Core
TacticsRoleWithinFleet CloseEscort		;Close Escort
TacticsRoleWithinFleet Picket		;Picket

No buildable facilities		;No buildable facilities

Another empire has already built a base here		;Another empire has already built a base here
Already have a base of this type here		;Already have a base of this type here
Location is in another empires territory		;Location is in another empires territory
No scenery bonus here		;No scenery bonus here
No research bonuses here		;No research bonuses here
Construction Ship already building here		;Construction Ship '{0}' already building {1} here
Colony Ship already colonizing here		;Colony Ship '{0}' already colonizing here
Already have a facility of this type here		;Already have a facility of this type here
Planetary Facility Family Exclusive Explanation		;
Can only build X of these facilities in your empire		;Can only build {0} of these facilities in your empire
Can only build X of these facilities in the galaxy		;Can only build {0} of these facilities in the galaxy
Cannot build this facility at this planet type		;Cannot build this facility at this planet type
We have the wrong government to build this facility		;We have the wrong government to build this facility
Cannot afford the cost to build this facility		;Cannot afford the cost to build this facility
Already retrofitting		;Already retrofitting
Already using latest design		;Already using latest design
All Ships already using latest design		;All ships are already using the latest design
No construction yard available		;No construction yard available
No construction yard available with sufficient resources		;No construction yard available with sufficient resources
Cannot retrofit until current construction finished		;Cannot retrofit until current construction finished
No ships need retrofitting		;No ships need retrofitting
No fleets to join		;No fleets to join
Cannot afford recruitment cost for this troop		;Cannot afford recruitment cost for this troop
Already lead ship for fleet		;Already lead ship for fleet
No X available for launch		;No {0}s available for launch
No X available for returning		;No {0}s available for returning
No refuel location available		;No refuel location available
No repair location available		;No repair location available
Cannot afford to build		;Cannot afford to build
Missing resources X		;Missing resources: {0}
Tax rate already zero		;Tax rate already zero
Tax rate already at maximum		;Tax rate already at maximum
Suitability With Race		;Colonize with {0}, Suitability: {1}
Suitability		;Suitability
Suitability X		;Suitability {0}
Colonization Suitability		;Colonization Suitability
No race can colonize		;No race can colonize
Can colonize with SHIP containing RACE		;Can colonize with Colony Ship '{0}' containing {1}s
Unknown		;Unknown
Unknown X		;Unknown {0}
Unknown mission		;Unknown mission
Click for options		;Click for options
Troops must be at a colony to be garrisoned		;Troops must be at a colony to be garrisoned
Click for detailed approval breakdown		;Click for detailed approval breakdown

Queued for colonization		;Queued for colonization
BASEROLE queued to build here		;{0} queued to build here
SHIP colonizing here		;{0} colonizing here
SHIP building BASEROLE here		;{0} building {1} here
Already at start		;Already at start
Already at end		;Already at end
Move SHIP up construction wait queue		;Move {0} up construction wait queue
Move SHIP down construction wait queue		;Move {0} down construction wait queue
Move SHIP to top of construction wait queue		;Move {0} to start of construction wait queue
Move ITEM up queue		;Move {0} up queue
Move ITEM down queue		;Move {0} down queue
Move ITEM to top of queue		;Move {0} to start of queue

AreaShieldRechargeAmount		;Max Recharge Amount
AreaShieldRechargeEnergyUsedPerUnitCharged		;Energy Required
AreaShieldRechargeRange		;Recharge Range
ArmorBlastRating		;Rating
ArmorReactiveRating		;Reactive Rating
AssaultDefense		;Assault Defense
AssaultPodBoardingRange		;Boarding Range
AssaultPodEnergyPerLaunch		;Assault Pod Energy Used
AssaultPodLaunchRate		;Launch Rate
AssaultPodMovementSpeed		;Assault Pod Speed
AssaultPodShieldPenetration		;Shield Penetration
AssaultPodStrength		;Assault Strength
CargoCapacity		;Cargo Capacity
ColonizationPopulationAmount		;Population Amount
CommandMaintenanceSavings		;Maintenance Savings
CommerceTradeBonus		;Trade Bonus
ComponentCountermeasuresBonus		;Weapon Countermeasures
ComponentIonDefense		;Component Ion Defense
ComponentTargetingBonus		;Weapon Targeting
ConstructionBuildSpeed		;Construction Speed
ConstructionRepairSpeed		;Repair Speed
ConstructionYardCount		;Construction Yards
CountermeasuresBonus		;Countermeasures
CountermeasuresFleetBonus		;Fleet Countermeasures
CrewCapacity		;Crew Capacity
CrewRequirement		;Crew Requirement
DamageReduction		;Damage Reduction
DamageRepair		;Damage Repair
DestroyedRepair		;Destroyed Repair Chance
HullRepair		;Hull Repair
DockingBayShipCount		;Docking Bays
DockingBayThroughput		;Throughput
EnergyCollectionRate		;Energy Collection Rate
EnergyFuelProductionRate		;Fuel Production Rate
EngineMainCruiseThrust		;Cruise Thrust
EngineMainCruiseThrustEnergyUsage		;Cruise Energy Usage
EngineMainMaximumThrust		;Maximum Thrust
EngineMainMaximumThrustEnergyUsage		;Max Energy Usage
EngineVectoringEnergyUsage		;Vectoring Energy Usage
EngineVectoringThrust		;Vectoring Thrust
ExtractionRate		;Mining Rate
ExtractionRangeAsteroid		;Mining Range for Asteroids
RemoteFuelTransferRate		;Fuel Transfer Rate
RemoteFuelTransferRange		;Fuel Transfer Range
FighterBayBuildRate		;Fighter Build Rate
FighterBayCapacity		;Fighter Capacity
FighterBayRepairRate		;Fighter Repair Rate
FuelStorageCapacity		;Fuel Capacity
HyperDenyEnergyUsage		;HyperDeny Energy Usage
HyperDenyRange		;HyperDeny Range
HyperDenyStrength		;HyperDeny Strength
HyperDriveBlockingInsulation		;Hyper Blocking Insulation
HyperDriveEnergyUsage		;HyperDrive Energy Usage
HyperDriveJumpInitiationTime		;Jump Initiation Time
HyperDriveJumpRange		;Jump Range
HyperDriveJumpAccuracy		;Jump Accuracy
HyperDriveRechargeTime		;HyperDrive Recharge Time
HyperDriveSpeed		;HyperDrive Speed
HyperStopRange		;HyperStop Range
HyperStopStrength		;HyperStop Strength
IonDamageDefense		;Ion Damage Defense
MedicalRating		;Medical Rating
PassengerCapacity		;Passenger Capacity
ReactorEnergyOutputPerSecond		;Reactor Energy Output
ReactorEnergyStorageCapacity		;Reactor Storage Capacity
ReactorFuelResourceId		;Reactor Fuel
ReactorFuelUnitsForFullCharge		;Fuel For Full Charge
ReactorFuelEnergyRatio		;Fuel to Energy Ratio
RecreationRating		;Recreation Rating
ResearchLabOutput		;Research Output
ScannerEmpireMaskingPower		;Empire Masking Power
ScannerExplorationPower		;Exploration Power
ScannerExplorationSurveyAmount		;Survey Amount
ScannerExplorationSurveyMaximumLevel		;Survey Maximum Level
ScannerExplorationSurveyTime		;Survey Time
ScannerExplorationTime		;Exploration Time
ScannerExplorationRange		;Exploration Range
ScannerJammingPower		;Scanner Jamming
ScannerJumpTrackingChance		;Jump Tracking
ScannerLongRange		;Scan Range
ScannerLongRangePower		;Scan Power
ScannerRoleMaskingPower		;Role Masking Power
ScannerTracePower		;Trace Scan Power
ScannerTraceRange		;Trace Scan Range
ShieldPenetrationChance		;Shield Penetration Chance
ShieldPenetrationRatio		;Shield Penetration Ratio
ShieldRechargeRate		;Shield Recharge Rate
ShieldResistance		;Shield Resistance
ShieldStrength		;Shield Strength
StaticEnergyUsed		;Static Energy Used
StealthRating		;Stealth Rating
TargetingBonus		;Targeting
TargetingFleetBonus		;Fleet Targeting
TractorBeamDwellTime		;Tractor Beam Dwell
TractorBeamEnergyPerShot		;Tractor Beam Energy Used
TractorBeamFireRate		;Tractor Beam Fire Rate
TractorBeamPower		;Tractor Beam Power
TractorBeamPowerFalloff		;Tractor Beam Falloff
TractorBeamRange		;Tractor Beam Range
TroopCapacity		;Troop Capacity
WeaponAreaEffectRange		;Area Blast Range
WeaponAreaBlastWaveSpeed		;Area Blast Speed
WeaponArmorBypass		;Armor Bypass
WeaponBombardDamageInfrastructure		;Bombardment Infrastructure
WeaponBombardDamageInfrastructureRate		;Bombardment Infrastructure Rate
WeaponBombardDamageMilitary		;Bombardment Military
WeaponBombardDamageMilitaryRate		;Bombardment Military Rate
WeaponBombardDamagePopulation		;Bombardment Population
WeaponBombardDamagePopulationRate		;Bombardment Population Rate
WeaponBombardDamageQuality		;Bombardment Quality
WeaponBombardDamageQualityRate		;Bombardment Quality Rate
WeaponDamageAtRange		;Damage At Max Range
WeaponDamageAtRangeRate		;Damage Rate At Max Range
WeaponDamageFalloffRatio		;Damage Falloff Ratio
WeaponDamageRate		;Damage Rate
WeaponDamageType		;Damage Type
WeaponDwellTime		;Dwell
WeaponEnergyPerShot		;Energy Per Shot
WeaponFireRate		;Fire Rate
WeaponFireType		;Fire Type
WeaponInterceptComponentTargetingBonus		;Intercept Targeting
WeaponInterceptDamageDirectFire		;Intercept Direct Fire
WeaponInterceptDamageDirectFireRate		;Intercept Direct Fire Damage Rate
WeaponInterceptDamageFighter		;Intercept Fighter
WeaponInterceptDamageFighterRate		;Intercept Fighter Damage Rate
WeaponInterceptDamageFullLengthBeam		;Intercept Full Length Beam
WeaponInterceptDamageFullLengthBeamRate		;Intercept Full Length Beam Damage Rate
WeaponInterceptDamageSeeking		;Intercept Seeking
WeaponInterceptDamageSeekingRate		;Intercept Seeking Damage Rate
WeaponInterceptEnergyPerShot		;Intercept Energy Per Shot
WeaponInterceptFireRate		;Intercept Fire Rate
WeaponInterceptRange		;Intercept Range
WeaponIonEngineDamage		;Ion Damage Engine
WeaponIonEngineDamageRate		;Ion Damage Rate Engine
WeaponIonHyperDriveDamage		;Ion Damage HyperDrive
WeaponIonHyperDriveDamageRate		;Ion Damage Rate HyperDrive
WeaponIonSensorDamage		;Ion Damage Sensor
WeaponIonSensorDamageRate		;Ion Damage Rate Sensor
WeaponIonShieldDamage		;Ion Damage Shields
WeaponIonShieldDamageRate		;Ion Damage Rate Shields
WeaponIonWeaponDamage		;Ion Damage Weapons
WeaponIonWeaponDamageRate		;Ion Damage Rate Weapons
WeaponIonGeneralDamage		;Ion Damage Other
WeaponIonGeneralDamageRate		;Ion Damage Rate Other
WeaponRange		;Range
WeaponRawDamage		;Damage
WeaponShieldBypass		;Shield Bypass
WeaponSpeed		;Speed
WeaponVolleyAmount		;Shots per Volley
WeaponVolleyFireRate		;Volley Fire Rate

X/sec		;{0}/sec
X secs		;{0} secs
X/year		;{0}/year
WeaponDamageWithRate		;{0} ({1}/sec)
WeaponDamageFalloffRatioUnits		;{0} per {1}
ReactorFuelEnergyRatioValues		;{0}/{1}

WeaponDamageType Impact		;Standard Impact
WeaponDamageType AreaEffect		;Area Blast Wave

WeaponFireType DirectFire		;Direct Fire
WeaponFireType Seeking		;Seeking
WeaponFireType FullLengthBeam		;Full Length Beam

BonusType Assassination		;Assassination
BonusType ShipMaintenanceCivilian		;Civ. Ship Maint. Sav.
BonusType ShipMaintenanceMilitary		;Milit. Ship Maint. Sav.
BonusType ShipMaintenanceBases		;Base Maint. Sav.
BonusType ShipMaintenanceAll		;Ship Maint. Sav.
BonusType ConstructionSpeedAllShips		;Ship Constr. Spd.
BonusType ConstructionSpeedCivilian		;Civ. Ship Constr. Spd.
BonusType ConstructionSpeedMilitary		;Milit. Ship Constr. Spd.
BonusType ConstructionSpeedColonyShip		;Col. Ship Constr. Spd.
BonusType ConstructionSpeedFacility		;Fac. Constr. Speed
BonusType ColonyCorruptionReduction		;Col. Corr. Reduct.
BonusType ColonyHappiness		;Col. Happ.
BonusType ColonyIncome		;Colony Inc.
BonusType Concealment		;Concealment
BonusType CounterEspionage		;Counter Esp.
BonusType Countermeasures		;Counterm.
BonusType DamageControl		;Damage Contr.
BonusType Diplomacy		;Diplomacy
BonusType Espionage		;Espionage
BonusType HyperjumpSpeed		;Hyperj. Spd.
BonusType ShipSpeed		;Ship Spd.
BonusType ArmorStrength		;Armor Str.
BonusType MiningRate		;Mining Rate
BonusType ColonyPopulationGrowthRate		;Pop. Growth
BonusType PsyOps		;PsyOps
BonusType RepairRate		;Repair Rate

BonusType ResearchAll		;All Res.
BonusType ResearchArmor		;Armor Res.
BonusType ResearchTroops		;Troop Res.
BonusType ResearchConstruction		;Constr. Res.
BonusType ResearchEngines		;Engine Res.
BonusType ResearchHyperDrive		;HyperDrive Res.
BonusType ResearchReactor		;Reactor Res.
BonusType ResearchSensors		;Sensor Res.
BonusType ResearchShields		;Shields Res.
BonusType ResearchWeapons		;Weapons Res.
BonusType ResearchHighTech		;HighTech Res.
BonusType ResearchIndustrial		;Industr. Res.

BonusType ResearchThresholdAll		;Res. Thresh. - All Areas
BonusType ResearchThresholdArmor		;Res. Thresh. - Armor
BonusType ResearchThresholdConstruction		;Res. Thresh. - Constr.
BonusType ResearchThresholdEngines		;Res. Thresh. - Engines
BonusType ResearchThresholdHyperDrive		;Res. Thresh. - HyperDr.
BonusType ResearchThresholdReactor		;Res. Thresh. - Reactors
BonusType ResearchThresholdSensors		;Res. Thresh. - Sensors
BonusType ResearchThresholdShields		;Res. Thresh. - Shields
BonusType ResearchThresholdWeapons		;Res. Thresh. - Weapons
BonusType ResearchThresholdHighTech		;Res. Thresh. - HighTech
BonusType ResearchThresholdIndustrial		;Res. Thresh. - Industr.

BonusType Sabotage		;Sabotage
BonusType ShieldRechargeRate		;Shield Rech. Rate
BonusType ShipEnergyUsage		;Ship Energ. Sav.
BonusType ShipManeuvering		;Ship Maneuv.
BonusType Targeting		;Targeting
BonusType TourismIncome		;Tourism Income
BonusType TradeIncome		;Trade Income
BonusType TroopExperienceGain		;Troop Exp. Gain
BonusType TroopGroundAttack		;Ground Att. Str.
BonusType TroopGroundDefense		;Ground Def. Str.
BonusType TroopMaintenance		;Troop Maint. Sav.
BonusType TroopRecoveryRate		;Troop Recov. Rate
BonusType TroopRecruitment		;Troop Recr. Rate
BonusType WarWearinessReduction		;War Wearin. Red.
BonusType WeaponsDamage		;Weapons Damage Incr.
BonusType WeaponsRange		;Weapons Range Incr.
BonusType BoardingAssault		;Boarding Assault Str.
BonusType BoardingDefense		;Boarding Defense Str.
BonusType CharacterAppearanceAmbassador		;App. Chance Ambassadors
BonusType CharacterAppearanceColonyGovernor		;App. Chance Governors
BonusType CharacterAppearanceFleetAdmiral		;App. Chance Admirals
BonusType CharacterAppearanceIntelligenceAgent		;App. Chance Spies
BonusType CharacterAppearanceScientist		;App. Chance Scientists
BonusType CharacterAppearanceShipCaptain		;App. Chance Captains
BonusType CharacterAppearanceTroopGeneral		;App. Chance Generals
BonusType CharacterQualityLeader		;Leader Quality
BonusType CharacterQualityPirate		;Pirate Leader Quality
BonusType CharacterQualityAmbassador		;Ambassador Quality
BonusType CharacterQualityColonyGovernor		;Governor Quality
BonusType CharacterQualityFleetAdmiral		;Admiral Quality
BonusType CharacterQualityIntelligenceAgent		;Spy Quality
BonusType CharacterQualityScientist		;Scientist Quality
BonusType CharacterQualityShipCaptain		;Captain Quality
BonusType CharacterQualityTroopGeneral		;General Quality
BonusType RecruitedTroopStrength All		;Recr. Troop Str.
BonusType RecruitedTroopStrength Infantry		;Recr. Inf. Str.
BonusType RecruitedTroopStrength Armor		;Recr. Armor Str.
BonusType RecruitedTroopStrength Titan		;Recr. Titan Str.
BonusType RecruitedTroopStrength SpecialForces		;Recr. Spec. Forces Str.
BonusType RecruitedTroopStrength PlanetaryDefense		;Recr. Plan. Def. Str.
BonusType ColonyDevelopment		;Col. Dev.
BonusType ColonyDefense		;Col. Def.
BonusType Scenery		;Scenery
BonusType RaidIncome		;Raid Inc.
BonusType ScanEvasion		;Scan Ev.
BonusType ScanFocusing		;Scan Foc.
BonusType PlanetaryFacilityMaintenance		;Fac. Maint. Sav.
BonusType PlagueCuring		;Plague Curing
BonusType PlagueContainment		;Plague Containm.


ComponentCategory AreaShieldRecharge		;Area Shield Rech.
ComponentCategory Armor		;Armor
ComponentCategory AssaultPod		;Ass. Pod
ComponentCategory CargoBay		;Cargo Bay
ComponentCategory Colonization		;Col.
ComponentCategory CommandCenter		;Command Center
ComponentCategory CommerceCenter		;Commerce Center
ComponentCategory Construction		;Constr.
ComponentCategory Countermeasures		;Counterm.
ComponentCategory CountermeasuresFleet		;Fleet Counterm.
ComponentCategory CrewQuarters		;Crew Quarters
ComponentCategory DamageControl		;Damag. Contr.
ComponentCategory DockingBay		;Docking Bay
ComponentCategory EnergyCollector		;Energy Coll.
ComponentCategory EnergyToFuel		;Energy To Fuel
ComponentCategory Engine		;Engine
ComponentCategory EngineVectoring		;Vect. Engine
ComponentCategory Extractor		;Extractor
ComponentCategory RemoteFuelTransfer		;Rem, Fuel Transf.
ComponentCategory FighterBay		;Fighter Bay
ComponentCategory FuelStorage		;Fuel Stor.
ComponentCategory HyperBlock		;Hyper Block
ComponentCategory HyperDeny		;Hyper Deny
ComponentCategory HyperDrive		;Hyperdr.
ComponentCategory IonDefense		;Ion Def.
ComponentCategory MedicalCenter		;Med. Center
ComponentCategory PassengerCompartment		;Pass. Comp.
ComponentCategory Reactor		;Reactor
ComponentCategory RecreationCenter		;Recr. Cent.
ComponentCategory ResearchLab		;Res. Lab
ComponentCategory ScannerEmpireMasking		;Empire Mask. Jam.
ComponentCategory ScannerExploration		;Expl. Scanner
ComponentCategory ScannerExplorationSurvey		;Surv. Scanner
ComponentCategory ScannerJammer		;Scanner Jammer
ComponentCategory ScannerJumpTracking		;Jump Tracking Scanner
ComponentCategory ScannerLongRange		;Long Range Scanner
ComponentCategory ScannerShortRange		;Short Range Scanner
ComponentCategory ScannerRoleMasking		;Role Masking Jammer
ComponentCategory ScannerTrace		;Trace Scanner
ComponentCategory Shields		;Shields
ComponentCategory ShieldEnhancement		;Shield Enh.
ComponentCategory Stealth		;Stealth
ComponentCategory TargetingComputer		;Targ. Comp.
ComponentCategory TargetingComputerFleet		;Fleet Targ. Comp.
ComponentCategory TractorBeam		;Tractor Beam
ComponentCategory TroopCompartment		;Troop Comp.
ComponentCategory WeaponArea		;Area Weapon
ComponentCategory WeaponBombard		;Bombard Weapon
ComponentCategory WeaponCloseIn		;Close-in Weapon
ComponentCategory WeaponIntercept		;Intercept Weapon
ComponentCategory WeaponIon		;Ion Weapon
ComponentCategory WeaponStandoff		;Standoff Weapon

Possess Artifacts		;Possess Artifacts
Government must be X		;Government must be {0}
Built Facilities		;Built Facilities
X% Y bonuses from Research locations		;{0} {1} bonuses from Res. loc.
X% Y bonuses		;{0} {1} bonuses
X% Y bonuses from all sources		;{0} {1} all sources bonus
Initiation Cost		;Init. Cost
Extra Requirements		;Extra Requ.
Improved COMPONENT		;Impr. {0}
COMPONENT LEVEL		;{0} (v{1})
RACE only		;{0} only
Not RACE		;Not {0}

Maintenance		;Maint.
COST per year		;{0}/year
Build Cost		;Build Cost
Can only build X per empire		;Can only build {0} in your emp.
Can only build X per galaxy		;Can only build {0} in gal.
Can only build at PLANETTYPES		;Can only build at {0}
Can only build with GOVERNMENTS		;Can only build with {0} gov.

ColonyCorruptionReductionProjectionRange		;Corruption Reducing Range
ColonyIncomeDrainRatio		;Colony Income Siphoning
ColonyInfluenceLevelToBuild		;Influence to build
FighterBuildRate		;Fighter Build Rate
FighterCapacity		;Fighter Capacity
FighterRepairRate		;Fighter Repair Rate
PlanetaryShieldMaximumDamageAbsorbed		;Shield Damage Absorbed
PlanetaryShieldPenetrationChance		;Shield Penetration Chance
TerraformingDamageRepairRate		;Damage Repair Rate
TerraformingQualityImprovementRate		;Quality Impr. Rate
TerraformingQualityMaximum		;Quality Impr. Amount
EmpireBonusSharingRate		;Empire Bonus Sharing Rate
QualityBoost		;Quality Boost
SlaveryIncomeFactor		;Slavery Income
SlaveryUnhappinessFactor		;Slavery Unhappiness
WeaponCount		;Weapon Count
Allows Troop Recruitment		;Allows Troop Recruitment
Allows Cloning Best Infantry Units		;Allows Cloning Best Infantry Units
Empire Bonuses		;Empire Bonuses
Colony Bonuses		;Colony Bonuses
Location Bonuses		;Location Bonuses
Shared Bonuses from other empires		;Shared bonuses from other empires (Free Trade and Research treaties)

ComponentBayType Defense		;Defense
ComponentBayType Engine		;Engine
ComponentBayType General		;General
ComponentBayType Hangar		;Hangar
ComponentBayType Sensor		;Sensor
ComponentBayType Weapon		;Weapon

ComponentBayType Abbreviation Defense		;Def
ComponentBayType Abbreviation Engine		;Eng
ComponentBayType Abbreviation General		;Gen
ComponentBayType Abbreviation Hangar		;Hgr
ComponentBayType Abbreviation Sensor		;Sen
ComponentBayType Abbreviation Weapon		;Wpn

ComponentBayCount STANDARD/LARGE		;{0} Standard, {1} Large
Level		;Level
Maximum Size		;Maximum Size
Cost		;Cost
Type		;Type
Defense		;Defense
Attack		;Attack
Intercept		;Intercept
Sabotage		;Sabotage
EvasionInfantry		;Infantry Evasion
EvasionArmor		;Armor Evasion
EvasionTitan		;Titan Evasion
EvasionPlanetaryDefense		;Planetary Defense Evasion
EvasionSpecialForces		;Special Forces Evasion
Recruitment Cost		;Recruitment Cost

All Troops		;All Troops
TroopImprovement Defend		;{0} Defend Strength
TroopImprovement Attack		;{0} Attack Strength
TroopImprovement Intercept		;{0} Intercept Strength Level
TroopImprovement Sabotage		;{0} Sabotage Strength
TroopImprovement Recovery		;{0} Recovery Rate
TroopImprovement Maintenance		;{0} Maintenance Savings

ColonizationMinimumLevel		;{0} Colonization Quality Threshold
ColonizationSuitabilityModifier		;{0} Colonization Suitability Modifier

Click to queue research		;Click to queue research
Completed		;Completed
Right-click to cancel		;Right-click to cancel
Click to initiate Crash Program		;Click to initiate Crash Program for {0} credits from Cash on Hand of {1} credits
CRASH PROGRAM (X speed)		;CRASH PROGRAM ({0}x speed)
X% Complete		;{0} Complete
Must first research PROJECTS		;Must first research {0}
We have X		;We have {0}
Unbuilt Facilities		;Unbuilt Facilities
Missing Artifacts		;Missing Artifacts
Not enough money		;Not enough money
Missing Resources		;Missing Resources
Project is disabled		;Project is disabled
Cannot Research		;Cannot Research

Money		;Money
Private Money		;Private Money
The PROJECTNAME project has the following costs		;The {0} project has the following costs
Are you sure you want to pay these costs to begin researching this project		;Are you sure you want to pay these costs to begin researching this project
This project cannot be cancelled after these costs have been paid		;This project cannot be cancelled after these costs have been paid
Pay Project Costs		;Pay Project Costs
Pay Costs		;Pay Costs
Ok		;Ok
Cancel		;Cancel
Cancel Project and Lose Costs		;Cancel Project and Lose Costs
You paid the following to initiate the PROJECTNAME project		;You paid the following to initiate the {0} project
These costs will be lost if you cancel this project		;These costs will be lost if you cancel this project
Are you sure you want to cancel this project and lose these costs		;Are you sure you want to cancel this project and lose these costs
Continue Researching		;Continue Researching
Initiating crash research for the PROJECTNAME project costs CREDITS		;Initiating crash research for the {0} project will cost {1} credits
Are you sure you want to pay these costs to initiate crash research for this project		;Are you sure you want to pay these costs to initiate crash research for this project
Initiate Crash Research		;Initiate Crash Research
Click to explore the Research Tree		;Click to explore the Research Tree

ComponentCategory AreaShieldRecharge Short		;SRC
ComponentCategory Armor Short		;ARM
ComponentCategory AssaultPod Short		;ASP
ComponentCategory CargoBay Short		;CRG
ComponentCategory Colonization Short		;CLN
ComponentCategory CommandCenter Short		;CMD
ComponentCategory CommerceCenter Short		;CMC
ComponentCategory Construction Short		;CST
ComponentCategory Countermeasures Short		;CMS
ComponentCategory CountermeasuresFleet Short		;CMF
ComponentCategory CrewQuarters Short		;CRW
ComponentCategory DamageControl Short		;DMG
ComponentCategory DockingBay Short		;DCK
ComponentCategory EnergyCollector Short		;ECL
ComponentCategory EnergyToFuel Short		;E2F
ComponentCategory Engine Short		;ENG
ComponentCategory EngineVectoring Short		;VCT
ComponentCategory Extractor Short		;MNG
ComponentCategory RemoteFuelTransfer Short		;RFT
ComponentCategory FighterBay Short		;FTR
ComponentCategory FuelStorage Short		;FUE
ComponentCategory HyperBlock Short		;HYB
ComponentCategory HyperDeny Short		;HYD
ComponentCategory HyperDrive Short		;HDV
ComponentCategory IonDefense Short		;ION
ComponentCategory MedicalCenter Short		;MED
ComponentCategory PassengerCompartment Short		;PAS
ComponentCategory Reactor Short		;RCT
ComponentCategory RecreationCenter Short		;REC
ComponentCategory ResearchLab Short		;RSR
ComponentCategory ScannerEmpireMasking Short		;EMK
ComponentCategory ScannerExploration Short		;EXP
ComponentCategory ScannerExplorationSurvey Short		;SRV
ComponentCategory ScannerJammer Short		;SJM
ComponentCategory ScannerJumpTracking Short		;JMP
ComponentCategory ScannerLongRange Short		;LRS
ComponentCategory ScannerShortRange Short		;SRS
ComponentCategory ScannerRoleMasking Short		;RMK
ComponentCategory ScannerTrace Short		;TRS
ComponentCategory Shields Short		;SHD
ComponentCategory ShieldEnhancement Short		;SHE
ComponentCategory Stealth Short		;STL
ComponentCategory TargetingComputer Short		;TRG
ComponentCategory TargetingComputerFleet Short		;TRF
ComponentCategory TractorBeam Short		;TRC
ComponentCategory TroopCompartment Short		;TRP
ComponentCategory WeaponArea Short		;WAR
ComponentCategory WeaponBombard Short		;WBB
ComponentCategory WeaponCloseIn Short		;WCL
ComponentCategory WeaponIntercept Short		;WIN
ComponentCategory WeaponIon Short		;WIO
ComponentCategory WeaponStandoff Short		;WST

Filter		;Filter
Sorting		;Sorting
Sort		;Sort
All Components		;All Components
Latest Components		;Latest Components
Latest Per Category		;Latest Per Category
General		;General
Engines		;Engines
Defenses		;Defenses
Hangars		;Hangars
Sensors		;Sensors
General - Hyperdrives		;Hyperdrives
General - Reactors and Energy		;Reactors and Energy
General - Command and Crew		;Command and Crew

Name		;Name
Category		;Category
Ascending		;Ascending
Descending		;Descending
Bay Type		;Bay Type
Empty		;Empty
VersusAbbreviation		;vs
Bay Type, Name		;Bay Type, Name
Bay Type, Category		;Bay Type, Category

Crew		;Crew
Highest Tech Level		;Highest Tech Level
Lowest Tech Level		;Lowest Tech Level
damaged		;damaged
Peak Weapons Energy Usage		;Peak Weapons Energy Usage
Maximum Engine Energy Usage		;Maximum Engine Energy Usage
Standard		;Standard
Ion		;Ion
Point Defense		;Point Defense
Bombard		;Bombard
Boarding		;Boarding
Standard Damage		;Standard Damage
Ion Damage		;Ion Damage
Point Defense Damage		;Point Defense Damage
Bombard Damage		;Bombard Damage
Damage Rate Range Description		;Max DPS {1}, Range {0}, Min DPS {2}
Damage Rate Explanation		;
Boarding Description		;Strength {0}, Range {1}, Shield Penetration {2}
Boarding Explanation		;
Tractor Beam Description		;Power {0}, Range {1}
Tractor Beam Explanation		;
HyperDeny Description		;Power {0}, Range {1}
HyperBlock Description		;Power {0}, Range {1}
Attackers Boarding		;Attackers Boarding
Attackers Raiding		;Attackers Raiding

WeaponDamageCategory Standard		;Standard
WeaponDamageCategory IonEngine		;Engine
WeaponDamageCategory IonHyperDrive		;Hyperdrive
WeaponDamageCategory IonSensor		;Sensor
WeaponDamageCategory IonShield		;Shield
WeaponDamageCategory IonWeapon		;Weapon
WeaponDamageCategory IonGeneral		;Other
WeaponDamageCategory InterceptFighter		;Anti-Fighter
WeaponDamageCategory InterceptSeeking		;Anti-Seeking
WeaponDamageCategory InterceptDirectFire		;Anti-Direct Fire
WeaponDamageCategory InterceptFullLengthBeam		;Anti-Full Length Beam
WeaponDamageCategory BombardInfrastructure		;Infrastructure
WeaponDamageCategory BombardMilitary		;Military
WeaponDamageCategory BombardPopulation		;Population
WeaponDamageCategory BombardQuality		;Planet Quality
WeaponDamageCategory BoardingAssault		;Boarding

Maximum Weapons Energy use per second		;Max Weapons Energy per second
Maximum Range DPS		;Max Range DPS
Point Blank DPS		;Point Blank DPS
Peak Damage Rate		;Peak Damage Rate
Sustained Damage Rate		;Sustained Damage Rate
Peak		;Peak
Sustained		;Sustained
Peak DPS		;Peak DPS
Sustained DPS		;Sustained DPS
Point Blank		;Point Blank
Maximum Range		;Max Range
Max Energy		;Max Energy
VALUE per second		;{0} per second

Point Blank Accuracy		;Point Blank Accuracy
Max Range Accuracy		;Max Range Accuracy

Excess Energy Output		;Excess Energy Output
Hull Size		;Hull Size
Crew Description		;{0}/{1}
Movement		;Movement
Slow		;Slow
Cruise		;Cruise
Sprint		;Sprint
Hyper		;Hyper
Energy Curve		;Energy\nCurve
X sectors		;{0} sectors
X by Y sectors		;{0} by {1} sectors
Turn Rate		;Turn Rate
Acceleration		;Acceleration
Degree Abbreviation		;deg
X seconds		;{0} seconds
Fuel Range		;Fuel Range
Shield Penetration Description		;{0} chance of {1} penetration
Shield Penetration		;Shield Penetration

AreaShieldRecharge Range		;Area Shield Recharge Range
AreaShieldRecharge Amount		;Area Shield Recharge Amount
Armor Rating		;Armor Rating
Reactive Armor Rating		;Reactive Armor Rating
Reactive Armor Description		;{0} (Hull = {1})
Distance		;Distance
Static		;Static
Static Energy Usage		;Static Energy Usage
Energy Usage		;Energy Usage
Cruise Speed Energy Usage		;Cruise Speed Energy Usage
Top Speed Energy Usage		;Top Speed Energy Usage
Engines (Sprint)		;Engines (Sprint)
Engines (Cruise)		;Engines (Cruise)
Weapons Energy Usage		;Weapons Energy Usage
Hyperdrive Energy Usage		;Hyperdrive Energy Usage
Energy Overuse		;Energy Overuse
Overuse		;Overuse
Hull		;Class
Hull + Armor		;Hull + Armor
Hull Reactive Rating		;Hull Reactive Rating
Boarding Defense		;Boarding Defense
Crew Strength		;Crew Strength
Targeting & Countermeasures		;Targeting & Countermeasures
Industry		;Industry

Load Designs		;Load Designs
Load Designs Explanation		;
Save Designs		;Save Designs
Save Designs Explanation		;
Load		;Load
Save		;Save
Save and Exit		;Save+Exit

Date Modified		;Modified
Automatic		;Auto.
Manual		;Manual
Obsolete		;Obs.
Active		;»Active«
Image		;Image
Role		;Type
Date Created		;Created
Amount		;#
Auto Design		;Class Upgr.
Status		;State
Edit		;Edit

All Designs		;All
All Types		;All Types
Latest Designs		;Latest
Latest Buildable Designs		;²Latest & ¹Buildable
Active Designs		;Active Designs
Inactive Designs		;Obsolete Designs
Active Buildable Designs		;²Active & ¹Buildable

Latest Designs Per Role		;¹Latest Ship-Type
Latest Buildable Designs Per Role		;²Latest & ¹Buildable Ship-Type
Latest Designs Per Hull		;¹Latest ²Hull-Class
Latest Buildable Designs Per Hull		;³Latest & ²Buildable ¹Hull-Class



State Ships		;Ships
State Bases		;Bases
Civilian Ships		;Civilian Ships
Civilian Bases		;Civilian Bases
Designs		;Designs
Designs Explanation		;
Component Bays		;Component Bays
Select		;Select
Select Ship Hull		;Select Ship Class
Select Ship Hull Explanation		;
Add New		;Add New
Copy As New		;Copy As New
Max Size		;Max Size
New ROLE		;New {0}
Select Ship Hull and create new Design		;Select Ship Class and create new Design
Delete Selected		;Delete Selected
Bonuses		;Bonuses
Delete Game File		;Delete Game File
Are you sure that you want to delete this savegame		;Are you sure that you want to delete this savegame: {0}
Delete		;Delete

TacticsStance Neutral		;Neutral
TacticsStance Evade		;Evade
TacticsStance Aggressive		;Aggressive
TacticsStance Cautious		;Cautious

X Fleet		;{0} Fleet
X Strike Force		;{0} Strike Force
X Defense Force		;{0} Defense Force
X Invasion Fleet		;{0} Invasion Fleet

Retrofit		;Retrofit
Tech Level X		;Tech Level {0}
Regenerate Tech Tree - Visible		;Regenerate Tech Tree - Visible
Regenerate Tech Tree - Blind		;Regenerate Tech Tree - Blind

Home Base		;Home Base
ACTION TARGET, then targets RANGE		;{0} {1}, then targets {2}
ACTION targets RANGE		;{0} targets {1}
ENGAGEMENT when attacked		;when attacked
ENGAGEMENT nearby		;nearby
ENGAGEMENT nearby X		;nearby {0}
ENGAGEMENT at same location		;at same location
ENGAGEMENT at same location as X		;at same location as {0}
ENGAGEMENT in same system		;in same system
ENGAGEMENT in same system as X		;in same system as {0}
ENGAGEMENT within sector range		;within sector range
ENGAGEMENT within sector range of X		;within sector range of {0}
ENGAGEMENT within 33% fuel range		;within 33% fuel range
ENGAGEMENT within 33% fuel range of X		;within 33% fuel range of {0}
ENGAGEMENT within 50% fuel range		;within 50% fuel range
ENGAGEMENT within 50% fuel range of X		;within 50% fuel range of {0}
Manually controlled		;Manually controlled
Posture		;Posture
Fleet Summary Short		;{0} ships
Fleet Summary		;{0}   ({1} ships, {2} fighters)

Troop Type Summary		;{0} Infantry, {1} Armor, {2} Planetary Defense, {3} Special Forces
Troop Type Summary with Titans		;{0} Infantry, {1} Armor, {2} Planetary Defense, {3} Special Forces, {4} Titans
Summary		;Summary
Troops		;Troops
Strength		;Strength

No colony with troops available		;No colony with ungarrisoned troops available
No colony with troops required by Army		;No colony with ungarrisoned troops required by Army Template
No troop space available		;No troop space available
No Troop Capacity		;No Troop Capacity

FleetFormationCoherence VeryTight		;Very Tight
FleetFormationCoherence Tight		;Tight
FleetFormationCoherence Normal		;Normal
FleetFormationCoherence Loose		;Loose
FleetFormationCoherence VeryLoose		;Very Loose

here	;here
Right-click to X		;Right-click to {0}

Cargo		;Cargo
Resource		;Resource
Stock		;Stock
Resources Below Stock		;Resources Below Stock
Resource Shortages		;Resource Shortages
Reserved		;Reserved
Other Empires		;Other Empires
Reserved Abbreviation		;Rsvd
Other		;Other
On Hand		;On Hand
Maintain		;Maintain
Construction		;Construction
Sources		;Sources
On Hand Explanation		;
Maintain Explanation		;
Reserved Explanation		;
Other Empires Explanation		;
Sources Explanation		;
Resource Stock Levels		;Resource Stock Levels

Fuel Resources		;Fuel Resources
Construction Resources		;Construction Resources
Luxury Resources		;Luxury Resources
Resources & Stock Levels		;Resources & Stock Levels
Show All Resources		;Show All Resources
Hide Unused Resources		;Hide Unused Resources
Amount Below Stock Level		;Amount Below Stock Level
Amount Below Stock Level Explanation		;
Mined Here		;Mined Here
Mined Here Explanation		;
At Capacity Limit		;At Capacity Limit
At Capacity Limit Explanation		;
Resource Own Sources		;{0} sources
Resource Foreign Sources		;{0} foreign
Resource No Sources		;{0} none
X sources		;{0} sources
X source		;{0} source
X/Y sources		;{0} of {1} sources
X/Y		;{0} of {1}
X production rate		;{0} production rate
X stockpile		;{0} stockpile
Known Locations		;Known Locations
Mined Locations		;Mined Locations

Mining Stations		;Mining Stations
Availability		;Availability
Local		;Local
Foreign		;Foreign
No Source		;No Source
Luxury		;Luxury
Production		;Production
Stockpile		;Stockpile

Distance from Spaceport		;Distance from Spaceport
Distance from Selected Item or Capital		;Distance from Selected Item or Capital
Priority		;Priority
All Resources		;All Resources
Production Rate		;Production Rate
Mining Rate		;Mining Rate

Price		;Price
Lowest First		;Lowest First
Highest First		;Highest First
Rate	;Rate
Lowest		;Lowest
Highest		;Highest
Mining		;Mining

Mining Ships		;Mining Ships
Fuel Tankers		;Fuel Tankers
New Mining Locations		;New Mining Locations
Mining Locations		;Mining Locations

Supply		;Supply
Adequate		;Adequate
Abundant		;Abundant
Low		;Low
Critical		;Critical
Number of resources where production is higher than demand		;Number of resources where production is higher than demand
Number of resources where demand is higher than production		;Number of resources where demand is higher than production
Number of resources with no production		;Number of resources with no production

Number of resources with more than one years supply		;Number of resources with more than one years supply
Number of resources with less than one years supply		;Number of resources with less than one years supply
Number of resources with less than X months supply		;Number of resources with less than {0} months supply

Required Rate		;Required Rate
Current		;Current
Required		;Required
Fuel and Construction Resources In Use		;Fuel and Construction Resources In Use
Resources In Use		;Resources In Use
Demand		;Demand
Production Shortage		;Production Shortage
Idle Ships		;Idle Ships
All Ships		;All Ships
Estimated Demand		;Estimated Demand
Less than one years supply		;Less than one years supply
Less than X months supply		;Less than {0} months supply
No stock		;No stock
Economy		;Economy
Cash		;Cash
Cashflow		;Cashflow
Bonus Income		;Bonus Income
Colony Approval		;Colony Approval
War Weariness		;War Weariness

Private Cash		;Private Cash
Private Cashflow		;Private Cashflow
Cash Explanation		;
Private Cash Explanation		;
Cash Explanation Detailed		;
Cashflow Explanation		;
Private Cashflow Explanation		;
Bonus Income Explanation		;
Approval Rate Explanation		;
War Weariness Explanation		;

IncomeType ColonyTax		;Colony Tax
IncomeType ResourceTrading		;Resource Trading
IncomeType Fuel		;Fuel Sales
IncomeType Information		;Information
IncomeType Tribute		;Tribute Received
IncomeType Raiding		;Raiding
IncomeType Missions		;Missions
IncomeType ColonyCrime		;Colony Crime
IncomeType Tourism		;Tourism
IncomeType ShipBuilding		;Ship Building
IncomeType Discoveries		;Discoveries
IncomeType TradeBonuses		;Trade Bonuses
IncomeType PrivateColonyRevenue		;Private Colony Revenue

IncomeType ColonyTax Explanation		;
IncomeType ResourceTrading Explanation		;
IncomeType Fuel Explanation		;
IncomeType Information Explanation		;
IncomeType Tribute Explanation		;
IncomeType Raiding Explanation		;
IncomeType Missions Explanation		;
IncomeType ColonyCrime Explanation		;
IncomeType Tourism Explanation		;
IncomeType ShipBuilding Explanation		;
IncomeType Discoveries Explanation		;
IncomeType TradeBonuses Explanation		;
IncomeType PrivateColonyRevenue Explanation		;

ExpenseType ColonyGrowthFunding		;Colony Growth
ExpenseType Research		;Research
ExpenseType ShipMaintenance		;Ship & Base Maintenance
ExpenseType ShipMaintenance Short		;Ship Maintenance
ExpenseType TroopMaintenance		;Troop Maintenance
ExpenseType FacilityMaintenance		;Facility Maintenance
ExpenseType ShipBuilding		;Ship Building
ExpenseType TroopRecruitment		;Troop Recruitment
ExpenseType FacilityBuilding		;Facility Building
ExpenseType ResourceTrading		;Resource Trading
ExpenseType Fuel		;Fuel Costs
ExpenseType Information		;Information
ExpenseType Tribute		;Tribute Paid
ExpenseType Missions		;Missions
ExpenseType EnemyRaids		;Enemy Raids
ExpenseType PrivateGeneralExpenditure		;General Expenditure
ExpenseType PrivateColonyTax		;Colony Taxes
ExpenseType PrivateShipMaintenance		;Private Ship Maintenance
ExpenseType PrivateTourism		;Private Tourism
ExpenseType PrivateShipBuilding		;Private Ship Building
ExpenseType PrivateFuel		;Private Fuel

ExpenseType ColonyGrowthFunding Explanation		;
ExpenseType Research Explanation		;
ExpenseType ShipMaintenance Explanation		;
ExpenseType TroopMaintenance Explanation		;
ExpenseType FacilityMaintenance Explanation		;
ExpenseType ShipBuilding Explanation		;
ExpenseType TroopRecruitment Explanation		;
ExpenseType FacilityBuilding Explanation		;
ExpenseType ResourceTrading Explanation		;
ExpenseType Fuel Explanation		;
ExpenseType Information Explanation		;
ExpenseType Tribute Explanation		;
ExpenseType Missions Explanation		;
ExpenseType EnemyRaids Explanation		;
ExpenseType PrivateGeneralExpenditure Explanation		;
ExpenseType PrivateColonyTax Explanation		;
ExpenseType PrivateShipMaintenance Explanation		;
ExpenseType PrivateTourism Explanation		;
ExpenseType PrivateShipBuilding Explanation		;
ExpenseType PrivateFuel Explanation		;

Previous		;Previous
Projected		;Projected
Projected For Current Year		;Projected For Current Year
Projected Explanation		;
Current Year		;Current Year
Current Year Explanation		;
Previous Year		;Previous Year
Previous Year Explanation		;
Income		;Income
Expenses		;Expenses
Private Economy		;Private Economy
State Economy		;State Economy
Military		;Military
Other State		;Other State
Private		;Private
Excess		;Excess
Unused Excess		;Unused Excess

Select Government to compare		;Select Government to compare
Government		;Government
Comparing with X		;Comparing with {0}
Have Revolution and switch government		;Have Revolution and switch government
Have Revolution and switch government to X		;Have Revolution and switch government to {0}
Total population at all of your colonies X		;Total population at all of your colonies: {0}
billion		;billion

from		;from
Bonus Source Description		;{0} from {1}
X race		;{0} race
X government		;{0} government
Leader		;Leader
Cabinet		;Cabinet
FACILITY at PLANET		;{0} at {1}

Policy Settings		;Policy Settings
Colonies		;Colonies
New Colonies		;New Colonies
Colony Ships		;Colony Ships
Planetary Facilities		;Planetary Facilities
Artifacts		;Artifacts
All		;All

Approval Description Happy		;Happy
Approval Description Neutral		;Satisfied
Approval Description Unhappy		;Unhappy
Approval Description Angry		;Angry
Approval Description Rebelling		;Rebelling

Angry Colonies		;Angry Colonies
Rebelling Colonies		;Rebelling Colonies
War progress with EMPIRE		;War progress with {0}

Annual Revenue		;Annual Revenue
Importance		;Importance
Colonies Summary		;{0} colonies in {1} systems, {2} total population
Research Stations		;Research Stations
New Research Locations		;New Research Locations
Research Screen		;Research Screen
All Research Bonuses		;All Research Bonuses
Research		;Research
Maximum Potential Research		;Maximum Potential Research
Actual Research Output		;Actual Research Output
Maximum Potential Research Explanation		;
Actual Research Output Explanation		;
Potential Research Sources		;{0} from Colony Population\n{1} from Research Stations
Actual Research Sources		;{0} from Colony Population\n{1} from Research Stations ({2} funding level = {3} credits available, maximum funding can use = {4} credits)
Research Treaty Bonus		;{0} from Research Treaty partners
Research Bonuses		;Research Bonuses
Research Thresholds		;Research Thresholds
Research Threshold		;Research Threshold

No Research Projects		;No Research Projects
Click to add		;Click to add
X colonies		;{0} colonies
X systems		;{0} systems
X population		;{0} population
PLUS others		;+ others
Tax Rate		;Tax Rate
Tax Revenue		;Tax Revenue
Research Output		;Research Output
Research Bonus Amounts		;Research Bonus Amounts

Civilian		;Civilian
All Civilian Ships		;All Civilian Ships
Freighters		;Freighters
Resort Bases		;Resort Bases
New Resort Locations		;New Resort Locations
Passenger Ships		;Passenger Ships

Fleets		;Fleets
Defensive Bases		;Defensive Bases
Monitoring Stations		;Monitoring Stations
New Monitoring Locations		;New Monitoring Locations
Enemy Targets		;Enemy Targets
Dangerous Locations		;Dangerous Locations
X Ships		;{0} Ships
X Troops		;{0} Troops
X Attack Strength		;{0} Attack Strength
Troop Location Description Ship		;Onboard {0}
Troop Location Description Planet		;At {0}
Attack Strength		;Attack Strength
Attack Strength with Readiness		;Attack Strength with Readiness
Defend Strength		;Defend Strength
Defend Strength with Readiness		;Defend Strength with Readiness
Intercept Strength		;Intercept Strength
Sabotage Strength		;Sabotage Strength
Readiness		;Readiness
Recruiting		;Recruiting
Available		;Available
Ships		;Ships
Troop Attack Strength		;Troop Attack Strength
Military Ships		;Military Ships
Ships not in a Fleet		;Ships not in a Fleet
Ships in a Fleet		;Ships in a Fleet
Damaged Ships		;Damaged Ships
All Fleets		;All Fleets
Fleets without a Mission		;Fleets without a Mission
Damaged		;Damaged
Ungarrisoned		;Ungarrisoned
Scan Range		;Scan Range
Maintenance Cost		;Maint. Cost
Military Ship Strength		;Military Ship Strength
Military Ship Strength Explanation		;
Fleets Explanation		;
Troop Attack Strength Explanation		;
Cargo In Transit		;Cargo in Transit
Cargo In Transit Explanation		;
Tourists in Transit		;Tourists in Transit
Tourists in Transit Explanation		;
Migrants in Transit		;Migrants in Transit
Migrants in Transit Explanation		;
Passengers		;Passengers
Sort X		;Sort: {0}
Filter X		;Filter: {0}

Ship Construction		;Ship Construction
Construction Yards		;Construction Yards
New Construction Yard Locations		;New Construction Yard Locations
Construction Ships		;Construction Ships
Build Order		;Build Order
Construction Wait Time		;Construction Wait Time
BASENAME already built here		;{0} already built here
SHIPROLE already under construction here		;{0} already under construction here
Ship Designs		;Ship Designs
Unbuilt		;Unbuilt
Normal		;Normal
Destroyed		;Destroyed
Disabled		;Disabled
Enabled		;Enabled
Automated		;Automated
Manually Controlled		;Manually Controlled
Disabled at X stars		;Disabled at {0} stars

Unfriendly Territory		;Unfriendly Territory
Friendly Territory		;Friendly Territory
Total Size		;Total Size
State		;State
Ships Under Construction		;Ships Under Construction
Idle Spaceport Yards		;Idle Spaceport Yards
State Ships Under Construction		;State Ships Under Construction
Civilian Ships Under Construction		;Civilian Ships Under Construction
Spaceports		;Spaceports
Wait Time		;Wait Time
Build Speed		;Build Speed
Repair Speed		;Repair Speed
Bases		;Bases
Target already part of our empire		;Target already part of our empire
Target destroyed		;Target destroyed
Troop Defend Strength		;Troop Defend Strength
Exploration		;Exploration
Exploration Ships		;Exploration Ships
Known Ruins		;Known Ruins

Special Locations		;Special Locations
Debris Field		;Debris Field
X Debris Field		;{0} Debris Field
Secret Construction Project		;Secret Construction Project
X Construction Project		;{0} Construction Project
Special Location Discovered		;{0} Discovered
Debris Field Encounter		;We have discovered a [DISCOVERY]vast field of space debris[/DISCOVERY] in the [LOCATION]{0} system[/LOCATION]. It appears to be the remains of an epic battle.\n\nThe wreckage includes many powerful military ships that look salvageable. We should send construction ships to this location at once to repair and recover as many of these valuable ships as possible.\n\nRepairing the advanced technology in these ships would no doubt provide research bonuses to our empire.\n\nIt may also be wise to send an armed escort along - we want to dissuade anyone else from claiming these ships. Let's keep this discovery to ourselves...
Debris Field Encounter Small		;We have discovered a [DISCOVERY]field of space debris[/DISCOVERY] in the [LOCATION]{0} system[/LOCATION]. It appears to be the remains of a battle.\n\nThe wreckage includes powerful military ships that look salvageable. We should send construction ships to this location at once to repair and recover as many of these valuable ships as possible.\n\nRepairing the advanced technology in these ships would no doubt provide research bonuses to our empire.\n\nIt may also be wise to send an armed escort along - we want to dissuade anyone else from claiming these ships. Let's keep this discovery to ourselves...
Secret Construction Project Encounter		;We have discovered a [DISCOVERY]huge unfinished construction project[/DISCOVERY] in the [LOCATION]{0} system[/LOCATION]. Under construction is an enormous mobile military base that houses a superweapon designed to destroy an entire planet! The base, named the {1}, appears to have been abandoned when it was only half finished.\n\nOnce this base is completed it would allow the possessor to dominate the galaxy. In addition, examining the advanced technology in this project would no doubt provide significant research bonuses to our empire.\n\nWe should hurry to finish construction of this enormous weapon!

Fully Explored Systems		;Fully Explored Systems
Partially Explored Systems		;Partially Explored Systems
Unknown Systems		;Unknown Systems
Fully Explored Systems Explanation		;
Partially Explored Systems Explanation		;
Unknown Systems Explanation		;

Current Amount		;Current Amount
Suggested Amount		;Suggested Amount
Build Amount		;Build Amount
Build Order Current Amount Explanation		;
Build Order Suggested Amount Explanation		;
Build Order Build Amount Explanation		;
Build Order Cost Explanation		;
Build Order Maintenance Explanation		;
TOTAL Purchase and Maintenance Costs		;TOTAL Purchase and Maintenance Costs
Available Money and Cashflow		;Available Money and Cashflow
Purchase		;Purchase
Clear		;Clear
Suggest		;Suggest
Build	;Build
Total Purchase Costs		;Total Purchase Costs
Total Maintenance Costs		;Total Maintenance Costs
Available Money		;Available Money
Available Cashflow		;Available Cashflow
No construction yards can currently build this design		;No construction yards can currently build this design
Purchase Cost		;Purchase Cost
Suggested Build Amount		;Suggested Build Amount
X ROLES Queued		;{0} {1}s Queued
Left-click to queue new ROLE		;Left-click to queue new {0}
Right-click to remove ROLE		;Right-click to remove {0}
Cannot Build DESIGN here		;Cannot Build {0} here
Cannot afford Purchase Cost		;Cannot afford Purchase Cost
Build Order Design Button Explanation		;
Build Order Role Explanation		;
Off		;Off
On		;On
Overlay Off		;Overlay Off
All Races		;All Races
Selected Ship Only		;Selected Ship Only
Ship Travel Vectors		;Ship Travel Vectors
Long Range Scanners		;Long Range Scanners
Location Badges		;Location Badges
Tourism Flow		;Tourism Flow
Migration Flow		;Migration Flow
Resource Flow		;Resource Flow
Resources Required to Build		;Resources Required to Build
Funding Levels		;Funding Levels
Amount for FUNDING based on current cashflow		;Amount for {0} based on current cashflow
Amount for FUNDING based on current income		;Amount for {0} based on current income
Amount currently used for FUNDING		;Amount currently used for {0}
Amount Used is more than Available		;Amount Used is more than Available
Potential maximum is more than Available		;Potential maximum is more than Available
Maximum for FUNDING vs AVAILABLE		;Maximum {0} Usable Amount = {1} vs Available Amount = {2}
Empire Funding Reserved		;Reserved
Empire Funding Reserved Explanation		;
Funding Area		;Funding Area
% of Cashflow		;% of Cashflow
Available from Cashflow		;Available from Cashflow
% of Income		;% of Income
Available from Income		;Available from Income
Amount Used		;Amount Used
Unallocated Income		;Unallocated Income
Unallocated Income Explanation		;
Empire Funding Levels		;Empire Funding Levels
Amount Available		;Amount Available
Total regular state income from all sources		;Total regular state income from all sources
Income Available for Maintenance Expenses		;Income Available for Maintenance Expenses
Total income available for maintenance expenses		;Total income available for maintenance expenses. This equals your income less the reserved amount. You should attempt to keep actual maintenance expenses below this allocated amount.
Income Used for Maintenance Expenses		;Income Used for Maintenance + Other Expenses
Total amount actually used for maintenance in all areas		;Total amount actually used for maintenance in all areas, plus any other refular state expenses (e.g. pirate protection). The difference between used and available is your Excess amount, which is then used to fund Colony Growth and Research.
Excess Income		;Excess Income
This amount is the remainder of income less actual maintenance expenses		;This amount is the remainder of income less actual maintenance expenses from above. Excess income is used to fund Colony Growth and Research, as apportioned here below.
Unused Excess Income		;Unused Excess Income
Unused excess income is what remains after paying for maintenance expenses		;Unused excess income is what remains after paying for maintenance expenses and funding Colony Growth and Research. When Colony Growth and Research funding does not consume all of your excess income then the remainder combines with the Reserved income to comprise your Cashflow.
Colony Growth is funded from your excess income after paying maintenance expenses		;Colony Growth is funded from your excess income after paying maintenance expenses. If there is no excess income (i.e. maintenance expenses + Reserved amount consumes all of your income) then Colony Growth is not funded.
Research is funded from your excess income after paying maintenance expenses		;Research is funded from your excess income after paying maintenance expenses. If there is no excess income (i.e. maintenance expenses + Reserved amount consumes all of your income) then Research is not funded. In this case only research output from your population is used - research output from your labs is suspended until funded.
State Income		;State Income
State Expenses		;State Expenses
Total regular state maintenance expenses		;Total regular state maintenance expenses
This value is your cashflow - comprised of		;This value is your cashflow. It is comprised of the Reserved portion of your income ({0} = {1}) plus whatever remains of the rest of your income (Unused Excess = {2}) after paying all regular expenses (all state maintenance plus Colony Growth and Research funding).
Total Expenses		;Total Expenses
Other Expenses		;Other Expenses
Other Expenses Explanation		;

Must have Reactors		;Must have Reactors
Must have Fuel Storage		;Must have Fuel Storage
Should have Energy Collectors		;Consider adding Energy Collectors
Must have Docking Bays		;Must have Docking Bays
Must NOT have Engines		;Must NOT have Engines
Must NOT have Hyperdrives		;Must NOT have Hyperdrives
Must have Cargo Storage		;Must have Cargo Storage
Must have Mining capability		;Must have Mining capability
Must have Remote Fuel Transfer capability		;Must have Remote Fuel Transfer capability
Must have Long Range Scanners		;Must have Long Range Scanners
Should have Long Range Scanners		;Consider adding Long Range Scanners
Must have Research Labs		;Must have Research Labs
Should have Research Labs		;Consider adding Research Labs
Must have Recreation capability		;Must have Recreation capability
Should have Recreation capability		;Should have Recreation capability
Should have Medical capability		;Should have Medical capability
Must have Passenger capacity		;Must have Passenger capacity
Should have Commerce Center		;Consider adding Commerce Center
Must have Engines		;Must have Engines
Must have a Hyperdrive		;Must have a Hyperdrive
Must have Fighter Bays with build and repair capability		;Must have Fighter Bays with build and repair capability
Must have Construction Yards with build and repair capability		;Must have Construction Yards with build and repair capability
Must have Colonization Module		;Must have Colonization Module
Must have Exploration scanning or survey capability		;Must have Exploration scanning or survey capability
Must have Troop capacity		;Must have Troop capacity
Must have Assault Pods to launch invasion troops		;Must have Assault Pods to launch invasion troops
Should have adequate number of Assault Pods to launch invasion troops. At a minimum, should have as many Assault Pods as Troop Compartments		;Should have adequate number of Assault Pods to launch invasion troops. At a minimum, should have as many Assault Pods as Troop Compartments
Reactor energy output is too low		;Reactor energy output is too low
Hyperdrive energy requirements combined with static energy requirements are higher than Reactor energy output		;Hyperdrive energy requirements combined with static energy requirements are higher than Reactor energy output. Hyperdrive speed will be scaled down
Energy collection rate is lower than static energy requirements		;Energy collection rate is lower than static energy requirements
Total size is greater than hull allows		;Total size is greater than Class allows
Empire has no supply of resources X		;Our empire has no supply of resources: {0}
Maneuvering turn rate is lower than average for non-military ships X		;Maneuvering turn rate is lower than average for non-military ships (empire-wide average is {0} deg/sec)
Maneuvering turn rate is lower than average for military ships X		;Maneuvering turn rate is lower than average for military ships (empire-wide average is {0} deg/sec)
Maneuvering turn rate is lower than average for fighters X		;Maneuvering turn rate is lower than average for fighters (empire-wide average is {0} deg/sec)
Top Speed is lower than average for non-military ships X		;Top Speed is lower than average for non-military ships (empire-wide average is {0})
Top Speed is lower than average for military ships X		;Top Speed is lower than average for military ships (empire-wide average is {0})
Top Speed is lower than average for fighters X		;Top Speed is lower than average for fighters (empire-wide average is {0})
This design has no problems		;This design has no problems
X Recommendations		;{0} Recommendations
X Defects		;{0} Defects
Defensive bases must have weapons or fighters		;Defensive bases must have weapons or fighters
Military ships must have weapons or fighters		;Military ships must have weapons or fighters
Need more crew		;Need more crew
Reactor power output inadequate to supply static energy requirements		;Reactor power output inadequate to supply static energy requirements
Design must have a name		;Design must have a name
Your empire already has a design with this name		;Your empire already has a design with this name
External component bays should be completely filled before using internal component bays		;External component bays should be completely filled before using internal component bays
Consider moving components from internal to external bays		;Consider moving components from internal to external bays
External Bay		;External Bay
Only one Hyperdrive component is required		;Only one Hyperdrive component is required

Tactical Settings: ROLE should have retreat set to 'Never'		;Tactical Settings: {0} should have Retreat set to 'Never'
Tactical Settings: ROLE should not have engagement set to 'Do Not Engage'		;Tactical Settings: {0} should not have engagement set to 'Do Not Engage'
Tactical Settings: ROLE with troop capacity should not have invasion set to 'Never Invade'		;Tactical Settings: {0} with troop capacity should not have invasion set to 'Never Invade'
Tactical Settings: ROLE should have engagement set to 'Do Not Engage'		;Tactical Settings: {0} should have engagement set to 'Do Not Engage'
Fighters must have weapons		;Fighters must have weapons

Engine Limit		;Engine Limit
You have reached the maximum limit of X engines for this Ship Hull		;You have reached the maximum limit of {0} engines for this Ship Class

Light Transport		;Light Transport
Light Trader		;Light Trader
Light Hauler		;Light Hauler
Light Freighter		;Light Freighter
Cargo Shuttle		;Cargo Shuttle
Merchant Freighter		;Merchant Freighter
Medium Transport		;Medium Transport
Cargo Freighter		;Cargo Freighter
Cargo Hauler		;Cargo Hauler
Cargo Ferry		;Cargo Ferry
Freight Hauler		;Freight Hauler
Super Hauler		;Super Hauler
Cargo Carrier		;Cargo Carrier
Heavy Freighter		;Heavy Freighter
Cargo Barge		;Cargo Barge
Bulk Freighter		;Bulk Freighter
Heavy Lifter		;Heavy Lifter
Bulk Transport		;Bulk Transport
Ore Prospector		;Ore Prospector
Ore Hauler		;Ore Hauler
Miner		;Miner
Mineral Miner		;Mineral Miner
Supply Tanker		;Supply Tanker
Fuel Transport		;Fuel Transport
Fuel Barge		;Fuel Barge
Constructor		;Constructor
Ship Yard		;Ship Yard
Space Dock		;Space Dock
Space Liner		;Space Liner
Commuter		;Commuter
Tourist		;Tourist
Migrant		;Migrant
Scout		;Scout
Surveyor		;Surveyor
Pathfinder		;Pathfinder
Explorer		;Explorer
Traveller		;Traveller
Navigator		;Navigator
Colonizer		;Colonizer
Settler		;Settler
World Founder		;World Founder

Manually create new Design using this Ship Hull		;Manually create new Design using this Ship Class
Auto-generate new Design using this Ship Hull		;Auto-generate new Design using this Ship Class

Unknown Ship		;Unknown Ship
Unknown Empire		;Unknown Empire
Unknown resource		;Unknown resource
Unknown Ruins		;Unknown Ruins
Unknown Bonus		;Unknown Bonus
Unknown Creature		;Unknown Creature
Unknown Ships		;Unknown Ships
Unknown Military Ships		;Unknown Military Ships

X and moons		;{0} and moons
Asteroids		;Asteroids

ASTEROIDTYPE Field		;{0} Field

Galaxy Shape		;Galaxy Shape

Galaxy Shape Classic		;Classic
Galaxy Shape Spiral		;Spiral
Galaxy Shape Elliptical		;Elliptical
Galaxy Shape Ring No Center		;Ring No Center
Galaxy Shape Ring Dense Center		;Ring Dense Center
Galaxy Shape Dual Ring No Center		;Dual Ring No Center
Galaxy Shape Dual Ring Dense Center		;Dual Ring Dense Center
Galaxy Shape Irregular		;Irregular
Galaxy Shape Even Clusters		;Even Clusters
Galaxy Shape Varied Clusters		;Varied Clusters

Galaxy Shape Explanation Classic		;
Galaxy Shape Explanation Spiral		;
Galaxy Shape Explanation Elliptical		;
Galaxy Shape Explanation Ring No Center		;
Galaxy Shape Explanation Ring Dense Center		;
Galaxy Shape Explanation Dual Ring No Center		;
Galaxy Shape Explanation Dual Ring Dense Center		;
Galaxy Shape Explanation Irregular		;
Galaxy Shape Explanation Even Clusters		;
Galaxy Shape Explanation Varied Clusters		;

Your Empire Start Location Random		;Random
Your Empire Start Location Deep Core		;Deep Core
Your Empire Start Location Outer Core		;Outer Core
Your Empire Start Location Inner Rim		;Inner Rim
Your Empire Start Location Outer Rim		;Outer Rim
Your Empire Start Location Ring		;Ring
Your Empire Start Location Center		;Center
Your Empire Start Location Void		;Void
Your Empire Start Location Inner Ring		;Inner Ring
Your Empire Start Location Outer Ring		;Outer Ring
Your Empire Start Location Edge		;Edge
Your Empire Start Location Far Regions		;Far Regions

Stars		;Stars
Galaxy Size		;Galaxy Size
Random Seed		;Random Seed
Very Sparse		;Very Sparse
Sparse		;Sparse
Dense		;Dense
Nebula Density		;Nebula Density

Next		;Next
Start a New Game		;Start a New Game
Load Game		;Load Game
Credits		;Credits
Close Credits		;Close Credits
Exit		;Exit
StartNewGame_GalaxyShapeSize		;Galaxy Shape and Size
StartNewGame_GalaxySettings		;Galaxy Settings
StartNewGame_Threats		;Threats
StartNewGame_Colonization		;Colonization
StartNewGame_YourRace		;Your Race
StartNewGame_YourEmpire		;Your Empire and Government
StartNewGame_YourStartingSituation		;Your Starting Situation
StartNewGame_OtherEmpires		;Other Empires
StartNewGame_VictoryConditions		;Victory Conditions
StartNewGame_StartGame		;Start Game

Galaxy Expansion Random		;Random
Galaxy Expansion PreWarp		;PreWarp
Galaxy Expansion Starting		;Starting
Galaxy Expansion Young		;Young
Galaxy Expansion Expanding		;Expanding
Galaxy Expansion Mature		;Mature
Galaxy Expansion Old		;Old

Galaxy Expansion Explanation Random		;
Galaxy Expansion Explanation PreWarp		;
Galaxy Expansion Explanation Starting		;
Galaxy Expansion Explanation Young		;
Galaxy Expansion Explanation Expanding		;
Galaxy Expansion Explanation Mature		;
Galaxy Expansion Explanation Old		;

Galaxy Expansion		;Galaxy Expansion
Galaxy Aggression		;Galaxy Aggression

Galaxy Aggression Peaceful		;Peaceful
Galaxy Aggression Normal		;Normal
Galaxy Aggression Restless		;Restless
Galaxy Aggression Unstable		;Unstable
Galaxy Aggression Chaos		;Chaos

Galaxy Difficulty Easy		;Easy
Galaxy Difficulty Normal		;Normal
Galaxy Difficulty Hard		;Hard
Galaxy Difficulty Very Hard		;Very Hard
Galaxy Difficulty Extreme		;Extreme

Galaxy Research Speed Very Slow		;Very Slow
Galaxy Research Speed Slow		;Slow
Galaxy Research Speed Normal		;Normal
Galaxy Research Speed Fast		;Fast
Galaxy Research Speed Very Fast		;Very Fast

Galaxy Research Is Blind		;Only Next Projects Visible
Galaxy Research Is Visible		;All Projects Visible

Galaxy Research Is Blind Explanation		;
Galaxy Research Is Visible Explanation		;

Galaxy Research Is Randomized		;Random Research Paths
Galaxy Research Is Static		;Fixed Research Paths

Galaxy Research Is Randomized Explanation		;
Galaxy Research Is Static Explanation		;

Expansion		;Expansion
Aggression		;Aggression
Caution		;Caution
Dependability		;Dependability
Difficulty		;Difficulty
Research Speed		;Research Speed
Research Visibility		;Research Visibility
Research Pathing		;Research Pathing

Pirates		;Pirates
Very Few		;Very Few
Few		;Few
Many		;Many
Very Many		;Very Many

Pirate Strength		;Pirate Strength
Very Weak		;Very Weak
Weak		;Weak
Strong		;Strong
Very Strong		;Very Strong

Pirate Proximity		;Pirate Proximity
Nearby		;Nearby
Average		;Average
Distant		;Distant
Very Distant		;Very Distant

Pirates Respawn		;Pirates Respawn
Pirates Respawn Yes		;Respawn
Pirates Respawn No		;Stay Dead!
Pirates Respawn Yes Explanation		;
Pirates Respawn No Explanation		;

Space Creatures		;Space Creatures

Colony Prevalence		;Colony Prevalence
Independent Colonies		;Independent Colonies
Very Abundant		;Very Abundant
Very Rare		;Very Rare
Rare		;Rare

Colony Influence Range		;Colony Influence Range
Colonization Range Limit		;Colonization Range Limit

Random		;Random
Random Race Explanation		;

Random Seed Explanation		;
Galaxy Shape Explanation		;
Star Amount Explanation		;
Nebula Density Explanation		;
Galaxy Size Explanation		;
Expansion Explanation		;
Your Empire Expansion Explanation		;
Aggression Explanation		;
Difficulty Explanation		;
Research Speed Explanation		;
Research Visibility Explanation		;
Research Pathing Explanation		;
Pirates Explanation		;
Pirate Strength Explanation		;
Pirate Proximity Explanation		;
Pirates Respawn Explanation		;
Space Creatures Explanation		;
Colony Prevalence Explanation		;
Independent Colonies Explanation		;
Colony Influence Range Explanation		;
Colonization Range Limit Explanation		;
Race Explanation		;

Colonization Modifiers		;Colonization Modifiers
Colonization Minimum Quality		;Colonization Minimum Quality
Colony Growth Resources		;Colony Growth Resources
Reproduction Rate		;Reproduction Rate
Migration Tendency		;Migration Tendency
Migration Factor Unmoving		;Unmoving
Migration Factor Settled		;Settled
Migration Factor Neutral		;Neutral
Migration Factor Adventurers		;Adventurers
Migration Factor Nomadic Roamers		;Nomadic Roamers
Reproduction Rate Low		;Low
Reproduction Rate Moderate		;Moderate
Reproduction Rate Increased		;Increased
Reproduction Rate Rapid		;Rapid
Reproduction Rate Prolific		;Prolific
Assimilation Rate		;Assimilation Rate
Assimilation Rate Independent		;Rebellious
Assimilation Rate Resistant		;Resistant
Assimilation Rate Adaptable		;Adaptable
Assimilation Rate Compliant		;Compliant
Assimilation Rate Deferential		;Deferential

Feelings towards other Races		;Feelings towards other Races
Governments		;Governments
Default Infantry		;Default Infantry
Empire Name		;Empire Name
Empire Name Explanation		;
Primary Color		;Primary Color
Secondary Color		;Secondary Color
Primary Color Explanation		;
Secondary Color Explanation		;
Empire Flag		;Empire Flag
Empire Flag Explanation		;
Preferred Governments		;Preferred Governments
Allowed Governments		;Allowed Governments

Your Empire Home System Harsh		;Harsh
Your Empire Home System Trying		;Trying
Your Empire Home System Normal		;Normal
Your Empire Home System Agreeable		;Agreeable
Your Empire Home System Excellent		;Excellent

Home System		;Home System
Home System Explanation		;
Your Empire Tech Level PreWarp		;PreWarp
Your Empire Tech Level X		;Level {0}
Tech Level		;Tech Level
Your Empire Tech Level Explanation		;
Galaxy Tech Level Explanation		;
Starting Location		;Starting Location
Starting Location Explanation		;
Starting Location Description		;{1} starting location in {0} galaxy

Abundance		;Abundance
Load Game Explanation		;
Save Game		;Save Game
Save Game Explanation		;
Paused		;Paused

Model Issue Ship Without Engines		;Ship model {0} has no engine meshes
Model Issue Base Without Hangars		;Base model {0} has no hangar meshes
Model Issue Military Ship Without Weapons		;Military ship model {0} has no weapon meshes
Model Issue Unrecognized Meshes		;The model {0} has the following unrecognized meshes (these could be misnamed):
Model Issue No Image File Set		;The model {0} has a blank image file path
Model Issue Missing Image File		;The model {0} cannot find specified image file {1}
Model Issue Engines Not Facing Backwards		;Some engine meshes are not facing backwards - engine mesh directions should be in rear hemisphere of model, i.e. should be within 90 degrees of backwards vector (i.e. XYZ = 0,0,1). Check the following engine meshes: {0}
Model Issue Hangars Facing Same Direction		;All hangar meshes are facing the same direction - check whether this is intended
Model Issue Weapons Facing Same Direction		;All weapon meshes are facing the same direction - check whether this is intended
Model Issue Weapon Meshes In Same Bay Facing Different Directions		;Some weapon meshes in the same component bay are facing DIFFERENT directions. All weapon meshes in the same bay should face in the SAME direction (e.g. VerticalLaunchers, BarrelledTurrets, ShortTurrets, standard and large sizes). Check the following weapon meshes: {0}
Model Issue ShipHull Missing Meshes		;Some meshes expected in the ShipHull are missing from the model: {0}
Model Issues for model XXX		;Issues found with model {0} connected with ShipHullId {1} at {2}
Model Issues Explanation		;

No Buildable Designs		;No Buildable Designs
No Buildable Designs for ROLE		;No Buildable Designs for {0}
No Buildable Designs Explanation		;

Cannot cancel crash programs		;Cannot cancel crash programs
Under Attack		;Under Attack
X is under attack from ATTACKER		;[LOCATION]{0}[/LOCATION] is under attack from a {1}!
X Y is under attack from ATTACKER		;[LOCATION]{0} {1}[/LOCATION] is under attack from a {2}!
X is under attack from ATTACKER EMPIRE LOCATION SYSTEM		;[LOCATION]{0}[/LOCATION] is under attack by {1} of the [FACTION]{2}[/FACTION] at {3} in the {4} system!
X Y is under attack from ATTACKER EMPIRE LOCATION SYSTEM		;[LOCATION]{0} {1}[/LOCATION] is under attack by {2} of the [FACTION]{3}[/FACTION] at {4} in the {5} system!
X is under attack from CREATURE LOCATION SYSTEM		;[LOCATION]{0}[/LOCATION] is under attack by a {1} at {2} in the {3} system!
X Y is under attack from CREATURE LOCATION SYSTEM		;[LOCATION]{0} {1}[/LOCATION] is under attack by a {2} at {3} in the {4} system!
Colony Bombardment		;Orbital Bombardment at {0}
Colony Bombardment Description		;Those evil {0}s of the [FACTION]{1}[/FACTION] are bombarding our colony [LOCATION]{2}[/LOCATION], slaughtering our citizens! They must pay for this atrocity!
Colony Invasion		;Colony Invasion at {0}
Colony Invasion Description		;Ground troops of the [FACTION]{0}[/FACTION] are invading our colony [LOCATION]{1}[/LOCATION]!
Colony Attack at X		;Colony Attack at {0}
Colony Attack Description		;Our colony [LOCATION]{0}[/LOCATION] is under attack by the [FACTION]{1}[/FACTION]!
SHIPROLE being Boarded		;{0} being Boarded
X is being boarded by EMPIRE		;[LOCATION]{0}[/LOCATION] is being boarded by the [FACTION]{1}[/FACTION]!
X Y is being boarded by EMPIRE		;[LOCATION]{0} {1}[/LOCATION] is being boarded by the [FACTION]{2}[/FACTION]!
X is being boarded by EMPIRE LOCATION SYSTEM		;[LOCATION]{0}[/LOCATION] is being boarded by the [FACTION]{1}[/FACTION] at {2} in the {3} system!
X Y is being boarded by EMPIRE LOCATION SYSTEM		;[LOCATION]{0} {1}[/LOCATION] is being boarded by the [FACTION]{2}[/FACTION] at {3} in the {4} system!
Our forces are invading COLONY of EMPIRE		;Our forces are invading the colony [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION]
Our forces are invading the independent colony COLONY		;Our forces are invading the independent colony [LOCATION]{0}[/LOCATION]
Our forces are bombarding COLONY of EMPIRE		;Our forces are bombarding the colony [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION]
Our forces are bombarding the independent colony COLONY		;Our forces are bombarding the independent colony [LOCATION]{0}[/LOCATION]
Invading Enemy Colony		;Invading Enemy Colony {0}
Bombarding Enemy Colony		;Bombarding Enemy Colony {0}

Colony Invasion By EMPIRE		;Invasion by the {0}
Colony Rebellion		;Rebellion
Colony Raid		;Raid by the {0}
Colony EliminateInfluence		;Eliminate Pirate influence

Armored Breakthrough		;Armored Breakthrough
Fortified Line		;Fortified Line
Overwhelming Odds		;Overwhelming Odds
Defense Grid		;Defense Grid
Special Operations		;Special Operations
Invulnerable		;Invulnerable
Unstoppable		;Unstoppable
Space Control		;Space Control
Native Planet Type		;Native Planet Type
Hostile Planet Type		;Hostile Planet Type
Attacking General Bonus		;Attacking General Bonus
Defending General Bonus		;Defending General Bonus
Defensive Facilities and other bonuses		;Defensive Facilities and other bonuses

CharacterRole Leader		;Leader
CharacterRole Ambassador		;Ambassador
CharacterRole ColonyGovernor		;Governor
CharacterRole FleetAdmiral		;Admiral
CharacterRole ShipCaptain		;Captain
CharacterRole TroopGeneral		;General
CharacterRole Spy		;Spy
CharacterRole Scientist		;Scientist
CharacterRole Pirate		;Pirate Leader

Advisor Suggestion		;Advisor Suggestion
Message		;Message
GalaxyNews		;Galaxy News
UnderAttack		;Under Attack!
Message from X		;Message from {0}
Discovery		;Discovery
Filter Options		;Filter Options
Message Log		;Message Log

MessageType Characters		;Characters
MessageType Colonies		;Colonies
MessageType Construction State		;State Construction
MessageType Construction Civilian		;Civilian Construction
MessageType Retrofit State		;State Retrofits
MessageType Retrofit Civilian		;Civilian Retrofits
MessageType Diplomacy		;Diplomacy
MessageType Economy		;Economy
MessageType Exploration		;Exploration
MessageType GalaxyNews		;Galaxy News
MessageType Military		;Military
MessageType Research		;Research
MessageType Resources		;Resources
MessageType Story		;Story
MessageType UnderAttack		;Under Attack

Showing All Messages		;Showing All Messages
Filtered to X		;Filtered to {0}
X Message Types		;{0} message types
X Empires		;{0} empires

Raiders Withdraw		;Raiders Withdraw
Raiders Withdraw Description		;Raiders from [FACTION]{0}[/FACTION] have been beaten back and have withdrawn from our colony [LOCATION]{1}[/LOCATION]!
Raid Fails		;Raid Fails
Raiders Steal Despite Defeat		;Despite our defeat of these raiders, they managed to steal the following
Raid Fails Description		;Our raid against [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION] has gone poorly. Our forces have withdrawn.
Invaders Repulsed		;Invaders Repulsed!
Invaders Repulsed Description		;We have defeated the invaders from [FACTION]{0}[/FACTION] at our colony [LOCATION]{1}[/LOCATION]! 
Invasion Fails		;Invasion Fails!
Invasion Fails Description		;Our invasion of [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION] has been defeated! Our forces have been destroyed.
Colony Invaded		;Colony Invaded!
Colony Invaded Description		;Our colony [LOCATION]{0}[/LOCATION] has been invaded by forces from the [FACTION]{1}[/FACTION]! A ground battle rages for control of the colony.
Colony Raiding Description		;Our colony [LOCATION]{0}[/LOCATION] is being raided by forces from the [FACTION]{1}[/FACTION]! A ground battle rages at the colony.
Colony Lost		;Colony Lost!
Colony Lost Description		;Our colony [LOCATION]{0}[/LOCATION] has been invaded and taken over by the [FACTION]{1}[/FACTION]! Our defending forces were completely wiped out.
Colony Rebelling		;Colony Rebelling!
Colony Rebelling Description		;The unhappy inhabitants of our colony [LOCATION]{0}[/LOCATION] are rebelling against our rule! They refuse to pay any taxes and have raised forces to overthrow us!
Rebellion Crushed		;Rebellion Crushed
Rebellion Crushed Description		;We have put down a rebellion at our colony [LOCATION]{0}[/LOCATION]
Colony Gained		;Colony Gained!
Colony Conquered		;Colony Conquered!
Colony Conquered Description		;We have invaded and taken over the colony [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION]! Our victorious forces have completely defeated the enemy.
Colony Conquered Description Independent		;We have invaded and taken over the independent colony [LOCATION]{0}[/LOCATION]! Our victorious forces have completely defeated the enemy.
Colony Conquered News		;{0} Conquered
Colony Conquered Description News		;The [FACTION]{0}[/FACTION] has invaded and taken over the {1} colony [LOCATION]{2}[/LOCATION] in the {3} system. This colony was previously part of the [FACTION]{4}[/FACTION].
Colony Conquered Description News Independent		;The [FACTION]{0}[/FACTION] has invaded and taken over the {1} colony [LOCATION]{2}[/LOCATION] in the {3} system. This colony was previously independent.
Colony Overthrown		;Colony Overthrown!
Colony Overthrown Description		;The inhabitants of [LOCATION]{0}[/LOCATION] have tired of our oppressive rule and proclaimed independence!
Colony Overthrown Description Other Empire		;The inhabitants of [LOCATION]{0}[/LOCATION] have tired of our oppressive rule and switched allegiance to the [FACTION]{1}[/FACTION]!
Colony Joins Us		;Colony Joins Us!
Colony Joins Us Description		;The oppressed inhabitants of [LOCATION]{0}[/LOCATION] have switched allegiance from the [FACTION]{1}[/FACTION] and joined us!
Colony Raided		;Colony Raided!
Base Raided		;Base Raided!
Colony Raided EMPIRE		;Colony Raided by the {0}!
Base Raided EMPIRE		;Base Raided by the {0}!
Colony Raided Description		;Our colony [LOCATION]{0}[/LOCATION] has been raided by forces from the [FACTION]{1}[/FACTION]! The thieving brigands have stolen loot from our colony.
Colony Raid Succeeds		;Colony Raid Succeeds!
Colony Raid Succeeds Description		;Our raid against [LOCATION]{0}[/LOCATION] of the [FACTION]{1}[/FACTION] has succeeded! We have stolen loot from their colony.
Colony Raid Unsuccessful		;Colony Raid Unsuccessful
Base Raid Unsuccessful		;Base Raid Unsuccessful


Facility Destroyed during Invasion		;{0} Destroyed during Invasion
Facility Destroyed during Invasion Description		;The [FACILITY]{0}[/FACILITY] at our colony [LOCATION]{1}[/LOCATION] has been targeted and destroyed by enemy forces during a ground battle.
Character Killed during Invasion		;{0} Killed during Invasion
Character Killed during Invasion Description		;Our [CHARACTER]{0} {1}[/CHARACTER] has been killed by enemy forces during a ground battle on [LOCATION]{2}[/LOCATION].
New Ship Completed		;New {0} Completed
New Ship Completed Description		;Construction of a new {0} has been completed at [LOCATION]{1}[/LOCATION].
Retrofit Ship Completed		;Retrofit of {0} Completed
Retrofit Ship Completed Description		;Retrofit of a {0} has been completed at [LOCATION]{1}[/LOCATION].
Tech Bonus From Scrapping Ship		;Tech Breakthrough From Scrapping {0}
Tech Bonus From Scrapping Ship Description		;We have made a research breakthrough in [RESEARCH]{0}[/RESEARCH] from examining the advanced technology when disassembling the [LOCATION]{1} {2}[/LOCATION]
Tech Bonus From Repairing Ship		;Tech Breakthrough From Repairing {0}
Tech Bonus From Repairing Ship Description		;We have made a research breakthrough in [RESEARCH]{0}[/RESEARCH] from examining the advanced technology when repairing the [LOCATION]{1} {2}[/LOCATION]
X Research Completed		;{0} Research Completed
X Research Completed Description		;We have completed research in [RESEARCH]{0}[/RESEARCH].\n\nThis project provides the following advances:\n[RESEARCH]{1}[/RESEARCH]
Planets		;Planets
Character Killed by Bombardment		;{0} Killed by Bombardment
Character Killed by Bombardment Description		;Our [CHARACTER]{0} {1}[/CHARACTER] has been killed by bombardment of the colony [LOCATION]{2}[/LOCATION].
Facility Destroyed by Bombardment		;{0} Destroyed by Bombardment
Facility Destroyed by Bombardment Description		;The [FACILITY]{0}[/FACILITY] at our colony [LOCATION]{1}[/LOCATION] has been destroyed by enemy forces during orbital bombardment.
Artifact Destroyed by Bombardment		;{0} Destroyed by Bombardment
Artifact Destroyed by Bombardment Description		;The [ARTIFACT]{0}[/ARTIFACT] at our colony [LOCATION]{1}[/LOCATION] has been destroyed by enemy forces during orbital bombardment.

SHIP Boarded and Captured		;{0} Boarded and Captured!
SHIP Taken Over		;{0} Taken Over!
Captured Base Destroy		;Captured Base Looted and Destroyed
Captured Base Looted and Destroyed		;Base Looted and Destroyed
Boarded Base Self Destructs Capture Loot		;We looted {0} from [LOCATION]{1}[/LOCATION], then destroyed the base because it was at an enemy colony
Boarded Base Self Destructs Loss		;The [FACTION]{0}[/FACTION] looted {1} from [LOCATION]{2}[/LOCATION], then destroyed our base because it was at our colony
Discovery at X		;Discovery at {0}
We have discovered ancient ruins from a lost civilization		;We have discovered the [DISCOVERY]{0}[/DISCOVERY], ancient ruins from a lost civilization, at the {1} [LOCATION]{2}[/LOCATION] in the {3} system.
Should we investigate the ruins?		;Should we investigate the ruins?
We have discovered hidden items		;We have discovered hidden items at [LOCATION]{0}[/LOCATION] in the {1} system.
We have discovered new resources		;We have discovered new resources at [LOCATION]{0}[/LOCATION] in the {1} system.

We have encountered an abandoned SHIPTYPE		;We have encountered an [DISCOVERY]abandoned {0}[/DISCOVERY], adrift near {1} in the {2} system
We have completed repairs to an abandoned SHIPTYPE		;We have completed repairs to an [LOCATION]abandoned {0}[/LOCATION], adrift near {1} in the {2} system
Should we investigate the ship?		;Should we investigate the ship?
Should we investigate the base?		;Should we investigate the base?
Should we board the base and investigate further?		;Should we board the base and investigate further?
Should we board the ship and investigate further?		;Should we board the ship and investigate further?
Abandoned Ship Encountered		;Abandoned Ship Encountered
Abandoned Base Encountered		;Abandoned Base Encountered
Abandoned Ship Repaired		;Abandoned Ship Repaired
Abandoned Base Repaired		;Abandoned Base Repaired

ShipCaptureCondition Always		;Always
ShipCaptureCondition Never		;Never
ShipCaptureCondition WhenHighTechOrLargerThanCanBuild		;When HighTech Or Larger Than Can Build
ShipCaptureCondition WhenStrongerThanTarget		;When Stronger Than Target

BaseCaptureCondition Always		;Always
BaseCaptureCondition Never		;Never
BaseCaptureCondition WhenBaseInOwnOrNeutralTerritory		;When Base In Own Or Neutral Territory
BaseCaptureCondition WhenBaseInOwnTerritory		;When Base In Own Territory
BaseCaptureCondition WhenStrongerThanTarget		;When Stronger Than Target

ShipCaptureEnlistment Always		;Always
ShipCaptureEnlistment Never		;Never
ShipCaptureEnlistment WhenHighTechOrLargerThanCanBuild		;When HighTech Or Larger Than Can Build
ShipCaptureEnlistment WhenNOTHighTechOrLargerThanCanBuild		;When NOT HighTech Or Larger Than Can Build

ShipCaptureDisassemble AlwaysDisassembleAtBaseForTechAndResources		;Always Disassemble At Base For Tech And Resources
ShipCaptureDisassemble AlwaysImmediatelyScrapForMoney		;Always Immediately Scrap For Money
ShipCaptureDisassemble DisassembleAtBaseWhenHighTechOrLargerThanCanBuildOtherwiseImmediatelyScrapForMoney		;Disassemble At Base When HighTech Or Larger Than Can Build Otherwise Immediately Scrap For Money

BaseCaptureEnlistment Always		;Always
BaseCaptureEnlistment Never		;Never
BaseCaptureEnlistment ScrapWhenNotResearchStation		;Scrap When Not Research Station

CharacterHandlingBehavior CaptureIfEnemyReturnHomeIfOther		;Capture If Enemy, Return Home If Other
CharacterHandlingBehavior ReturnHome		;Return Home
CharacterHandlingBehavior ChangeEmpire		;Change Empire
CharacterHandlingBehavior Destroy		;Destroy

ExplorationWhenSendSurveyTeam Always		;Always
ExplorationWhenSendSurveyTeam HiddenItemsPresent		;Hidden Items Present
ExplorationWhenSendSurveyTeam HiddenItemsPresentOrColonizable		;Hidden Items Present Or Colonizable
ExplorationWhenSendSurveyTeam HiddenItemsPresentOrColonizableOrPopulated		;Hidden Items Present Or Colonizable Or Populated
ExplorationWhenSendSurveyTeam Never		;Never

ExplorationInvestigateDiscoveries InvestigateAlwaysReport		;Investigate Always Report
ExplorationInvestigateDiscoveries InvestigateNoReport		;Investigate No Report
ExplorationInvestigateDiscoveries InvestigateReportMajor		;Investigate Report Major
ExplorationInvestigateDiscoveries Never		;Never
ExplorationInvestigateDiscoveries Prompt		;Prompt

BuyShipsFromOtherEmpiresWhen CannotBuild		;Cannot Build
BuyShipsFromOtherEmpiresWhen CannotBuildOrHigherTech		;Cannot Build Or Higher Tech
BuyShipsFromOtherEmpiresWhen CannotBuildOrMuchHigherTech		;Cannot Build Or Much Higher Tech
BuyShipsFromOtherEmpiresWhen HigherTech		;Higher Tech
BuyShipsFromOtherEmpiresWhen MuchHigherTech		;Much Higher Tech
BuyShipsFromOtherEmpiresWhen Never		;Never

Base Construction		;Base Construction
Population to build Large Spaceport		;Population to build Large Spaceport
Population to build Medium Spaceport		;Population to build Medium Spaceport
Population to build Small Spaceport		;Population to build Small Spaceport
Minimum Distance between Spaceports		;Minimum Distance between Spaceports
Priority Low		;Low
Priority Normal		;Normal
Priority High		;High
Priority Very High		;Very High
Spaceport Priority		;Spaceport Priority
Defensive Base Priority		;Defensive Base Priority
Monitoring Station Priority		;Monitoring Station Priority
Military Ship Priority		;Military Ship Priority
Exploration Ship Priority		;Exploration Ship Priority
Construction Ship Priority		;Construction Ship Priority
Build Ratio ROLE		;{0} Build Ratio
Buy Ships instead of Build		;Buy Ships instead of Build
Repair Independent Ships		;Repair Independent Ships
Build Independent Ships		;Build Independent Ships
Yes		;Yes
No		;No
Send Survey Team when		;Send Survey Team when
Investigate Ruins when		;Investigate Ruins when
Investigate Abandoned Ships when		;Investigate Abandoned Ships when

AutomationLevel Automated		;Automated
AutomationLevel Manual		;Manual
AutomationLevel SuggestExecute		;Suggest & Execute
AutomationLevel SuggestWait		;Suggest

AutomationLevel Explanation Automated		;
AutomationLevel Explanation Manual		;
AutomationLevel Explanation SuggestExecute		;
AutomationLevel Explanation SuggestWait		;


Ship		;Ship
Base		;Base
Abandoned Ship Acquired		;Abandoned Ship Acquired
Abandoned Base Acquired		;Abandoned Base Acquired
Abandoned Ship Acquire		;We have investigated an [DISCOVERY]abandoned {0}[/DISCOVERY] ({1}) at {2}. It appears to be in good working order. We have boarded it and taken control.
Abandoned Ship Tech		;Disassembling the advanced technology in this ship at one of our space ports would yield research bonuses.\n\nAlternatively, maybe we should keep this powerful ship and use it to defend our empire.
Abandoned Ship Colony		;Inside the colony ship are millions of {0}s sleeping in stasis hibernation.

Abandoned Ship Damaged Title		;Abandoned Ship Encountered
Abandoned Base Damaged Title		;Abandoned Base Encountered
Abandoned Ship Damaged		;We have investigated an [DISCOVERY]abandoned {0}[/DISCOVERY] ({1}) at {2}.\n\nThe {0} is lightly damaged and currently inoperable. However we could acquire it by sending a construction ship to repair it.
Abandoned Ship Damaged Medium		;We have investigated an [DISCOVERY]abandoned {0}[/DISCOVERY] ({1}) at {2}.\n\nThe {0} is damaged and currently inoperable. However we could acquire it by sending a construction ship to repair it.
Abandoned Ship Damaged Heavy		;We have investigated an [DISCOVERY]abandoned {0}[/DISCOVERY] ({1}) at {2}.\n\nThe {0} is heavily damaged and currently inoperable. However we could acquire it by sending a construction ship to repair it.

These ruins provide the following empire-wide bonuses		;These ruins provide the following empire-wide bonuses
These ruins provide the following colony bonuses		;These ruins provide the following colony bonuses
We should colonize this planet to obtain these bonuses		;We should colonize this planet to obtain these bonuses
To obtain the other bonuses we should colonize this planet		;To obtain the other bonuses we should colonize this planet
We can acquire research bonuses by building a research station here		;We can acquire research bonuses by building a research station here
We can acquire scenery bonuses by building a resort base here		;We can acquire scenery bonuses by building a resort base here
Bonuses when Colonized		;Bonuses when Colonized
Bonuses from X		;Bonuses from {0}

GameEventActionType Nothing Ruins		;Ruins are Silent
GameEventActionType NavigationalCoordinates		;Navigational Coordinates
GameEventActionType CoordinatesLostColony		;Lost Colony Location Revealed
GameEventActionType CoordinatesLostShip		;Lost Ship Location Revealed
GameEventActionType CreatureSwarm Ruins		;{0} Swarm Released!
GameEventActionType GovernmentUnlocked		;Secret Form of Government Revealed
GameEventActionType MapInfo		;System Maps Recovered
GameEventActionType Money		;Treasure Recovered
GameEventActionType PirateAmbush		;Pirate Ambush
GameEventActionType HiveAmbush		;Hive Encountered
GameEventActionType PopulationAwoken Ruins		;Sleeping Alien Race Awoken
GameEventActionType ResearchProgress		;Technology Recovered
GameEventActionType ResearchBreakthrough		;Research Breakthrough
GameEventActionType RefugeeFleet		;Refugee Fleet
GameEventActionType ResearchProjectEnable		;Research Unlocked
GameEventActionType ShipExplodes		;{0} Explodes!
GameEventActionType Story		;Hidden Information Revealed
GameEventActionType History		;Galactic History Revealed
GameEventActionType RevealNearestUnknownIndependentColony		;Independent Colony Revealed

GameEventActionType Description Nothing Ruins		;Our survey team found nothing of interest in the [DISCOVERY]{0}[/DISCOVERY].
Investigation Discovery Ruins		;In the {0} we have made a curious discovery:
Investigation Discovery Ship		;Aboard {0} we have made a curious discovery:


Acquire Event StellarObject		;Upon acquiring {0} we have made a curious discovery:
Acquire Event Ruins		;Upon acquiring {0} we have made a curious discovery in the {1}:

AcquireColonyPeacefully Event		;Upon acquiring {0} we have made a curious discovery:
ConquerColony Event		;Upon conquering {0} we have made a curious discovery:

Destroy Event StellarObject		;With the destruction of {0} we have made a curious discovery:
Destroy Event Ruins		;With the destruction of {1} at {0} we have made a curious discovery:

Build Event Facility		;Building the {0} at {1} has led to a curious discovery:
Build Event Base		;Building the {0} at {1} has led to a curious discovery:

EmpireRelationChange Event FirstContact		;Our first contact with the {0} has led to a curious discovery:
EmpireRelationChange Event		;Our recently initiated {0} with the {1} has led to a curious discovery:

ResearchBreakthrough Event		;Our research breakthrough in {0} has led to a curious discovery:
ResearchBreakthrough Event No Project		;Our research breakthrough has led to a curious discovery:


GameEventActionType Description NavigationalCoordinates		;A datacore reveals some intriguing information: in the datacore are [DISCOVERY]NAVIGATIONAL DIRECTIONS[/DISCOVERY] pointing to [LOCATION]{0}[/LOCATION].\n\nMaybe we should send a ship to investigate this location.
GameEventActionType Description CoordinatesLostColony		;We found a datacore containing the [DISCOVERY]coordinates of a lost colony[/DISCOVERY]. The colony can be found at the [LOCATION]{0} {1}[/LOCATION] in the {2} system.\n\nWe should hurry to this location and claim this colony for our empire.
GameEventActionType Description CoordinatesLostShip		;We found a datacore containing the [DISCOVERY]coordinates of a lost ship[/DISCOVERY], the {0}. The ship can be found at [LOCATION]{1}[/LOCATION] in the {2} system.\n\nWe should hurry to this location and claim this ship for our empire.
GameEventActionType Description CreatureSwarm Ruins		;Upon entering the ruins of the [DISCOVERY]{0}[/DISCOVERY] your survey team encounters [DISCOVERY]several {1} entombed inside[/DISCOVERY]!\n\nThe {1} escape through the open entrance to wreak havoc on the outside world. Look out!
GameEventActionType Description GovernmentUnlocked		;We have found documents outlining a unique form of government, the [DISCOVERY]{0}[/DISCOVERY]. This type of government can provide us with special benefits that are unavailable to other empires.\n\n{1}\n\nWe can adopt this new type of government at any time from the Empire Government panel.
GameEventActionType Description MapInfo		;We have found [DISCOVERY]detailed maps of {0} surrounding systems[/DISCOVERY].
GameEventActionType Description Money		;We have found [DISCOVERY]valuable treasure worth {0} credits[/DISCOVERY].
GameEventActionType Description PirateAmbush Ship		;As your boarding team approaches the {0} it powers up its engines and prepares to attack us. The {0} is a pirate from the [FACTION]{1}[/FACTION] lying in wait for us!\n\nPrepare to repel incoming enemy fire!
GameEventActionType Description PirateAmbush Ruins		;As your survey team enters the ruins of the [DISCOVERY]{0}[/DISCOVERY] they trigger a [DISCOVERY]powerful galactic beacon[/DISCOVERY]. The beacon signals to a nearby pirate faction, and they send a band of raiding ships to your location!\n\nPrepare to repel enemy fire!
GameEventActionType Description HiveAmbush		;As your boarding team approaches the {0} it powers up its engines and prepares to attack us. The {0} is a [DISCOVERY]deadly mother ship from the Great Hive[/DISCOVERY]!\n\nPrepare to repel incoming enemy fire!
GameEventActionType Description PopulationAwoken Ruins		;In their investigation of the [DISCOVERY]{0}[/DISCOVERY] our survey team found a [DISCOVERY]vast stasis hibernation chamber[/DISCOVERY] hidden beneath the ruins. The colossal chamber contains [DISCOVERY]millions of sleeping {1}s[/DISCOVERY].\n\nOur team accidentally triggered the mechanism to wake the sleeping {1}s and the woken aliens have now taken control of the {2}.\n\nThe {1}s explain that they hid themselves in hibernation when an evil empire brutally enslaved the entire galaxy long ago. The awoken {1}s remain terrified that these fearsome overlords, whom they call 'The Dark Ones', may return once again
GameEventActionType Description ResearchProgress		;We have found technology that has advanced our understanding of [RESEARCH]{0}[/RESEARCH].
GameEventActionType Description ResearchBreakthrough		;We have found technology that has given us a research breakthrough in [RESEARCH]{0}[/RESEARCH].
GameEventActionType Description RefugeeFleet		;Our expedition found a powerful locator beacon. They [DISCOVERY]activated the beacon[/DISCOVERY] and its signal has been picked up by a [DISCOVERY]fleet of {1} ships[/DISCOVERY] that has just hyperjumped into the {3} system!\n\nA message from the fleet explains: 'Greetings! We are {0} refugees from a far away galaxy. We were driven from our home by a cruel alien race who pursued us in a brutal war. We seek refuge with you and wish to join your empire. In return, we offer you our fleet of ships.'\n\nTheir fleet consists of some colony ships and a small escort of military ships. The ships appear to be quite advanced.\n\nIf we want to absorb these refugees into our empire and claim their ships then we should move towards their fleet at {2}.
GameEventActionType Description ResearchProjectEnable		;We have found technology that has enabled research in [RESEARCH]{0}[/RESEARCH].\n\nWe should hurry to research this project and exploit its benefits!
GameEventActionType Description ShipExplodes		;The {0} explodes in a [DISCOVERY]dazzling fireball[/DISCOVERY] - it was a trap!\n\nThe immense blast has also caused damage to our ship!
GameEventActionType Description History		;A datacore contains a message that reveals [DISCOVERY]historical details from the galaxy's distant past[/DISCOVERY]:
GameEventActionType Description Story		;A datacore contains the following message:
GameEventActionType Description RevealNearestUnknownIndependentColony		;We found a datacore containing the [DISCOVERY]coordinates of an independent colony[/DISCOVERY]. The colony can be found at the [LOCATION]{0} {1}[/LOCATION] in the {2} system.\n\nWe should try and integrate this colony into our empire, either through diplomacy and colonization, or by invasion.\n\nNote that while we know the location of this colony, they currently know nothing about us. We should send a ship to make contact with them.

We have found detailed maps of the following systems		;We have found [DISCOVERY]detailed maps[/DISCOVERY] of the following systems
Location Maps Recovered		;Location Maps Recovered
We have found detailed maps of the following locations		;We have found [DISCOVERY]detailed maps[/DISCOVERY] of the following locations

We have discovered a valuable artifact		;We have discovered the [ARTIFACT]{0}[/ARTIFACT], a valuable artifact. {1}\n\nWe have transferred the {0} to our ship.
We have discovered a valuable artifact Short		;We have discovered the [ARTIFACT]{0}[/ARTIFACT], a valuable artifact
Valuable Artifact Discovered		;Valuable Artifact Discovered

New Resource Discovered		;New Resource Discovered

We have discovered a lost colony of RACE		;We have discovered a [DISCOVERY]lost colony of {0}s[/DISCOVERY] at the {1} {2} [LOCATION]{3}[/LOCATION] in the {4} system.
The inhabitants have welcomed us and we have claimed the colony for our empire		;The inhabitants have welcomed us and we have claimed the colony for our empire.
Lost Colony Found		;Lost Colony Found

Military Attacks		;Military Attacks
Attack Overmatch Factor		;Attack Overmatch Factor
Capture Condition For Ships		;Capture Condition For Ships
Capture Condition For Bases		;Capture Condition For Bases
Enlist Military Ship		;Enlist Military Ship
Disassemble Military Ship		;Disassemble Military Ship
Enlist Civilian Ship		;Enlist Civilian Ship
Disassemble Civilian Ship		;Disassemble Civilian Ship
Enlist Base		;Enlist Base
Upgrade Enlisted Military Ships		;Upgrade Enlisted Military Ships
Upgrade Enlisted Civilian Ships		;Upgrade Enlisted Civilian Ships
Characters at Conquered Colonies or Bases		;Characters at Conquered Colonies or Bases
Military Mission Ratio Escort		;Military Mission Ratio Escort
Military Mission Ratio Guard		;Military Mission Ratio Guard
Military Mission Ratio Patrol		;Military Mission Ratio Patrol
Military Mission Ratio Raid		;Military Mission Ratio Raid
Colony Tax Rates		;Colony Tax Rates
Colonies and Tax Rates		;Colonies and Tax Rates
Stock Levels at Colonies and Bases		;Stock Levels at Colonies and Bases
Offering Gifts		;Offering Gifts
Negotiating Treaties		;Negotiating Treaties
Starting and Ending Wars		;Starting and Ending Wars
Colony Population Policies		;Colony Population Policies
Planetary Facility Building		;Planetary Facility Building
Target Approval for Small Colonies		;Target Approval for Small Colonies
Target Approval for Medium Colonies		;Target Approval for Medium Colonies
Target Approval for Large Colonies		;Target Approval for Large Colonies
Colony Garrison Level		;Colony Garrison Level
Attack Troop Level		;Attack Troop Level
Maximum Concurrent Projects		;Maximum Concurrent Projects
Minimum Suitability		;Minimum Suitability
Military Ships not assigned to a Fleet		;Military Ships not assigned to a Fleet

AutomationCategory CharacterLocations		;Character Locations
AutomationCategory CharacterMissions		;Intelligence Missions
AutomationCategory Colonization		;Colonization
AutomationCategory ColonyFacilities		;Colony Facilities
AutomationCategory ColonyPopulationPolicy		;Colony Population Policy
AutomationCategory ColonyStockLevels		;Colony Stock Levels
AutomationCategory ColonyTaxRates		;Colony Tax Rates
AutomationCategory ConstructionBases		;Base Construction
AutomationCategory ConstructionShips		;Ship Construction
AutomationCategory ConstructionRepairAbandoned		;Repair Abandoned Ships and Bases
AutomationCategory DiplomaticGifts		;Diplomacy - Gifts
AutomationCategory DiplomaticTreaties		;Diplomacy - Treaties
AutomationCategory DiplomaticWar		;Diplomacy - War
AutomationCategory FleetFormation		;Fleet Formation
AutomationCategory FleetPostures		;Fleet Postures
AutomationCategory FleetTopup		;Fleet Ship Management
AutomationCategory MilitaryAttack		;Military Attacks
AutomationCategory Research		;Research
AutomationCategory ResearchCrash		;Crash Research
AutomationCategory ShipDesigns		;Ship & Base Design
AutomationCategory TroopGeneration		;Troop Recruitment
AutomationCategory FundingLevels		;Funding Levels

Pirate Raider		;Pirate Raider
Pirate Raider Leader Title		;Chief Raider

Zombie Hive		;Zombie Hive
Zombie Hive Leader Title		;Swarm Leader

The Hive		;The Hive

Take me to the location of X		;Take me to the location of {0}
Not Investigated		;Not Investigated
Default		;Default

Abandoned Ships and Bases		;Abandoned Ships and Bases
Construction Ship already repairing		;Construction Ship already repairing ({0})
Exploration Ship already investigating		;Exploration Ship already investigating ({0})
Ship or base does not need repair		;Ship or base does not need repair
Ship or base belongs to another empire		;Ship or base belongs to another empire

CreatureMissionType Idling		;Idling
CreatureMissionType Attack		;Attacking {0}
CreatureMissionType Reproduce		;Reproducing
CreatureMissionType Move		;Moving
CreatureMissionType Hyper		;Hyperjumping
Colony Attack		;Colony Attack
Bonuses from Native Location		;Bonuses from Native Location

Victory Condition BuildFacility		;Build the {0} at a colony
Victory Condition ConquerMostEnemyColonies		;Conquer the most enemy colonies
Victory Condition ControlHomeworld		;Control your Homeworld {0}
Victory Condition ControlLargestColoniesByType		;Control the {0} largest {1} Colonies in the galaxy
Victory Condition ControlMostRuins		;Control the most Ruins in the galaxy
Victory Condition ControlPlanetTypePercentage		;Control {0} of all {1} Colonies in the galaxy
Victory Condition ControlRestrictedResourceSupply		;Control {0} location(s) supplying high value resources ({1})
Victory Condition DestroyMoreEnemyTroopsThanLoseTimesFactor		;Destroy {0} times more enemy troops than you lose
Victory Condition DestroyMoreEnemyTroopsThanLoseTimesFactorSingle		;Destroy more enemy troops than you lose
Victory Condition DestroyMoreShipsBySizeThanLoseTimesFactor		;Destroy {0} times more enemy ships by size than you lose
Victory Condition DestroyMoreShipsThanLoseTimesFactor		;Destroy {0} times more enemy ships and bases than you lose
Victory Condition DestroyMoreShipsThanLoseTimesFactorSingle		;Destroy more enemy ships and bases than you lose
Victory Condition DestroyMostCreaturesByType		;Destroy the most {0}s
Victory Condition DestroyMostShipsBySize		;Destroy the most enemy ships by size in the galaxy
Victory Condition DestroyMostShips		;Destroy the most enemy ships and bases in the galaxy
Victory Condition DestroyMostTroops		;Destroy the most enemy troops in the galaxy
Victory Condition EnslavePopulationProportionEmpire		;Enslave other races at your colonies: {0} of your empire's population
Victory Condition ExploreGalaxyPercentage		;Explore {0} of the galaxy
Victory Condition ExploreMostSystems		;Explore the most systems in the galaxy
Victory Condition ExterminateOrEnslaveMostPopulation		;Exterminate or Enslave the most people in the galaxy
Victory Condition FreeTradeAgreementsFormedProportionAllEmpires		;Make Free Trade Agreements with {0} of all empires in the galaxy
Victory Condition HighestPrivateRevenue		;Have the highest Private Revenue in the galaxy
Victory Condition HighestTradeVolume		;Earn the highest amount of Trade Bonuses in the galaxy
Victory Condition KeepLeaderAlive		;Keep your empire's Leader alive
Victory Condition LargestMilitary		;Have the largest military in the galaxy
Victory Condition LargestMilitaryNonAllied		;Have the largest military amongst non-allied empires
Victory Condition LeastBrokenTreaties		;Break the fewest Treaties in the galaxy
Victory Condition LeastTimeWarring		;Spend the least time at War in the galaxy
Victory Condition LeastTreaties		;Have the fewest Treaties in the galaxy
Victory Condition LeastWars		;Start the fewest Wars in the galaxy
Victory Condition LoseFewestShipsBySize		;Lose the fewest ships by size in the galaxy
Victory Condition LoseFewestShips		;Lose the fewest ships and bases in the galaxy
Victory Condition LoseFewestTroops		;Lose the fewest troops in the galaxy
Victory Condition MostExperiencedAdmiral		;Have the most experienced Admiral in the galaxy
Victory Condition MostExperiencedGeneral		;Have the most experienced General in the galaxy
Victory Condition MostHomeworlds		;Control the most Homeworlds (yours and others) in the galaxy
Victory Condition MostIntelligenceMissionsIntercepted		;Intercept the most enemy Intelligence Missions in the galaxy
Victory Condition MostIntelligenceMissionsSucceed		;Carry out the highest number of successful Intelligence Missions in the galaxy
Victory Condition MostMiningStations		;Have the most Mining Stations in the galaxy
Victory Condition MostResortBases		;Have the most Resort Bases in the galaxy
Victory Condition MostScientists		;Have the most Scientists in the galaxy
Victory Condition MostSpaceports		;Have the most Spaceports in the galaxy
Victory Condition MostSubjugatedDominions		;Vassalize the most empires in the galaxy
Victory Condition MostTimeWarring		;Spend the most time at War in the galaxy
Victory Condition MostTourismIncome		;Earn the most Tourist Income in the galaxy
Victory Condition MostTradeIncome		;Earn the most Trade Income in the galaxy
Victory Condition MostTroops		;Have the most troops in the galaxy
Victory Condition MostTroopsNonAllied		;Have the most troops amongst non-allied empires
Victory Condition MutualDefensePactsFormedProportionAllEmpires		;Make Defense Treaties with {0} of all empires in the galaxy
Victory Condition OldestFreeTradeAgreement		;Have the longest-lasting Free Trade Agreement in the galaxy
Victory Condition OldestMutualDefensePact		;Have the longest-lasting Defense Treaty in the galaxy
Victory Condition OwnLargestCapitalShip		;Own the largest Capital Ship in the galaxy
Victory Condition PopulationHappiest		;Have the Happiest Population in the galaxy
Victory Condition PopulationHighest		;Have the Largest Population in the galaxy
Victory Condition ResearchLeastAdvanced		;Perform the Least Research in the galaxy
Victory Condition ResearchMostAdvanced		;Perform the Most Research in the galaxy
Victory Condition ResearchMostCompletedBranches		;Have the most Completed Research Branches in the galaxy
Victory Condition ResearchMostCompletedBranchesByIndustry		;Have the most Completed {0} Research Branches in the galaxy
Victory Condition MineMostResourcesLuxury		;Mine the most Luxury resources in the galaxy
Victory Condition MineMostResourcesConstruction		;Mine the most Construction resources in the galaxy
Victory Condition MineMostResourcesFuel		;Mine the most Fuel resources in the galaxy
Victory Condition BuildMostMilitaryShips		;Build the most Military ships in the galaxy
Victory Condition BuildMostCivilianShips		;Build the most Civilian ships in the galaxy
Victory Condition BuildMostBases		;Build the most Bases in the galaxy

Victory Condition PirateControlColoniesPercentage		;Control {0}% of all pirate-controlled colonies in the galaxy
Victory Condition PirateBuildMostHiddenBases		;Build most Hidden Pirate Bases in the galaxy
Victory Condition PirateBuildHiddenFortress		;Build a Hidden Pirate Fortress facility
Victory Condition PirateBuildCriminalNetwork		;Build a Pirate Criminal Network
Victory Condition PirateEliminateMostPirateFactions		;Eliminate the most Pirate Factions in the galaxy
Victory Condition PirateMostProtectionIncome		;Earn the most income from Pirate Protection Agreements in the galaxy
Victory Condition PirateMostSmugglingIncome		;Earn the most income from Smuggling in the galaxy
Victory Condition PirateMostSuccessfulMissionsAttack		;Complete the most Pirate Attack missions in the galaxy
Victory Condition PirateMostSuccessfulMissionsDefend		;Complete the most Pirate Defend missions in the galaxy
Victory Condition CaptureMostShips		;Capture the most ships and bases in the galaxy
Victory Condition PirateMostSuccessfulRaids		;Complete the most successful Pirate Raids in the galaxy

Victory Condition MostNonAggressionPacts		;Have the most NonAggression Pacts in the galaxy
Victory Condition MostDefenseTreaties		;Have the most Defense Treaties in the galaxy
Victory Condition MostResearchFromSalvage		;Gain the most research and tech from salvage
Victory Condition MostResearchTreaties		;Have the most Research Treaties in the galaxy
Victory Condition PossessArtifact		;Possess the {0} artifact
Victory Condition WinWarsProportion		;Win at least {0} of our Wars

Victory Condition Detail ControlPlanetTypePercentage		;{0} {1} colonies, {2} of galaxy total
Victory Condition Detail ControlHomeworld Other		;Your homeworld {0} is controlled by the {1}
Victory Condition Detail DestroyMoreEnemyTroopsThanLoseTimesFactor		;Destroyed {0} enemy troops, Lost {1} own troops
Victory Condition Detail DestroyMoreShipsBySizeThanLoseTimesFactor		;Destroyed {0} enemy ship size, Lost {1} own ship size
Victory Condition Detail DestroyMoreShipsThanLoseTimesFactor		;Destroyed {0} enemy ships, Lost {1} own ships
Victory Condition Detail EnslavePopulationProportionEmpire		;Enslaved {0},  Empire Population {1}
Victory Condition Detail ExploreGalaxyPercentage		;Explored {0} systems of {1}
Victory Condition Detail FreeTradeAgreementsFormedProportionAllEmpires		;{0} Free Trade Agreements
Victory Condition Detail MutualDefensePactsFormedProportionAllEmpires		;{0} Defense Treaties
Victory Condition Detail ConquerMostEnemyColonies		;{0} enemy colonies conquered
Victory Condition Detail ControlMostRuins		;{0} ruins controlled
Victory Condition Detail DestroyMostCreaturesByType		;{0} destroyed
Victory Condition Detail DestroyMostShipsBySize		;Destroyed {0} enemy ship size
Victory Condition Detail DestroyMostShips		;Destroyed {0} enemy ships and bases
Victory Condition Detail DestroyMostTroops		;Destroyed {0} enemy troops
Victory Condition Detail ExploreMostSystems		;{0} systems explored
Victory Condition Detail ExterminateOrEnslaveMostPopulation		;{0} enslaved, {1} exterminated
Victory Condition Detail HighestPrivateRevenue		;{0} credits total revenue
Victory Condition Detail HighestTradeVolume		;{0} credits total trade income
Victory Condition Detail LargestMilitary		;{0} total military ship size
Victory Condition Detail LargestMilitaryNonAllied		;{0} total military ship size
Victory Condition Detail MostTroops		;{0} troops
Victory Condition Detail MostTroopsNonAllied		;{0} troops
Victory Condition Detail LeastBrokenTreaties		;{0} treaties broken
Victory Condition Detail LeastTimeWarring		;{0} years at war
Victory Condition Detail LeastTreaties		;{0} treaties
Victory Condition Detail LeastWars		;{0} wars
Victory Condition Detail LoseFewestShipsBySize		;{0} ship size losses
Victory Condition Detail LoseFewestShips		;{0} ships and bases lost
Victory Condition Detail LoseFewestTroops		;{0} troops lost
Victory Condition Detail MostExperiencedAdmiral		;Admiral {0}
Victory Condition Detail MostExperiencedGeneral		;General {0}
Victory Condition Detail MostHomeworlds		;{0} homeworlds
Victory Condition Detail MostIntelligenceMissionsIntercepted		;{0} missions intercepted
Victory Condition Detail MostIntelligenceMissionsSucceed		;{0} successful missions
Victory Condition Detail MostMiningStations		;{0} mining stations
Victory Condition Detail MostResortBases		;{0} resort bases
Victory Condition Detail MostScientists		;{0} scientists
Victory Condition Detail MostSpaceports		;{0} spaceports
Victory Condition Detail MostSubjugatedDominions		;{0} vassals
Victory Condition Detail MostTimeWarring		;{0} years at war
Victory Condition Detail MostTourismIncome		;{0} credits total tourism income
Victory Condition Detail MostTradeIncome		;{0} credits total trade bonuses
Victory Condition Detail OldestFreeTradeAgreement		;{0}, signed {1}
Victory Condition Detail OldestMutualDefensePact		;{0}, signed {1}
Victory Condition Detail OwnLargestCapitalShip		;{0}, size {1}
Victory Condition Detail PopulationHappiest		;Average approval: {0}
Victory Condition Detail PopulationHighest		;{0} total population
Victory Condition Detail ResearchLeastAdvanced		;{0} total research completed
Victory Condition Detail ResearchMostAdvanced		;{0} total research completed
Victory Condition Detail ResearchMostCompletedBranches		;{0} completed research branches
Victory Condition Detail ResearchMostCompletedBranchesByIndustry		;{0} completed {1} research branches
Victory Condition Detail MineMostResourcesLuxury		;{0} luxury resources mined
Victory Condition Detail MineMostResourcesConstruction		;{0} construction resources mined
Victory Condition Detail MineMostResourcesFuel		;{0} fuel resources mined
Victory Condition Detail BuildMostMilitaryShips		;{0} Military ships built
Victory Condition Detail BuildMostCivilianShips		;{0} Civilian ships built
Victory Condition Detail BuildMostBases		;{0} Bases built
Victory Condition Detail PirateControlColoniesPercentage		;{0} controlled colonies, {1} of galaxy total
Victory Condition Detail PirateBuildMostHiddenBases		;{0} hidden pirate bases
Victory Condition Detail PirateEliminateMostPirateFactions		;{0} pirate factions eliminated
Victory Condition Detail PirateMostProtectionIncome		;{0} credits income from protection agreements
Victory Condition Detail PirateMostSmugglingIncome		;{0} credits income from smuggling
Victory Condition Detail PirateMostSuccessfulMissionsAttack		;{0} completed pirate attack missions
Victory Condition Detail PirateMostSuccessfulMissionsDefend		;{0} completed pirate defend missions
Victory Condition Detail CaptureMostShips		;{0} captured ships and bases
Victory Condition Detail PirateMostSuccessfulRaids		;{0} successful pirate raids
Victory Condition Detail MostNonAggressionPacts		;{0} NonAgression Pacts
Victory Condition Detail MostDefenseTreaties		;{0} Defense Treaties
Victory Condition Detail MostResearchTreaties		;{0} Research Treaties
Victory Condition Detail MostResearchFromSalvage		;{0} tech from salvage
Victory Condition Detail PossessArtifact		;{0} located at {1}
Victory Condition Detail WinWarsProportion		;{0} of {1} wars won ({2})

Game Over		;Game Over
Winner		;Winner
To win this game		;To win this game you must do one of the following:\n
To win - Economy		; - Your economy generates {0}% of galaxy total
To win - Population		; - Control {0}% of the galaxy's population
To win - Territory		; - Control {0}% of colonies in the galaxy
To win - Time Limit		; Game finishes at {0}
To win - Time Limit Explanation		;
To win - Start Date		; Victory Conditions do not apply until {0}
SANDBOX MODE		;SANDBOX MODE (Open Play - No victory conditions)

Race Victory Conditions		;Race Victory Conditions
Race Victory Conditions Explanation		;
Condition		;Condition
Portion		;Portion
Enable Race-specific events		;Enable Race-specific events
Victory Threshold Percent		;Victory Threshold Percent
Race-specific Events		;Race-specific Events
Race-specific Story Events		;Race-specific Story Events
Enables Race-specific Events in the game		;Enables Race-specific story events in the game
Victory Threshold Percentage		;Victory Threshold Percentage
Sets the percentage of Victory Conditions that must be fulfilled to win the game		;Sets the percentage of Victory Conditions that must be fulfilled to win the game
Victory Threshold		;Victory Threshold
Victory Conditions Time Limit		;Time Limit
Victory Conditions Time Limit Explanation		;
Victory Conditions Start Date		;Apply after {0} years
Victory Conditions Start Date Explanation		;

Victory Conditions Time Limit Years		;Time Limit Years
Victory Conditions Time Limit Years Explanation		;
Victory Conditions Start Date Years		;Start Date Years
Victory Conditions Start Date Years Explanation		;

Victory Conditions Threshold Win		;You have achieved victory
Victory Conditions Threshold Lose		;The {0} has achieved victory
Victory Conditions Threshold Win Explanation		;
Victory Conditions Threshold Lose Explanation		;
Victory Conditions Threshold Lose Eliminated Explanation		;
Victory Conditions Time Limit Win		;The game time limit of {0} has arrived and you are the strongest empire!
Victory Conditions Time Limit Lose		;The game time limit of {0} has arrived and the {1} are the strongest empire

Target		;Target
Unknown empire		;Unknown empire
Closest Empire		;Closest Empire
Global Conditions		;Global Conditions
Victory Conditions Economy		;Empire's private economy (GDP) generates {0} of galaxy total
Victory Conditions Population		;Control {0} of the galaxy's population
Victory Conditions Territory		;Control {0} of colonies in the galaxy

Victory Conditions Economy Explanation		;
Victory Conditions Population Explanation		;
Victory Conditions Territory Explanation		;
Victory Conditions Economy Percentage		;Economy Percentage
Victory Conditions Population Percentage		;Population Percentage
Victory Conditions Territory Percentage		;Territory Percentage

Victory Condition Bonus Description		;Game Events Bonus: {0}
Victory Condition Bonus Description Standing Wonders		;Game Events and Standing Wonders Bonus: {0}
Victory Condition Bonus Detail		;{0} total bonuses from game events
Victory Condition Bonus Detail Standing Wonders		;{0} total bonuses from game events and standing wonders

Victory Conditions Progress		;Victory Conditions Progress
Close		;Close
Territory		;Territory
General Story Events		;General Story Events
General Story Events Explanation		;
Colony Events		;Colony Events
Colony Events Explanation		;
Your Empire		;Your Empire
Progress		;Progress
Victory Conditions Explanation		;
Other Story Events		;Other Story Events
Enables other events in the game		;Enables other story events in the game
Allow Tech Trading		;Allow Tech Trading
Allow Tech Trading Explanation		;
Auto-Generate Starting Empires		;Auto-Generate Starting Empires
Auto-Generate Starting Empires Explanation		;
Starting Empires		;Starting Empires
Starting Empires Explanation		;
Independent Colonies Can Become Empires		;Independent Colonies Can Become Empires
Independent Colonies Can Become Empires Explanation		;

X bonus		;{0} bonus
includes X from population		;includes {0} from population

InvasionType EliminateInfluence		;Eliminate Influence
InvasionType Invasion		;Invasion
InvasionType Raid		;Raid
InvasionType Rebellion		;Rebellion

Troop Report		;Troop Report
Boarding Report		;Boarding Report

ColonyPopulationPolicyType Assimilate		;Assimilate
ColonyPopulationPolicyType DoNotAccept		;Do Not Accept
ColonyPopulationPolicyType Resettle		;Resettle
ColonyPopulationPolicyType Enslave		;Enslave
ColonyPopulationPolicyType Exterminate		;Exterminate

ColonyPopulationPolicyType Assimilate Explanation		;
ColonyPopulationPolicyType DoNotAccept Explanation		;
ColonyPopulationPolicyType Resettle Explanation		;
ColonyPopulationPolicyType Enslave Explanation		;
ColonyPopulationPolicyType Exterminate Explanation		;

Colony Population Policy		;Colony Population Policy
Population Policy for COLONY		;Population Policy for {0}
Apply this policy to all colonies		;Apply this policy to all colonies
Apply Policy to All Colonies		;Apply Policy to All Colonies
Are you sure you want to apply this population policy to all the colonies in your empire		;Are you sure that you want to apply this population policy to all the colonies in your empire?
Apply to All Colonies		;Apply to all colonies
Are you sure you want to apply this population policy to all the colonies of this type in your empire		;Are you sure you want to apply this population policy to all the colonies of this type in your empire?
Apply to All Colonies OrbType		;Apply to all {0} colonies

Automate Infantry Recruitment and Garrison		;Automate Troop Recruitment and Garrison
Automate Population Policy		;Automate Population Policy
Automate Resource Stock Levels		;Automate Resource Stock Levels
Automate Tax Rates		;Automate Tax Rates

Click to move view to bay		;Click to move view to bay
Toggle component bay indicators		;Toggle component bay indicators
Speed and Maneuverability		;Speed and Maneuvering
Scanners		;Scanners
Attack Strength Explanation		;
Defend Strength Explanation		;
Speed and Maneuverability Explanation		;
Scanners Explanation		;

Engine Bay Design Explanation		;
Industrial		;Industrial
Command, Crew and Medical Systems		;Command, Crew and Medical Systems
Targeting and Countermeasures		;Targeting and Countermeasures
Hyperspace Tech		;Hyperspace Tech
HighTech		;HighTech
Reactors and Energy		;Reactors and Energy
Stealth and Evasion		;Stealth and Evasion
All Projects		;All Projects
Research bonuses for this project		;{0} research bonuses for this project
Research speed for this project		;{0} research speed for this project
Fighter Only		;Fighter Only
Fighters and Assault Pods		;Fighters and Assault Pods
Reactors		;Reactors
Mining and Energy		;Mining and Energy
Storage and Transport		;Storage and Transport
Sensors, Scanners and Stealth		;Sensors, Scanners and Stealth
Exploration and Colonization		;Exploration and Colonization
Commerce and Recreation		;Commerce and Recreation

Queue Suggested Project		;Queue Suggested Project
Click to queue research in X		;Click to queue research in {0}
Concurrent Research Explanation Short		;
Concurrent Research Explanation		;

Concurrent Research Explanation Detailed		;

Aggression Extremely Passive		;Extremely Passive
Aggression Very Passive		;Very Passive
Aggression Passive		;Passive
Aggression Neutral		;Neutral
Aggression Aggressive		;Aggressive
Aggression Very Aggressive		;Very Aggressive
Aggression Extremely Aggressive		;Extremely Aggressive

Caution Extremely Cautious		;Extremely Careful
Caution Very Cautious		;Very Careful
Caution Cautious		;Careful
Caution Neutral		;Neutral
Caution Reckless		;Reckless
Caution Very Reckless		;Very Reckless
Caution Extremely Reckless		;Extremely Reckless

Dependability Extremely Unreliable		;Extremely Unreliable
Dependability Very Unreliable		;Very Unreliable
Dependability Unreliable		;Unreliable
Dependability Neutral		;Neutral
Dependability Dependable		;Dependable
Dependability Very Dependable		;Very Dependable
Dependability Extremely Dependable		;Extremely Dependable

EmpireIncidentFactorType AngerAtExposure		;Anger at Exposure
EmpireIncidentFactorType ShipIntrusions		;Ship intrusions in our territory
EmpireIncidentFactorType AttacksOnCivilian		;Attacks on Civilian Ships
EmpireIncidentFactorType AttacksOnMilitary		;Attacks on Military Ships
EmpireIncidentFactorType Bombardment		;Colony Bombardment
EmpireIncidentFactorType ColonyDestroyed		;Destroyed Colonies
EmpireIncidentFactorType ColonyInvaded		;Colony Invasions
EmpireIncidentFactorType DestroyCreature		;Creatures Destroyed
EmpireIncidentFactorType DestroyPirateShipBase		;Pirate Ships Destroyed
EmpireIncidentFactorType DiplomaticDemands		;Threats and Demands
EmpireIncidentFactorType EnslavePopulation		;Enslaved Population
EmpireIncidentFactorType ExterminatePopulation		;Exterminated Population
EmpireIncidentFactorType FirstContact		;First Contact
EmpireIncidentFactorType Gift		;Gifts
EmpireIncidentFactorType TradeDeals		;Trade Deals
EmpireIncidentFactorType HonorTreaties		;Defense Treaty Compliance
EmpireIncidentFactorType InterceptedEspionage		;Intercepted Espionage
EmpireIncidentFactorType InvadeIndependentColony		;Independent Colonies Invaded
EmpireIncidentFactorType ColonizationAttempt		;Resisted Colonizing of Independents
EmpireIncidentFactorType IndependentColonyIntegration		;Independent Colony Peacefully Integrated
EmpireIncidentFactorType Undefined		;General Incidents
EmpireIncidentFactorType UnjustifiedWar		;Unjustified Wars
EmpireIncidentFactorType BrokenTreaty		;Revoked Treaties
EmpireIncidentFactorType WarDeclared		;War Declared
EmpireIncidentFactorType WarDeclaredLongTerm		;War Declared Long Term
EmpireIncidentFactorType WarDeclaredTooSoon		;War Declared during ceasefire

EmpireIncidentFactorType TreatyLongTermDefense		;Honored Defense Treaty
EmpireIncidentFactorType TreatyLongTermExploration		;Honored Exploration Treaty
EmpireIncidentFactorType TreatyLongTermFreeTrade		;Honored Trade Agreements
EmpireIncidentFactorType TreatyLongTermGalaxyMap		;Honored Galaxy Map Sharing
EmpireIncidentFactorType TreatyLongTermIntelligence		;Honored Intelligence Sharing
EmpireIncidentFactorType TreatyLongTermLimitedTrade		;Honored Limited Trade
EmpireIncidentFactorType TreatyLongTermMigration		;Honored Migration
EmpireIncidentFactorType TreatyLongTermMilitaryRefuelling		;Honored Military Refuelling
EmpireIncidentFactorType TreatyLongTermMiningRights		;Honored Mining Rights
EmpireIncidentFactorType TreatyLongTermPirateProtection		;Honored Protection Agreement
EmpireIncidentFactorType TreatyLongTermNonAggression		;Honored Non Aggression
EmpireIncidentFactorType TreatyLongTermOperationsMap		;Honored Operations Map Sharing
EmpireIncidentFactorType TreatyLongTermResearch		;Honored Research Treaty
EmpireIncidentFactorType TreatyLongTermTerritoryMap		;Honored Territory Map Sharing
EmpireIncidentFactorType Ambassador		;Ambassador Present/Absent
EmpireIncidentFactorType TreatySigned		;Treaties Signed
EmpireIncidentFactorType BrokenPirateProtection		;Protection Agreement Broken
EmpireIncidentFactorType BrokenNonAggression		;Non Aggression Treaty Broken
EmpireIncidentFactorType WarDuringNonAggression		;Non Aggression Betrayal
EmpireIncidentFactorType BrokenDefense		;Defense Treaty Broken
EmpireIncidentFactorType WarDuringDefense		;Defense Betrayal
EmpireIncidentFactorType GiftLongTerm		;Gift
EmpireIncidentFactorType DisapprovalOfPirates		;Hatred of Pirates
EmpireIncidentFactorType PirateDisapproval		;Pirate Animosity

EmpireIncidentFactorType SubjugationResentment		;Resentment at Subjugation
EmpireIncidentFactorType Full SubjugationResentment		;We bitterly resent our subjugation to you

EmpireIncidentFactorType ReleasePrisoner		;Prisoners Returned
EmpireIncidentFactorType DestroyThreat		;Major Threats Destroyed
EmpireIncidentFactorType ResearchDiplomacy		;Diplomacy Researched

EmpireIncidentFactorType Full ReleasePrisoner		;We appreciate you releasing a prisoner back to us
EmpireIncidentFactorType Full DestroyThreat		;We appreciate your elimination of dangerous threats
EmpireIncidentFactorType Full ResearchDiplomacy		;We respect your efforts to understand other cultures


EmpireIncidentFactorType IllegalActionsAsVassal		;Illegal Actions As Vassal
EmpireIncidentFactorType Full IllegalActionsAsVassal		;We are upset at your prohibited actions against other factions while our vassal

EmpireIncidentFactorType Full TreatyLongTermDefense		;Your pledge to defend us has greatly increased our trust in you
EmpireIncidentFactorType Full TreatyLongTermExploration		;You allowed us to explore within your borders
EmpireIncidentFactorType Full TreatyLongTermFreeTrade		;Our trade agreements have built trust between us
EmpireIncidentFactorType Full TreatyLongTermGalaxyMap		;You trusted us with knowledge of your Galactic map
EmpireIncidentFactorType Full TreatyLongTermIntelligence		;Sharing your secret intelligence has built significant trust between us
EmpireIncidentFactorType Full TreatyLongTermLimitedTrade		;Our limited trade has built trust between us
EmpireIncidentFactorType Full TreatyLongTermMigration		;Free migration between our colonies has built trust between us
EmpireIncidentFactorType Full TreatyLongTermMilitaryRefuelling		;You allowed military refuelling for our ships
EmpireIncidentFactorType Full TreatyLongTermMiningRights		;You trusted us with mining rights in your territory
EmpireIncidentFactorType Full TreatyLongTermPirateProtection		;You have honored our Protection Agreement
EmpireIncidentFactorType Full TreatyLongTermNonAggression		;You have honored our Non-Aggression treaty
EmpireIncidentFactorType Full TreatyLongTermOperationsMap		;You have trusted us with knowledge of your operations map
EmpireIncidentFactorType Full TreatyLongTermResearch		;Sharing your research has built significant trust between us
EmpireIncidentFactorType Full TreatyLongTermTerritoryMap		;You trusted us with knowledge of your territory
EmpireIncidentFactorType Full Ambassador Present		;Your ambassador at our capital increases trust between us
EmpireIncidentFactorType Full Ambassador Absent		;Our trust with you is decreased because you have not assigned an ambassador to our capital
EmpireIncidentFactorType Full TreatySigned		;We have signed a new treaty with you
EmpireIncidentFactorType Full BrokenPirateProtection		;Your attacks have broken our Protection Agreement
EmpireIncidentFactorType Full BrokenNonAggression		;Your attacks have broken our Non Aggression treaty
EmpireIncidentFactorType Full WarDuringNonAggression		;You betrayed our Non Aggression treaty by declaring War on us!
EmpireIncidentFactorType Full BrokenDefense		;Your attacks have broken our Defense treaty
EmpireIncidentFactorType Full WarDuringDefense		;You betrayed our Defense treaty by declaring War on us!
EmpireIncidentFactorType Full GiftLongTerm		;You have given us gifts
EmpireIncidentFactorType Full DisapprovalOfPirates		;We detest your pirate banditry
EmpireIncidentFactorType Full PirateDisapproval		;We have contempt for your civilized complacency

EmpireIncidentFactorType Full AngerAtExposure		;We are upset at your exposure of our covert activities
EmpireIncidentFactorType Full ShipIntrusions		;Your ships have intruded on our territory
EmpireIncidentFactorType Full AttacksOnCivilian		;We are upset by your despicable attacks on our innocent civilian ships
EmpireIncidentFactorType Full AttacksOnMilitary		;We are upset by your attacks against our military ships
EmpireIncidentFactorType Full Bombardment		;We are incensed at your savage bombardment of our colonies
EmpireIncidentFactorType Full ColonyDestroyed		;We are shocked and outraged at your horrific destruction of our colonies
EmpireIncidentFactorType Full ColonyInvaded		;We are angry at your invasions of our colonies
EmpireIncidentFactorType Full DestroyCreature		;We appreciate your elimination of aggressive space monsters
EmpireIncidentFactorType Full DestroyPirateShipBase		;We appreciate your elimination of dangerous pirates
EmpireIncidentFactorType Full DiplomaticDemands		;You have made insulting demands of us
EmpireIncidentFactorType Full EnslavePopulation		;We are upset at your brutal enslavement of our race
EmpireIncidentFactorType Full ExterminatePopulation		;We are shocked and outraged at your genocidal massacre of our race
EmpireIncidentFactorType Full FirstContact Positive		;We appreciate your unique culture

'EmpireIncidentFactorType Full FirstContact Negative		;We are troubled by your strange alien ways
EmpireIncidentFactorType Full FirstContact Negative		;We distrust you because of our limited experience with you

EmpireIncidentFactorType Full Gift		;We appreciate your kind gifts
EmpireIncidentFactorType Full TradeDeals		;We are happy with our mutually beneficial trade deals
EmpireIncidentFactorType Full HonorTreaties Positive		;We are glad to have such loyal allies
EmpireIncidentFactorType Full HonorTreaties Negative		;We are dismayed by your treacherous betrayal
EmpireIncidentFactorType Full InterceptedEspionage		;We are upset at your espionage missions against us
EmpireIncidentFactorType Full InvadeIndependentColony		;We are concerned by your ruthless aggression against independent colonies
EmpireIncidentFactorType Full ColonizationAttempt		;We are angry at your arrogant colonization attempts
EmpireIncidentFactorType Full IndependentColonyIntegration		;We are happy at your peaceful integration of our colony
EmpireIncidentFactorType Full UnjustifiedWar		;We are appalled at your unjustified warfare against us
EmpireIncidentFactorType Full BrokenTreaty		;We are dismayed at your unilateral cancellation of our treaty
EmpireIncidentFactorType Full WarDeclared		;We are enraged by your declaration of war against us
EmpireIncidentFactorType Full WarDeclaredLongTerm		;We will not forget your aggression against us
EmpireIncidentFactorType Full WarDeclaredTooSoon		;We are shocked at your declaration of war against us so soon after our previous hostilities

EmpireRelation Factor Bias Positive		;We are biased towards you
EmpireRelation Factor Bias Negative		;We are biased against you
EmpireRelation Factor Blockades		;You have blockaded our colonies and space ports
EmpireRelation Factor Envy		;We are envious of your huge strength and power
EmpireRelation Factor Disinformation		;We are manipulated by disinformation from your deep cover agents
EmpireRelation Factor GovernmentAffinity Positive		;We like your style of government
EmpireRelation Factor GovernmentAffinity Negative		;We are unhappy with your style of government

'EmpireRelation Factor RacialAffinity Positive		;We naturally like you
'EmpireRelation Factor RacialAffinity Negative		;We instinctively dislike you
EmpireRelation Factor RacialAffinity Positive		;We have come to understand and appreciate your ways
EmpireRelation Factor RacialAffinity Negative		;We are troubled by your strange alien ways

EmpireRelation Factor RelationshipWithEnemiesPositive		;We are concerned at your friendship with our enemies
EmpireRelation Factor RelationshipWithFriendsNegative		;You have bad relations with our friends
EmpireRelation Factor RelationshipWithFriendsPositive		;You have formed beneficial treaties with our friends
EmpireRelation Factor ReputationEvaluation Positive		;We respect your good reputation
EmpireRelation Factor ReputationEvaluation Negative		;We are troubled by your poor reputation
EmpireRelation Factor TerritoryCompetition		;Your colonies and bases trespass in our systems
EmpireRelation Factor TreatyBenefits		;We are pleased that you have formed treaties with us

Diplomatic Incidents		;Diplomatic Incidents
Diplomatic Factors		;Diplomatic Factors
Diplomatic Factors for RACES		;Diplomatic Factors for {0}

Remove your forces from our territory		;Remove your forces from our territory
Your forces intrude in our territory MILITARY		;Your forces intrude in our territory! We warn you to remove your military ships from the [LOCATION]{0}[/LOCATION] system
Your forces intrude in our territory EXPLORATION		;Your forces intrude in our territory! We warn you to remove your exploration ships from the [LOCATION]{0}[/LOCATION] system

Forces intruding in our territory		;Foreign Forces are intruding in our territory
Foreign forces intruding MILITARY		;Military ships from the [FACTION]{0}[/FACTION] are intruding in our territory in the [LOCATION]{1}[/LOCATION] system. We should send forces to remove them
Foreign forces intruding EXPLORATION		;Exploration ships from the [FACTION]{0}[/FACTION] are intruding in our territory in the [LOCATION]{1}[/LOCATION] system. We should send forces to remove them

Generating Galaxy		;Generating Galaxy
Saving Galaxy		;Saving Galaxy
Loading Galaxy		;Loading Galaxy
Reloading content		;Reloading content

Personality		;Personality
Capacity		;Capacity
Design Overview		;Design Overview
Reactor Output		;Reactor Output
Output		;Output
Rating		;Rating
EnergyPerFuelExplanation		;
Available Components		;Available Components
Design Bays		;Design Bays
Large		;Large

Base Overview		;Base Overview
Ship Overview		;Ship Overview

Fighter Summary		;{0} Interceptors, {1} Bombers, {2} Building
Colony Economy Summary		;{0} @ {1} = {2}
Revenue and Tax Income		;Revenue and Tax Income
Colony		;Colony
Empire		;Empire
Random Race Description		;One of the races above will be randomly selected for your empire
Random Race Alternative		;Alternatively, select a race for your empire from the list above
No item selected		;No item selected
Wonders		;Wonders

Graphics Adapter		;Graphics Adapter
Display		;Display
Display Mode		;Display Mode
Display Mode Description		;{0}x{1} {2} @ {3}Hz
Display Mode Description Short		;{0}x{1} @ {2}Hz
Display Mode Description Short No Hz		;{0}x{1}
Fullscreen		;Full Screen
Windowed		;Windowed

Game Settings		;Game Settings
User Interface Size		;User Interface Size

ScalingSize VerySmall		;Very Small
ScalingSize Small		;Small
ScalingSize Standard		;Standard
ScalingSize Large		;Large
ScalingSize VeryLarge		;Very Large
ScalingSize ExtraLarge		;Extra Large

Show Fleets		;Show Fleets
Show Military Ships		;Show Military Ships
Show Spaceports		;Show Spaceports
Show Other Bases		;Show Other Bases
Show Exploration Ships		;Show Exploration Ships
Show Colony Ships		;Show Colony Ships
Show Construction Ships		;Show Construction Ships
Show Civilian Ships		;Show Civilian Ships
Show Unknown Ships		;Show Unknown Ships
Show Enemy Fleets		;Show Enemy Fleets
Show Enemy Military Ships		;Show Enemy Military Ships
Show Space Monsters		;Show Space Monsters

Galaxy Map		;Galaxy Map
Unknown Location		;Unknown Location
Not Explored		;Not Explored
Unexplored System		;Unexplored System

Scroll Speed		;Scroll Speed
Zoom Speed		;Zoom Speed
Auto Save		;Auto Save
Auto Save Minutes		;Auto Save Minutes

Exit to Desktop		;Exit to Desktop
Exit to Main Menu		;Exit to Main Menu
Settings		;Settings
Game Editor		;Game Editor
Return to Game		;Return to Game
Game Menu		;Game Menu
Faster		;Faster
Slower		;Slower
Pause		;Pause
Resume		;Resume

DiplomaticEvaluation Euphoric		;Euphoric
DiplomaticEvaluation Very Friendly		;Very Friendly
DiplomaticEvaluation Friendly		;Friendly
DiplomaticEvaluation Pleased		;Pleased
DiplomaticEvaluation Neutral		;Neutral
DiplomaticEvaluation Displeased		;Displeased
DiplomaticEvaluation Angry		;Angry
DiplomaticEvaluation Furious		;Furious

FEELING with us		;{0} with us
Diplomacy		;Diplomacy
Diplomatic Relations		;Diplomatic Relations
Pirate Relations		;Pirate Relations
Reputation		;Reputation
War Weariness Description		;{0} ({1} wars)
Trending Up Explanation		;
Trending Down Explanation		;
Trending None Explanation		;
Proximity		;Proximity
Feeling		;Feeling
Empires only		;Empires only
Independent Colonies only		;Independent Colonies only
Pirate Factions only		;Pirate Factions only
Pirate Factions		;Pirate Factions
Friends		;Friends
Enemies		;Enemies
Independent Colony		;Independent Colony
RACE Independent Colony		;{0} Independent Colony
RACE Colony		;{0} Colony

War Justification		;War Justification
War Justification Description Full		;This faction's outrageous provocations give us total justification in declaring war on them
War Justification Description High		;This faction's flagrant provocations give us high justification in declaring war on them
War Justification Description Medium		;This faction's provocative actions give us some justification in declaring war on them
War Justification Description Low		;This faction's provocative actions give us some justification in declaring war on them
War Justification Description Very Low		;This faction's low-level provocations give us a small justification in declaring war on them
War Justification Description None		;We have no justification in declaring war on this faction

Diabolical		;Diabolical
Evil		;Evil
Notorious		;Notorious
Nasty		;Nasty
Dubious		;Dubious
Satisfactory		;Satisfactory
Respectable		;Respectable
Admired		;Admired
Noble		;Noble
Heroic		;Heroic

Mild		;Mild
Tolerable		;Tolerable
Significant		;Significant
Serious		;Serious
Rampant		;Rampant

This faction can supply our resource shortages		;This faction can supply our resource shortages
Evaluation		;Evaluation
Known Colonies		;Known Colonies
Resource Supply		;Resource Supply
Relationship With Us		;Relationship With Us
Relationship With Others		;Relationship With Others
No Treaties		;No Treaties
No Known Relations		;No Known Relations
Diplomacy Relations		;Diplomacy Relations

TradeOfferItemType Colonies		;Colonies
TradeOfferItemType DiplomacyEndWarEmpires		;End War with Empire
TradeOfferItemType DiplomacyStartWarEmpires		;Declare War against Empire
TradeOfferItemType EmpireContacts		;Contact another empire
TradeOfferItemType IndependentColonyLocations		;Independent Colony Locations
TradeOfferItemType Characters		;Characters
TradeOfferItemType MapGalaxy		;Galaxy Map
TradeOfferItemType MapTerritory		;Territory Map
TradeOfferItemType SystemMaps		;System Maps
TradeOfferItemType Money		;Money
TradeOfferItemType ResearchProjects		;Tech
TradeOfferItemType Resources		;Resources
TradeOfferItemType Ships		;Bases
TradeOfferItemType SpecialLocations		;Special Locations
TradeOfferItemType Ruins		;Ancient Ruins
TradeOfferItemType Treaties		;Treaties

TradeOfferItem Description DiplomacyEndWarEmpires		;End War with {0}
TradeOfferItem Description DiplomacyStartWarEmpires		;Declare War against {0}
TradeOfferItem Description EmpireContacts		;Contact an unknown empire
TradeOfferItem Description EmpireContacts Known		;Contact {0}
TradeOfferItem Description IndependentColonyLocations		;Reveal independent colony
TradeOfferItem Description IndependentColonyLocations Known		;Reveal {0} ({1} colony)
TradeOfferItem Description MapGalaxy		;Galaxy Map (all exploration)
TradeOfferItem Description MapTerritory		;Territory Map (empire systems)
TradeOfferItem Description Money		;{0} credits
TradeOfferItem Description ResearchProjects		;Research Project: {0}
TradeOfferItem Description Resources		;Resources: {0} x {1}
TradeOfferItem Description SpecialLocations		;Unknown special location
TradeOfferItem Description SpecialLocations Known		;Special location: {0}
TradeOfferItem Description SystemMaps		;Unknown system map
TradeOfferItem Description SystemMaps Known		;System map: {0}
TradeOfferItem Description Ruins		;Unknown ancient ruins
TradeOfferItem Description Treaties		;{0}
TradeOfferItem Description Treaties Pirate Protection		;{0} for {1} credits per month
TradeOfferItem Description Character		;{0} {1}
TradeOfferItem Description Base		;Unknown base

X credits per month		;{0} credits per month

Ruin Location Description		;{0} at the {1} {2} {3} in the {4} system

Offer TREATY		;Offer {0}
Cancel TREATY		;Cancel {0}
Swap Territory Maps		;Swap Territory Maps
Swap Galaxy Maps		;Swap Galaxy Maps
Please accept a small gift of X credits		;Please accept a small gift of {0} credits
Please accept a gift of X credits		;Please accept a gift of {0} credits
Please accept a large gift of X credits		;Please accept a large gift of {0} credits
What do you think of this deal?		;What do you think of this deal?
We Declare War on You		;We Declare War on You
We suggest ending our pointless war		;We suggest ending our pointless war
Goodbye		;Goodbye
Negotiate a deal		;Negotiate a deal
Send a Warning		;Send a Warning
Swap Maps		;Swap Maps
Send a Gift		;Send a Gift
Offer treaties		;Offer treaties
Clear Items		;Clear Items
Offered Items		;Offered Items
Never mind		;Never mind

Troop Cloning		;Troop Cloning
Troops Recruitable		;Troops Recruitable

They will likely accept this deal		;They will likely accept this deal
They may accept this deal		;They may accept this deal
They will probably reject this deal		;They will probably reject this deal
They are offering us this deal		;They are offering us this deal
They are offering us this gift		;They are offering us this gift
They are offering us this treaty		;They are offering us this treaty
Information on X-Y systems		;Information on {0}-{1} systems
Empire Info		;Empire Info
Colony Info		;Colony Info
Pirate Info		;Pirate Info
Known Military Strength		;Known Military Strength
Speak with them		;Speak with them

Not Met		;Not Met
Add New Empire		;Add New Empire
Relation Level		;Relation Level

Starting Empires List Name Explanation		;
Starting Empires List Race Explanation		;
Starting Empires List TechLevel Explanation		;
Starting Empires List Expansion Explanation		;
Starting Empires List Proximity Explanation		;
Starting Empires List Government Explanation		;
Starting Empires List HomeSystem Explanation		;
Starting Empires List RelationLevel Explanation		;
Starting Empires List Remove Explanation		;

Research Critical Breakthrough		;Critical Research Breakthrough
Research Critical Failure		;Critical Research Failure
Research Critical Failure SCIENTIST LOCATION RESEARCHPROJECT		;Our scientist [CHARACTER]{0}[/CHARACTER] at [LOCATION]{1}[/LOCATION] has been pursuing the wrong path while researching [RESEARCH]{2}[/RESEARCH].\n\nThis mistake has set back progress on the project as existing research is cancelled and new ideas are investigated
Research Critical Failure RESEARCHPROJECT		;Our scientists have been pursuing the wrong path while researching [RESEARCH]{0}[/RESEARCH].\n\nThis mistake has set back progress on the project as existing research is cancelled and new ideas are investigated
Research Critical Success SCIENTIST LOCATION RESEARCHPROJECT		;Our scientist [CHARACTER]{0}[/CHARACTER] at [LOCATION]{1}[/LOCATION] has made a critical breakthrough while researching [RESEARCH]{2}[/RESEARCH].\n\nThis breakthrough has initiated a crash research program for the project
Research Critical Success RESEARCHPROJECT		;Our scientists have made a critical breakthrough while researching [RESEARCH]{0}[/RESEARCH].\n\nThis breakthrough has initiated a crash research program for the project

New Character Event Title		;New {0} Appears!
New Character EVENT ROLE NAME		;Recent events ({0}) have produced a [CHARACTER]new {1}: {2}[/CHARACTER]
New Character Appeared Message ROLE NAME LOCATION		;A [CHARACTER]new {0}[/CHARACTER] named [CHARACTER]{1}[/CHARACTER] has appeared at [LOCATION]{2}[/LOCATION]
Character Event TYPE LOCATION		;{0} at {1}
Character Event Description ResearchProject		;{0} in {1}
Character Event Description Bonus Type		;{0}: {1}
Character Event Description Trait Type		;{0}: {1}
Character Event Description Empire		;{0} with {1}
Character Event Description Change Location		;{0} to {1}
Character Event Description Appearance		;{0} at {1}
Character Event Description Death		;{0} at {1}

Character Event BuildBase		;Base Construction
Character Event BuildCivilianShip		;Civilian Ship Construction
Character Event BuildFacility		;Planetary Facility Construction
Character Event BuildMilitaryShip		;Military Ship Construction
Character Event BuildOtherState		;Construction of a Ship
Character Event CaptureBase		;Base Capture
Character Event CaptureShipCivilian		;Civilian Ship Capture
Character Event CaptureShipOtherState		;Ship Capture
Character Event CaptureShipMilitary		;Ship Capture
Character Event CharacterTransferLocation		;Change Location
Character Event CharacterAppearance		;Character Appears
Character Event CharacterDeath		;Character Lost
Character Event ColonizationSuccess		;Colonization
Character Event ColonizationFailure		;Colonization Failure
Character Event ColonyConquered		;Colony Conquest
Character Event ColonyDefended		;Colony Defended from Invasion
Character Event ColonyInvasionRepulsed		;Colony Invasion Repulsed
Character Event ColonyLost		;Colony Lost
Character Event ColonyRebellion		;Colony Rebellion
Character Event DestroyBase		;Base Destroyed
Character Event DestroyCreature		;Creature Destroyed
Character Event DestroyShipCivilian		;Civilian Ship Destroyed
Character Event DestroyShipMilitary		;Military Ship Destroyed
Character Event DestroyShipOtherState		;Ship Destroyed
Character Event EliminateEmpire		;Empire Eliminated
Character Event EliminateEmpirePirate		;Pirate Faction Eliminated
Character Event HyperjumpExit		;Hyperjump Completed
Character Event IntelligenceMissionAgainstUs		;Intelligence Mission Against Us
Character Event IntelligenceMissionFailure		;Intelligence Mission Failure
Character Event IntelligenceMissionPrevented		;Intelligence Mission Prevented
Character Event IntelligenceMissionSuccess		;Intelligence Mission Success
Character Event LoseBase		;Base Lost
Character Event LoseShipCivilian		;Civilian Ship Lost
Character Event LoseShipMilitary		;Military Ship Lost
Character Event LoseShipOtherState		;Ship Lost
Character Event NewSkill		;New Skill
Character Event NewTrait		;New Trait
Character Event RaidBaseAttackerLoss		;Raid Failure
Character Event RaidBaseAttackerWin		;Raid Success
Character Event RaidBaseDefenderLoss		;Enemy Raids our Base
Character Event RaidBaseDefenderWin		;Enemy Raid Repulsed
Character Event RaidColonyAttackerLoss		;Raid Failure
Character Event RaidColonyAttackerWin		;Raid Success
Character Event RaidColonyDefenderLoss		;Enemy Raids our Colony
Character Event RaidColonyDefenderWin		;Enemy Raid Repulsed
Character Event ResearchBreakthrough		;Research Breakthrough
Character Event ResearchCriticalFailure		;Critical Research Failure
Character Event ResearchCriticalSuccess		;Critical Research Success
Character Event RetrofitBase		;Base Retrofitted
Character Event RetrofitShipCivilian		;Civilian Ship Retrofitted
Character Event RetrofitShipMilitary		;Military Ship Retrofitted
Character Event RetrofitShipOtherState		;Ship Retrofitted
Character Event SalvageShip		;Ship Salvaged
Character Event SkillProgressed		;Skill Progressed
Character Event SpyRecruited		;Spy Recruited
Character Event TreatyCancelled		;Treaty Cancelled
Character Event TreatyRefused		;Treaty Refused
Character Event TreatySigned		;Treaty Signed
Character Event TroopDestroyed		;Troop Destroyed
Character Event TroopLost		;Troop Lost
Character Event TroopRecruited		;Troop Recruited
Character Event WarEnd		;War Ends
Character Event WarStart		;War Starts

Character Trait Addict		;Addict
Character Trait BeanCounter		;Bean Counter
Character Trait CarefulAttacker		;Careful Attacker
Character Trait Corrupt		;Corrupt
Character Trait Courageous		;Courageous
Character Trait Creative		;Creative
Character Trait Demoralizing		;Demoralizing
Character Trait Diplomat		;Diplomat
Character Trait Disliked		;Disliked
Character Trait Disorganized		;Disorganized
Character Trait DoubleAgent		;Double Agent
Character Trait Drunk		;Drunk
Character Trait EloquentSpeaker		;Eloquent Speaker
Character Trait Energetic		;Energetic
Character Trait Engineer		;Engineer
Character Trait Environmentalist		;Environmentalist
Character Trait Expansionist		;Expansionist
Character Trait Famous		;Famous
Character Trait ForeignSpy		;Foreign Spy
Character Trait FreeTrader		;Free Trader
Character Trait Generous		;Generous
Character Trait GoodAdministrator		;Good Administrator
Character Trait GoodGroundLogistician		;Good Ground Logistician
Character Trait GoodRecruiter		;Good Recruiter
Character Trait GoodSpaceLogistician		;Good Space Logistician
Character Trait GoodStrategist		;Good Strategist
Character Trait GoodTactician		;Good Tactician
Character Trait HealthOriented		;Health Oriented
Character Trait Industrialist		;Industrialist
Character Trait InspiringPresence		;Inspiring Presence
Character Trait Isolationist		;Isolationist
Character Trait LaborOriented		;Labor Oriented
Character Trait Lawful		;Lawful
Character Trait LaxDiscipline		;Lax Discipline
Character Trait Lazy		;Lazy
Character Trait Linguist		;Linguist
Character Trait LocalDefenseTactics		;Local Defense Tactics
Character Trait Logical		;Logical
Character Trait Luddite		;Luddite
Character Trait Measured		;Measured
Character Trait Methodical		;Methodical
Character Trait NaturalGroundLeader		;Natural Leader
Character Trait NaturalSpaceLeader		;Natural Leader
Character Trait NonTechnical		;Non Technical
Character Trait Obnoxious		;Obnoxious
Character Trait Organized		;Organized
Character Trait Pacifist		;Pacifist
Character Trait Paranoid		;Paranoid
Character Trait Patriot		;Patriot
Character Trait PeaceThroughStrength		;Peace Through Strength
Character Trait PlanetarySupport		;Planetary Support
Character Trait PoorAdministrator		;Poor Administrator
Character Trait PoorGroundAttacker		;Poor Ground Attacker
Character Trait PoorGroundDefender		;Poor Ground Defender
Character Trait PoorGroundLogistician		;Poor Ground Logistician
Character Trait PoorNavigator		;Poor Navigator
Character Trait PoorRecruiter		;Poor Recruiter
Character Trait PoorSpaceAttacker		;Poor Space Attacker
Character Trait PoorSpaceDefender		;Poor Space Defender
Character Trait PoorSpaceLogistician		;Poor Space Logistician
Character Trait PoorSpeaker		;Poor Speaker
Character Trait PoorStrategist		;Poor Strategist
Character Trait PoorTactician		;Poor Tactician
Character Trait Protectionist		;Protectionist
Character Trait RecklessAttacker		;Reckless Attacker
Character Trait SkilledNavigator		;Skilled Navigator
Character Trait Sober		;Sober
Character Trait Spiritual		;Spiritual
Character Trait StrongGroundAttacker		;Strong Ground Attacker
Character Trait StrongGroundDefender		;Strong Ground Defender
Character Trait StrongSpaceAttacker		;Strong Space Attacker
Character Trait StrongSpaceDefender		;Strong Space Defender
Character Trait Technical		;Technical
Character Trait Tolerant		;Tolerant
Character Trait TongueTied		;Tongue Tied
Character Trait ToughDiscipline		;Tough Discipline
Character Trait Trusting		;Trusting
Character Trait UltraGenius		;Ultra Genius
Character Trait Uninhibited		;Uninhibited
Character Trait Weak		;Weak
Character Trait Xenophobic		;Xenophobic
Character Trait Smuggler		;Smuggler
Character Trait BountyHunter		;Bounty Hunter

Character Trait ProtectorOfLife		;Protector of Life
Character Trait HarvesterOfLife		;Harvester of Life
Character Trait KeeperOfHarmony		;Keeper of Harmony
Character Trait BondMaker		;Bond Maker
Character Trait Slaver		;Slaver
Character Trait DivideAndRule		;Divide and Rule
Character Trait CarefulWeaver		;Careful Weaver
Character Trait StrikesFromShadow		;Strikes from Shadow

Character Trait Description InspiringPresence		;Slowly increases the skills of all other characters at the same location or in the same fleet
Character Trait Description Demoralizing		;Slowly decreases the skills of all other characters at the same location or in the same fleet
Character Trait Description LocalDefenseTactics		;{0} to Targeting and Countermeasures when fleet is near a colony or base of your empire
Character Trait Description ForeignSpy		;Significantly increases the success rate of other empires 'Steal Tech' espionage missions against your empire
Character Trait Description Patriot		;Significantly decreases the success rate of other empires 'Steal Tech' espionage missions against your empire
Character Trait Description UltraGenius		;Increases the research output of your empire by {0} for each scientist with this trait
Character Trait Description Creative		;Increases the chance of a critical research success or failure
Character Trait Description Methodical		;Decreases the chance of a critical research success or failure
Character Trait Description Corrupt		;Improves chance of recruiting character to another empire when imprisoned
Character Trait Description Corrupt Scientist		;Increases the chance of a critical research failure
Character Trait Description DoubleAgent		;Improves chance of recruiting character to another empire when imprisoned
Character Trait Description OnlyAppliesToExistingSkills		;only applies to existing skills
Character Trait Description Energetic		;{0} increase to all existing skills
Character Trait Description Lazy		;{0} decrease to all existing skills
Character Trait Description Drunk		;{0} decrease to all existing skills
Character Trait Description GoodAdministrator Scientist		;{0} decrease to crash research costs

Character Trait Description Slaver		;{0} Colony Income from Slavery population policy

Character Trait Description GoodTactician		;{0} increase to all existing skills
Character Trait Description PoorTactician		;{0} decrease to all existing skills
Character Trait Description ToughDiscipline		;{0} increase to all existing skills
Character Trait Description LaxDiscipline		;{0} decrease to all existing skills

Colony Leaves Empire		;The inhabitants of [LOCATION]{0}[/LOCATION] have tired of our oppressive rule and switched allegiance to the [FACTION]{1}[/FACTION]!
Colony Leaves Empire Joins Us		;The oppressed inhabitants of [LOCATION]{0}[/LOCATION] have switched allegiance and joined us!
Colony Leaves Empire Independent		;The inhabitants of [LOCATION]{0}[/LOCATION] have tired of our oppressive rule and proclaimed independence!

Character Death Description Generic		;Our [CHARACTER]{0} {1}[/CHARACTER] has died at [LOCATION]{2}[/LOCATION]!
Character Death Description Assassinated		;Our [CHARACTER]{0} {1}[/CHARACTER] has been assassinated by a foreign intelligence agent at [LOCATION]{2}[/LOCATION]!
Character Death Description Bombardment		;Our [CHARACTER]{0} {1}[/CHARACTER] has been killed in the orbital bombardment of [LOCATION]{2}[/LOCATION]!
Character Death Description ColonyDisaster		;Our [CHARACTER]{0} {1}[/CHARACTER] has been killed in a natural disaster at [LOCATION]{2}[/LOCATION]!
Character Death Description GroundBattle		;Our [CHARACTER]{0} {1}[/CHARACTER] has been killed in a ground battle at [LOCATION]{2}[/LOCATION]!
Character Death Description OldAge		;Our [CHARACTER]{0} {1}[/CHARACTER] has died of old age at [LOCATION]{2}[/LOCATION]!
Character Death Description Plague		;Our [CHARACTER]{0} {1}[/CHARACTER] has been killed by plague at [LOCATION]{2}[/LOCATION]!
Character Death Description BaseDestroyed		;Our [CHARACTER]{0} {1}[/CHARACTER] has died when [LOCATION]{2}[/LOCATION] was destroyed!
Character Death Description ShipDestroyed		;Our [CHARACTER]{0} {1}[/CHARACTER] has died when their ship [LOCATION]{2}[/LOCATION] was destroyed in battle near {3}!
Character Death Description Revolution		;Our [CHARACTER]{0} {1}[/CHARACTER] has been killed in the unrest during a revolution at [LOCATION]{2}[/LOCATION]!
Character Death Description ShipCapture		;Our [CHARACTER]{0} {1}[/CHARACTER] has been killed during a boarding assault of [LOCATION]{2}[/LOCATION]!
Character Death Description AgentExecuted		;Our [CHARACTER]{0} {1}[/CHARACTER] has been captured and executed following a failed mission against the [FACTION]{2}[/FACTION]!

Leader Other Death Description Generic		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has died at [LOCATION]{2}[/LOCATION]!
Leader Other Death Description Assassinated		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has been assassinated by a foreign intelligence agent at [LOCATION]{2}[/LOCATION]!
Leader Other Death Description Bombardment		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has been killed in the orbital bombardment of [LOCATION]{2}[/LOCATION]!
Leader Other Death Description ColonyDisaster		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has been killed in a natural disaster at [LOCATION]{2}[/LOCATION]!
Leader Other Death Description GroundBattle		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has been killed in a ground battle at [LOCATION]{2}[/LOCATION]!
Leader Other Death Description OldAge		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has died of old age at [LOCATION]{2}[/LOCATION]!
Leader Other Death Description Plague		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has been killed by plague at [LOCATION]{2}[/LOCATION]!
Leader Other Death Description BaseDestroyed		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has died when [LOCATION]{2}[/LOCATION] was destroyed!
Leader Other Death Description ShipDestroyed		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has died when their ship [LOCATION]{2}[/LOCATION] was destroyed in battle near {3}!
Leader Other Death Description Revolution		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has been killed in the unrest during a revolution at [LOCATION]{2}[/LOCATION]!
Leader Other Death Description ShipCapture		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has been killed during a boarding assault of [LOCATION]{2}[/LOCATION]!
Leader Other Death Description AgentExecuted		;[CHARACTER]{0}[/CHARACTER], leader of the [FACTION]{1}[/FACTION], has been captured and executed following a failed mission against the [FACTION]{2}[/FACTION]!

Character ROLE Killed		;{0} Killed!
Character ROLE Assassinated		;{0} Assassinated!

Character LEADER Killed Other		;{0} Leader Killed
Character LEADER Assassinated Other		;{0} Leader Assassinated

Character New Leader		;New Leader Takes Power
Character New Leader Description		;[CHARACTER]{0}[/CHARACTER] has taken power as the new leader of our empire.

New Leader for EMPIRE		;New Leader for {0}
CHARACTER has become the leader of the EMPIRE		;[CHARACTER]{0}[/CHARACTER] has become the leader of the [FACTION]{1}[/FACTION]

Character Mission CounterIntelligence		;Counter Intelligence
Character Mission AssassinateCharacter		;Assassination
Character Mission DeepCover		;Deep Cover
Character Mission DestroyBase		;Destroy Base
Character Mission CaptureBase		;Capture Base
Character Mission InciteRevolution		;Incite Revolution
Character Mission SabotageColony		;Incite Rebellion at Colony
Character Mission SabotageConstruction		;Sabotage Construction
Character Mission StealGalaxyMap		;Steal Galaxy Map
Character Mission StealOperationsMap		;Steal Operations Map
Character Mission StealTechData		;Steal Research Information
Character Mission StealTerritoryMap		;Steal Territory Map
Character Mission InfluenceEmpirePositively		;Influence Empire Positively
Character Mission InfluenceEmpireNegatively		;Influence Empire Negatively
Character Mission InternalStabilization		;Internal Stabilization

Character Mission Description CounterIntelligence		;Counter Intelligence against foreign agents
Character Mission Description AssassinateCharacter		;Assassinate {0} {1}
Character Mission Description DeepCover		;Infiltrate the {0}
Character Mission Description DestroyBase		;Destroy {0}
Character Mission Description CaptureBase		;Capture {0}
Character Mission Description InciteRevolution		;Incite Revolution in the {0}
Character Mission Description SabotageColony		;Incite Rebellion at the colony {0}
Character Mission Description SabotageConstruction		;Sabotage construction at {0}
Character Mission Description StealGalaxyMap		;Steal the Galaxy Map of the {0}
Character Mission Description StealOperationsMap		;Steal the Operations Map of the {0}
Character Mission Description StealTechData		;Steal research information on {0}
Character Mission Description StealTerritoryMap		;Steal the Territory Map of the {0}
Character Mission Description InfluenceEmpirePositively		;Improve {0}'s evaluation of {1}
Character Mission Description InfluenceEmpireNegatively		;Reduce {0}'s evaluation of {1}
Character Mission Description InternalStabilization		;Reduce internal unrest from dissidents

Character Mission Description AssassinateCharacter Us		;Assassinate our {0} {1}
Character Mission Description DeepCover Us		;Infiltrate our operations
Character Mission Description DestroyBase Us		;Destroy {0}
Character Mission Description CaptureBase Us		;Capture {0}
Character Mission Description InciteRevolution Us		;Incite Revolution against our government
Character Mission Description SabotageColony Us		;Incite Rebellion at our colony {0}
Character Mission Description SabotageConstruction Us		;Sabotage construction at {0}
Character Mission Description StealGalaxyMap Us		;Steal our Galaxy Map
Character Mission Description StealOperationsMap Us		;Steal our Operations Map
Character Mission Description StealTechData Us		;Steal research information on {0}
Character Mission Description StealTerritoryMap Us		;Steal our Territory Map
Character Mission Description InfluenceEmpirePositively Us		;Improve our evaluation of {1}
Character Mission Description InfluenceEmpireNegatively Us		;Reduce our evaluation of {1}

Character Mission Outcome Success		;Our agent [CHARACTER]{0}[/CHARACTER] has evaded detection after successfully carrying out their mission to {1}
Character Mission Outcome Fail		;Our agent [CHARACTER]{0}[/CHARACTER] has evaded detection after failing to {1}
Character Mission Outcome FailDetect		;Our agent [CHARACTER]{0}[/CHARACTER] has been detected after failing to {1}. Fortunately they were able to escape, but the exposure of this mission will have diplomatic consequences.
Character Mission Outcome FailDetect Internal		;Our agent [CHARACTER]{0}[/CHARACTER] has been detected after failing to {1}. Fortunately they were able to escape.
Character Mission Outcome SucceedDetect		;Our agent [CHARACTER]{0}[/CHARACTER] has been detected after successfully carrying out their mission to {1}. While the mission succeeded, our agent's exposure will have diplomatic consequences.
Character Mission Outcome Capture		;Our agent [CHARACTER]{0}[/CHARACTER] has been captured while preparing to {1}. The exposure of this mission will have diplomatic consequences.
Character Mission Outcome CaptureInAct		;Our agent [CHARACTER]{0}[/CHARACTER] has been captured while attempting to {1}. The exposure of this mission will have diplomatic consequences.
Character Mission Outcome Capture Internal		;Our agent [CHARACTER]{0}[/CHARACTER] has been intercepted while preparing to {1}!

Character Mission Outcome FailDetect Foreign		;[CHARACTER]{0}[/CHARACTER] of the [FACTION]{1}[/FACTION] managed to escape when our forces detected them attempting to {2}
Character Mission Outcome SucceedDetect Foreign		;[CHARACTER]{0}[/CHARACTER] of the [FACTION]{1}[/FACTION] managed to escape our forces after successfully completing their mission to {2}
Character Mission Outcome Capture Foreign		;We have captured [CHARACTER]{0}[/CHARACTER] of the [FACTION]{1}[/FACTION] preparing to {2}.
Character Mission Outcome CaptureInAct Foreign		;We have captured [CHARACTER]{0}[/CHARACTER] of the [FACTION]{1}[/FACTION] attempting to {2}.

Character Mission Outcome Success Sharing		;Our allies the [FACTION]{0}[/FACTION] have shared the results of a recent espionage mission to {1}
Ally Shares Intelligence Information		;Ally Shares Intelligence Information

Construction Sabotaged		;Construction Sabotaged
Construction Sabotaged Description		;Construction work at [LOCATION]{0}[/LOCATION] has been set back in an explosion!\n\nWe strongly suspect sabotage by foreign intelligence agents...
Agent Revolution		;Our government has been overthrown in a revolution! The revolution has caused mush disruption and unrest at our colonies.\n\nWe strongly suspect foreign involvement in this revolution...
Revolution		;Revolution
Base Destroyed Sabotage		;Base Destroyed
Base Destroyed Sabotage Description		;[LOCATION]{0}[/LOCATION] has been totally destroyed in an explosion!\n\nWe strongly suspect sabotage by foreign intelligence agents...
Base Captured Sabotage		;Base Mutiny!
Base Captured Sabotage Description		;The crew onboard [LOCATION]{0}[/LOCATION] have mutinied and joined another faction!\n\nWe strongly suspect sabotage by foreign intelligence agents...
Colony Sabotage Description		;Our colony [LOCATION]{0}[/LOCATION] is in open rebellion against our rulership! The rebellion is causing widespread chaos and destruction.\n\nWe strongly suspect foreign influence fomenting this rebellion...
Colony Rebels		;Colony Rebels

Foreign Agent Executed		;They have been executed for their crimes.
Our Agent Executed		;[CHARACTER]{0}[/CHARACTER] has been executed by the [FACTION]{1}[/FACTION].
Our Agent Executed Internal		;[CHARACTER]{0}[/CHARACTER] has been executed by the dissidents who captured them.
Foreign Agent Imprisoned		;They have been imprisoned for their crimes.
Our Agent Imprisoned		;[CHARACTER]{0}[/CHARACTER] has been imprisoned by the [FACTION]{1}[/FACTION].

Foreign Agent Captured		;Foreign Agent Captured
Agent Captured		;Agent Captured
Foreign Mission Thwarted		;Foreign Mission Thwarted
Mission Failed		;Mission Failed
Mission Exposed		;Mission Exposed
Foreign Mission Against Us		;Foreign Mission Against Us
Mission Completed, but Exposed		;Mission Completed, but Exposed
Mission Completed		;Mission Completed

Counter Intelligence Ratio		;Counter Intelligence Ratio
Targeting Aggressiveness		;Targeting Aggressiveness
Mission Difficulty Caution		;Mission Difficulty Caution
Allow Sabotage Construction		;Allow Sabotage Construction
Allow Steal Territory Map		;Allow Steal Territory Map
Allow Steal Galaxy Map		;Allow Steal Galaxy Map
Allow Steal Operations Map		;Allow Steal Operations Map
Allow Steal Research		;Allow Steal Research
Allow Incite Colony Rebellion		;Allow Incite Colony Rebellion
Allow Deep Cover		;Allow Deep Cover
Allow Destroy Base		;Allow Destroy Base
Allow Assassinations		;Allow Assassinations
Allow Incite Revolution		;Allow Incite Revolution
Allow Capture Base		;Allow Capture Base
Allow Internal Stabilization		;Allow Internal Stabilization
Allow Influence Empire Positively		;Allow Influence Empire Positively
Allow Influence Empire Negatively		;Allow Influence Empire Negatively

Intelligence Missions		;Intelligence Missions
Characters		;Characters
Age		;Age
No mission		;No mission
Skill Level		;Skill Level

Deep cover in the EMPIRE		;Deep cover in the {0}
Until cancelled		;Until cancelled
One month		;One month
Three months		;Three months
One year		;One year
completed DATE		;completed {0}
Transferring to DESTINATION		;Transferring to {0}
Expected Arrival		;ETA: {0}
Leading invasion of LOCATION		;Leading invasion of {0}
Commanding FLEETNAME		;Commanding {0}
Commanding FLEETNAME from SHIP		;Commanding {0} from {1}
Commanding SHIPNAME		;Commanding {0}
Onboard SHIPNAME		;Onboard {0}
Waiting at X		;Waiting at {0}
Ambassador to EMPIRE at COLONY		;Ambassador to {0} at {1}
Governing COLONY		;Governing {0}
Ruling from COLONY		;Ruling from {0}
Researching at X		;Researching at {0}
Prisoners		;Prisoners
Imprisoned by EMPIRE		;Imprisoned by {0}
Imprisoned by EMPIRE LOCATION		;Imprisoned by {0} at {1}
Location Unknown		;Location Unknown

Target Empire		;Target Empire
Mission Type		;Mission Type
Mission Target		;Mission Target
Time To Complete		;Time To Complete
Assign Mission		;Assign Mission
Cancel Mission		;Cancel Mission

No Target Empire Selected		;No Target Empire Selected
No Mission Type Selected		;No Mission Type Selected
No Mission Target Selected		;No Mission Target Selected
X months		;{0} months
Success Probability		;Success Probability

Character Mission Success Chance Explanation Safe		;This mission has a high chance of success
Character Mission Success Chance Explanation Risky		;This mission is somewhat risky, maybe you should reconsider
Character Mission Success Chance Explanation Dangerous		;WARNING: This mission is highly risky - your agent may be captured
Character Mission Success Chance Explanation Unknown		;Select further mission parameters to determine mission success
Character Mission Success Chance Other Empire		;You cannot assign missions to characters of other empires

No Location		;No Location
Transfer to new location		;Transfer to new location
Dismiss ROLE		;Dismiss {0}
Dismiss Character Warning ROLE NAME		;You are about to permanently dismiss your {0} {1}. This action cannot be undone.\n\nAre you sure you want to dismiss {1}?
Keep		;Keep
Click to edit		;Click to edit
Automated - click to control manually		;Automated - click to control manually
Manually Controlled - click to automate		;Manually Controlled - click to automate
Traits		;Traits
Skills		;Skills
Character untested - skill levels and traits unknown		;Character untested - skill levels and traits unknown
X progress towards next skill level increase		;{0} progress towards next skill level increase
Mission		;Mission
Location		;Location
Events		;Events
from Trait		;from Trait
No known targets		;No known targets
Cannot change automation for character of another empire		;Cannot change automation for character of another empire
Automate assignment of character location and missions		;Automate assignment of character location and missions
Counter intelligence against all empires		;Counter intelligence against all empires

OFFERER does not desire this treaty		;{0} does not want this treaty
Other faction does not desire this treaty		;Other faction does not want this treaty
This offer is too soon after our last change		;This offer is too soon after our last change
This treaty does not align with our goals		;This treaty does not align with our goals
We do not like you enough		;We do not like you enough

These ruins also provide the following bonuses		;These ruins also provide the following bonuses
These ruins provide the following bonuses		;These ruins provide the following bonuses
However these ruins provide the following bonuses		;However these ruins provide the following bonuses
Spies		;Spies
Non Spies		;Non Spies
Reputation Factors		;Reputation Factors

Research Time In Days Description		;{0} days to research ({1} concurrent projects)
Research Time In Years Description		;{0} years to research ({1} concurrent projects)
Research Time Suffix		;to research ({0} concurrent projects)
No Projects Queued		;No Projects Queued
X days		;{0} days
X years		;{0} years
Applies Empire-wide		;Applies Empire-wide
Applies only to Location		;Applies only to Location

No buildable Colony Ship designs		;No buildable Colony Ship designs

Reactor Offline		;Reactor Offline
HyperDrive Offline		;HyperDrive Offline

from Resources		;from Resources
from Population		;from Population
static		;static
growing		;growing
shrinking		;shrinking
from Events		;from Events
EMPIRE attacking		;{0} attacking
No attackers		;No attackers

Zoom In		;Zoom In
Zoom Out		;Zoom Out
Zoom to Galaxy		;Zoom to Galaxy
Zoom to Region		;Zoom to Region
Zoom to System		;Zoom to System
Zoom to Location		;Zoom to Location
Zoom to Selected Item		;Zoom to Selected Item

War!		;War!
We declare WAR on you!		;We declare WAR on you!
EMPIRE declares WAR on us!		;[FACTION]{0}[/FACTION] declares WAR on us!
Please consider this trade offer		;Please consider this trade offer
We accept your proposal		;We accept your proposal
We agree that this war should end - we will cease hostilities immediately		;We agree that this war should end - we will cease hostilities immediately
This proposal is not in our interests - no deal		;This proposal is not in our interests - no deal
Thank you for your gift		;Thank you for your gift
We reject your peace offer - our war will continue		;We reject your peace offer - our war will continue
We accept your treaty offer		;We accept your treaty offer
We are not interested in this treaty with you		;We are not interested in this treaty with you
EMPIRE agrees to end War		;{0} agrees to end War
EMPIRE agrees to TREATY		;{0} agrees to {1}
EMPIRE accepts our gift		;{0} accepts our gift
EMPIRE accepts our trade proposal		;{0} accepts our trade proposal
EMPIRE rejects our trade proposal		;{0} rejects our trade proposal
EMPIRE rejects end to War		;{0} rejects end to War
EMPIRE rejects TREATY		;{0} rejects {1}
We requested from EMPIRE		;We requested from {0}
We offered		;We offered
EMPIRE offers us a trade deal		;{0} offers us a trade deal
EMPIRE offers us some info		;{0} offers to sell us some secret information
EMPIRE offers us a gift		;{0} offers us a gift
EMPIRE offers		;[FACTION]{0}[/FACTION] offers
EMPIRE requests from us		;[FACTION]{0}[/FACTION] requests from us
We accept this deal		;We accept this deal
We reject this deal		;We reject this deal
We reject your gift		;We reject your gift
EMPIRE offers us a treaty		;{0} offers us a treaty
EMPIRE cancels our treaty		;{0} cancels our treaty
EMPIRE has cancelled TREATY with us		;{0} has cancelled {1} with us
EMPIRE modifies trade relations		;{0} modifies trade relations
EMPIRE has downgraded TRADE TREATY with us		;{0} has downgraded our trade relations from {1} to {2}
PIRATE offers us Protection		;{0} offers us Protection

End of War with EMPIRE		;End of War with {0}
We have ended the war with the EMPIRE		;We have ended the war with the [FACTION]{0}[/FACTION]
TREATY signed with EMPIRE		;{0} signed with {1}
We have signed a TREATY with the EMPIRE		;We have signed a {0} with the [FACTION]{1}[/FACTION]
Gift from EMPIRE		;Gift from {0}
We have accepted the following gift from EMPIRE		;We have accepted the following gift from [FACTION]{0}[/FACTION]
Trade Deal with EMPIRE		;Trade Deal with {0}
We have accepted the following trade deal with EMPIRE		;We have accepted the following trade deal with [FACTION]{0}[/FACTION]
They offered to us		;They offered to us
We gave to EMPIRE		;We gave to {0}
We will pay EMPIRE XX credits per month to avoid any unfortunate accidents with them		;We will pay {0} {1} credits per month to avoid any unfortunate 'accidents' with them
EMPIRE is asking us to pay XX credits per month to avoid any unfortunate accidents with them		;{0} is asking us to pay {1} credits per month to avoid any unfortunate 'accidents' with them

EMPIRE offers to end War		;{0} offers to end our War
We propose an immediate end to the war between us		;We propose an immediate end to the war between us
End War with EMPIRE		;End War with {0}
Propose an immediate end to the war with EMPIRE		;Propose an immediate end to the war with {0}
EMPIRE offers TREATY		;{0} offers {1}
EMPIRE makes the following offer		;[FACTION]{0}[/FACTION] makes the following offer
Offer TREATY to EMPIRE		;Offer {0} to {1}
Offer EMPIRE a gift		;Offer {0} a gift
Propose a gift to EMPIRE		;Propose a gift to {0}
Offer EMPIRE a trade deal		;Offer {0} a trade deal
Propose the following offer to EMPIRE		;Propose the following offer to {0}
In exchange for the following from us		;In exchange for the following from us
In exchange for the following		;In exchange for the following
Please accept this gift from us		;Please accept this gift from us
Gift		;Gift
Trade Offer		;Trade Offer
Peace Offer		;Peace Offer
Treaty Offer		;Treaty Offer

We have established a new colony at the TYPE CATEGORY NAME in the SYSTEM system		;We have established a new colony at the {0} {1} [LOCATION]{2}[/LOCATION] in the {3} system
New Colony Founded		;New Colony Founded
Independent Colony Resists Colonization		;Independent Colony Resists Colonization
The independent population of RACE have resisted our attempt to colonize the TYPE CATEGORY NAME in the SYSTEM system		;The independent population of {0}s have resisted our attempt to colonize the {1} {2} [LOCATION]{3}[/LOCATION] in the {4} system.\n\nOur colonization atempt has angered them, harming our relations with them.
Colonization Success Chance		;Colonization Success Chance
Colonized Independent World		;Colonized Independent World
We have successfully colonized the independent world NAME a TYPE CATEGORY in the SYSTEM system RACE		;We have successfully colonized the independent world [LOCATION]{0}[/LOCATION], a {1} {2} in the {3} system.\n\nThis world is populated by the {4}. They happily join our empire!

Empire Bonuses from all sources		;Empire Bonuses from all sources
This design cannot be changed because it is in use		;This design cannot be changed because it is in use
Unknown Item		;Unknown Item

Sound		;Sound
Music Volume		;Music Volume
Effects Volume		;Effects Volume

EMPIRE Eliminated		;{0} Eliminated
EMPIRE Eliminated by OTHER		;{0} Eliminated by {1}
EMPIRE Eliminated Explanation		;
EMPIRE Eliminated by OTHER Explanation		;
EMPIRE Eliminated by US Explanation		;

EMPIRE Integrated		;{0} Integrated
EMPIRE Integrated by OTHER		;{0} Integrated into {1}
EMPIRE Integrated Explanation		;
EMPIRE Integrated by OTHER Explanation		;
EMPIRE Integrated by US Explanation		;

Value		;Value
Colonies Captured		;Colonies Captured
Bases Captured		;Bases Captured
Ships Captured		;Ships Captured
Colonies Destroyed		;Colonies Destroyed
Bases Destroyed		;Bases Destroyed
Military Ships Destroyed		;Military Ships Destroyed
Other Ships Destroyed		;Other Ships Destroyed
Troops Destroyed		;Troops Destroyed
Money Captured		;Money Captured
No war progress		;No war progress

Selected Ships		;Selected Ships
No military ships of your empire selected		;No military ships of your empire selected
Basic		;Basic
Detailed		;Detailed
Mouse Click-Drag Function		;Mouse Click-Drag Function
Mouse Drag Selects Ships Description		;Selects Ships in Main View
Mouse Drag Moves View Description		;Moves Main View\n(Ctrl-click to select)
Rotate Camera Mouse Button		;Rotate Camera Mouse Button
Rotate Camera Mouse Button Middle		;Middle Button\n(or Shift-Right-Click)
Rotate Camera Mouse Button Right		;Right Button
Screen Edge Panning		;Screen Edge Panning
DiplomacyAutoMoveToFaction		;Auto-move view to selected Diplomatic Faction

Exploration Level		;Exploration Level
Unknown items present		;Unknown items present
Unknown items are present at this location		;Unknown items are present at this location. Survey or scan at higher levels to reveal them

Map Overlay Exploration Key Explanation		;
Map Overlay Diplomacy Relations Key Explanation		;
Map Overlay Nebula Boundaries Key Explanation		;

Green = system owned by friendly faction\nYellow = system owned by neutral faction\nRed = system owned by enemy faction

We have encountered a new empire		;We have encountered a new empire, the [FACTION]{0}[/FACTION]
We have encountered a new empire SYSTEM		;We have encountered a new empire in the {0} system, the [FACTION]{1}[/FACTION]
We have encountered a new pirate faction		;We have encountered a new pirate faction, the [FACTION]{0}[/FACTION]
We have encountered a new pirate faction SYSTEM		;We have encountered a new pirate faction in the {0} system, the [FACTION]{1}[/FACTION]
We have encountered a new independent colony		;We have encountered a new independent colony of {0}s at [FACTION]{1}[/FACTION] in the {2} system
very friendly		;very friendly
friendly		;friendly
mildly friendly		;mildly friendly
neutral		;neutral
slightly hostile		;slightly hostile
hostile		;hostile
very hostile		;very hostile
The RACE are naturally FEELING towards us		;The {0} are naturally {1} towards us
This empire is predominantly composed of SAME RACE		;This empire is predominantly composed of {0}s, the same as our empire. 
This pirate faction is predominantly composed of SAME RACE		;This pirate faction is predominantly composed of {0}s, the same as our empire. 
They would likely be favourable towards a treaty with us		;They would likely be favourable towards a treaty with us at some time in the future
This empire is predominantly composed of RACE		;This empire is predominantly composed of {0}s.
This pirate faction is predominantly composed of RACE		;This pirate faction is predominantly composed of {0}s.
EMPIRE encountered		;{0} encountered
Independent Colony of RACE encountered		;Independent Colony of {0}s encountered
They could prove useful allies if handled properly		;Although they are pirates, they could prove useful allies if handled properly
They are unlikely to be useful allies		;They are unlikely to be useful allies
Research projects are available on our tech tree that can improve our understanding of the RACE		;Research projects are available on our tech tree that can increase our understanding of the {0}. We should research these projects to improve relations with the {0}.
Independent Colony Friendly		;This colony may eventually allow us to colonize them, or they may even join us if handled properly.
Independent Colony Hostile		;We can invade and take over the colony by landing troops. Or we could attempt to colonize them by sending a Colony Ship, although this is unlikely to succeed due to their negative view of us.
Independent Colony Neutral		;We can attempt to colonize them by sending a Colony Ship. Alternatively we can invade and take over the colony by landing troops.
The colony has unique features that provide bonuses		;The colony has unique features that provide bonuses
The RACE possess powerful artifacts		;The {0}s possess powerful artifacts

Initial communications with RACE have been catastrophically bad		;Initial communications with the {0}s have been catastrophically bad. A poor translation of our standard greeting in their language mistakenly invited the {0}s to become our slaves. Despite our subsequent reassurances, they have taken great offense.
Initial communications with RACE have been catastrophically bad - same species		;Initial communications with the {0}s have been catastrophically bad. A misunderstanding of their customs caused great offense.
Initial communications with RACE have gone very poorly		;Initial communications with the {0}s have gone very poorly. We accidentally insulted the {0}s, causing great offense.
Initial communications with RACE have gone poorly		;Initial communications with the {0}s have gone poorly. The {0}s are quite unimpressed with us.
Initial communications with RACE have been fairly neutral		;Initial communications with the {0}s have been fairly neutral. The {0}s are wary of us.
Initial communications with RACE have gone well		;Initial communications with the {0}s have been moderately successful. The {0}s are open to further discussions with us.
Initial communications with RACE have gone very well		;Initial communications with the {0}s have been quite successful. The {0}s have developed some trust with us.
Initial communications with RACE have gone extremely well		;Initial communications with the {0}s have been extremely successful. The {0}s regard us with some friendliness.

The EMPIRE have declared war on us		;As a result, the {0} have [BAD]DECLARED WAR[/BAD] on us!
The EMPIRE have initiated a Restricted Trade Agreement with us		;As a result, the {0} have initiated a [GOOD]RESTRICTED TRADE AGREEMENT[/GOOD] with us!

Unexplored		;Unexplored
Completely Explored		;Completely Explored
the ruins		;the ruins
From our position in orbit we can see that		;From our position in orbit we can see that
Our orbital inspection reveals that		;Our orbital inspection reveals that
Surveying from orbit indicates that		;Surveying from orbit indicates that
Our scanners show that		;Our scanners show that
Our sensors indicate that		;Our sensors indicate that
From our orbital inspection we detect that		;From our orbital inspection we detect that
appear completely deserted		;appear completely deserted
have been vacated for a considerable time		;have been vacated for a considerable time
have lain undisturbed for centuries		;have lain undisturbed for centuries
are in an advanced state of decay and disrepair		;are in an advanced state of decay and disrepair
date from an extremely distant past age		;date from an extremely distant past age

Colony Event Plague Title		;{0} Strikes!
Colony Event Plague Title Other		;{0} Strikes {1}
Colony Event Disaster Title		;{0}!
Colony Event Disaster Title Other		;{0} at {1}
Colony Event Plague Description		;A deadly outbreak of {0} has struck our colony [LOCATION]{1}[/LOCATION] in the {2} system!
Colony Event Plague Description Other		;The [FACTION]{0}[/FACTION] have suffered a deadly outbreak of {1} at their colony [LOCATION]{2}[/LOCATION] in the {3} system!
Colony Event Plague Spreads Description		;A deadly outbreak of {0} has spread from the planet [LOCATION]{1}[/LOCATION] to our colony [LOCATION]{2}[/LOCATION] in the {3} system!
Colony Event Plague Spreads Description Other		;A deadly outbreak of {0} has spread from the planet [LOCATION]{1}[/LOCATION] to [LOCATION]{2}[/LOCATION], a colony of the [FACTION]{3}[/FACTION] in the {4} system!
Colony Event Disaster Description		;There has been a devastating {0} at our colony [LOCATION]{1}[/LOCATION] in the {2} system!
Colony Event Disaster Description Other		;There has been a devastating {0} at [LOCATION]{1}[/LOCATION], a colony of the [FACTION]{2}[/FACTION] in the {3} system!
Colony Event Generic Description		;{0} has occurred at our colony [LOCATION]{1}[/LOCATION] in the {2} system.
Colony Event Generic Description Other		;{0} has occurred at [LOCATION]{1}[/LOCATION], a colony of the [FACTION]{2}[/FACTION] in the {3} system.
Colony Event Plague Warn Spread		;Let us hope that this plague does not spread to other colonies.

Invading		;Invading
Defending		;Defending
Raiding		;Raiding
Rebelling		;Rebelling
Restoring Order		;Restoring Order

Fleet Templates		;Fleet Template
Fleet Template		;Fl. Templ.
Edit Fleet Template		;Edit Fleet Templ.
Fleet Templates and Fleet Creation		;Fleet Templ.+Fl. creation

Form new FLEETTEMPLATE from existing ships at		;Form new\n{0} from ships\nat...
Build new FLEETTEMPLATE at		;Build new\n{0} at...
Select a single Fleet Template to form a new fleet		;'¤') Select Template\n« «\n(- to form Fleet -
Select a single Fleet Template to build a new fleet		;°+°) Select Template\n« «\n(- to build  Fleet -
Any construction yards in empire		;Any constr. yards in Empire
Load Fleet Templates		;Load Fleet Templ.
Load Fleet Templates Explanation		;
Save Fleet Templates		;Save Fleet Templ.
Save Fleet Templates Explanation		;
New ROLE Fleet		;New {0} Fleet
Ship Count		;Ships
ROLE Fleet		;{0} Fleet
Must have at least one fleet template per fleet role		;Must have at least one Fleet Templ. per Fleet Type
Cannot delete fleet templates that are being used by fleets		;Can't delete Fleet Templates in use
Cannot delete selected fleet templates		;Can't delete Template

Not assigned to a Fleet		;Not assigned to a Fl.
Assigned to a Fleet		;Ass. to a Fl.
Cannot change role because this is the only fleet template for this role		;Can't change Mission: it's the only Fleet Template » Type ({0})
Waiting for fuel tanker		;Waiting for fuel tanker
Private economy expense		;Private economy expense
Send SHIP to MISSION		;Send {0} to {1}
PLANET has the following resources and abundances		;{0} has the following resources and abundances
PLANET has the following research bonuses		;{0} has the following research bonuses
PLANET has the following scenery bonuses		;{0} has the following scenery bonuses

Independent Colonization Minimum Success		;Independent Colonization Minimum Success
Incoming for repair or retrofit		;Incoming for repair or retrofit
Corruption Factors Explanation		;
Very high corruption reduces our happiness		;Very high corruption reduces our happiness
High corruption reduces our happiness		;High corruption reduces our happiness
Corruption reduces our happiness		;Corruption reduces our happiness

Queued Projects		;Queued Projects
Jump to X		;Jump to {0}
Exit Research		;Exit Research
No Projects		;No Projects
Only Research Stations or Spaceports can have Research Labs		;Only Research Stations or Spaceports can have Research Labs

COLONY wants to join us		;{0} wants to join us
COLONY wants to join us Explanation		;
X Chance		;{0} Success
X chance of successful colonization		;{0} chance of successful colonization\nIndependent colonies will resist colonization when your relations with them are low. Improve relations with trade treaties and gifts before attempting colonization

TYPE Army		;{0} Army
ArmyTemplateType DefenseMinor		;Standard Colony Defense
ArmyTemplateType DefenseBorder		;Border Colony Defense
ArmyTemplateType DefenseMajor		;Major Colony Defense
ArmyTemplateType Invasion		;Invasion

Edit Army Template		;Edit Army Template
Cannot change type because this is the only army template for this type		;Cannot change type because this is the only army template for this type ({0})
SetArmyTemplateType		;Army Template Type: {0}
Army Templates		;Army Templates
Must have at least one army template per type		;Must have at least one army template per type
Cannot delete army templates that are being used by fleets or colonies		;Cannot delete army templates that are being used by fleets or colonies
Cannot delete selected army templates		;Cannot delete selected army templates
New TYPE Army		;New {0} Army

Damage		;Damage
Net Tax Revenue		;Net Tax Revenue
Gross Tax Revenue		;Gross Tax Revenue
Crash Research Cost		;Crash Research Cost
when research begins		;when research begins
Crash Program		;Crash Program

Pirate ship joins us		;Pirate ship joins us
Foreign ship joins us		;Foreign ship joins us
After eliminating EMPIRE one of their ships NAME has decided to join us		;After eliminating the [FACTION]{0}[/FACTION] one of their ships ({1}) has decided to join our empire
Foreign ships join us		;Foreign ships join us
After eliminating EMPIRE COUNT of their ships have decided to join us		;After eliminating the [FACTION]{0}[/FACTION] some of their ships have decided to join our empire ({1} ships)

Their feeling toward us		;Their feeling toward us
Our feeling toward them		;Our feeling toward them
FEELING with them		;We are {0} with them
EMPIRE FEELING OTHER		;{0} feels {1} toward {2}
Their Enemies		;Their Enemies
Their Friends		;Their Friends

Who are the RACE		;Who are the {0}?
Our analysts have learnt the following about the RACE		;Our analysts have learnt the following about the {0}

Galactopedia		;Galactopedia
Queue Build BASEROLE		;Queue {0} to be built at selected location
Cancel Queue Build BASEROLE		;Dequeue {0} to be built at selected location
Queue Colonization		;Queue Colonization at selected location
Cancel Queue Colonization		;Dequeue Colonization at selected location
Cycle Automation settings		;Cycle Automation settings
Shift-KEY		;Shift-{0}
Current Key Mapping for FUNCTION KEY		;Current Key Mapping for {0}: {1}
Click to change key mapping		;Click to change key mapping
Key Mappings		;Key Mappings
Change Key Mappings		;Change Key Mappings
Press key combination for FUNCTION		;Press key combination for {0}
Map Key Explanation		;
Apply		;Apply

Hotkey X set to ITEM		;Hotkey {0} set to {1}
Hotkey X cleared		;Hotkey {0} cleared

Being picked up by SHIP		;Being picked up by {0}
Troop is reserved for pick up by SHIP		;Troop is reserved for pick up by {0}
SHIP loading		;{0} loading

SpaceItemType CargoContainer		;Cargo Container
SpaceItemType ComputerCore		;Computer Core
SpaceItemType CreatureCarcass		;Creature Carcass
SpaceItemType CreatureDebris		;Biological Debris
SpaceItemType EscapePod		;Escape Pod
SpaceItemType ShipDebris		;Debris

EMPIRE begins constructing WONDER at COLONY		;{0} begins constructing {1} at {2}
The EMPIRE have begun construction of the WONDER at their colony COLONY in the SYSTEM system		;The [FACTION]{0}[/FACTION] have begun construction of the [FACILITY]{1}[/FACILITY] at their colony [LOCATION]{2}[/LOCATION] in the {3} system
EMPIRE completes construction of WONDER at COLONY		;{0} completes construction of {1} at {2}
The EMPIRE have completed construction of the WONDER at their colony COLONY in the SYSTEM system		;The [FACTION]{0}[/FACTION] have completed construction of the [FACILITY]{1}[/FACILITY] at their colony [LOCATION]{2}[/LOCATION] in the {3} system
EMPIRE has Declared War on OTHER		;{0} has Declared War on {1}
The EMPIRE has declared war on the OTHER		;The [FACTION]{0}[/FACTION] has declared war on the [FACTION]{1}[/FACTION]
EMPIRE and OTHER have made Peace		;{0} and {1} have made Peace
The EMPIRE has made peace with the OTHER		;The [FACTION]{0}[/FACTION] has made peace with the [FACTION]{1}[/FACTION]
EMPIRE changes government to GOVERNMENT		;{0} changes government to {1}
The EMPIRE has changed their government to GOVERNMENT		;The [FACTION]{0}[/FACTION] has changed their government to {1}

The FLEET will be permanently disbanded		;The {0} will be permanently disbanded.
Are you sure you want to disband FLEET		;Are you sure you want to disband {0}
Disband Fleet		;Disband Fleet

We have put you in contact with the EMPIRE		;We have put you in contact with the {0}
We have added the independent colony COLONY to your map in the SYSTEM system		;We have added the independent colony [FACTION]{0}[/FACTION] to your map in the {1} system
We have added the RUIN to your map at PLANET in the SYSTEM system		;We have added the [DISCOVERY]{0}[/DISCOVERY] to your map at [LOCATION]{1}[/LOCATION] in the {2} system
We have added the SPECIALLOCATION to your map at LOCATION in the SYSTEM system		;We have added the [DISCOVERY]{0}[/DISCOVERY] to your map at [LOCATION]{1}[/LOCATION] in the {2} system
We have updated your map with knowledge of the SYSTEM system		;We have updated your map with knowledge of the [LOCATION]{0}[/LOCATION] system

Ship cannot move		;Ship cannot move

Automatically Refuel Manual Ships		;Automatically Refuel Manual Ships
Automatically Repair Manual Ships		;Automatically Repair Manual Ships
Automatically Retrofit Manual Ships		;Automatically Retrofit Manual Ships
Automatically Refuel Manual Fleets		;Automatically Refuel Manual Fleets
Automatically Repair Manual Fleets		;Automatically Repair Manual Fleets
Automatically Retrofit Manual Fleets		;Automatically Retrofit Manual Fleets
Automatically Retrofit Automated Fleets		;Automatically Retrofit Automated Fleets
NewShipsAutomatedMilitary		;New Military Ships Are Automated
NewShipsAutomatedOtherState		;New Other State Ships Are Automated
ConstructionPrioritizeStateShipsInQueue		;Prioritize State Ships in Construction Queues
DockingPrioritizeStateShipsInQueue		;Prioritize State Ships in Docking Queues
Prioritize		;Prioritize

Cannot build		;Cannot build
Advisors Reserving AMOUNT for PURPOSE		;Advisors Reserving {0} credits for: {1}
When Colonization or Colony Facility Building is automated then Reserved cannot be less than X		;When Colonization or Colony Facility Building is automated then Reserved cannot be less than {0}, thus allowing sufficient funds to accumulate for purchasing expensive colony ships and planetary facilities
When Colonization is set to Automated or Suggest then Reserved Funding Level cannot be less than X		;When Colonization is set to Automated or Suggest then Reserved Funding Level cannot be less than {0}, thus allowing sufficient funds to accumulate for purchasing expensive colony ships and planetary facilities.
Reserved Funding Level will automatically be set to X when you change Colonization to Automated		;Reserved Funding Level will automatically be set to {0} (if below) when you change Colonization to Automated or Suggest. This ensures sufficient funds can accumulate for purchasing expensive colony ships
Reserved Funding Level will automatically be set to X when you change Colony Facility Building to Automated		;Reserved Funding Level will automatically be set to {0} (if below) when you change Colony Facility Building to Automated or Suggest. This ensures sufficient funds can accumulate for purchasing expensive planetary facilities
Funding Levels are currently Automated. Any changes you make here may be overridden later		;Funding Levels are currently Automated. Any changes you make here will be overridden.\n\nYou can instead set Funding Levels to be controlled manually in the Policy Settings screen.

RESOURCE provides the following bonuses		;{0} provides the following bonuses
Overwrite Save File		;Overwrite Save File
The savegame file FILE already exists. Are you sure that you want to overwrite this savegame		;The savegame file {0} already exists.\n\nAre you sure that you want to overwrite this savegame?
Overwrite		;Overwrite

BonusAppliesTo Item		;Item
BonusAppliesTo Empire		;Empire
Bonus Type		;Bonus Type
Bonus Applies To		;Bonus Applies To
Discovery Level		;Discovery Level
Remove Bonus		;Remove Bonus
Add New Bonus		;Add New Bonus
Race		;Race
million		;million
Assimilation		;Assimilation
Add New Population		;Add New Population
Remove Population		;Remove Population
Remove Resource		;Remove Resource
Add New Resource		;Add New Resource
Construction Progress		;Construction Progress
Remove Planetary Facility		;Remove Planetary Facility
Remove Ruins		;Remove Ruins
Edit Ruins		;Edit Ruins
Add Planetary Facility		;Add Planetary Facility
Add Ruins		;Add Ruins
Next Ruins Image		;Next Ruins Image
Previous Ruins Image		;Previous Ruins Image
Remove Troop		;Remove Troop
Add Infantry		;Add Infantry
Add Armor		;Add Armor
Add Planetary Defense		;Add Planetary Defense
Add Special Forces		;Add Special Forces
Add Titan		;Add Titan

Edit ITEM		;Edit {0}
Has Rings		;Has Rings
Energy Output		;Energy Output
Ruins Name		;Ruins Name
Troop Name		;Troop Name
Bonus Description		;Bonus Description
Raid Countdown		;Raid Countdown
Unrest		;Unrest

Display Weapon Ranges for selected ship		;Display Weapon Ranges for selected ship
Display ship symbols at location level		;Display ship and base symbols at location level

Annual Income		;Annual Income
Annual Expenses		;Annual Expenses
Annual Bonus Income		;Annual Bonus Income

Population Growth Rate Explanation		;
Population at COLONY		;Population at {0}
Growth Rate		;Growth Rate

Weapon Facilities		;Weapon Facilities
Fighter Base		;Fighter Base
Planetary Shields		;Planetary Shields
HyperDeny		;HyperDeny
Terraforming		;Terraforming
Medical		;Medical
Governance		;Governance
Colony Defense		;Colony Defense

It is too soon since our last negotiations		;It is too soon since our last negotiations
Speak with us again after DATE		;Speak with us again after {0}
Improve relations by X		;Improve relations by {0}
We have already given a gift recently		;We have already given a gift recently
For maximum impact we should give another gift after DATE		;For maximum impact we should give another gift after {0}

Outside maximum Construction Ship fuel range		;Beyond maximum Construction Ship fuel range
This Year		;This Year
Last Year		;Last Year
X years ago		;{0} years ago
Their Trade Income		;Their Trade Income
Our Trade Income		;Our Trade Income
Our Trade Income: AMOUNT (last X years)		;Our Trade Income: {0} credits (last {1} years)
Their Trade Income: AMOUNT (last X years)		;Their Trade Income: {0} credits (last {1} years)
Suppress Popups		;Suppress Popup Messages

Explanation SuppressAllPopups		;

Hive Carrier		;Hive Carrier
Hive Attack Description Colony		;The [FACTION]{0}[/FACTION] tells about an attack against their colony [LOCATION]{1}[/LOCATION] in the {2} system.\n\nThe attackers were a strange race of hybrid insectoids. This savage group attacked with a crazed, merciless rage, consuming everything in their path.\n\nThe {3} live in terror that these vicious monsters may return...
Hive Attack Description Base		;The [FACTION]{0}[/FACTION] tells about an attack against their base [LOCATION]{1}[/LOCATION] in the {2} system.\n\nThe attackers were a strange race of hybrid insectoids. This savage group attacked with a crazed, merciless rage, completely destroying the base.\n\nThe {3} live in terror that these vicious monsters may strike again...
Savage Attack at LOCATION		;Savage Attack at {0}
The Hive Awakens		;The Hive Awakens

SHIP building mining station here		;Construction ship '{0}' is building a mining station here
SHIP building mining station at a nearby asteroid within mining range of this asteroid		;Construction ship '{0}' is building a mining station at a nearby asteroid within mining range of this asteroid

Traders tell us of nearby Colony		;Traders tell us of nearby Colony
Our recent contact with independent traders has revealed the location of an independent colony of RACE at PLANET in the nearby SYSTEM system		;Our recent contact with independent traders has revealed the location of an independent colony of {0}s at [LOCATION]{1}[/LOCATION] in the nearby {2} system.\n\nThis would be a good destination to investigate once we have the necessary technology to travel to this system. The colony may even be open to joining us if we cultivate our relations with them.

Special Abilities		;Special Abilities
Can manually control Mining Ships		;Can manually control Mining Ships
Low Fuel		;Low Fuel
Upgrade		;Upgrade

Cannot build Mining Stations at colonies		;Cannot build Mining Stations at colonies
Cannot build Research Stations at own colonies		;Cannot build Research Stations at own colonies
While salvaging a SPACEITEM in the SYSTEM system we have made the following discovery		;While salvaging a {0} in the {1} system we have made the following discovery
CHARACTERROLE Recovered		;{0} Recovered
Enemy CHARACTERROLE Captured		;Enemy {0} Captured
Foreign CHARACTERROLE Recovered		;Foreign {0} Recovered
Discovery during Salvage		;Discovery during Salvage

BASE gifted to us		;{0} gifted to us
EMPIRE has given us BASE in SYSTEM - our territory		;The [FACTION]{0}[/FACTION] has given us [LOCATION]{1}[/LOCATION] in the {2} system.\n\nThis base was in our territory, so this action has removed a source of tension and improved diplomatic relations between us.

Send ROLE SHIP to MISSION of the EMPIRE at LOCATION		;Send {0} {1} to {2} of the {3} at {4}
Send ROLE SHIP to MISSION of the EMPIRE near LOCATION		;Send {0} {1} to {2} of the {3} near {4}
Send FLEET (SHIPS) to MISSION of the EMPIRE at LOCATION		;Send {0} ({1}) to {2} of the {3} at {4}
Send FLEET (SHIPS) to MISSION of the EMPIRE near LOCATION		;Send {0} ({1}) to {2} of the {3} near {4}

Send ROLE SHIP to MISSION at LOCATION		;Send {0} {1} to {2} at {3}
Send ROLE SHIP to MISSION near LOCATION		;Send {0} {1} to {2} near {3}
Send FLEET (SHIPS) to MISSION at LOCATION		;Send {0} ({1}) to {2} at {3}
Send FLEET (SHIPS) to MISSION near LOCATION		;Send {0} ({1}) to {2} near {3}

Our last sighting of this location showed dangerous threats that must first be cleared before civilian ships will travel here		;Our last sighting of this location showed dangerous threats that must first be cleared before civilian ships will travel here

Nebula Boundaries		;Nebula Boundaries

Hull Damage		;Hull Damage
Add Star System		;Add Star System
Add Planet		;Add Planet
Add Moon		;Add Moon
Add Asteroid		;Add Asteroid
Add Creature		;Add Creature
Add Ship or Base		;Add Ship or Base
Add Star		;Add Star
Select Empire		;Select Empire
Select Design		;Select Design
Select Empire to Edit		;Select Empire to Edit
Exit Editor		;Exit Editor
Add Independent Colony		;Add Independent Colony
Add Empire Colony		;Add Empire Colony
Remove Item		;Remove Item
Remove System		;Remove System
Remove Colony		;Remove Colony
Remove Items		;Remove Items

Time to reenable		;Time to reenable

Assign Fleet Investigate Dangerous Location		;Assign {0} to inv. rep. thr. at {1} ({2} syst.)
No ships available to form Fleet based on this template (FLEETTEMPLATE)		;No ships avail. to form Fleet based on this Template \n({0})
No designs available to build Fleet based on this template (FLEETTEMPLATE)		;No des. avail. to build Fleet based on this Template \n({0})
Scuttle Ship		;Scuttle Ship
Scuttle Base		;Scuttle Base
SHIP will be permanently scuttled		;{0} will be permanently scuttled
Are you sure you want to scuttle SHIP		;Are you sure you want to scuttle {0}

Scuttle Ships		;Scuttle Ships
Multiple ships will be permanently scuttled		;Multiple ships will be permanently scuttled
Are you sure you want to scuttle COUNT ships		;Are you sure you want to scuttle {0} ships?

Cannot move		;Cannot move
Project is already at top of queue		;Project is already at top of queue
Project above is crash researching		;Project above is crash researching
Project is already at bottom of queue		;Project is already at bottom of queue
Project is crash researching		;Project is crash researching
Project above is parent		;Project above is parent (must be researched first)
Project below is child		;Project below is child (must be research after)

Version X		;Version {0}
Stride X        ;Stride v{0}
NET X           ;.NET v{0}

X vs X		;{0} vs {1}
RACE population		;{0} population
Already being mined by a nearby mining station or colony		;Alr. being mined by a nearb. min. stat.|col.

New Tech Unlocked by ARTIFACT		;New Tech Unl. by {0}
Our recent acquisition of the ARTIFACT has unlocked the following research projects PROJECTS		;Our recent acquisition of the [ARTIFACT]{0}[/ARTIFACT] has unlocked the following research project: [RESEARCH]{1}[/RESEARCH].\n\nWe can now queue research of this project in the Research screen
New Tech Completed by ARTIFACT		;New Tech Completed by {0}
Our recent acquisition of the ARTIFACT has completed the following research projects PROJECTS		;Our recent acquisition of the [ARTIFACT]{0}[/ARTIFACT] has completed the following research project: [RESEARCH]{1}[/RESEARCH]
New Government acquired by ARTIFACT		;New Government acquired by {0}
Our recent acquisition of the ARTIFACT has enabled the following new government type GOVERNMENT		;Our recent acquisition of the [ARTIFACT]{0}[/ARTIFACT] has enabled the following new government type: {1}.\n\nWe can switch to this government type from the Government screen

Paid		;Paid
Our ambassador at their capital CAPITAL		;Our ambassador at their capital {0}
From EMPIRE at our capital CAPITAL		;From {0} at our capital {1}

SHIP will be permanently given to EMPIRE		;{0} will be permanently given to {1}
Are you sure you want to gift SHIP		;Are you sure you want to gift {0}
Give Ship		;Give Ship
Give Base		;Give Base

User Interface Display		;User Interface Display
Change View		;Change View
Top Down		;Top Down
Low Angle		;Low Angle
Trailing camera for SHIP		;Trailing camera for {0}
Bridge camera for SHIP		;Bridge camera for {0}
High Angle		;High Angle
Camera view locked on SHIP		;Camera view locked on {0}\n(Change view to unlock)

Unknown Ruins at LOCATION		;Unknown Ruins at {0}
Our exploration has detected unknown items at LOCATION in the SYSTEM system. We should explore at higher levels to reveal these items		;Our exploration has detected unknown items at [LOCATION]{0}[/LOCATION] in the {1} system.\n\nWe should explore at higher levels to reveal these items.
Unknown Items Detected at LOCATION		;Unknown Items Detected at {0}
Bonuses To Owner		;Bonuses To Owner

Artifact must be at a colony for bonuses to apply		;Artifact must be at a colony for bonuses to apply
Artifact must be at your empire's capital for bonuses to apply		;Artifact must be at your empire's capital for bonuses to apply

Artifact Transfer Explanation		;
Auto-Enabled		;Auto-Enabled
Add Player Exploration Ship		;Add Player Exploration Ship

Missing Image		;Missing Image

DamageAbsorbtionFactor		;Damage Absorbtion Factor
DamageAbsorbtionThreshold		;Damage Absorbtion Threshold
HealRate		;Heal Rate
IonWeaponsSensitivityFactor		;Ion Weapons Sensitivity Factor
StandardWeaponsSensitivityFactor		;Standard Weapons Sensitivity Factor
MovementSpeed		;Movement Speed
Stealth		;Stealth
Native Locations		;Native Locations
Common Bonuses		;Common Bonuses
Common Resources		;Common Resources

ComponentCategory Description AreaShieldRecharge		;
ComponentCategory Description Armor		;
ComponentCategory Description AssaultPod		;
ComponentCategory Description CargoBay		;
ComponentCategory Description Colonization		;
ComponentCategory Description CommandCenter		;
ComponentCategory Description CommerceCenter		;
ComponentCategory Description Construction		;
ComponentCategory Description Countermeasures		;
ComponentCategory Description CountermeasuresFleet		;
ComponentCategory Description CrewQuarters		;
ComponentCategory Description DamageControl		;
ComponentCategory Description DockingBay		;
ComponentCategory Description EnergyCollector		;
ComponentCategory Description EnergyToFuel		;
ComponentCategory Description Engine		;
ComponentCategory Description EngineVectoring		;
ComponentCategory Description Extractor		;
ComponentCategory Description FighterBay		;
ComponentCategory Description FuelStorage		;
ComponentCategory Description HyperBlock		;
ComponentCategory Description HyperDeny		;
ComponentCategory Description HyperDrive		;
ComponentCategory Description IonDefense		;
ComponentCategory Description MedicalCenter		;
ComponentCategory Description PassengerCompartment		;
ComponentCategory Description Reactor		;
ComponentCategory Description RecreationCenter		;
ComponentCategory Description RemoteFuelTransfer		;
ComponentCategory Description ResearchLab		;
ComponentCategory Description ScannerEmpireMasking		;
ComponentCategory Description ScannerExploration		;
ComponentCategory Description ScannerExplorationSurvey		;
ComponentCategory Description ScannerJammer		;
ComponentCategory Description ScannerJumpTracking		;
ComponentCategory Description ScannerLongRange		;
ComponentCategory Description ScannerShortRange		;
ComponentCategory Description ScannerRoleMasking		;
ComponentCategory Description ScannerTrace		;
ComponentCategory Description Shields		;
ComponentCategory Description ShieldEnhancement		;
ComponentCategory Description Stealth		;
ComponentCategory Description TargetingComputer		;
ComponentCategory Description TargetingComputerFleet		;
ComponentCategory Description TractorBeam		;
ComponentCategory Description TroopCompartment		;
ComponentCategory Description Troops		;
ComponentCategory Description Diplomacy		;
ComponentCategory Description WeaponArea		;
ComponentCategory Description WeaponBombard		;
ComponentCategory Description WeaponCloseIn		;
ComponentCategory Description WeaponIntercept		;
ComponentCategory Description WeaponIon		;
ComponentCategory Description WeaponStandoff		;

Alien Races		;Alien Races
Star and Planet Types		;Star and Planet Types
Game Concepts		;Game Concepts
Game Screens		;Game Screens
Hints		;Hints
Features		;Features
VALUE1 to VALUE2		;{0} to {1}
Capabilities		;Capabilities
Resources Yielded		;Resources Yielded
Attributes		;Attributes
Related		;Related

MAX		;MAX

War Weariness Positive Explanation		;
War Weariness Positive Explanation OTHER		;Unjustified war declarations against {0} have given their population increased resolve, giving them a net positive war weariness level
High Morale		;High Morale
Unjustifed wars against us increase our resolve		;Unjustifed wars against us increase our resolve

Maximum Queued Research Projects		;Maximum Queued Research Projects
Maximum Queued Research Projects Explanation		;

In addition we also offer the following		;In addition we also offer the following

Strategy		;Strategy
Invasion		;Invasion
Independent Colony Strategy Explanation Diplomacy		;
Independent Colony Strategy Explanation Invasion		;

Admirals		;Admirals
Generals		;Generals
Spies CounterIntel		;Spies - CounterIntel
Spies Missions		;Spies - Missions
Ambassadors		;Ambassadors
Scientists		;Scientists
Admirals and Generals		;Admirals and Generals

Weapons Report		;Weapons Report
Suitable for RACE		;Suitable for {0}

Tactical Settings		;Tactical Settings
AttackRangeWeaker		;Attack Stance - Weaker targets
AttackRangeStronger		;Attack Stance - Stronger targ.
FleetStance		;Attack Stance
FleetFormationCoherence		;Formation
EngagementRange		;Engagement Range
FleetEngagementRange		;Fleet Engagement Range
FleetRetreatOverwhelmed		;Fleet Retreat Strategy
InvasionTactics		;Invade Colonies
ShipRetreatOptions		;Retreat When
ShipRoleInFleet		;Position within Fleet
FleetAllowShipRoleReassignment		;Allow Position Reassignment
Fleet Ships Tactical Overrides		;Fleet Ships - Tactical Overrides
FleetOverrideShipTacticsWithFleet		;Fleet Tactics Override Ship

Ctrl-Mouse-Scrollwheel		;Ctrl-Mouse-Scrollwheel
Only From Locations		;Only From Locations
We have X (Y for TYPE, Z for ALL)		;We have {0} ({1} from {2} + {3} from All Research)
Maximum Population		;Maximum Population
Max Pop		;Max Pop
Maximum Population Explanation		;
Research Project Hover Detail		;Research Project Hover Detail
Immediately show full project detail		;Immediately show full project detail
First show project summary, then full detail after brief pause		;First show project summary, then full detail after brief pause
First show project summary, then full detail after longer pause		;First show project summary, then full detail after longer pause

FleetAllowShipRoleReassignment Automate		;Reassign Position in Fleet
FleetAllowShipRoleReassignment Manual		;Keep curr. Position in Fleet

FleetAllowShipRoleUpgrade Automate		;
FleetAllowShipRoleUpgrade Manual		;

FleetAllowTrimmingExcessShips Automate		;
FleetAllowTrimmingExcessShips Manual		;

FleetTemplateAllowAutoUpgradingSpecificDesigns Automate		;
FleetTemplateAllowAutoUpgradingSpecificDesigns Manual		;

FleetOverrideShipTacticsWithFleet Fleet		;Use Fleet tactics instead of Ship
FleetOverrideShipTacticsWithFleet Ship		;Use Ship tactics instead of Fleet

FLEET attacking		;{0} attacking
Multiple Fleets attacking		;Multiple Fleets attacking

Color Scheme		;Color Scheme
Color Scheme Gold		;Eclipse (Default)
Color Scheme Green		;Kryptonite
Color Scheme Orange		;Molten Lava
Color Scheme Red		;Crimson Constellation
Color Scheme Aqua Blue		;Aquamarine
Color Scheme Electric Blue		;Naval Blue
Color Scheme Color Blind		;Colorblind Assist

Jumping		;Jumping
Blocked		;Blocked
Troops and Characters		;Troops and Characters
Advisors and Automation		;Advisors and Automation

AutomationPreset Custom		;(Custom)
AutomationPreset Default		;Default
AutomationPreset Expert		;Expert (None)
AutomationPreset Full		;Rule in Absence (Full)
AutomationPreset Expansion		;Expansion
AutomationPreset War		;War and Combat
AutomationPreset Diplomacy		;Diplomacy
AutomationPreset Spying		;Spy Master
Preset Configuration		;Preset Configuration

Onboard Transports		;Onboard Transports
At Colonies		;At Colonies
This location is in enemy territory		;This location is in enemy territory

Let's get started		;Let's get started
Disable All Tours		;Disable All Tours
Disable All		;Disable All
You are disabling all further tours Explanation		;
You are reenabling all tours Explanation		;
Tips		;Tips
Reset Tours		;Reset Tours
Reenable All Tours		;Reenable All Tours
Reenable All		;Reenable All
Launch Basic Tour		;Launch Basic Tour

No fleet with adequate attack strength to take on defending forces at location		;No Attack or Raid Fleet with adequate attack strength to take on defending forces at location
No fleet with adequate troop attack strength to invade this colony		;No Invasion Fleet with adequate troop strength to invade this colony
No fleet with adequate troop attack strength to invade this colony ESTIMATE		;No Invasion Fleet with adequate troop strength to invade this colony. However this is an estimate because we do not precisely know the defending troops at the colony
No fleet with range to attack this target		;No fleet with fuel and engagement range to attack this target
No fleet with range to investigate this location		;No fleet with fuel and engagement range to investigate this location

No fleet with range or strength to attack this target ground		;No fleet available to attack this target (must have fuel and engagement range, adequate space attack strength and enough troop strength for any ground invasion)
No fleet with range or strength to attack this target		;No fleet available to attack this target (must have fuel and engagement range and adequate space attack strength)
No fleet with range or strength to investigate this location		;No fleet available to investigate this location (must have fuel and engagement range and adequate space attack strength)

Tourism Missions		;Tourism Missions
Migration Missions		;Migration Missions
Fleet Fuel Description		;Fuel Level: {0}/{1} ({2} to fill)

We do not wish to end this war		;We do not wish to end this war
We might be willing to end our war for the right price		;We might be willing to end our war for the right price...

We do not wish to end this war Subjugation		;We refuse your offer of subjugation as our vassal. This war is not over yet
We might be willing to end our war for the right price Subjugation		;We might be willing to accept your surrender and subjugation as our vassal for the right price...

Resume disabled during tour		;Resume disabled during tour

Pirate Targets		;Pirate Targets
All Colonies		;All Colonies
All Bases		;All Bases
War Targets - All		;War Targets - All
War Targets - Colonies		;War Targets - Colonies
War Targets - Bases		;War Targets - Bases
War Targets - Fleets		;War Targets - Fleets
All Targets		;All Targets
Currently Attacking		;Currently Attacking

Diplomatic strategy for this empire is manually controlled Explanation		;
Diplomatic strategy for this empire is automated Explanation		;

DiplomaticStrategy Ally		;Ally
DiplomaticStrategy Befriend		;Befriend
DiplomaticStrategy Befriend Independent		;Diplomacy leading to peaceful Colonization
DiplomaticStrategy CloseAlly		;Close Ally
DiplomaticStrategy Conquer		;Conquer
DiplomaticStrategy Conquer Independent		;Invasion when able
DiplomaticStrategy Defend		;Defend
DiplomaticStrategy Raid		;Raid
DiplomaticStrategy Neutral		;Neutral
DiplomaticStrategy Undermine		;Undermine

DiplomaticStrategy Explanation Ally		;
DiplomaticStrategy Explanation Befriend		;
DiplomaticStrategy Explanation CloseAlly		;
DiplomaticStrategy Explanation Conquer		;
DiplomaticStrategy Explanation Defend		;
DiplomaticStrategy Explanation Raid		;
DiplomaticStrategy Explanation Neutral		;
DiplomaticStrategy Explanation Undermine		;

DiplomaticStrategy Explanation Befriend Independent		;
DiplomaticStrategy Explanation Conquer Independent		;

Standard Size Lists		;Standard Size Lists
Smaller Lists		;Smaller Lists
Base Quality		;Base Quality
Terraforming Improvement		;Terraforming Improvement
Terraforming Complete		;Terraforming Complete
Terraforming Complete Explanation		;

ColonyHappiness		;Colony Happiness
DevelopmentChange		;Development Change
EmpireHappiness		;Empire Happiness
MigrationFactor		;Migration Factor
PopulationChange		;Population Change
PopulationChangePositive		;Population Growth
PopulationChangeNegative		;Population Losses
ResourceAbundance		;Resource Abundance

Control Center List Sizing		;Control Center List Sizing
From Population		;From Population
Estimated Militia		;Estimated Militia
Estimated Troop Defend Strength		;Estimated Troop Defend Strength
Estimated Troops		;Estimated Troops

EMPIRE gave to us		;{0} gave to us

Selected Troops		;Selected Troops
Recovering		;Recovering
No troops available for garrisoning		;No troops available for garrisoning
No troops available for ungarrisoning		;No troops available for ungarrisoning

from Other Items		;from Other Items

Facing Galactic DIRECTION		;Facing Galactic {0}
North		;North
South		;South
East		;East
West		;West
North-East		;North-East
North-West		;North-West
South-East		;South-East
South-West		;South-West

Incoming Enemy Fleet Detected		;Incoming Enemy Fleet Detected
Incoming Enemy Fleet Detected Explanation		;

ShipSymbolScale		;Ship and Base Symbols Scale
At X		;At {0}
LensFlareLevel		;Lens Flare Level
NebulaRenderingDensity		;Nebula Rendering Density
StarFieldLevel		;Star Field Level										 

1 month ago		;< 1 month
3 months ago		;< 3 months
6 months ago		;< 6 months
1 year ago		;< 1 year
Over a year ago		;Over a year

Known Hostile Strength		;Known Hostile Strength
Major threat is X		;Major threat is {0}
Base from X		;Base from {0}
ROLE from X		;{0} from {1}
Ships from X		;Ships from {0}
Last Seen		;Last Seen
Last Seen Explanation Month		;Last seen {0} month ago
Last Seen Explanation Months		;Last seen {0} months ago
Last Seen Explanation Old		;Last seen over a year ago
Last Seen Explanation Recent		;Seen recently
Currently Visible		;Currently Visible

All Creatures		;All Creatures
FLEET investigating		;{0} investigating
Multiple Fleets investigating		;Multiple Fleets investigating
No Attack or Raid fleets available		;No Attack or Raid fleets available

Can only have one Command Center		;Can only have one Command Center
Ctrl-click for x5, Shift-click for x10		;Ctrl-click for x5, Shift-click for x10
Construction Ship Repairing		;{0} repairing {1}
Multiple Construction Ships repairing		;Multiple Construction Ships repairing
X abandoned ships		;{0} abandoned ships at this location

Urgent Warning from PIRATES		;Urgent Warning from {0}
HiveMenace Pirates Request Help Description		;Hail, Dirtsider. We are not friends or allies, but you should know that the Hive, an ancient foe to all, a terror from time beyond remembering, has returned.\n\nWe have just heard from one of our picket ships that a Hive Carrier now approaches our system.\n\nWe will fight, but we cannot defeat them on our own. We are proud, but without your help we are doomed.\n\nIf you join us in defeating the Hive, we will join your Empire. If you stand aside then you will earn our further contempt. Know that when we are gone they will come for you.
We will help you		;We will help you
We will not risk our fleet to help pirates		;We will not risk our fleet to help pirates
You stood against the Hive with us		;You stood against the Hive with us
We agreed to help against the Hive		;We agreed to help against the Hive
You refused to help against the Hive		;You refused to help against the Hive
Concerning News from Independent Traders		;Concerning News from Independent Traders
Concerning News from Independent Traders Description		;We are hearing alarming reports from some of the independent traders visiting our stations. They say that an ancient enemy called the Hive has awakened in our region of space. It is attacking and consuming all in its path.\n\nThe traders say that other empires and even pirates are uniting to fight against it, but so far without success.\n\nIf there is truth to these tales, we should prepare ourselves in case this enemy heads in our direction.
General Hive Reencounter Title		;Hive Ship Awoken!
General Hive Reencounter Description		;We have awoken a ship of the deadly Hive at [LOCATION]{0}[/LOCATION] in the {1} system!\n\nWe must scramble our defenses to deal with this perilous threat!
Hive Encounter Title		;Urgent Warning from {0}
Hive Encounter Description		;One of our ships has reported discovering an ancient ship of immense size. The ship is covered with what looks like layers of organic chitin and webbing.\n\nAs soon as their sensors began to scan the vessel, they detected a rapidly increasing power signature. It seems to be waking up and it appears to be hostile!
Hive Encounter Ship Destroyed Title		;Final Message from {0}
Hive Encounter Ship Destroyed Description		;Our ship [LOCATION]{0}[/LOCATION] has been destroyed by the hostile ancient vessel they discovered!\n\nJust before their destruction they sent a last transmission. Much of it was corrupted by some kind of jamming, but what got through was partial data from the encounter.\n\nThe transmission suggests a power level that is beyond anything we can build. It also revealed a massive number of life signatures onboard, equivalent to what a colony ship might carry.\n\nOur strategists and scientists are in agreement that this ship represents an alarming threat. We should begin preparing immediately to have any hope of survival!
The Scourge of the Stars		;The Scourge of the Stars
Hive Pirates Offer Help Description		;[FACTION]{0}[/FACTION] sends an urgent message: Hail, Dirtsider.\n\nOur informants tell us that you may have awakened the Hive. While we are not friends or allies, the first part of our code tells us that above all else, we should fight the Hive and fight alongside those that do.\n\nThe Hive is in our oldest tales. Long ago, it is said they were an insectoid species that lived below and traveled the stars. Their minds were enslaved by the Ancient Enemy and when the Enemy was felled, the minds of the Hive broke. They know nothing but war and slaughter. Their hunger and hate are all-consuming.\n\nOur ancestors fought for centuries against the Hive. Many of our kind were destroyed, as were many of the Hive. We thought the Hive had completely disappeared - we had not heard from them for several hundred years. But it seems that at least a few still remained, lying dormant, repairing and gaining strength to strike again.\n\nUnderneath all that organic matter is still an ancient ship that can be destroyed. If you hit them with enough firepower, they will die. But it takes a lot of ships to get through their organic armor and their ability to repair. Our ancestors would band together into great fleets when faced with the Hive. That was the only way to take down the mighty Hive ships.\n\nThe Hive also use many drones, both to destroy and to board and raid. Without proper point defenses and planetary defenses, they will both shred your ships and consume your people. As you weaken, they will grow in strength. The Hive can repair and refuel themselves you give them a chance. You must strike in large numbers and keep up the fight until the Hive carrier is destroyed.\n\nIf you want our help, we'll join your fight, but only for a price. Pay us {1} credits and you will receive all the help we can send.
Pay X credits for help against the Hive		;Pay {0} credits for help against the Hive
We will fight the Hive alone		;We will fight the Hive alone
Hive Attack Pirates Player Not Helping Description		;[FACTION]{0}[/FACTION] sends another urgent message: Our base is now under attack in the {1} system and we will not last long against the Hive.\n\nYou made your choice, no less than what we would expect from a Dirtsider. Know that when we are destroyed, the Hive will consume us and the wreckage of our base.\n\nThey will find you and they will come for you. For what little good it does, prepare to defend yourselves. May the Void take you before the Hive does.
Hive Attack Pirates Player Is Helping Description		;[FACTION]{0}[/FACTION] sends another urgent message: Our base is under attack in the {1} system. If we are destroyed, you should know what our ancestors passed on regarding the Hive:\n\nThe first part of our code tells us that above all else, we should fight the Hive and fight alongside those that do.\n\nThe Hive is in our oldest tales. Long ago, it is said they were an insectoid species that lived below and traveled the stars. Their minds were enslaved by the Ancient Enemy and when the Enemy was felled, the minds of the Hive broke. They know nothing but war and slaughter. Their hunger and hate are all-consuming.\n\nOur ancestors fought for centuries against the Hive. Many of our kind were destroyed, as were many of the Hive. We thought the Hive had completely disappeared - we had not heard from them for several hundred years. But it seems that at least a few still remained, lying dormant, repairing and gaining strength to strike again.\n\nUnderneath all that organic matter is still an ancient ship that can be destroyed. If you hit them with enough firepower, they will die. But it takes a lot of ships to get through their organic armor and their ability to repair. Our ancestors would band together into great fleets when faced with the Hive. That was the only way to take down the mighty Hive ships.\n\nThe Hive also use many drones, both to destroy and to board and raid. Without proper point defenses and planetary defenses, they will both shred your ships and consume your people. As you weaken, they will grow in strength. The Hive can repair and refuel themselves if you give them a chance. We must strike in large numbers and keep up the fight until the Hive carrier is destroyed.
HiveMenace Empire Requests Help Description		;We are told by the {1} of [FACTION]{0}[/FACTION] that a terrible and previously unknown foe has emerged from deep space to attack them.\n\nThis mysterious enemy travels in immense, partially organic ships that contain large numbers of weapons and drones. They destroy stations, ships and even consume the population of planets in their way.\n\nThe {0} is asking for our help against this foe. Should we agree?
We will help them		;We will help them
Sorry, they are on their own		;Sorry, they are on their own
Gratitude of the PIRATES		;Gratitude of the {0}
Gratitude of the PIRATES Multiple		;Gratitude of allied pirate factions
Hive Player destroys and Pirates Join		;Hail, Dirtsider. Well, you surprised us and kept your word. We'll keep ours too.\n\nOur thanks for fighting the Hive. We pledge ourselves to your cause and our people and yours will become one.\n\nAll ships and bases of the {0} have joined our empire.
Hive Player destroys and Pirates Join Multiple		;Hail, Dirtsider. Well, you surprised us and kept your word. We'll keep ours too.\n\nOur thanks for fighting the Hive. We pledge ourselves to your cause and our people and yours will become one.\n\nAll ships and bases of the following allied pirate factions have joined our empire: {0}.

Beyond allowable colonization range		;Beyond allowable colonization range
You have colonized an independent colony in our territory		;You have colonized an independent colony in our territory
You have conquered an independent colony in our territory		;You have conquered an independent colony in our territory

Character ROLE Dismissed		;{0} Dismissed

A tour is available for X		;A tour is available for {0}.\nClick the button to launch the tour
Click to launch a tour of X		;Click to launch a tour of {0}
Launch Tour		;Launch Tour
Tour already in progress		;Tour already in progress
Resources and Mining		;Resources and Mining
Launch Tour of Ship Design		;Launch a tour of Ship Design
Launch Tour of Research Screen		;Launch Tour of Research Screen
Tours		;Tours
Show Tours		;Show Tours

Latest Active Design for Role		;Latest Active Ship-Type
No missing ship roles		;No missing ship Role (Ship-Type)
Berserk AI		;Ancient Mortalen Planet Destroyer AI
Berserk AI Leader Title		;Central Logic
Shard		;Shard

ROLE NAME has been dismissed due to poor skills and general incompetence		;[CHARACTER]{0} {1}[/CHARACTER] has been dismissed due to poor skills and general incompetence
Shield Recharge		;Shield Recharge
Shield Recharge Energy Usage		;Shield Recharge Energy Usage

Getting Started		;Getting Started

Return		;Return
Recruit		;Recruit
Execute		;Execute
Execute Character Explanation		;
Return Character Explanation		;
Recruit Character Explanation		;
Recruit ROLE		;Recruit {0}
Recruit Character Warning MONEY ROLE NAME		;You may be able to recruit {1} {2} to your empire by bribing them with money.\n\nYou can pay {0} credits in an attempt to recruit them. But note that this attempt may fail.\n\nShould we pay {0} credits in an attempt to recruit {2}?
Recruit Character Warning NO MONEY		;You may be able to recruit {1} {2} to your empire by bribing them with money.\n\nAttempting this would cost us {0} credits. Unfortunately you do not have enough money for this.\n\nTry again when you have enough money.
Return ROLE		;Return {0}
Return Character Warning ROLE NAME EMPIRE		;You are about to return {0} {1} to {2}. This will improve your relations with {2}.\n\nAre you sure you want to return {1}?
Execute ROLE		;Execute {0}
Execute Character Warning ROLE NAME EMPIRE		;You are about to execute {0} {1} from {2}. This will anger {2}.\n\nAre you sure you want to execute {1}?
We are angered at your execution of our ROLE NAME		;We are angered at your execution of our {0} {1}
ROLE Recruited		;{0} Recruited
Character Recruited Success Explanation		;
Recruitment Failed		;Recruitment Failed
Character Recruited Failed Explanation		;
We are pleased that you returned our ROLE NAME		;We are pleased that you returned our {0} {1}
Pay X credits		;Pay {0} credits
We have given you ROLE NAME		;We have given you {0} {1}

Cargo Capacity for Bases Explanation		;

We have declared WAR on EMPIRE		;We have declared WAR on {0}
War against EMPIRE		;War against {0}!

Planet Destroyer Encountered Title		;Colossal Ship Encountered in the {0} system
Planet Destroyer Encountered Description		;We have encountered a huge ship, the [LOCATION]{0}[/LOCATION], near [LOCATION]{1}[/LOCATION] in the {2} system.\n\nThis colossal ship is heavily armed and its main weapon appears to have the ability to destroy entire planets!\n\nWe should take extreme care to ensure this ship does not approach any of our colonies!
Empire Encounters Planet Destroyer Title		;{0} encounters Colossal Ship in the {1} system
Empire Encounters Planet Destroyer Description		;{0} has encountered a huge ship, the [LOCATION]{1}[/LOCATION], near [LOCATION]{2}[/LOCATION] in the {3} system.\n\nThis colossal ship is heavily armed and its main weapon appears to have the ability to destroy entire planets!\n\nWe should take extreme care to ensure this ship does not approach any of our colonies!
Charging Main Weapon		;Charging Main Weapon

Autosaving		;Autosaving
Colonization Mission Aborted		;Colonization Mission Aborted
Colonization Mission Aborted Explanation		;

PolicyExplanation ExplorationWhenSendSurveyTeam		;
PolicyExplanation ExplorationWhenInvestigateRuins		;
PolicyExplanation ExplorationWhenInvestigateAbandonedShips		;
PolicyExplanation AutomationColonization		;
PolicyExplanation ColonizationMinimumSuitability		;
PolicyExplanation IndependentColonizationMinimumSuccessChanceThreshold		;
PolicyExplanation AutomationColonyTaxRates		;
PolicyExplanation AutomationColonyStockLevels		;
PolicyExplanation AutomationColonyPopulationPolicy		;
PolicyExplanation AutomationColonyFacilities		;
PolicyExplanation AutomationFundingLevels		;
PolicyExplanation TaxRateTargetApprovalSmallColonies		;
PolicyExplanation TaxRateTargetApprovalMediumColonies		;
PolicyExplanation TaxRateTargetApprovalLargeColonies		;
PolicyExplanation AutomationShipDesigns		;
PolicyExplanation AutomationShipConstruction		;
PolicyExplanation AutomationBaseConstruction		;
PolicyExplanation AutomationAbandonedConstruction		;
PolicyExplanation ConstructionPrioritizeStateShipsInQueue		;
PolicyExplanation DockingPrioritizeStateShipsInQueue		;
PolicyExplanation NewShipsAutomatedMilitary		;
PolicyExplanation NewShipsAutomatedOtherState		;
PolicyExplanation ConstructionSpaceportLargePopulationRequired		;
PolicyExplanation ConstructionSpaceportMediumPopulationRequired		;
PolicyExplanation ConstructionSpaceportSmallPopulationRequired		;
PolicyExplanation ConstructionSpaceportNearestDistance		;
PolicyExplanation ConstructionLevelSpaceport		;
PolicyExplanation ConstructionLevelDefensiveBases		;
PolicyExplanation ConstructionLevelMonitoring		;
PolicyExplanation ConstructionLevelMilitary		;
PolicyExplanation ConstructionLevelExploration		;
PolicyExplanation ConstructionLevelConstruction		;
PolicyExplanation ConstructionMilitaryBuildRatioEscort		;
PolicyExplanation ConstructionMilitaryBuildRatioFrigate		;
PolicyExplanation ConstructionMilitaryBuildRatioDestroyer		;
PolicyExplanation ConstructionMilitaryBuildRatioCruiser		;
PolicyExplanation ConstructionMilitaryBuildRatioCapitalShip		;
PolicyExplanation ConstructionMilitaryBuildRatioCarrier		;
PolicyExplanation ConstructionMilitaryBuildRatioTroopTransport		;
PolicyExplanation BuildIndependentShips		;
PolicyExplanation RepairIndependentShips		;
PolicyExplanation AutomationDiplomaticGifts		;
PolicyExplanation AutomationDiplomaticTreaties		;
PolicyExplanation AutomationDiplomaticWar		;
PolicyExplanation AutomationMilitaryAttacks		;
PolicyExplanation AttackOvermatchFactor		;
PolicyExplanation CaptureTargetConditionShip		;
PolicyExplanation CaptureTargetConditionBase		;
PolicyExplanation CaptureEnlistMilitaryShip		;
PolicyExplanation CaptureDisassembleMilitaryShip		;
PolicyExplanation CaptureEnlistCivilianShip		;
PolicyExplanation CaptureDisassembleCivilianShip		;
PolicyExplanation CaptureEnlistBase		;
PolicyExplanation UpgradeEnlistedMilitaryShips		;
PolicyExplanation UpgradeEnlistedCivilianShips		;
PolicyExplanation CharacterHandlingWhenTakeoverShipOrColony		;
PolicyExplanation AutoRefuelManualShips		;
PolicyExplanation AutoRepairManualShips		;
PolicyExplanation AutoRetrofitManualShips		;
PolicyExplanation AutoRefuelManualFleets		;
PolicyExplanation AutoRepairManualFleets		;
PolicyExplanation AutoRetrofitManualFleets		;
PolicyExplanation AutoRetrofitAutomatedFleets		;
PolicyExplanation MilitaryShipMissionRatioEscort		;
PolicyExplanation MilitaryShipMissionRatioGuard		;
PolicyExplanation MilitaryShipMissionRatioPatrol		;
PolicyExplanation MilitaryShipMissionRatioRaid		;
PolicyExplanation AutomationTroopGeneration		;
PolicyExplanation ColonyTroopGarrisonLevel		;
PolicyExplanation AttackTroopLevel		;
PolicyExplanation AutomationFleetFormation		;
PolicyExplanation AutomationFleetTopup		;
PolicyExplanation AutomationFleetPostures		;
PolicyExplanation MilitaryShipsNotInFleetRatio		;
PolicyExplanation AutomationResearch		;
PolicyExplanation AutomationResearchCrash		;
PolicyExplanation ResearchMaximumConcurrentProjects		;
PolicyExplanation AutomationCharacterMissions		;
PolicyExplanation AutomationCharacterLocations		;
PolicyExplanation IntelligenceMissionCounterIntelRatio		;
PolicyExplanation IntelligenceMissionAggressiveness		;
PolicyExplanation IntelligenceMissionCaution		;
PolicyExplanation IntelligenceMissionAllowStealTerritoryMap		;
PolicyExplanation IntelligenceMissionAllowStealGalaxyMap		;
PolicyExplanation IntelligenceMissionAllowStealTechData		;
PolicyExplanation IntelligenceMissionAllowSabotageConstruction		;
PolicyExplanation IntelligenceMissionAllowDestroyBase		;
PolicyExplanation IntelligenceMissionAllowStealOperationsMap		;
PolicyExplanation IntelligenceMissionAllowDeepCover		;
PolicyExplanation IntelligenceMissionAllowAssassinate		;
PolicyExplanation IntelligenceMissionAllowSabotageColony		;
PolicyExplanation IntelligenceMissionAllowInciteRevolution		;

PolicyExplanation IntelligenceMissionAllowCaptureBase		;
PolicyExplanation IntelligenceMissionAllowInfluenceEmpirePositively		;
PolicyExplanation IntelligenceMissionAllowInfluenceEmpireNegatively		;
PolicyExplanation IntelligenceMissionAllowInternalStabilization		;

PolicyExplanation AutomationPreset		;

Settings Explanation ScrollSpeed		;
Settings Explanation ZoomSpeed		;
Settings Explanation MouseDragMovesView		;
Settings Explanation ScreenEdgePanEnabled		;
Settings Explanation DiplomacyAutoMoveToFaction		;
Settings Explanation ResearchScreenProjectDetailHoverMode		;
Settings Explanation RotateCameraUsesMiddleMouseButton		;
Settings Explanation AutoSave		;
Settings Explanation AutoSaveMinutes		;
Settings Explanation ResetTours		;
Settings Explanation GraphicsAdapterDescription		;
Settings Explanation GraphicsDisplayMode		;
Settings Explanation GraphicsResolutionFullScreen		;
Settings Explanation GraphicsResolutionFormat		;
Settings Explanation UserInterfaceSize		;
Settings Explanation UserInterfaceSizeLists		;
Settings Explanation ColorScheme		;
Settings Explanation LensFlareLevel		;
Settings Explanation MusicVolume		;
Settings Explanation SoundEffectsVolume		;
Settings Explanation ShipSymbolScale		;
Settings Explanation GalaxyViewDisplayFleets		;
Settings Explanation GalaxyViewDisplayMilitaryShips		;
Settings Explanation GalaxyViewDisplaySpacePorts		;
Settings Explanation GalaxyViewDisplayOtherBases		;
Settings Explanation GalaxyViewDisplayExplorationShips		;
Settings Explanation GalaxyViewDisplayColonyShips		;
Settings Explanation GalaxyViewDisplayConstructionShips		;
Settings Explanation GalaxyViewDisplayCivilianShips		;
Settings Explanation GalaxyViewDisplayUnknownShips		;
Settings Explanation GalaxyViewDisplayAlwaysEnemyFleets		;
Settings Explanation GalaxyViewDisplayAlwaysEnemyMilitaryShips		;
Settings Explanation GalaxyViewDisplayCreatures		;

Editor Explanation Empire Name		;
Editor Explanation Empire Government		;
Editor Explanation Empire Money		;
Editor Explanation Empire Private Money		;
Editor Explanation Empire WarWeariness		;
Editor Explanation Creature Name		;
Editor Explanation Creature Size		;
Editor Explanation Creature Health		;
Editor Explanation Ship Name		;
Editor Explanation Ship Empire		;
Editor Explanation Ship Fuel		;
Editor Explanation Ship Shields		;
Editor Explanation Ship HullDamageLevel		;
Editor Explanation Ship RaidCountdown		;
Editor Explanation Orb Name		;
Editor Explanation Orb Diameter		;
Editor Explanation Orb QualityRaw		;
Editor Explanation Orb Damage		;
Editor Explanation Orb EnergyOutput		;
Editor Explanation Orb HasRings		;
Editor Explanation Colony Empire		;
Editor Explanation Colony DevelopmentLevelRaw		;
Editor Explanation Colony RaidCountdown		;
Editor Explanation Colony Unrest		;

We are enraged at your enslavement of our population		;We are enraged at your enslavement of our population

Troop recruitment and garrison at NAME is automated		;Troop recruitment and garrison at {0} is automated
Troop recruitment and garrison at NAME is manual		;Troop recruitment and garrison at {0} is manually controlled
Resource stock levels at NAME is automated		;Resource stock levels at {0} are automated
Resource stock levels at NAME is manual		;Resource stock levels at {0} are manually controlled
NOTE: Bases at colonies share the resources stock levels from the colony		;NOTE: Bases at colonies share the resource stock levels of the colony

Rendering Format		;Rendering Format
Standard Range rendering		;Standard Range rendering
High Dynamic Range rendering		;High Dynamic Range rendering

Extended		;Extended
Error while saving game. Check that you have enough storage space		;Error while saving game. Check that you have enough storage space. See data/logs folder for error details.
Warning - Low Storage Space		;Warning - Low Storage Space
You have low storage space. Your game may fail to save.		;You have low storage space. Your game may fail to save.

Apply Tactics Description - Designs in Fleet		;Apply these tactical settings to all ships of this Design in this Fleet
Apply Tactics Description - Roles in Fleet		;Apply these tactical settings to all ships of this Mission in this Fleet
Apply Tactics Description - Position in Fleet		;Apply these tactical settings to all ships of this Position in this Fleet
Apply Tactics Description - All Ships in Fleet		;Apply these tactical settings to all ships in this Fleet
Settings applied to X ships		;Settings applied to {0} ships
Note that manually-controlled fleets will not automatically retreat		;Note that manually-controlled fleets will not automatically retreat. This setting only applies to automated fleets (Attack, Defend, Raid, Invade).
Note that manually-controlled fleets will not engage outside of their current star system		;Note that manually-controlled fleets will not automatically engage threats outside their current star system.
Fleets Military Attacks Automation Explanation		;

EMPIRE reports		;{0} reports

FleetEngagementRange Explanation		;
FleetFormationCoherence Explanation		;
FleetAllowShipRoleReassignment Explanation		;
FleetRetreatOverwhelmed Explanation		;

FleetOverrideShipTacticsWithFleet Explanation		;

ShipRoleInFleet Explanation		;
EngagementRange Explanation		;
AttackRangeWeaker Explanation		;
AttackRangeStronger Explanation		;
ShipRetreatOptions Explanation		;
InvasionTactics Explanation		;

Upon acquiring SHIPNAME in the SYSTEM system we have made the following discovery		;Upon acquiring [LOCATION]{0}[/LOCATION] in the {1} system we have made the following discovery in the cargo hold

Warning - low suitability colony Explanation		;
Low Suitability		;Low Suitability
Suitability With Race LOW		;Colonize with {0}, LOW SUITABILITY: {1}

Mined Location Foreign Sources Explanation		;
includes foreign locations from trade agreements		;includes foreign locations from trade agreements
Note that this excludes fleet Fuel Tankers		;Note that this excludes fleet Fuel Tankers, which retrofit separately

Research Advances		;Research Advances

Generic Display Adapter Explanation		;

Continue Game		;Continue Game
No saved games are available to continue		;No saved games are available to continue
Continuing GAME		;Continue savegame '{0}'

EMPIRE honors their Defense Treaty with you: we declare WAR against AGGRESSOR		;The [FACTION]{0}[/FACTION] honors their Defense Treaty with you: we declare WAR against the [FACTION]{1}[/FACTION] in response to their aggression against you
We honor our Defense Treaty with you		;We honor our Defense Treaty with you
Honor Defense Treaty and Declare War on AGGRESSOR		;Honor Defense Treaty and Declare War on {0}
EMPIRE has been attacked by AGGRESSOR and calls on us to honor our Defense Treaty with them		;The [FACTION]{1}[/FACTION] has been attacked by the [FACTION]{0}[/FACTION] and calls on us to honor our Defense Treaty with them.\n\nHonoring our Defense Treaty will greatly improve our relations with the [FACTION]{1}[/FACTION] and enhance our reputation.\n\nFailure to honor our treaty will very negatively impact our relations with the [FACTION]{1}[/FACTION] and harm our reputation.\n\nShould we declare war on the [FACTION]{0}[/FACTION]?

As loyal Vassals we have Honored our Defense Treaty and Declared War on AGGRESSOR		;As loyal Vassals we have Honored our Defense Treaty and Declared War on {0}
EMPIRE has been attacked by AGGRESSOR and calls on us to honor our Defense Treaty with them Vassal		;The [FACTION]{1}[/FACTION] has been attacked by the [FACTION]{0}[/FACTION] and calls on us to honor our Defense Treaty with them.\n\nAs loyal Vassals of {1} we have declared war on {0}.

Honor Defense Treaty and Declare War		;Honor Defense Treaty and Declare War
Leave me out of this...		;Leave me out of this...

EMPIRE honors their Defense Treaty with TARGET and declares war on us		;The [FACTION]{0}[/FACTION] honors their Defense Treaty with the [FACTION]{1}[/FACTION] and declares War on us!

All Resources - No Asteroids		;All Resources - No Asteroids

You have reached X user-defined starting empires. This is the maximum number allowed		;You have reached {0} starting empires. This is the maximum number allowed.
You must reduce the number of starting empires		;You must reduce the number of starting empires to {0} (both auto-generated and manually-defined).

AutoDesign Explanation		;
AutoRetrofit Explanation		;
DesignStatus Explanation		;

Particle Effects		;Particle Effects
Settings Explanation ParticleEffectsEnabled		;
Weapon Effects		;Weapon Effects
Settings Explanation WeaponBillboardsEnabled		;
Unit Damage Overlay		;Unit Damage Overlay
Settings Explanation DamageOverlayEnabled		;

Rendering Mode		;Rendering Mode
Settings Explanation RenderingMode		;
Rendering Mode DirectX		;DirectX 11
Rendering Mode VulkanDXVK		;Vulkan via DXVK v1.10.3
Rendering Mode VulkanDXVK2		;Vulkan via DXVK v2.0.0

Cannot retire any of these ships		;Cannot retire any of these ships

Waiting for incoming invasion forces		;waiting for invasion forces
SentryOptOut ;Disable Automatic Error Reporting
Explanation SentryOptOut ;

Must first research X PROJECTS		;Must first research any {0} of the following projects: {1}
Must first research SINGLE PROJECT		;Must first research {0}
X required		;{0} required

EMPIRE becomes Vassal of OTHER		;{0} becomes Vassal of {1}
EMPIRE becomes Vassal of OTHER Explanation		;
EMPIRE becomes Vassal of OTHER After War		;War ends with {0} becoming Vassal of {1}
EMPIRE becomes Vassal of OTHER After War Explanation		;
Vassal EMPIRE Rebels Against OTHER		;Vassal {0} Rebels Against {1}
Vassal EMPIRE Rebels Against OTHER Explanation		;
Your empire is a vassal of EMPIRE Explanation		;
Parent empire EMPIRE is pursuing strategy STRATEGY		;Parent empire {0} is pursuing strategy '{1}' for this faction
We pay monthly tribute of X to EMPIRE		;We pay monthly tribute of {0} credits to {1} as their Vassal
We pay monthly protection of X to EMPIRE		;We pay monthly protection of {0} credits to {1}

We demand your subjugation as our vassal to end this war		;We demand your subjugation as our vassal to end this war
We offer ourselves as your loyal vassal to end this war		;We offer ourselves as your loyal vassal to end this war
They pay monthly tribute of X to us		;They pay monthly tribute of {0} credits to us
EMPIRE are our subjugated vassal		;{0} are our subjugated vassal

None currently available		;None currently available

Need incentive offer of X credits		;Need incentive offer of {0} credits

We recently ended a war with this faction (X years ago)		;We recently ended a war with this faction ({0} years ago)
Declaring war on this faction now would SEVERITY damage our reputation		;Declaring war on this faction now would {0} damage our reputation

Severity Severely		;Severely
Severity Significantly		;Significantly
Severity Mildly		;Mildly

VASSAL Rebels Against Us		;{0} Rebels Against Us
VASSAL Rebels Against Us Explanation		;

Negative Reputation Impact Warning		;Negative Reputation Impact
There is insufficient justification for this war		;There is [BAD]insufficient justification[/BAD] for this war. We will suffer a [BAD]negative reputation impact[/BAD] by declaring war now
We recently ended a war with this faction		;We [BAD]recently ended a war[/BAD] with this faction. We will suffer a [BAD]negative reputation impact[/BAD] by declaring war now
We currently have a Non Aggression treaty with this faction		;We currently have a [BAD]Non Aggression treaty[/BAD] with this faction. We will suffer a [BAD]negative reputation impact[/BAD] by declaring war now
We currently have a Defense treaty with this faction		;We currently have a [BAD]Defense treaty[/BAD] with this faction. We will suffer a [BAD]negative reputation impact[/BAD] by declaring war now

Galaxy Star Amount Warning Prefix Template		;Your system has {0} CPU cores and {1}GB of RAM.
Galaxy Star Amount Warning Template		;[WARN]Warning:[/WARN] {2} stars may cause performance issues in late-game on your system.\nRecommended: [WARN]{3} CPU cores[/WARN] and [WARN]{4}GB of RAM[/WARN].

No Ambassador assigned to our capital		;You must assign an Ambassador to our capital

Diplomacy Factor Assimilation Rate Improvement		;Population Assimilation Rate

You have no active ROLE design		;You have no active {0} design
Build base at LOCATION		;Build base at {0}
At Selected Location		;At Selected Location

Switch Empire		;Switch Empire
Play as EMPIRE		;Play as {0}
Switch Empire Explanation		;

Enable ;Enable
Disable ;Disable

Modifications ;Mods
ModsListInstruction ;You can organize the order of modifications here, as well as whether or not they are enabled. Changes are saved immediately.\n\nYou can also save a collection of mods as a named profile, which you can then reload using the dropdown list at the right.
ModNoDescription ;No description provided

Latest Design for Role		;²Latest¹Ship-Type
Latest Design for SHIPHULL		;²Latest¹Hull-Class [{0}]
Add Item		;Add Item

FleetTemplateItem Role Button Explanation		;
FleetTemplateItem Design Button Explanation		;
FleetTemplateItem Remove Button Explanation		;

Bonus Application Rate Explanation		;
Currently researching		;Curr. resarching

Retrofit Path		;Retrofit-Path
Latest Design for Hull		;²Latest¹Hull-Class
Latest Design for Largest Hull for Role		;³Latest²max¹Ship-Type
View		;View
Other Designs That Upgrade To This Design		;See older Designs below
Upgrades To		;Choose update logic:
Upgrades to DESIGN because latest for hull		;Upgrading:{0} » ²Latest¹Hull-Class
Upgrades to DESIGN because latest for role		;Upgrading:{0} » ²Latest¹Ship-Type
Upgrades to DESIGN because latest for largest hull for role		;Upgrading:"{0}" » ³Latest²max¹Ship-Type
Click to view design		;Click to view design
Already viewing the latest design for this hull		;» ²Latest¹Hull-Class
Already viewing the latest design for this role		;» ²Latest¹Ship-Type
Already viewing the latest design for largest hull for this role		;» ³Latest²max¹ShipType
Already viewing the specified design		;» specified Design
No retrofit design specified		;No retrofit design specified
Click to view DESIGN		;Click to view [{0}]
Design Saved		;Design Saved
The components for this design cannot be changed because it is in use		;Cannot change because in use
Tactics & Settings		;Tactics & Settings

Successfully completing difficult intelligence missions has temporarily boosted our espionage abilities against this faction		;Successfully completing difficult intelligence missions has temporarily boosted our espionage abilities against this faction

We have been influenced to like you more		;We have been influenced to like you more
We have been influenced to like you less		;We have been influenced to like you less

Leader Change Disruption Colony Rebel		;The disruption caused by our recent leadership change has led to a rebellion at our colony {0}
Leader Change Coup Title		;Coup d'état replaces Leader!
Leader Change Coup		;Our leader {0} has been deposed in a coup d'état!\n\n{1} has seized control as the new leader, and their allies are moving quickly to secure their power.\n\nExpect a period of upheaval and disruption as our empire adjusts to this new regime...
Leader Change Coup From Existing		;Our leader {0} has been deposed in a coup d'état!\n\n{1}, an existing {2}, has seized control as the new leader, and their allies are moving quickly to secure their power.\n\nExpect a period of upheaval and disruption as our empire adjusts to this new regime...
Leader Change Replaced Title		;Leader Replaced
Leader Change Replaced		;Our leader {0} has been ousted as incompetent!\n\n{1} has been appointed as the new leader, and has assumed immediate control.\n\nHowever this change will not come without upheaval - expect a period of disruption as our empire adjusts to this new leadership...
Leader Change Replaced From Existing		;Our leader {0} has been ousted as incompetent!\n\n{1}, an existing {2}, has been appointed as the new leader, and has assumed immediate control.\n\nHowever this change will not come without upheaval - expect a period of disruption as our empire adjusts to this new leadership...
Leader Change Election Title		;New Leader Elected
Leader Change Election		;Our leader {0} has been replaced in an empire-wide election\n\n{1} has been elected as the new leader.\n\nThis fresh leadership has sent a wave of enthusiasm through our empire, improving happiness and decreasing war weariness at all our colonies
Leader Change Election From Existing		;Our leader {0} has been replaced in an empire-wide election\n\n{1}, an existing {2}, has been elected as the new leader.\n\nThis fresh leadership has sent a wave of enthusiasm through our empire, improving happiness and decreasing war weariness at all our colonies
Leader New Title		;New Leader Takes Power
Leader New		;{0} has taken power as our new leader, and has assumed immediate control
Leader New From Existing		;{0}, an existing {1}, has taken power as our new leader, and has assumed immediate control
Leader Change Colony Boost		;Our new empire leader {0} is boosting happiness
Leader Change Colony Disrupt		;Our empire's disruptive leadership change ({0}) is reducing happiness
Rebellion at COLONY		;Rebellion at {0}
Disruption from Leader Change		;Disruption from Leader Change

Default Tactical Settings		;Default Tactical Settings

Additional Startup Ships and Bases		;Additional Startup Ships and Bases
Prebuilt FACILITY		;Prebuilt {0}
Research Project Enabled		;Research Enabled
Research Project Completed		;Research Completed
Random CATEGORY Research Project Completed		;Random {0} Research Completed
Startup Situation		;Startup Situation
Additional Intelligence Missions		;Additional Intelligence Missions
Missing Intelligence Missions		;Missing Intelligence Missions

ColonizationMinimumLevel Short		;{0} Quality Threshold
ColonizationSuitabilityModifier Short		;{0} Suitability Modifier
THRESHOLD with MODIFIER		;{0} with {1}
Special Features		;Special Features

Typical Leader Term		;Typcl. Lead. Term
Leader Change Effect		;Lead. Chng Eff.
Large Boost		;Large Boost
Mild Boost		;Mild Boost
No effect		;No effect
Disruptive		;Disruptive
Highly Disruptive		;Highl. Disrupt.
Leader Change Disruption Explanation		;
Leader Change Boost 
Typical Leader Change Method		;Typ. Lead. Chg. Meth.
Leader Replaced From		;Lead. Repl. from

LeaderReplacementType Undefined		;Replacement
LeaderReplacementType SimpleReplacement		;Direct Appointment
LeaderReplacementType CoupDetat		;Coup d'état
LeaderReplacementType Election		;Election

Appointment of new character		;Appointment of new character

CharacterRole Leader Plural		;Leaders
CharacterRole Ambassador Plural		;Ambassadors
CharacterRole ColonyGovernor Plural		;Governors
CharacterRole FleetAdmiral Plural		;Admirals
CharacterRole ShipCaptain Plural		;Captains
CharacterRole TroopGeneral Plural		;Generals
CharacterRole Spy Plural		;Spies
CharacterRole Scientist Plural		;Scientists
CharacterRole Pirate Plural		;Pirate Leaders

Migration Factor		;Migration Factor
Leadership		;Leadership
Most Liked Races		;Most Liked Races
Most Disliked Races		;Most Disliked Races
Starting Research		;Starting Research
RACE Tech		;{0} Tech
Disallowed Tech		;Disallowed Tech

Character Mission Explanation InfluenceEmpirePositively		;
Character Mission Explanation InfluenceEmpireNegatively		;
Character Mission Explanation InternalStabilization		;
Character Mission Explanation CaptureBase		;

Character Mission Explanation Success InternalStabilization		;

Migration Factor Explanation		;

Ship Design Automation Explanation Manual		;
Ship Design Automation Explanation Automated		;
Ship Design is Automated		;Ship Design is Automated
Ship Design is Manually-controlled		;Ship Design is Manually controlled

Civil War in EMPIRE		;Civil War in {0}
Civil War Detail EMPIRE NEWEMPIRE COLONYCOUNT		;A civil war is underway in the {0}!\n\nTiring of oppression and tyranny, {2} colonies have proclaimed independence and have left the {0}!\n\nThey have formed a new empire, the {1}.\n\nWar between the two factions is ongoing.

Civil War!		;Civil War!
Your Empire Civil War Detail NEWEMPIRE COLONYCOUNT		;Disaster! Our empire has split in two!\n\nMassive unrest has caused {1} colonies to proclaim independence and leave our empire. They have formed a new empire, the {0}.\n\nWe are now at war with these traitors - we will retake what belongs to us!

Left-click to move up Explanation		;
Left-click to move down Explanation		;Left-click to move down\nShift-Left-click to move to bottom

Mark Selected As Active		;Activate
Mark Selected As Obsolete		;Obsolete
Mark Selected As Auto Retrofit		;Retrofit Auto
Mark Selected As Manual Retrofit		;Retrofit Manual
Mark Selected As Auto Hull Upgrade		;Class Upgrade Auto
Mark Selected As Manual Hull Upgrade		;Class Upgrade Manual

Manual Upgrade Designs		;Manually Upgraded
Free Form		;Free Form

Suitability for COLONY		;Suitability for {0}

New Profile     ;New Prof.
Enter a name for the new profile     ;Ent. Name for new Prof.
Default Profile		;(Default Profile)
Add new profile		;(Add New Profile)
Click to delete this mod profile		;Click to del. mod Prof.

Problems loading Ship Hulls		;Problems Loading Ship Hulls
Problems loading Ship Hulls Explanation		;There was a problem loading some Ship Hulls. You can proceed, but [B]some Ship Hulls may be unavailable[/B].\n\nCheck that you have [B]properly installed the game[/B] and any [B]DLC packs[/B].\n\nIf you installed the game or DLC from Steam, ensure that you are [B]logged into Steam[/B].\n\nAlso check that any [B]mods are properly installed[/B].\n\n\nDetails of the problems encountered are below:
Problems loading Ship Hulls Explanation Load Game		;You cannot load this game because there was a problem loading some Ship Hulls and related models contained in the game.\n\nCheck that you have [B]properly installed the game[/B] and any [B]DLC packs[/B].\n\nIf you installed the game or DLC from Steam, ensure that you are [B]logged into Steam[/B].\n\nAlso check that any [B]mods are properly installed[/B].\n\n\nDetails of the problems encountered are below:
Continue with New Game		;Continue with New Game
Cancel New Game		;Cancel New Game
Return to Main Menu		;Return to Main Menu

TextureStreaming        ;Texture Streaming
Settings Explanation GraphicsTextureStreaming        ;Enables or disables texture streaming. Texture streaming allows the game to load textures on demand, rather than all at once. This can reduce memory usage and improve performance, but may cause a slight delay when textures are first needed.
GraphicsVSyncEnabled    ;VSync
Settings Explanation GraphicsVSyncEnabled ;Enables or disables VSync. VSync synchronizes the game's framerate with the monitor's refresh rate, which can reduce screen tearing. However, it can also cause input lag and stuttering.

GameSettingsChangeNotice Title       ;Settings Changed
GameSettingsChangeNotice Description ;Some settings will not take effect until the next time you restart the game, such as Rendering Mode and Format.
GraphicsFpsLimit        ;Maximum FPS
Settings Explanation GraphicsFpsLimit		;Sets the upper limit for rendering rate, allowing you to limit GPU load
Limited to GameSpeed    ;Limited to

TaskingTargetLoadAdjust ;System Load Target
Settings Explanation TaskingTargetLoadAdjust ;The target system load for the tasking system. This is the percentage of the system's total CPU power that the tasking system will try to use. Lower values will reduce CPU usage, freeing up CPU power for the rendering system and other applications.

StarAlphaScale ;Star Field Opacity
Settings Explanation StarAlphaScale ;The opacity of the star field. Lower values will make the star field more transparent, making the stars less visible.

