
--------------- Starting new GUI-client session - 2024-04-27 16:41:04 Build 1328.18 -----------------

User's machine 
Machine's name : DESKTOP-6J9I09V
Thread's culture : sv-SE
Installed culture : sv-SE
Available virtual memory : 140732390,7Mo
Available RAM : 23578,9Mo
Total virtual memory : 140737488,2Mo
Total RAM : 34306,4Mo
OS name : Microsoft Windows 10 Pro
OS platform : Win32NT
OS version : 6.2.9200.0
>>Not running as administrator ! <<

Successfully loaded Sim Configuration.
Discovering DPI
DPI_scale = 0
DPI registry setting, HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\FontDPI\LogPixels:96.
Showing splash screen.
Loading splash image
Splash image loaded
Client.Initalize
Initialization started.
Starting initializing Sim Core.
Successfully started database scan.
Loaded terrain grids (BGD).
Successfully created Sim World.
Done initializing Sim Core.
Successfully initialized Sim Core.
Successfully loaded Lua UI Handlers.
Successfully created new game.
Successfully set database hash value.
Successfully completed Set Current Scenario.
Successfully initialized Lua.
Successfully cached map symbols.
Successfully created new scenario.
Initialization completed.
Wait for terrain to load.
Terrain loaded.
Starting loading MainForm.
Configured MainForm working area
License: Command full version
Configured range ring colors
Loaded Reference Points Color, Plotted Course and Waypoint Color
Done loading MainForm.
Calling MainForm_Shown.
Populated CanalList.
Added World Window panel.
Built database list.
Preparing Wold Window.
Preparing Wold Window done.
Prepared Wold Window.
Calling MainForm_Shown: Show window.
Closed splash screen.
Showed Start Game window.
Finished MainForm_Shown.
DXNTRACE-INIT: Initializing DX11 renderer.
DXNTRACE-INIT: Initialized DX11 renderer.
Map exception while painting: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at DirectN.IDXGISwapChain1.Present(UInt32 SyncInterval, UInt32 Flags)
   at Q13SjrUIxGpLifolVEhL.mcsBWPkD3mx(Object , UInt32 , UInt32 , Q13SjrUIxGpLifolVEhL )
   at DXRenderer.Main.FinishDrawing()
   at ExWorldWind.WorldWindow.OnPaint(PaintEventArgs e)
Error in Exception Handler! OnThreadException
Error in Exception Handler! theEx != null
Error in Exception Handler! e.Exception.GetType().Name: Exception
Error in Exception Handler! theEx.Message: WorldWindow OnPaint exception
Error in Exception Handler! theEx.StackTrace:    at ExWorldWind.WorldWindow.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Error in Exception Handler! theEx.InnerException.GetType().Name: AccessViolationException
Error in Exception Handler! This is probably a Error in Exception Handler!. Please save a screenshot of this and submit it, along with the autosave files, for investigation.

Exception: WorldWindow OnPaint exception

Stack Trace:    at ExWorldWind.WorldWindow.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Inner Exception: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

Inner StackTrace:    at DirectN.IDXGISwapChain1.Present(UInt32 SyncInterval, UInt32 Flags)
   at Q13SjrUIxGpLifolVEhL.mcsBWPkD3mx(Object , UInt32 , UInt32 , Q13SjrUIxGpLifolVEhL )
   at DXRenderer.Main.FinishDrawing()
   at ExWorldWind.WorldWindow.OnPaint(PaintEventArgs e)


