﻿<?xml version="1.0" encoding="utf-8"?>
<Doctrine type="Waypoint">
  <!-- Values are: 0 = No 1 = Yes -->
  <use_nuclear_weapons>3</use_nuclear_weapons>
  <!-- Values are: 0 = Free 1 = Tight 2 = Hold -->
  <weapon_control_status_air>1</weapon_control_status_air>
  <!-- Values are: 0 = Free 1 = Tight 2 = Hold -->
  <weapon_control_status_surface>1</weapon_control_status_surface>
  <!-- Values are: 0 = Free 1 = Tight 2 = Hold -->
  <weapon_control_status_subsurface>1</weapon_control_status_subsurface>
  <!-- Values are: 0 = Free 1 = Tight 2 = Hold -->
  <weapon_control_status_land>4</weapon_control_status_land>
  <!-- Values are:  0 = No  1 = YesLastUnit  2 = YesFirstUnit  3 = YesLeaveGroup  -->
  <weapon_state_rtb>5</weapon_state_rtb>
  <!-- Values are:  0 = No  1 = YesLastUnit  2 = YesFirstUnit  3 = YesLeaveGroup  -->
  <fuel_state_rtb>5</fuel_state_rtb>
  <!-- Values are:  0 = No  1 = Yes  -->
  <jettison_ordnance>3</jettison_ordnance>
  <!-- Values are:  0 = StraightIn  1 = Crank  2 = CrankAndDrag  5 = DragImmediately  -->
  <bvr_logic>4</bvr_logic>
  <!-- Values are:  0 = No  1 = Yes  -->
  <automatic_evasion>3</automatic_evasion>
  <!-- Values are:  0 = No  1 = Yes  -->
  <maintain_standoff>3</maintain_standoff>
  <!-- Values are:  0 = No  1 = Yes  -->
  <gun_strafing>3</gun_strafing>
  <!-- Values are:  0 = Always_ExceptTankersRefuellingTankers  1 = Never  2 = Always_IncludingTankersRefuellingTankers  -->
  <use_refuel_unrep>1</use_refuel_unrep>
  <!-- Values are:  0 = PickNearest  1 = TankersBetweenUsAndObjectiveOnly  2 = TankersBetweenUsAndObjectiveButAllowEmergencyTurnaround  -->
  <unrep_selection>2</unrep_selection>
  <!-- Values are:  0 = No  1 = Yes  -->
  <use_sams_in_anti_surface_mode>3</use_sams_in_anti_surface_mode>
  <!-- Values are:  0 = Yes  1 = FightersAndASW  2 = No  -->
  <quick_turnaround_for_aircraft>4</quick_turnaround_for_aircraft>
  <!-- Values are:  0 = Surge  1 = Sustained  -->
  <air_operations_tempo>3</air_operations_tempo>
  <!-- Values are:  0 = Bingo  1 = Joker10Percent  2 = Joker20Percent  3 = Joker25Percent  4 = Joker30Percent  5 = Joker40Percent  6 = Joker50Percent  7 = Joker60Percent  8 = Joker70Percent  9 = Joker75Percent  10 = Joker80Percent  11 = Joker90Percent  13 = Chicken  -->
  <fuel_state_planned>14</fuel_state_planned>
  <!-- Values are:  0 = LoadoutSetting  2001 = Winchester  2002 = Winchester_ToO  3001 = ShotgunBVR  3002 = ShotgunBVR_WVR  3003 = ShotgunBVR_WVR_Guns  4001 = Shotgun25  4002 = Shotgun25_ToO  4011 = Shotgun50  4012 = Shotgun50_ToO  4021 = Shotgun75  4022 = Shotgun75_ToO  5001 = ShotgunOneEngagementBVR  5002 = ShotgunOneEngagementBVR_Opportunity_WVR  5003 = ShotgunOneEngagementBVR_Opportunity_WVR_Guns  5005 = ShotgunOneEngagementBVR_And_WVR  5006 = ShotgunOneEngagementBVR_And_WVR_Opportunity_Guns  5011 = ShotgunOneEngagementWVR  5012 = ShotgunOneEngagementWVR_Guns  5021 = ShotgunOneEngagementGun  -->
  <weapon_state_planned>2</weapon_state_planned>
  <!-- Values are:  0 = Ignore  1 = Percent5  2 = Percent25  3 = Percent50  4 = Percent75  5 = Various  6 = NotConfigured  -->
  <withdraw_on_damage>6</withdraw_on_damage>
  <!-- Values are:  0 = Ignore  1 = Bingo  2 = Percent25  3 = Percent50  4 = Percent75  5 = Percent100  6 = Various  7 = NotConfigured  -->
  <withdraw_on_fuel>7</withdraw_on_fuel>
  <!-- Values are:  0 = Ignore  1 = Exhausted  2 = Percent25  3 = Percent50  4 = Percent75  5 = Percent100  6 = LoadFullWeapons  7 = Various  8 = NotConfigured  -->
  <withdraw_on_attack>8</withdraw_on_attack>
  <!-- Values are:  0 = Ignore  1 = Exhausted  2 = Percent25  3 = Percent50  4 = Percent75  5 = Percent100  6 = LoadFullWeapons  7 = Various  8 = NotConfigured  -->
  <withdraw_on_defence>8</withdraw_on_defence>
  <!-- Values are:  0 = Ignore  1 = Percent5  2 = Percent25  3 = Percent50  4 = Percent75  5 = Various  6 = NotConfigured  -->
  <deploy_on_damage>6</deploy_on_damage>
  <!-- Values are:  0 = Ignore  1 = Bingo  2 = Percent25  3 = Percent50  4 = Percent75  5 = Percent100  6 = Various  7 = NotConfigured  -->
  <deploy_on_fuel>7</deploy_on_fuel>
  <!-- Values are:  0 = Ignore  1 = Exhausted  2 = Percent25  3 = Percent50  4 = Percent75  5 = Percent100  6 = LoadFullWeapons  7 = Various  8 = NotConfigured  -->
  <deploy_on_attack>8</deploy_on_attack>
  <!-- Values are:  0 = Ignore  1 = Exhausted  2 = Percent25  3 = Percent50  4 = Percent75  5 = Percent100  6 = LoadFullWeapons  7 = Various  8 = NotConfigured  -->
  <deploy_on_defence>8</deploy_on_defence>
  <!-- Values are:  0 = No  1 = Yes  -->
  <ignore_emcon_while_under_attack>3</ignore_emcon_while_under_attack>
  <!-- Values are:  0 = AutomaticAndManualFire  1 = ManualFireOnly  2 = No  -->
  <kinematic_range_for_torpedoes>4</kinematic_range_for_torpedoes>
  <!-- Values are:  0 = Yes  1 = Yes_ReceiveOnly  2 = Yes_DeliverOnly  3 = No  -->
  <refuel_unrep_allied>5</refuel_unrep_allied>
  <!-- Values are:  0 = Bingo30Percent  1 = Bingo40Percent  2 = Bingo50Percent  3 = Bingo60Percent  4 = Bingo70Percent  5 = Bingo80Percent  -->
  <bingo_threshold>7</bingo_threshold>
  <!-- Values are:  0 = No  1 = Yes_ExceptSelfDefence  2 = Yes_Always  -->
  <avoid_contact>4</avoid_contact>
  <!-- Values are:  0 = Yes  1 = Yes_ESM_Only  2 = Yes_Ships20nm_Aircraft30nm  3 = No  -->
  <dive_on_threat>5</dive_on_threat>
  <!-- Values are:  0 = Recharge_Empty  10 = Recharge_10_Percent  20 = Recharge_20_Percent  30 = Recharge_30_Percent  40 = Recharge_40_Percent  50 = Recharge_50_Percent  60 = Recharge_60_Percent  70 = Recharge_70_Percent  80 = Recharge_80_Percent  90 = Recharge_90_Percent  -101 = NotConfigured  -100 = Various  -->
  <recharge_on_patrol>-101</recharge_on_patrol>
  <!-- Values are:  0 = Recharge_Empty  10 = Recharge_10_Percent  20 = Recharge_20_Percent  30 = Recharge_30_Percent  40 = Recharge_40_Percent  50 = Recharge_50_Percent  60 = Recharge_60_Percent  70 = Recharge_70_Percent  80 = Recharge_80_Percent  90 = Recharge_90_Percent  -101 = NotConfigured  -100 = Various  -->
  <recharge_on_attack>-101</recharge_on_attack>
  <!-- Values are:  0 = No  1 = Yes_AttackOnly  2 = Yes_Always  3 = Various  4 = NotConfigured  -->
  <use_aip>4</use_aip>
  <!-- Values are:  0 = Automatically_HoverAnd150ft  1 = ManualAndMissionOnly  2 = Various  3 = NotConfigured  -->
  <dipping_sonar>3</dipping_sonar>
  <!-- Values are:  0 = ShortestRoute  1 = DeepWater  2 = Littoral  3 = DeepWater_Submarine  4 = CZ_Submarine  5 = Littoral_Submarine  6 = Various  7 = NotConfigured  8 = Direct  -->
  <navigation_surface>7</navigation_surface>
  <!-- Values are:  0 = ShortestRoute  1 = DeepWater  2 = Littoral  3 = DeepWater_Submarine  4 = CZ_Submarine  5 = Littoral_Submarine  6 = Various  7 = NotConfigured  8 = Direct  -->
  <navigation_sub_surface>7</navigation_sub_surface>
  <!-- Values are:  0 = ShortestRoute  1 = DeepWater  2 = Littoral  3 = DeepWater_Submarine  4 = CZ_Submarine  5 = Littoral_Submarine  6 = Various  7 = NotConfigured  8 = Direct  -->
  <navigation_land>7</navigation_land>
</Doctrine>