


--------------- Starting new GUI-client session - 2024-08-17 19:21:37 Build 1405 CIV -----------------

User's machine 
Machine's name : HIMOKAGAMI
Thread's culture : en-US
Installed culture : en-US
Available virtual memory : 140736746.3Mo
Available RAM : 59931Mo
Total virtual memory : 140737488.2Mo
Total RAM : 68533.3Mo
OS name : Microsoft Windows 10 Pro
OS platform : Win32NT
OS version : 6.2.9200.0
>>Running as administrator. <<

Successfully loaded Sim Configuration.
Discovering DPI
DPI_scale = 0
DPI registry setting, HKEY_CURRENT_USER\Control Panel\Desktop\LogPixels:96.
Showing splash screen.
Loading splash image
Splash image loaded
Client.Initalize
Initialization started.
Starting initializing Sim Core.
Successfully started database scan.
Loaded terrain grids (BGD).
Successfully created Sim World.
Done initializing Sim Core.
Successfully initialized Sim Core.
Successfully loaded Lua UI Handlers.
Successfully created new game.
Successfully set database hash value.
Successfully completed Set Current Scenario.
Successfully initialized Lua.
Successfully cached map symbols.
Successfully created new scenario.
Initialization completed.
Wait for terrain to load.
Terrain loaded.
Starting loading MainForm.
Configured MainForm working area
License: Command full version
Configured range ring colors
Loaded Reference Points Color, Plotted Course and Waypoint Color
Done loading MainForm.
Calling MainForm_Shown.
Populated CanalList.
Added World Window panel.
Built database list.
Preparing Wold Window.
Preparing Wold Window done.
Prepared Wold Window.
Calling MainForm_Shown: Show window.
Closed splash screen.
Showed Start Game window.
Finished MainForm_Shown.
DXNTRACE-INIT: Initializing DX11 renderer.

                    DXNTRACE-INIT: Exception initializing DX11 renderer.


17-08-2024 19:21:57 -- B1405 CIV -- Attempted to read or write protected memory. This is often an indication that other memory is corrupt. -- Scen :  -- DB :  -- Exception: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stack Trace:    at System.StubHelpers.ValueClassMarshaler.ClearNative(IntPtr dst, IntPtr pMT)
   at DirectN.ID3D11ShaderReflection.GetDesc(_D3D11_SHADER_DESC& pDesc)
   at mBwhesTETPQLsirT9KlK.IUEc3zXjLdP(Object , _D3D11_SHADER_DESC& , mBwhesTETPQLsirT9KlK )
   at DXRenderer.ShaderManager.CreateVertexShader(String filename, String vsMain, ShaderManagerEntry& entry, Boolean forceColor8Bit)
   at DXRenderer.ShaderManager.LoadShader(String filename, String vsMain, String psMain, Boolean forceColor8Bit)
   at DXRenderer.ShaderManager..ctor(DXAdapter device)
   at DXRenderer.DXAdapter..ctor(IComObject`1 device, IComObject`1 context)
   at DXRenderer.DXAdapterCache.Q3x8ngb5Urr(IComObject`1  )
   at DXRenderer.DXAdapterCache.FindOrCreateAdapterEntry(IComObject`1 adapter)
   at DXRenderer.Main3DBaseClass.Init(RenderState renderState)
   at DXRenderer.Main..ctor(String topLevelWriteableRoot, Control control, Int32 clientRectangleTopMargin, Int32 clientRectangleBottomMargin)
   at Command.MainForm.c8qSXDAxaE(Object  , EventArgs  )
DXNTRACE-INIT: Initialized DX11 renderer.


17-08-2024 19:21:57 -- B1405 CIV -- Object reference not set to an instance of an object. -- Scen :  -- DB :  -- Exception: Object reference not set to an instance of an object.
Stack Trace:    at DXRenderer.Main.nfv8ea116xA(Single  , Single  , Single  )
   at DXRenderer.Main.SetProjection(Single longitude, Single latitude, Single altitude)
   at ExWorldWind.WorldWindow.KWEWMyjdho861CG5ex9j(Object , Single , Single , Single )
   at ExWorldWind.WorldWindow.GotoLatLon(Double latitude, Double longitude)
   at Command.MainForm.set_MapCenter(Boolean MustRender, GeoPoint value)
Call Stack & Error details: 
Error at 200124: Object reference not set to an instance of an object.