// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
/// <summary>
/// Base shader to compute a color (float3).
/// </summary>
shader ComputeColor3
{
    float3 Compute()
    {
        return 0;
    }
};
