// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
/// <summary>
/// Class outputing color from a single ComputeColor and overriding any previous color computations.
/// </summary>
shader ShadingColor : ShaderBase
{
    compose ComputeColor Color;

    override void PSMain()
    {
        base.PSMain();
        streams.ColorTarget = Color.Compute();
    }
};
