﻿// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

shader VelocityStream : ShaderBase
{
    // Screen space velocity
    stage stream float2 velocity;

    stage override void VSMain()
    {
        base.VSMain();
        streams.velocity = float2(0,0);
    }
};
