// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
namespace Stride.Rendering.Materials
{
    shader MaterialSurfaceShadingBlend : MaterialSurfaceArray, MaterialPixelShadingStream
    {
        override void Compute()
        {
            var backupShadingColor = streams.shadingColor;
			var blending = streams.matBlend;
            streams.shadingColor = 0;
            base.Compute();
            streams.shadingColor = lerp(backupShadingColor, streams.shadingColor, blending);
        }
    };
}
