// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
/// <summary>
/// Returns the color attribute of the mesh.
/// </summary>
shader ComputeColorStream : ComputeColor, ColorBase
{
    override float4 Compute() {
        return streams.Color;
    }
};
