// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
/// <summary>
/// Returns the white opaque color.
/// </summary>
shader ComputeColorOne : ComputeColor
{
    override float4 Compute()
    {
        return 1;
    }
};
