// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

namespace Stride.Rendering
{

shader ParticleComputeColorShader : ParticleBase
{
    // -------------------------------------
    // streams
    // -------------------------------------
    compose ComputeColor  baseColor;

    // Shading of the sprite
    stage override float4 Shading()
    {
        // -----------------------------------------------
        // Base particle color
        // -----------------------------------------------        
        float4 finalColor = base.Shading() * baseColor.Compute();

        return finalColor;
    }
};

}
