// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
namespace Stride.Rendering.Shadows
{
    /// <summary>
    /// Defines the structures for shadow mapping.
    /// </summary>
    shader ShadowMapGroup<MemberName PerLighting> : ShadowGroup, ShadowMapCommon<PerLighting>
    {
    };
}
