// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
namespace Stride.Rendering.Materials
{
    class IMaterialCelShadingLightFunction : MaterialPixelShadingStream
    {
        float3 Compute(float lightIn)
        {
            return float3(lightIn, lightIn, lightIn);
        }
    };
}
