﻿// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

namespace Stride.Rendering.Materials
{
    class IMaterialHairDirectionFunction
    {
        abstract float3 Compute(float3 normalOS, float4 tangentOS, float3x3 worldInverseTranspose);
    };
}
