// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
namespace Stride.Rendering.Materials
{
    /// <summary>
    /// Base interface for a material layer (vertex stage)
    /// </summary>
    shader IMaterialSurfaceVertex : IMaterialSurface, MaterialVertexStream
    {
    };
}
