// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

shader BackgroundShader : SpriteBase
{
    stage float Intensity;

    // Shading of the sprite
    stage override float4 Shading()
    { 
        return Intensity * base.Shading();
    }
};
