// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
namespace Stride.Rendering.Materials
{
    /// <summary>
    /// Interface for a microfacet Fresnel function
    /// </summary>
    shader IMaterialSpecularMicrofacetFresnelFunction : MaterialPixelShadingStream, BRDFMicrofacet
    {
        // TODO: We could provide f90 as well
        float3 Compute(float3 f0)
        {
            return FresnelNone(f0);
        }
    };
}
