﻿// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

// ComputeColor that just returns streams.velocity
shader VelocityOutput : ComputeColor, VelocityStream
{
    override float4 Compute()
    {
        return float4(streams.velocity.xy, 0.0f, 0.0f);
    }
};
