// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
shader GlobalVR
{
    cbuffer PerView.GlobalVR {
        stage int EyeIndex;
        stage int EyeCount;
    };
};
