// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
namespace Stride.Rendering.Materials
{
    /// <summary>
    /// Interface for a microfacet Fresnel function
    /// </summary>
    shader MaterialSpecularMicrofacetFresnelSchlick : IMaterialSpecularMicrofacetFresnelFunction
    {
        override float3 Compute(float3 f0)
        {
            return FresnelSchlick(f0, streams.LdotH);
        }
    };
}
