// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
/// <summary>
/// Gets the correct shader to have a position stream in a float4 (even if attribute is a float2).
/// </summary>
/// <remarks>
/// PDX_USE_FLOAT_INPUT: Macro - Switch between float2 of float4 position attribute.
/// </remarks>
#ifdef PDX_USE_FLOAT2_INPUT_INPUT
shader PositionStream : PositionStream2
{
};
#else
shader PositionStream : PositionStream4
{
};
#endif
