// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
/// <summary>
/// Resets the position to the origin.
/// </summary>
shader TransformationZero : TransformationBase
{
    stage override void BaseTransformVS()
    {
        streams.PositionStream4.Position = float4(0.0f, 0.0f, 0.0f, 1.0f);
        base.BaseTransformVS();
    }
};
