
ZOMBIEGRAD Notes:

On Turn 1 [only] the Human Player has Theater Options to chose their skill level - Beginner, Intermediate or Advanced. Not choosing defaults to Advanced. 

There are walls around the Tractor Factory [VgTZ] area and the Titan Barrikady Plant. Zombies cannot get over or around these walls. However, there may be a few undetected Zombies inside the walled areas from the beginning that could appear at any time, and a few may find a way thru the wall during the course of the scenario. 

Placenames colored Blue are areas that show evidence of possible Hostile Human Occupation. [See 'Hostile Humans' below]

Small Font Placenames are for reference only and have no game value. 

There is a Map Key at the lower right corner of the map that displays some additional info. 

If the Humans occupy the Yacht Club [30,34] or Boatyard [24,55] they will gain the ability to use boats and move on the big river [the dark blue hexes]. 

There is a random possibility that the Human Player may find Flamethrowers. Once found these Flamethrowers will be added to the Humans' equipment list [if/when the Humans are in Supply]. Finding Flamethrowers is not tied to any particular turn or location, it is an entirely random event. 

Any equipment found by the Humans cannot be added to their unit unless the unit is in supply. Vehicles need to be fueled up and guns need to be loaded before they can be used. Humans need to be given food and water before they will fight for the main group. Being in supply represents all of this. 

Once the Human Group finds drones for recon use [at Europa Mall], a Theater Option will become available on the next turn to 'Go Stealth Mode'. If this TO is taken the Humans will begin operating in silence, to include moving stealthily and not firing weapons, using only quiet weapons such as knives, machetes, axes and swords [thereby reducing their attack and defense power]. Additionally, the Humans may at times hunker down and not move or attack [indicated by an orange bar across their Counter Values]. Using these tactics will cause the Zombies to slow their movements and attacks. This will remain in effect until the Human Player takes the Theater Option to 'End Stealth Mode', at which point combat and movement will return to normal. These Options need not be taken, and will stay available until chosen. 

Occupying the Temple at 32,25 will make available a Theater Option to 'Lead the group in Prayer'. If taken, this TO may result in a 'miracle' [some Hostile Humans will leave the area]. This is a one time TO [it is removed after taken]. 

'Supply Caches' are permanent full value supply points representing stocks of food, water and ammunition. These are represented by Supply Points with a value of 250. Theater Options to move some Supply Caches may appear at random times. If moved, they cannot be moved again. There are three possibilities:
1. From Gateway Station to Europa Mall
2. From the Firehouse to the Police Station at 31,31
3. From the Hospital to the Titan-Barrikady Plant [formerly the Red Barricades factory]

Temporary Supply Points are indicated by a small black and white supply system. These last for one turn and have a value of 100. 

There are Hostile Humans in the area. Their exact location is not known when the scenario starts. Placenames colored Blue are areas that show evidence of possible Hostile Human Occupation. These are all located in the same general area, within six hexes of 35,23. Hostile Humans will remain in place unless you get next to them or attack them, in which case they may react violently. Eliminating Hostile Humans will cost the Human player Victory Points [we don't condone killing other humans, unfriendly or not]. 

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Victory Conditions:
Large Placenames colored Gold are Victory Point Locations [with the exception of The Dancing Bridge, which is not a VP location]. VP's are awarded to the side that occupies each VP location at the end of the scenario. Additionally, the Human Player is awarded a one time VP bonus for each VP location when occupied once [there is no award for occupying a VP location multiple times]. There are 20 VP locations. 


Spoiler list for Victory Point Locations:

with Military Units:
59,6 [Fire Station] with permanent Supply Point 
20,47 [Arena] with temporary Supply Point
24,55 [Boatyard] with water transport [same as Yacht Club, not cumulative]

with Civilian Units:
39,19 [Shopping Mall] 
30,25 [Temple] with TO to pray
0,59 [Gateway Station] with permanent Supply Point
					
with Police Units:
44,16 [Police Station] 
31,31 [Police Station] plus temporary Supply Point 
20,39 [Police Station] 

with temporary Supply Points [also at the Arena]:
28,28 [Supermarket] 
25,31 [Supermarket] 
38,17 [Supermarket] 

other:					
50,0 [Beer Market] 
33,22 [Drug Store] improves health [once]
17,51 [Europa Mall] with drones for recon
43,18 [Hospital] with permanent Supply Point
17,44 [Kurgan] with sniper teams
52,5 [Methane Station] with recon vehicles
7,54 [Military Surplus Store] with grenade launchers
30,34 [Yacht Club] with water transport [same as Boatyard, not cumulative]

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Steve Sill
December 2025