'Distant Worlds - dialogue - Version 1.9.5.10 - Modded by the Distant Worlds Mod Editor by Sabranan

INFO_NOFUNDS	;You lack funds. Come back when you have them
INFO_UNMETEMPIRE	;A new empire has been found. They call themselves the {0}
INFO_EXPLORATION	;Maps of the {0} system in sector {1}. Use them
INFO_INDEPENDENTCOLONY	;An independent colony at the {0}. Do with this information what you will
INFO_RUINS	;Ancient ruins called the {0} have been found at the {1}.\n\nThere may be something of value. Or there may not. Go and see
INFO_DEBRISFIELD	;A debris field from an old battle in the {0} system in sector {1}.\n\nWrecks can be salvaged. Send a construction ship
INFO_PLANETDESTROYER	;An abandoned structure in the {0} system in sector {1}.\n\nIt is very large. What it does, we do not know. It could be completed
INFO_RESTRICTEDAREA	;A dangerous zone near the {0} system in sector {1}.\n\nHyperdrives fail there. Ships go in. Many do not come out
PIRATE_PROTECTIONPROPOSE	;You want protection? The Drushocka are hard as rock. For the fee below, we shield you. Six months
PIRATE_PROTECTIONPROPOSEINITIATE	;Space is dangerous. You are fragile. We are not.\n\nFor the fee shown below, our crystalline armor stands between you and harm.\n\nYes or no?
PIRATE_PROTECTIONACCEPTRESPONSE	;Good. Your ships are protected.\n\nThe Drushocka do not break their word. Like stone, it holds
PIRATE_PROTECTIONREJECTRESPONSE	;Your choice. But without our protection, you are soft targets in hard space
PIRATE_PROTECTIONALREADYPAID	;You have already paid. The Drushocka remember.\n\nReturn when the term ends
PIRATE_BUYINFO	;We have information. Prices below. Pick what you need
PIRATE_ATTACKOFFER_EMPIRES	;We will crush any target on this list. Pick one. Pay the price
PIRATE_ATTACKOFFER_SINGLEEMPIRE	;The {0} are a problem for you? We can solve that. Directly.\n\nNo one will know of our arrangement.\n\nCost: {1} credits.\n\nDecide
PIRATE_ATTACKCOMMENCE	;Payment received. Our forces move against the {0} now.\n\nThe Drushocka do not stop once we start moving
PIRATE_ALLIANCEPROPOSE	;Previous arrangement is over. We offer a permanent alliance.\n\nFor {0} credits per month, we protect your ships and attack your enemies.\n\nSimple. Effective. Accept?
PIRATE_ALLIANCEACCEPT	;Alliance accepted. The Drushocka are with you now
PIRATE_ALLIANCEACCEPTRESPONSE	;Done.\n\nYour ships are safe. Your enemies are our targets.\n\nTell us who to crush
PIRATE_ALLIANCEREJECT	;Alliance rejected
PIRATE_ALLIANCEREJECTRESPONSE	;Unwise.\n\nWithout the Drushocka, you are exposed. Soft. Vulnerable.\n\nReconsider
PIRATE_ALLIANCECANCEL	;This alliance is over
PIRATE_ALLIANCECANCELRESPONSE	;So be it.\n\nWithout our crystalline armor between you and the void, you stand alone.\n\nThink about that
INFO_OFFER_UNMETEMPIRE	;We know of another empire. The information costs {0} credits
INFO_OFFER_INDEPENDENTCOLONY	;We have found an independent colony.\n\nThe location costs {0} credits
INFO_OFFER_SYSTEMMAPS	;We have maps of an unexplored system.\n\nPrice: {0} credits
INFO_OFFER_RUINS	;The Drushocka have found something old.\n\nWorth {0} credits to learn about it.\n\nInterested?
INFO_OFFER_DEBRISFIELD	;Wreckage. Salvage. Opportunity.\n\nThe coordinates cost {0} credits.\n\nYes?
INFO_OFFER_RESTRICTEDAREA	;A dangerous place has been found.\n\nThe information costs {0} credits.\n\nWant it?
INFO_OFFER_PLANETDESTROYER	;Something very large. Very old. Very interesting.\n\nThe location costs {0} credits.\n\nDecide
GREETING_INTRODUCTION	;We are the {0}.\n\nWe are stone. We are slow. We are unstoppable.\n\nWhat do you want?
GREETING_FRIENDLY	;You again. Good.\n\nThe lords acknowledge your friendship. Speak
GREETING_NEUTRAL	;State your business.\n\nThe Drushocka do not waste time on pleasantries
GREETING_ANGRY	;You. We remember what you have done.\n\nSpeak fast. Our patience is like our movement — slow, but once gone, gone forever
OFFER_FREETRADE	;The feudal lords propose Free Trade.\n\nSimple arrangement. You trade with us. We trade with you.\n\nAccept?
OFFER_PROTECTORATE	;The lords offer you a Protectorate treaty.\n\nOur crystalline armor will shield you. In return, we expect loyalty.\n\nAgree?
OFFER_MUTUALDEFENSE	;A Mutual Defense Pact. Attack one, face both.\n\nThe Drushocka stand like a wall. You should stand beside it.\n\nWhat do you say?
OFFER_DEAL	;Consider this trade
OFFER_DEAL_RESPONSE	;What do you propose?
OFFER_DEAL_TERRITORYMAP	;Territory maps. Exchange. Simple
OFFER_DEAL_GALAXYMAP	;Galaxy maps. Exchange. Useful
OFFER_DEAL_COMPONENT	;We offer {0} for {1} credits.\n\nA direct exchange. Accept or decline
DEAL_BEGIN	;Present your terms. The lords are listening
DEAL_OFFER	;The lords propose this exchange.\n\nWe give: {0}...\n\n...You give: {1}
DEAL_DEMAND	;The lords require this from you:\n\n{1}
DEAL_THREAT	;You will give us this:\n\n{1}\n\n...{0}
DEAL_ACCEPT	;Accepted. The word of the Drushocka is stone
DEAL_ACCEPTCOMPLAIN	;We accept. But these terms press hard against us
DEAL_IMPROVE	;There is merit here. But the terms must improve
DEAL_REJECT	;No. This does not serve the Drushocka
DEAL_REJECTCOMPLAIN	;Your threats do not move us. We are literally made of rock
DEAL_REJECT_RESPONSE	;Unfortunate. But the Drushocka do not beg
DEAL_REJECTDEMAND_RESPONSE	;You reject our demand?\n\nThe Drushocka set goals and achieve them. This is merely a setback
DEAL_ACCEPT_RESPONSE	;Good. A solid outcome
MUTUALDEFENSE_ACCEPT	;The lords agree. A Mutual Defense Pact. Solid as stone
MUTUALDEFENSE_REJECT	;No. The lords have decided this pact does not serve Drushocka interests
MUTUALDEFENSE_REQUESTHELP	;The {0} attack us! We invoke our pact.\n\nStand with the Drushocka. Declare war on the {0}
MUTUALDEFENSE_HONORREQUESTHELP	;Our word is stone. We declare war on the {0}
MUTUALDEFENSE_HONORREQUESTHELP_RESPONSE	;Good. The Drushocka remember those who stand firm
MUTUALDEFENSE_DECLINEREQUESTHELP	;We cannot commit forces to this conflict
MUTUALDEFENSE_DECLINEREQUESTHELP_RESPONSE	;You break your word. The Drushocka do not forget. Stone remembers everything
PROTECTORATE_ACCEPT	;The lords accept your protection. A practical arrangement
PROTECTORATE_REJECT	;The Drushocka do not shelter behind others. We decline
FREETRADE_ACCEPT	;Free Trade accepted. Straightforward and useful
FREETRADE_REJECT	;No. The Drushocka have no need for your trade
CANCELTREATY	;The lords have decided. Our {0} is ended.\n\nThis is not negotiable
CANCELTREATY_RESPONSE_FRIENDLY	;You end this? Unexpected.\n\nThe Drushocka adjust. Slowly, but we adjust
CANCELTREATY_RESPONSE_NEUTRAL	;Stone shifts over time. So do alliances
CANCELTREATY_RESPONSE_ANGRY	;Good. This arrangement was soft. The Drushocka prefer hard choices
TREATY_PROPOSAL	;A treaty. The lords will consider it.\n\nPresent the terms. Directly
TREATY_ACCEPTRESPONSE	;The lords accept. A bond forged in stone.\n\nDo not break it. The Drushocka do not forgive easily
TREATY_REJECTRESPONSE	;The lords reject your terms.\n\nStraightforward enough for you?
SUBJUGATION_RELEASE_RESPONSE	;Free. The Drushocka stand on our own feet once more
SUBJUGATIONDEMAND_ACCEPT_RESPONSE	;You have submitted. Serve the lords faithfully and you will be treated fairly
WAR_END_ACCEPT_RESPONSE	;Sensible
TRADESANCTIONS_IMPOSE	;The lords impose Trade Sanctions.\n\nNo more Drushocka goods. No more crystalline materials.\n\nYou brought this on yourself
TRADESANCTIONS_IMPOSE_RESPONSE_ANGRY	;Sanctions? Against the Drushocka?\n\nWe are made of rock. We need nothing from you
TRADESANCTIONS_IMPOSE_RESPONSE_NEUTRAL	;Your sanctions are irrelevant. The Drushocka endure
TRADESANCTIONS_IMPOSE_RESPONSE_SURPRISED	;Unexpected. The lords are reviewing their assessment of you
TRADESANCTIONS_LIFT	;Trade Sanctions lifted. Commerce resumes.\n\nDo not give us reason to reimpose them
TRADESANCTIONS_LIFT_RESPONSE	;Noted. The Drushocka accept
TRADESANCTIONS_REQUESTLIFTOTHER	;Restore trade with the {0}. The lords advise this
TRADESANCTIONS_REQUESTLIFTOTHER_ACCEPT	;As requested, trade with the {0} resumes
TRADESANCTIONS_REQUESTLIFTOTHER_REJECT	;No reason to trade with the {0}
TRADESANCTIONS_REQUESTIMPOSEJOINT	;End your trade with the {0}. The lords request this
TRADESANCTIONS_REQUESTIMPOSEJOINT_ACCEPT	;Trade with the {0} is terminated. As requested
TRADESANCTIONS_REQUESTIMPOSEJOINT_REJECT	;No. The Drushocka see no cause to sanction the {0}
WAR_DECLARE	;The feudal lords have spoken: WAR.\n\nOur crystalline armor is impenetrable. Our graviton beams will crush you.\n\nThe Drushocka are slow, but unstoppable
WAR_DECLARE_RESPONSE_EAGER	;War. Good.\n\nThe Drushocka have been grinding toward this moment. Our crystalline armor will outlast every weapon you have
WAR_DECLARE_RESPONSE_NEUTRAL	;You attack the Drushocka. Made of rock. Armored in crystal.\n\nYour weapons will break against us before we break
WAR_DECLARE_RESPONSE_SURPRISED	;War? Why?\n\nThe Drushocka sought only to be left alone. Now you face a mountain that fights back
WAR_DECLARE_REQUESTJOINT	;The lords request you declare war on the {0}
WAR_DECLARE_REQUESTJOINT_ACCEPT	;At your request, we declare war on the {0}. Our forces move
WAR_DECLARE_REQUESTJOINT_REJECT	;No. The Drushocka will not fight the {0}. Not our concern
WAR_END	;This war has ground on long enough.\n\nThe lords propose a ceasefire. Even mountains need rest.\n\nAgree?
WAR_END_SUBJUGATIONDEMAND	;We end this war only if you submit to feudal authority.\n\nKneel before the lords, or be ground to dust
WAR_END_SUBJUGATIONOFFER	;The Drushocka offer submission to end this war.\n\nStone bends before it breaks. This is bending
WAR_END_ACCEPT	;War ends. The Drushocka stand down.\n\nSlowly, as always
WAR_END_REJECT	;No. The Drushocka continue.\n\nWe are slow. But we never, ever stop
WAR_END_REQUESTOTHER	;End your war with the {0}. The lords recommend this
WAR_END_REQUESTOTHER_ACCEPT	;At your request, our war with the {0} ends
WAR_END_REQUESTOTHER_REJECT	;The war with the {0} continues. The Drushocka finish what they start
SUBJUGATIONDEMAND_ACCEPT	;The Drushocka accept. Even stone must bow to greater force
SUBJUGATIONDEMAND_REJECT	;No. The Drushocka do not kneel. Grind us to dust if you must
SUBJUGATIONOFFER_ACCEPT	;Your submission is accepted by the lords. Serve faithfully
SUBJUGATIONOFFER_REJECT	;Insufficient. This war continues until the lords are satisfied
SUBJUGATION_REQUESTRELEASE	;The Drushocka demand release. Stone was not meant to serve
SUBJUGATION_RELEASE	;You are released. Go. Stand on your own
SUBJUGATION_REFUSERELEASE	;No. Your service to the lords continues. Stone is patient
GIFT_GIVE	;The lords send {0} credits.\n\nThe Drushocka are not generous by nature. Remember this
GIFT_THANKS	;Your gift is accepted. The lords note your generosity
GIFT_PROPOSE	;You offer a gift? The lords listen
WARNING	;A warning? The Drushocka are listening. Say it plainly
WARNING_INTELLIGENCEMISSIONS	;Your spies have been detected.\n\nThe Drushocka are straightforward. We do not appreciate sneaking.\n\nStop. Now
WARNING_INTELLIGENCEMISSIONS_RESPONSE_FRIENDLY	;We are not aware of any such operations.\n\nThe Drushocka do not sneak. It is not in our nature
WARNING_INTELLIGENCEMISSIONS_RESPONSE_NEUTRAL	;We will look into this
WARNING_INTELLIGENCEMISSIONS_RESPONSE_ANGRY	;Yes. We watched you. Because you gave us reason to.\n\nThe Drushocka are blunt about these things
WARNING_ATTACKS	;Your attacks on our forces are unacceptable.\n\nOur crystalline armor absorbs punishment. Our graviton beams do not.\n\nStop
WARNING_ATTACKS_RESPONSE_FRIENDLY	;This was not authorized. The responsible commanders will face feudal justice
WARNING_ATTACKS_RESPONSE_NEUTRAL	;We will investigate. If our forces acted wrongly, there will be consequences
WARNING_ATTACKS_RESPONSE_ANGRY	;Our ships struck yours because you were in our path.\n\nThe Drushocka see a goal, move toward it, and attain it. You were in the way
WARNING_REMOVEFORCESSYSTEM	;Remove your military ships from the {0} system.\n\nThe lords demand it. This is not a request
WARNING_REMOVEFORCESSYSTEM_RESPONSE_COMPLY	;Our ships remain in the {0} system. We see no reason to move
WARNING_REMOVEFORCESSYSTEM_RESPONSE_REFUSE	;We comply. Our ships are withdrawing from {0}
WARNING_REMOVEFORCESSYSTEM_RESPONSE_NOFORCESPRESENT	;We have no forces in your territory. Check your sensors
HISTORY_OFFER_LOCATIONHINT	;The lords have found something old. Something important.\n\nWant to know where?
HISTORY_LOCATIONHINT	;The {0}. Items of importance are there.\n\nGo. See for yourself
HISTORY_OFFER_STORYCLUE	;The Drushocka have found something you need to see.\n\nPay attention
HISTORY_OFFER_STORYMESSAGE	;Important warning. Listen closely.\n\nThe lords do not waste words on trivial matters
MININGRIGHTS_OFFER	;The lords grant you mining rights in our territory.\n\nBuild your stations. Extract what you need
MININGRIGHTS_CANCEL	;Mining rights revoked.\n\nRemove your stations from our territory
MILITARYREFUELING_OFFER	;Your military ships may refuel at our colonies and ports.\n\nA practical arrangement
MILITARYREFUELING_CANCEL	;Refueling rights cancelled.\n\nYour warships are no longer welcome at our facilities
CANCELPIRATEPROTECTION	;Our arrangement with you is over. We no longer need your protection
CANCELPIRATEPROTECTIONPIRATE	;We end our protection of your ships. The arrangement is cancelled
PIRATE_PROTECTIONPROPOSE_OFFER_ACCEPT	;We accept your protection at {0} credits per month.\n\nA practical decision
PIRATE_PROTECTIONPROPOSE_OFFER_REJECT	;We decline. The Drushocka are hard enough to protect ourselves
PIRATE_EXTORTPROTECTION	;Our forces approach your territory. For {0} credits per month, this ends peacefully.\n\nThe price has risen. The situation demanded it.\n\nDecide
PIRATE_TRUCEPROPOSE	;A truce. Simple and effective. Your ships pass safely if you agree
PIRATE_TRUCEPROPOSEINITIATE	;Conflict is costly. A truce removes the cost.\n\nYour ships travel safely through our territory. No strings.\n\nAgree?
PIRATE_TRUCEACCEPTRESPONSE	;Truce holds. Your ships will not be touched.\n\nThe word of the Drushocka is stone
PIRATE_TRUCEREJECTRESPONSE	;No truce. Then your ships travel at their own risk.\n\nThe Drushocka warned you
