___DELAY AT JORDANOW*
_German advance vs Poland*
_____September, 1939*
______For Version 7*
_______12 Turns*
_Scenario Design:  Redleg*
__Artifice@fireserve.net
**

A small, quick-playing battle. Designed to play from the Polish side with C/C turned
off. The battle will not work to play from the German side. It will be far too easy.
**

The Polish 10th Mechanized (Black) Brigade under command of Col. Maczek attempted a delaying
action near the town of Jordanow. Facing the Black Brigade were lead elements of 2d Panzer
Division under Maj. Gen. Veiel. The rear of the Krakow army was in jeopardy.
**

In this scenario, some units of the Black Brigade take up delaying positions and attempt
to buy time for the Krakow army to organize in order to meet the German advance.
**

The Polish side (human player) must delay the attacker. Fight to control the victory hexes.
If 3 German tanks are destroyed and most of the v-hexes controlled, a victory is quite
possible.
**

After the battle:*
The Germans were able to push through the Black Brigade but paid a heavy price for their
success. It was found that light tanks were quite vulnerable to 37mm AT guns.
**
 
SCENARIO SETTINGS:*
Command control is off.*
Objectives have been set for both sides.*
Limited intel is on.
**

Wild Bill's Raiders*
www.militarygameronline.com/raiders/