__TIGERS WITHOUT FANGS*
_German Advance vs Soviet*
__0200 hrs July, 1943*
_______Near Kursk*
______For Version 7+*
____20 Turns Maximum*
_Scenario Design:  Redleg*
__Artifice@fireserve.net
**

Thanks to Steve "Warrior" Avery and Francois "Fragar" Dargaud for valuable assistance in the
form of testing and ideas. Without the ability to seek advice from seasoned players such as
these, scenario design would be much more difficult.
**

This is a small sized battle that takes less than an hour to play. The player should take
the German side. The scenario is designed to be played with C/C turned off.
**

Exit v-hexes are used. If you do not understand how v-hexes work, please refer to the manual
before beginning to play. Be sure to unload vehicles upon reaching an exit hex.
**

During the Battle of Kursk, the high attrition in armored vehicles resulted in teams at
night from both sides looking for abandoned or immobilized tanks. For the Germans, it was
very important to salvage all tanks possible, especially the Tigers. For the Soviets, it
was important to prowl the battlefield at night looking for tanks and crews to destroy.
**

This scenario depicts a Battalion Maintenance Officer and his men on a vehicle (Tiger)
recovery mission. The player must take command of this salvage operation and accomplish
several tasks:
**

1. First find the 2 abandoned and unservicable Tigers (they are named Tiger 1 and Tiger 2)
to them easy to locate on the battlefield.
**

2. Take the "new" crews for these tanks to the tanks and have them man the tanks. The crews
have been renamed to match the Tigers.
**

3. Once the tanks are manned, they are without ammo. So you must transport the "repair
parts" which are really ammo cannisters to the tanks so they can be armed if you wish to do
so. These "repair parts" are very expensive and need to be exited via the exit hexes. The
recovery teams have been named to match the names of the Tigers.
**

4. Use your security forces in any way you wish to escort the recovered Tigers to either of
the two exit hexes. Exiting the map is how you will gain victory points.
**

5. After the tanks are "repaired", you will note that they are not fully repaired and will
not move at full speed. They need to be taken to the maintenance shop.
**

6. Take the tanks and all of your other units to an exit hex. You will likely encounter
groups of Tank Hunters, Assault Teams, even NKVD units prowling the battlefield looking for
victims. These are very dangerous troops, eager to avenge the Motherland.
**

Be sure you understand the instructions before playing the battle.
**

This scenario is based on descriptions of recovery operations in the book, "The Battle of
Kursk", by Glantz and House