100x240 map. Designed for PBEM. Only 3 VH all valued at 100pts per turn located in the following areas: (50,20) (49,127) and (50,212). To simulate thick woods I used rough terrain and placed trees on top in critical areas.The point system for the VH forces the use of aerial conveyance to both sides or neither. Historically there was a battle with both sides jumping in to capture the same bridge at the same time. Operation Marston the capture of the Primosole bridge in Sicily, July 43. The player 1 set up area is closer to his board edge because player 1 moves first. This is done so there is not as much of an advantage to moving first. Shell holes were also incorporated in a realistic manner for play balance as well to hinder movement slightly. The terrain depicted in this map is rural. Ensure your opponent has access to this text. Have fun!