+====================================================================+
| STARSHATTER 4.0.1                         18 Jul 2004,  1:23:09 PM |
+====================================================================+
|                                                                    |
| Windows XP 5.1 (Build 2600) Service Pack 1                         |
|                                                                    |
| Registered Owner: Alex,                                            |
|                                                                    |
| CPUs Detected: 2    CPU Level: 15.2.9    CPU Speed: 3392           |
| x86 Family 15 Model 2 Stepping 9                                   |
| GenuineIntel                                                       |
|                                                                    |
| 1024 MB RAM    2462 MB Max Swap    2203 MB Avail Swap              |
|                                                                    |
| DirectX 7 installed.                                               |
|       DDRAW   5.3.0000000.900 built by: DIRECTX                    |
|       D3DIM   5.1.2600.0 (xpclient.010817-1148)                    |
|       DINPUT  5.1.2600.1106 (xpsp1.020828-1920)                    |
|       DPLAY   5.00.2134.1                                          |
|       DSOUND  5.3.0000000.900 built by: DIRECTX                    |
|       DMUSIC  5.3.0000000.900 built by: DIRECTX                    |
|                                                                    |
|                                                                    |
| ATI MOBILITY RADEON 9600/9700 Series (Omega 2.5.51)                |
|                                                                    |
+====================================================================+

  Initializing Game
  Request 1024x768x32 mode
  Request DirectX 7 Hardware Rendering mode
  Request Primary 3D card
  Gamma Level = 136

  Initializing instance...
  Window created.
  Instance initialized.
  Initializing game...

********************************
*   Direct 3D version 7        *
********************************

   SoundCardD3D Primary Buffer Format:
     bits: 16
     chls: 2
     rate: 22050

  Created video object.
   VideoDX7 Fullscreen: Using double buffered video memory surface
   VideoDX7: Found attached surface.
             DDSCAPS_3DDEVICE
             DDSCAPS_BACKBUFFER 
             DDSCAPS_COMPLEX 
             DDSCAPS_FLIP 
             DDSCAPS_LOCALVIDMEM  
             DDSCAPS_VIDEOMEMORY  
   Preparing to enumerate Z Buffers...
   driver_index = 1
   GUID: 84e63de0-46aa-11cf-816f-0000c020156e
   VD3D_ZBufferEnum:
   VD3D_ZBufferEnum:
   VD3D_ZBufferEnum:
   Creating Z Buffer (1024 x 768)
   VideoDX7: Created Z Buffer (depth = 32)

   Supported Texture Formats:
   1) 15-bit True color RGB  555 
   2) 16-bit True color RGBA 5551
   3) 16-bit True color RGBA 4444
   4) 16-bit True color RGB  565 
   5) 16-bit True color RGB  880 
   6) 16-bit True color RGB  556 
   7) 24-bit True color RGB  888 
   8) 24-bit True color RGB  888 
   9) 32-bit True color RGBA 8888  <== SOLID  <== TRANSPARENT  <== TRANSLUCENT  <== INDEXED
   10) Alpha/Luminance Only       
   11) 0-bit True color RGB  000 
   12) 0-bit True color RGB  000 
   13) 0-bit True color RGB  000 
   14) 0-bit True color RGB  000 
   15) 0-bit True color RGB  000 
   16) 0-bit True color RGB  000 
   17) 0-bit True color RGB  000 
   18) 0-bit True color RGB  000 
   19) Alpha/Luminance Only       

VideoDX7: Checking for gamma support.  ddcaps.dwCaps2 = 004afe7c
   GAMMA SUPPORTED
  Created screen object.
  Palette loaded.
  Established requested video parameters.

Loading Ranks and Medals
  Remapping: 'KEY_CONTROL_MODEL' => =0(0) (0) (0)
  Remapping: 'KEY_JOY_SELECT' => =0(0) (0) (0)
  Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
  Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0)
  Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
  Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
  Remapping: 'KEY_MOUSE_SELECT' => =2(2) (0) (0)
  Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
  Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0)
  Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
  Loaded key.cfg


Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 00153e8c
Joystick: preparing to enumerate devices
Joystick: no devices found

Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'

+====================================================================+
|                              RUN                                   |
+====================================================================+
Loading ship design catalog: Ships/catalog.def

Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form Set 'MenuDlg'
Loading Form Set 'CmpSelectDlg'
Loading Form Set 'MsnSelectDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
Loading Form Set 'MsnEditDlg'
Loading Form Set 'MsnElemDlg'
Loading Form Set 'MsnEventDlg'
Loading Form Set 'MsnEditNavDlg'
Loading Form Set 'NetClientDlg'
Loading Form Set 'NetAddrDlg'
Loading Form Set 'NetPassDlg'
Loading Form Set 'NetLobbyDlg'
Loading Form Set 'NetServerDlg'
Loading Form Set 'NetUnitDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'FirstTimeDlg'
Loading Form Set 'PlayerDlg'
Loading Form Set 'AwardDlg'
Loading Form Set 'ConfirmDlg'
Loading Form Set 'ExitDlg'
MusicDirector::SetMode() old: NONE  new: MENU

Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 9175273 samples
Encoded by: Xiph.Org libVorbis I 20020717

-------------------------
LOADING SAVEGAME (AutoSave).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Independent System of Solus).
Campaign::Start()
SAVEGAME LOADED (AutoSave).

Campaign: Selected 'Operation Highland'
>>> Starshatter::SetGameMode(1) (CLOD_MODE)

-----------------------------------------------
CMF CreateMission() request: Sweep Blood Hawks
Loading ShipDesign 'Observatory'
   Ship Design Radius = 5524.911621
Loading ShipDesign 'Farcaster'
   Ship Design Radius = 4407.637207
Loading ShipDesign 'Station2'
   Ship Design Radius = 6232.357422
Loading ShipDesign 'Falcon'
   Ship Design Radius = 45.968693
Loading ShipDesign 'Stormhawk'
   Ship Design Radius = 47.849586
Loading ShipDesign 'Zodiac'
   Ship Design Radius = 86.915916
Loading ShipDesign 'Bldg00'
   Ship Design Radius = 424.554504
Loading ShipDesign 'Bldg01'
   Ship Design Radius = 482.097076
Loading ShipDesign 'Bldg02'
   Ship Design Radius = 596.739868
Loading ShipDesign 'Bldg03'
   Ship Design Radius = 552.782043
Loading ShipDesign 'Bldg04'
   Ship Design Radius = 832.288147
Loading ShipDesign 'City00'
   Ship Design Radius = 3585.472900
Loading ShipDesign 'City01'
   Ship Design Radius = 3723.739014
Loading ShipDesign 'Fact03'
   Ship Design Radius = 312.841797
Loading ShipDesign 'Fact04'
   Ship Design Radius = 500.289093
Loading ShipDesign 'Airbase1'
   Ship Design Radius = 3435.314209
Loading ShipDesign 'Orion'
   Ship Design Radius = 2902.069580
Loading ShipDesign 'Courageous'
   Ship Design Radius = 1371.204590
Loading ShipDesign 'Asher'
   Ship Design Radius = 970.438232
Loading ShipDesign 'Thunderbolt'
   Ship Design Radius = 57.292328
Loading ShipDesign 'Goliath'
   Ship Design Radius = 2461.539551
Loading ShipDesign 'Wolf'
   Ship Design Radius = 1247.560303
Loading ShipDesign 'Baikal'
   Ship Design Radius = 771.158691
Loading ShipDesign 'Viper'
   Ship Design Radius = 48.538853
Loading ShipDesign 'Razor'
   Ship Design Radius = 51.845520
Loading ShipDesign 'Dragon'
   Ship Design Radius = 3885.891113
Loading ShipDesign 'Broadsword'
   Ship Design Radius = 1047.478882
Loading ShipDesign 'Tiger'
   Ship Design Radius = 747.074707
Loading ShipDesign 'Cobra'
   Ship Design Radius = 56.274769
Loading ShipDesign 'Jackal'
   Ship Design Radius = 92.171097
Loading ShipDesign 'Station3'
   Ship Design Radius = 6388.504883
Loading ShipDesign 'Station1'
   Ship Design Radius = 5429.787598
CMF Created 001 'MSN-001 Sweep' Sweep

Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
Loading ShipDesign 'TargetDrone'
   Ship Design Radius = 88.946320
Loading ShipDesign 'Raptor'
   Ship Design Radius = 67.307693
Loading ShipDesign 'Tacnar'
   Ship Design Radius = 60.756977
Loading ShipDesign 'Avenger'
   Ship Design Radius = 73.845337
Loading ShipDesign 'Raider'
   Ship Design Radius = 569.498535
Loading ShipDesign 'Berents'
   Ship Design Radius = 528.843445
Loading ShipDesign 'Marauder'
   Ship Design Radius = 701.230469
Loading ShipDesign 'Spectre'
   Ship Design Radius = 1104.473145
Loading ShipDesign 'Volnaris'
   Ship Design Radius = 1245.082031
Loading ShipDesign 'Devastator'
   Ship Design Radius = 2385.305420
Loading ShipDesign 'Vendetta'
   Ship Design Radius = 2296.806885
Loading ShipDesign 'Colony'
Loading ShipDesign 'Relay1'
   Ship Design Radius = 665.245117
Loading ShipDesign 'Station4'
   Ship Design Radius = 7635.310059
Loading ShipDesign 'Station5'
   Ship Design Radius = 2644.216553
Loading ShipDesign 'Station6'
   Ship Design Radius = 7892.560059
Loading ShipDesign 'Station7'
   Ship Design Radius = 8209.931641
Loading ShipDesign 'TypeIII'
   Ship Design Radius = 1420.848511
Loading ShipDesign 'TypeIV'
   Ship Design Radius = 1137.778931
Loading ShipDesign 'IM2800'
   Ship Design Radius = 379.819885
Loading ShipDesign 'Farcaster2'
   Ship Design Radius = 6864.232910
Loading ShipDesign 'Airbase2'
   Ship Design Radius = 3440.553223
Loading ShipDesign 'Airbase3'
   Ship Design Radius = 3440.553223
Loading ShipDesign 'Blockade Mine'
   Ship Design Radius = 132.080032
Loading ShipDesign 'AAA 1'
   Ship Design Radius = 341.920593
Loading ShipDesign 'AAA 2'
   Ship Design Radius = 341.920593
Loading ShipDesign 'SAM 1'
   Ship Design Radius = 313.782928
Loading ShipDesign 'Barracks'
   Ship Design Radius = 359.480988
Loading ShipDesign 'Bldg05'
   Ship Design Radius = 850.091125
WARNING - DataLoader could not load bitmap 'Ships/Buildings/'
Loading ShipDesign 'Cool00'
   Ship Design Radius = 378.148834
Loading ShipDesign 'Dsrt00'
   Ship Design Radius = 761.578674
Loading ShipDesign 'Dsrt01'
   Ship Design Radius = 489.631561
Loading ShipDesign 'Dsrt02'
   Ship Design Radius = 502.354095
Loading ShipDesign 'Dsrt03'
   Ship Design Radius = 469.262695
Loading ShipDesign 'Dsrt04'
   Ship Design Radius = 1435.438721
Loading ShipDesign 'Dsrt05'
   Ship Design Radius = 565.659485
Loading ShipDesign 'Fact00'
   Ship Design Radius = 345.073914
Loading ShipDesign 'Fact01'
   Ship Design Radius = 465.790527
Loading ShipDesign 'Fact02'
   Ship Design Radius = 453.269165
Loading ShipDesign 'Reac01'
   Ship Design Radius = 398.740356
Loading ShipDesign 'Tank00'
   Ship Design Radius = 379.500061
Loading ShipDesign 'Platform'
   Ship Design Radius = 599.724792
Campaign::Start()

-----------------------------------------------
CMF CreateMission() request: Sweep Red Claws
CMF Created 002 'MSN-002 Sweep' Sweep

>>> Starshatter::SetGameMode(2) (CMPN_MODE)
Loading Form Set 'FileDlg'
Loading Form Set 'CmdMsgDlg'
Loading Form Set 'CmpCompleteDlg'
Loading Form Set 'CmdDlg'
Loading Form Set 'CmdForceDlg'
Loading Form Set 'CmdMissionsDlg'
Loading Form Set 'CmdOrdersDlg'
Loading Form Set 'CmdIntelDlg'
Loading Form Set 'CmdTheaterDlg'

-----------------------------------------------
CMF CreateMission() request: Patrol (no target)

Load Mission Template: 'Templates/IS_Patrol_01.def'
Mission Template Loaded.

CMF Created 003 'MSN-003 Patrol' Patrol


-----------------------------------------------
CMF CreateMission() request: Sweep Sharks
CMF Created 004 'MSN-004 Sweep' Sweep


-----------------------------------------------
CMF CreateMission() request: Sweep Vandals
CMF Created 005 'MSN-005 Sweep' Sweep

Campaign::SetPlayerGroup(Warbirds)
  destroying mission list...
Mission::~Mission() id = 1 name = 'MSN-001 Sweep'
Mission::~Mission() id = 2 name = 'MSN-002 Sweep'
Mission::~Mission() id = 3 name = 'MSN-003 Patrol'
Mission::~Mission() id = 4 name = 'MSN-004 Sweep'
Mission::~Mission() id = 5 name = 'MSN-005 Sweep'

-----------------------------------------------
CMF CreateMission() request: Sweep (no target)
CMF Created 006 'MSN-006 Sweep' Sweep


-----------------------------------------------
CMF CreateMission() request: Assault Manticore
CMF Created 007 'MSN-007 Assault Frigate Silas Cave' Assault


-----------------------------------------------
CMF CreateMission() request: Assault Claymore
CMF Created 008 'MSN-008 Assault Frigate Elkhorn Pass' Assault


-----------------------------------------------
CMF CreateMission() request: Shuttle Escort Starlifters
CMF Created 009 'MSN-009 Shuttle Escort Merlin' Shuttle Escort


-----------------------------------------------
CMF CreateMission() request: Assault Ironhelm
CMF Created 010 'MSN-010 Assault Frigate North Point' Assault

  CMD::Accept Mission 10
Campaign::SetMissionId(10)
Campaign::GetMission(10) generating sitrep...


Campaign Start Mission - 10. 'MSN-010 Assault Frigate North Point'
  current time:  Day 09 23:59:45
  mission start: Day 10 00:00:00

>>> Starshatter::SetGameMode(3) (PREP_MODE)
Campaign::ExecFrame() deleting expired mission 6 start: 770400 current: 777585
Mission::~Mission() id = 6 name = 'MSN-006 Sweep'
Campaign::ExecFrame() deleting expired mission 7 start: 772200 current: 777585
Mission::~Mission() id = 7 name = 'MSN-007 Assault Frigate Silas Cave'
Campaign::ExecFrame() deleting expired mission 8 start: 774000 current: 777585
Mission::~Mission() id = 8 name = 'MSN-008 Assault Frigate Elkhorn Pass'
Campaign::ExecFrame() deleting expired mission 9 start: 775800 current: 777585
Mission::~Mission() id = 9 name = 'MSN-009 Shuttle Escort Merlin'

-----------------------------------------------
CMF CreateMission() request: Assault Goliath
CMF Created 011 'MSN-011 Assault Frigate Olan' Assault

Loading Explosion Defs 'Explosions.def'
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form Set 'MsnDlg'
Loading Form Set 'MsnObjDlg'
Loading Form Set 'MsnPkgDlg'
Loading Form Set 'MsnWepDlg'
Loading Form Set 'MsnNavDlg'
Loading Form Set 'DebriefDlg'
Loading Form Set 'AwardDlg'
MsnDlg::Show() mission id = 10 name = 'MSN-010 Assault Frigate North Point'
MsnDlg::Show() mission id = 10 name = 'MSN-010 Assault Frigate North Point'
MsnDlg::Show() mission id = 10 name = 'MSN-010 Assault Frigate North Point'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Loading Form Set 'EngDlg'
Loading Form Set 'FltDlg'
Loading Form Set 'NavDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
  World Created.

Exec Mission: 'MSN-010 Assault Frigate North Point'
Celestial Sphere 'stars.mag' loaded
   nverts: 32
   npolys: 30
   radius: 19808.375000
Nebular Sky 'Nebula15a.mag' loaded
   nverts: 114
   npolys: 128
   radius: 17879.048828
Atmospheric Haze 'Solus/Telmera/TerrainHaze.mag' loaded
   nverts: 36
   npolys: 24
   radius: 17306.654297
Point Stars: 500
   constructing Planet patch Suns/G3.pcx
   constructing Planet patch Solus/ur_hi.pcx
   constructing Planet patch Solus/solus_hi.pcx
   constructing Planet patch Solus/omane_hi.pcx
   constructing Planet patch Moons/lunar_hi.pcx
   constructing Planet patch Solus/jalah.pcx
   constructing Planet patch Giants/GasGiant9+.pcx
   constructing Planet patch Moons/rock_hi.pcx
   constructing Planet patch Moons/lunar_hi.pcx
   constructing Planet patch Moons/ice_hi.pcx
Inserting Ship(Tal Vesta Stellar Observatory) into Region(Meridian) (00:25.400)
Inserting Ship(Solus-Omane) into Region(Solus) (00:25.400)
Inserting Ship(Omane-Solus) into Region(Omane) (00:25.400)
Inserting Ship(Solus-Trellis) into Region(Solus) (00:25.400)
Inserting Ship(Solus-Jalah) into Region(Solus) (00:25.400)
Inserting Ship(Harmony Station) into Region(Omane) (00:25.400)
Inserting Ship(Admin) into Region(Telmera) (00:25.400)
Inserting Ship(Office) into Region(Telmera) (00:25.400)
Inserting Ship(Tower) into Region(Telmera) (00:25.400)
Inserting Ship(Alton) into Region(Telmera) (00:25.400)
Inserting Ship(Trade Center) into Region(Telmera) (00:25.400)
Inserting Ship(City Block) into Region(Telmera) (00:25.400)
Inserting Ship(City Block) into Region(Telmera) (00:25.400)
Inserting Ship(City Block) into Region(Telmera) (00:25.400)
Inserting Ship(City Block) into Region(Telmera) (00:25.400)
Inserting Ship(City Block) into Region(Telmera) (00:25.400)
Inserting Ship(Factory) into Region(Telmera) (00:25.400)
Inserting Ship(Factory 2) into Region(Telmera) (00:25.400)
Inserting Ship(Telmera Starport) into Region(Telmera) (00:25.400)
Inserting Ship(Archon) into Region(Jalah) (00:25.400)
Inserting Ship(Stalwart) into Region(Meridian) (00:25.400)
Inserting Ship(Gerson) into Region(Jalah) (00:25.400)
Inserting Ship(Simmons) into Region(Jalah) (00:25.400)
Inserting Ship(Gerrond) into Region(Jalah) (00:25.400)
Inserting Ship(Radix) into Region(Jalah) (00:25.400)
Inserting Ship(Goliath) into Region(Jalah) (00:25.400)
Inserting Ship(Lanner) into Region(Jalah) (00:25.400)
Inserting Ship(Connel) into Region(Jalah) (00:25.400)
Inserting Ship(Ganat) into Region(Jalah) (00:25.400)
Inserting Ship(Olan) into Region(Jalah) (00:25.400)
Inserting Ship(Wolf) into Region(Jalah) (00:25.400)
Inserting Ship(Halas) into Region(Jalah) (00:25.400)
Inserting Ship(Baikal) into Region(Jalah) (00:25.400)
Inserting Ship(Kyren) into Region(Jalah) (00:25.400)
Inserting Ship(Kitts) into Region(Jalah) (00:25.400)
Inserting Ship(Sayal) into Region(Jalah) (00:25.400)
Inserting Ship(Baionne) into Region(Jalah) (00:25.400)
Inserting Ship(Pelorat) into Region(Meridian) (00:25.400)
Inserting Ship(Manticore) into Region(Jalah) (00:25.400)
Inserting Ship(Rapier) into Region(Jalah) (00:25.400)
Inserting Ship(Silas Cave) into Region(Jalah) (00:25.400)
Inserting Ship(Claymore) into Region(Jalah) (00:25.400)
Inserting Ship(Gladius) into Region(Jalah) (00:25.400)
Inserting Ship(Elkhorn Pass) into Region(Jalah) (00:25.400)
Inserting Ship(Ironhelm) into Region(Jalah) (00:25.400)
Inserting Ship(Mattock) into Region(Jalah) (00:25.400)
Inserting Ship(Oak Hall) into Region(Jalah) (00:25.400)
Inserting Ship(North Point) into Region(Jalah) (00:25.400)
Inserting Ship(Fort Talas) into Region(Jalah) (00:25.400)
Inserting Ship(Jalah-Solus) into Region(Jalah) (00:25.400)
Inserting Ship(Jalah-Trellis) into Region(Jalah) (00:25.400)
Inserting Ship(Trellis-Solus) into Region(Trellis) (00:25.400)
Inserting Ship(Trellis-Jalah) into Region(Trellis) (00:25.400)
Inserting Ship(Trellis Docks) into Region(Trellis) (00:25.400)
Inserting Ship(Warbirds) into Region(Jalah) (00:25.400)
Inserting Ship(Warbirds) into Region(Jalah) (00:25.400)
  Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
  Starting Game...
  Stardate: 1090196878.6
MusicDirector::SetMode() old: MENU  new: FLIGHT

Opened Ogg Bitstream 'Music/Flight/Track-1.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 5254791 samples
Encoded by: Xiph.Org libVorbis I 20020717

Ship 'Raptor 1' farcast to 'Solus'

-----------------------------------------------
CMF CreateMission() request: Patrol (no target)
CMF Created 012 'MSN-012 Patrol' Patrol


-----------------------------------------------
CMF CreateMission() request: Assault Wolf
CMF Created 013 'MSN-013 Assault Frigate Kyren' Assault


-----------------------------------------------
CMF CreateMission() request: Assault Kitts
CMF Created 014 'MSN-014 Assault Destroyer Kitts' Assault

Inserting Ship(Warbirds) into Region(Jalah) (00:43.800)
Inserting Ship(Warbirds) into Region(Jalah) (00:58.943)
  TIME     1:00
Inserting Ship(Blood Hawks) into Region(Jalah) (01:26.153)
Inserting Ship(Blood Hawks) into Region(Jalah) (01:26.153)
Inserting Ship(Sharks) into Region(Jalah) (01:26.393)
Inserting Ship(Sharks) into Region(Jalah) (01:26.393)
  TIME     2:00

Opened Ogg Bitstream 'Music/Flight/Track-2.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 5057907 samples
Encoded by: Xiph.Org libVorbis I 20020717

  TIME     3:00
  TIME     4:00
  TIME     5:00
  TIME     6:00
  TIME     7:00
  TIME     8:00

Opened Ogg Bitstream 'Music/Flight/Track-4.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 5159744 samples
Encoded by: Xiph.Org libVorbis I 20020717

  TIME     9:00
Ship 'Raptor 3' farcast to 'Solus'
Campaign::RollbackMission()
  mission start: 777600
  current time:  777540
>>> Starshatter::SetGameMode(2) (CMPN_MODE)
MusicDirector::SetMode() old: FLIGHT  new: MENU

Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 9175273 samples
Encoded by: Xiph.Org libVorbis I 20020717

  CMD::Accept Mission 10
Campaign::SetMissionId(10)


Campaign Start Mission - 10. 'MSN-010 Assault Frigate North Point'
  current time:  Day 09 23:59:45
  mission start: Day 10 00:00:00

>>> Starshatter::SetGameMode(3) (PREP_MODE)
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
MsnDlg::Show() mission id = 10 name = 'MSN-010 Assault Frigate North Point'
MsnDlg::Show() mission id = 10 name = 'MSN-010 Assault Frigate North Point'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)

Exec Mission: 'MSN-010 Assault Frigate North Point'
Inserting Ship(Tal Vesta Stellar Observatory) into Region(Meridian) (09:46.570)
Inserting Ship(Solus-Omane) into Region(Solus) (09:46.570)
Inserting Ship(Omane-Solus) into Region(Omane) (09:46.570)
Inserting Ship(Solus-Trellis) into Region(Solus) (09:46.570)
Inserting Ship(Solus-Jalah) into Region(Solus) (09:46.570)
Inserting Ship(Harmony Station) into Region(Omane) (09:46.570)
Inserting Ship(Admin) into Region(Telmera) (09:46.570)
Inserting Ship(Office) into Region(Telmera) (09:46.570)
Inserting Ship(Tower) into Region(Telmera) (09:46.570)
Inserting Ship(Alton) into Region(Telmera) (09:46.570)
Inserting Ship(Trade Center) into Region(Telmera) (09:46.570)
Inserting Ship(City Block) into Region(Telmera) (09:46.570)
Inserting Ship(City Block) into Region(Telmera) (09:46.570)
Inserting Ship(City Block) into Region(Telmera) (09:46.570)
Inserting Ship(City Block) into Region(Telmera) (09:46.570)
Inserting Ship(City Block) into Region(Telmera) (09:46.570)
Inserting Ship(Factory) into Region(Telmera) (09:46.570)
Inserting Ship(Factory 2) into Region(Telmera) (09:46.570)
Inserting Ship(Telmera Starport) into Region(Telmera) (09:46.570)
Inserting Ship(Archon) into Region(Jalah) (09:46.570)
Inserting Ship(Stalwart) into Region(Meridian) (09:46.570)
Inserting Ship(Gerson) into Region(Jalah) (09:46.570)
Inserting Ship(Simmons) into Region(Jalah) (09:46.570)
Inserting Ship(Gerrond) into Region(Jalah) (09:46.570)
Inserting Ship(Radix) into Region(Jalah) (09:46.570)
Inserting Ship(Goliath) into Region(Jalah) (09:46.570)
Inserting Ship(Lanner) into Region(Jalah) (09:46.570)
Inserting Ship(Connel) into Region(Jalah) (09:46.570)
Inserting Ship(Ganat) into Region(Jalah) (09:46.570)
Inserting Ship(Olan) into Region(Jalah) (09:46.570)
Inserting Ship(Wolf) into Region(Jalah) (09:46.570)
Inserting Ship(Halas) into Region(Jalah) (09:46.570)
Inserting Ship(Baikal) into Region(Jalah) (09:46.570)
Inserting Ship(Kyren) into Region(Jalah) (09:46.570)
Inserting Ship(Kitts) into Region(Jalah) (09:46.570)
Inserting Ship(Sayal) into Region(Jalah) (09:46.570)
Inserting Ship(Baionne) into Region(Jalah) (09:46.570)
Inserting Ship(Pelorat) into Region(Meridian) (09:46.570)
Inserting Ship(Manticore) into Region(Jalah) (09:46.570)
Inserting Ship(Rapier) into Region(Jalah) (09:46.570)
Inserting Ship(Silas Cave) into Region(Jalah) (09:46.570)
Inserting Ship(Claymore) into Region(Jalah) (09:46.570)
Inserting Ship(Gladius) into Region(Jalah) (09:46.570)
Inserting Ship(Elkhorn Pass) into Region(Jalah) (09:46.570)
Inserting Ship(Ironhelm) into Region(Jalah) (09:46.570)
Inserting Ship(Mattock) into Region(Jalah) (09:46.570)
Inserting Ship(Oak Hall) into Region(Jalah) (09:46.570)
Inserting Ship(North Point) into Region(Jalah) (09:46.570)
Inserting Ship(Fort Talas) into Region(Jalah) (09:46.570)
Inserting Ship(Jalah-Solus) into Region(Jalah) (09:46.570)
Inserting Ship(Jalah-Trellis) into Region(Jalah) (09:46.570)
Inserting Ship(Trellis-Solus) into Region(Trellis) (09:46.570)
Inserting Ship(Trellis-Jalah) into Region(Trellis) (09:46.570)
Inserting Ship(Trellis Docks) into Region(Trellis) (09:46.570)
Inserting Ship(Warbirds) into Region(Jalah) (09:46.570)
Inserting Ship(Warbirds) into Region(Jalah) (09:46.570)
  Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
  Starting Game...
  Stardate: 1090196317.4
MusicDirector::SetMode() old: MENU  new: FLIGHT

Opened Ogg Bitstream 'Music/Flight/Track-6.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 4028544 samples
Encoded by: Xiph.Org libVorbis I 20020717

  TIME    10:00
Inserting Ship(Warbirds) into Region(Jalah) (10:04.630)
Inserting Ship(Warbirds) into Region(Jalah) (10:19.694)
Inserting Ship(Blood Hawks) into Region(Jalah) (10:46.685)
Inserting Ship(Blood Hawks) into Region(Jalah) (10:46.685)
Inserting Ship(Sharks) into Region(Jalah) (10:46.908)
Inserting Ship(Sharks) into Region(Jalah) (10:46.908)
  TIME    11:00

Opened Ogg Bitstream 'Music/Flight/Track-1.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 5254791 samples
Encoded by: Xiph.Org libVorbis I 20020717

  TIME    12:00
  TIME    13:00
  TIME    14:00

Opened Ogg Bitstream 'Music/Flight/Track-7.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 6645120 samples
Encoded by: Xiph.Org libVorbis I 20020717

Inserting Ship(Red Claws) into Region(Jalah) (23:04.633)
Inserting Ship(Red Claws) into Region(Jalah) (23:04.633)
Inserting Ship(Vandals) into Region(Jalah) (23:04.841)
Inserting Ship(Vandals) into Region(Jalah) (23:04.841)
Inserting Ship(Demons) into Region(Jalah) (23:04.841)
Inserting Ship(Demons) into Region(Jalah) (23:04.841)
Inserting Ship(Red Claws) into Region(Jalah) (23:19.682)
Inserting Ship(Demons) into Region(Jalah) (23:19.894)
    North Point Killed Raptor 1 (23:26.524)
  TIME    15:00
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
  Returning to Plan Mode...
  Stardate: 1090196317.4
MsnDlg::Show() mission id = 10 name = 'MSN-010 Assault Frigate North Point'
MusicDirector::SetMode() old: FLIGHT  new: MENU

Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 9175273 samples
Encoded by: Xiph.Org libVorbis I 20020717



FINAL SCORE 'MSN-010 Assault Frigate North Point'
Name              Kill1  Kill2  Died   Colls  Points  Cmd Pts
----------------  -----  -----  -----  -----  ------  ------
Archon                0      0      0      0       0       0
Stalwart              0      0      0      0       0       0
Gerson                0      0      0      0       0       0
Simmons               0      0      0      0       0       0
Gerrond               0      0      0      0       0       0
Radix                 0      0      0      0       0       0
Goliath               0      0      0      0       0       0
Lanner                0      0      0      0       0       0
Connel                0      0      0      0       0       0
Ganat                 0      0      0      0       0       0
Olan                  0      0      0      0       0       0
Wolf                  0      0      0      0       0       0
Halas                 0      0      0      0       0       0
Baikal                0      0      0      0       0       0
Kyren                 0      0      0      0       0       0
Kitts                 0      0      0      0       0       0
Sayal                 0      0      0      0       0       0
Baionne               0      0      0      0       0       0
Pelorat               0      0      0      0       0       0
Manticore             0      0      0      0       0       0
Rapier                0      0      0      0       0       0
Silas Cave            0      0      0      0       0       0
Claymore              0      0      0      0       0       0
Gladius               0      0      0      0       0       0
Elkhorn Pass          0      0      0      0       0       0
Ironhelm              0      0      0      0       0      20
Mattock               0      0      0      0       0       0
Oak Hall              0      0      0      0       0       0
North Point           0      1      0      0      40       0
Raptor 1              0      0      1      0       0       0
Raptor 2              0      0      0      0       0       0
Raptor 3              0      0      0      0       0       0
Raptor 4              0      0      0      0       0       0
Orrin 1               0      0      0      0       0       0
Orlak 1               0      0      0      0       0       0
Orrin 2               0      0      0      0       0       0
Orlak 2               0      0      0      0       0       0
Nardik 1              0      0      0      0       0       0
Amnar 1               0      0      0      0       0       0
Sorrin 1              0      0      0      0       0       0
--------------------------------------------
TOTAL                 0      1      1      0

>>> Starshatter::SetGameMode(2) (CMPN_MODE)
Campaign::ExecFrame() completed mission 10 'MSN-010 Assault Frigate North Point'
Campaign::ExecFrame() destroying mission list after completion...
Mission::~Mission() id = 10 name = 'MSN-010 Assault Frigate North Point'
Mission::~Mission() id = 11 name = 'MSN-011 Assault Frigate Olan'
Mission::~Mission() id = 12 name = 'MSN-012 Patrol'
Mission::~Mission() id = 13 name = 'MSN-013 Assault Frigate Kyren'
Mission::~Mission() id = 14 name = 'MSN-014 Assault Destroyer Kitts'

-----------------------------------------------
CMF CreateMission() request: Sweep (no target)
CMF Created 015 'MSN-015 Sweep' Sweep


-----------------------------------------------
CMF CreateMission() request: Assault Kendra
CMF Created 016 'MSN-016 Assault Frigate Pelorat' Assault


-----------------------------------------------
CMF CreateMission() request: Assault Manticore
CMF Created 017 'MSN-017 Assault Frigate Silas Cave' Assault


-----------------------------------------------
CMF CreateMission() request: Shuttle Escort Starlifters
CMF Created 018 'MSN-018 Shuttle Escort Wolf' Shuttle Escort


-----------------------------------------------
CMF CreateMission() request: Assault Claymore
CMF Created 019 'MSN-019 Assault Frigate Elkhorn Pass' Assault

>>> Starshatter::SetGameMode(0) (MENU_MODE)
  Returning to Main Menu...
MusicDirector::SetMode() old: MENU  new: CREDITS

Opened Ogg Bitstream 'Music/Credits/Credits-1.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 5637184 samples
Encoded by: Xiph.Org libVorbis I 20020717

Exit Confirmed.
MusicDirector::SetMode() old: CREDITS  new: NONE
>>> Starshatter::SetGameMode(7) (EXIT_MODE)
  Shutting Down (Returning to Windows)...
  Stardate: 1090232317.4
  Bitmap Cache Footprint: 161736 KB


*** Game::Exit()

+====================================================================+
  Begin Shutdown...
TexCacheDX7: final used count = 0
MusicDirector::SetMode() old: NONE  new: SHUTDOWN
Campaign::Close() - destroying all campaigns
Mission::~Mission() id = 15 name = 'MSN-015 Sweep'
Mission::~Mission() id = 16 name = 'MSN-016 Assault Frigate Pelorat'
Mission::~Mission() id = 17 name = 'MSN-017 Assault Frigate Silas Cave'
Mission::~Mission() id = 18 name = 'MSN-018 Shuttle Escort Wolf'
Mission::~Mission() id = 19 name = 'MSN-019 Assault Frigate Elkhorn Pass'
  Destroying Galaxy Galaxy
   Destroying Star System Jarnell
   Destroying Star System Borova
   Destroying Star System Athenar
   Destroying Star System Paragon
   Destroying Star System Thralis
   Destroying Star System Janus
   Destroying Star System Solus
   Destroying Star System Silessia
   Destroying Star System Haiche
   Destroying Star System Renser
   Destroying Star System Loris
   Destroying Star System Ostara
   Destroying Star System Kolchev
   Destroying Star System Korius
   Destroying Star System Tarsus
   Destroying Star System Nephrys
   Destroying Star System Radix
   Destroying Star System Isham
   Destroying Star System Garrison
   Destroying Star System Trocanther
   Destroying Star System Marak
   Destroying Star System Black
   VideoDX7: shutdown
   SoundCardD3D: shutdown

Performance Data:
-----------------
   Time:            608193 msec
   Frames:          25702
   Polys Rendered:  111799127
   Verts Rendered:  226654951
   Buffers Used:    7505959
   Render Calls:    51864804
   Clocks:          0
   Pixels:          0

Performance Statistics:
-----------------------
   Frames/Second:   42.259612
   Polys/Frame:     4349.822076
   Polys/Second:    183821.791767
   Verts/Second:    372669.450323
   Polys/Call:      2.155588
   Polys/Buffer:    14.894716

+====================================================================+
 END OF LINE.
