+====================================================================+
| STARSHATTER 4.0.1                         20 Jul 2004,  7:41:59 PM |
+====================================================================+
|                                                                    |
| Windows XP 5.1 (Build 2600) Service Pack 1                         |
|                                                                    |
| Registered Owner: Mike Hussey,                                     |
|                                                                    |
| CPUs Detected: 2    CPU Level: 15.2.9    CPU Speed: 3246           |
| x86 Family 15 Model 2 Stepping 9                                   |
| GenuineIntel                                                       |
|                                                                    |
| 1024 MB RAM    2462 MB Max Swap    2322 MB Avail Swap              |
|                                                                    |
| DirectX 7 installed.                                               |
|       DDRAW   5.3.0000000.900 built by: DIRECTX                    |
|       D3DIM   5.1.2600.0 (xpclient.010817-1148)                    |
|       DINPUT  5.1.2600.1106 (xpsp1.020828-1920)                    |
|       DPLAY   5.00.2134.1                                          |
|       DSOUND  5.3.0000000.900 built by: DIRECTX                    |
|       DMUSIC  5.3.0000000.900 built by: DIRECTX                    |
|                                                                    |
|                                                                    |
| RADEON 9600 SERIES                                                 |
|                                                                    |
+====================================================================+

  Initializing Game
  Request 1152x864x32 mode
  Request DirectX 7 Hardware Rendering mode
  Request Primary 3D card
  Gamma Level = 144

  Initializing instance...
  Window created.
  Instance initialized.
  Initializing game...

********************************
*   Direct 3D version 7        *
********************************

   SoundCardD3D Primary Buffer Format:
     bits: 16
     chls: 2
     rate: 22050

  Created video object.
   VideoDX7 Fullscreen: Using double buffered video memory surface
   VideoDX7: Found attached surface.
             DDSCAPS_3DDEVICE
             DDSCAPS_BACKBUFFER 
             DDSCAPS_COMPLEX 
             DDSCAPS_FLIP 
             DDSCAPS_LOCALVIDMEM  
             DDSCAPS_VIDEOMEMORY  
   Preparing to enumerate Z Buffers...
   driver_index = 1
   GUID: 84e63de0-46aa-11cf-816f-0000c020156e
   VD3D_ZBufferEnum:
   VD3D_ZBufferEnum:
   VD3D_ZBufferEnum:
   Creating Z Buffer (1152 x 864)
   VideoDX7: Created Z Buffer (depth = 32)

   Supported Texture Formats:
   1) 15-bit True color RGB  555 
   2) 16-bit True color RGBA 5551
   3) 16-bit True color RGBA 4444
   4) 16-bit True color RGB  565 
   5) 16-bit True color RGB  880 
   6) 16-bit True color RGB  556 
   7) 24-bit True color RGB  888 
   8) 24-bit True color RGB  888 
   9) 32-bit True color RGBA 8888  <== SOLID  <== TRANSPARENT  <== TRANSLUCENT  <== INDEXED
   10) Alpha/Luminance Only       
   11) 0-bit True color RGB  000 
   12) 0-bit True color RGB  000 
   13) 0-bit True color RGB  000 
   14) 0-bit True color RGB  000 
   15) 0-bit True color RGB  000 
   16) 0-bit True color RGB  000 
   17) 0-bit True color RGB  000 
   18) 0-bit True color RGB  000 

VideoDX7: Checking for gamma support.  ddcaps.dwCaps2 = 004afe78
   GAMMA SUPPORTED
  Created screen object.
  Palette loaded.
  Established requested video parameters.

Loading Ranks and Medals
  Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0)
  Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
  Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
  Remapping: 'KEY_JOY_THROTTLE' => =0(0) (0) (0)
  Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
  Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
  Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
  Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
  Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0)
  Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
  Loaded key.cfg


Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 0014bcf4
Joystick: preparing to enumerate devices
EnumJoystick 1: '4-button joystick w/POV and throttle'
   guid:    {83383a70-be24-11d8-800144455354} 

Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'

+====================================================================+
|                              RUN                                   |
+====================================================================+
Loading ship design catalog: Ships/catalog.def

Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form Set 'MenuDlg'
Loading Form Set 'CmpSelectDlg'
Loading Form Set 'MsnSelectDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
Loading Form Set 'MsnEditDlg'
Loading Form Set 'MsnElemDlg'
Loading Form Set 'MsnEventDlg'
Loading Form Set 'MsnEditNavDlg'
Loading Form Set 'NetClientDlg'
Loading Form Set 'NetAddrDlg'
Loading Form Set 'NetPassDlg'
Loading Form Set 'NetLobbyDlg'
Loading Form Set 'NetServerDlg'
Loading Form Set 'NetUnitDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'FirstTimeDlg'
Loading Form Set 'PlayerDlg'
Loading Form Set 'AwardDlg'
Loading Form Set 'ConfirmDlg'
Loading Form Set 'ExitDlg'
MusicDirector::SetMode() old: NONE  new: MENU
-------------------------
LOADING SAVEGAME (AutoSave).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Brotherhood of Iron).
Campaign::Start()
SAVEGAME LOADED (AutoSave).

Campaign: Selected 'Operation Shining Fortress'
>>> Starshatter::SetGameMode(1) (CLOD_MODE)

-----------------------------------------------
CMF CreateMission() request: Patrol (no target)
Loading ShipDesign 'Orion'
   Ship Design Radius = 2902.069580
Loading ShipDesign 'Courageous'
   Ship Design Radius = 1371.204590
Loading ShipDesign 'Asher'
   Ship Design Radius = 970.438232
Loading ShipDesign 'Falcon'
   Ship Design Radius = 45.968693
Loading ShipDesign 'Stormhawk'
   Ship Design Radius = 47.849586
Loading ShipDesign 'Thunderbolt'
   Ship Design Radius = 57.292328
Loading ShipDesign 'Zodiac'
   Ship Design Radius = 86.915916
Loading ShipDesign 'Spectre'
   Ship Design Radius = 1104.473145
Loading ShipDesign 'Berents'
   Ship Design Radius = 528.843445
Loading ShipDesign 'Devastator'
   Ship Design Radius = 2385.305420
Loading ShipDesign 'Broadsword'
   Ship Design Radius = 1047.478882

Load Mission Template: 'Templates/FS_Patrol_01.def'
Loading ShipDesign 'Airbase1'
   Ship Design Radius = 3435.314209
Loading ShipDesign 'SAM 1'
   Ship Design Radius = 313.782928
Loading ShipDesign 'AAA 1'
   Ship Design Radius = 341.920593
Loading ShipDesign 'Reac01'
   Ship Design Radius = 398.740356
Loading ShipDesign 'Fact04'
   Ship Design Radius = 500.289093
Loading ShipDesign 'Fact02'
   Ship Design Radius = 453.269165
Loading ShipDesign 'Bldg00'
   Ship Design Radius = 424.554504
Loading ShipDesign 'Bldg01'
   Ship Design Radius = 482.097076
Loading ShipDesign 'Farcaster'
   Ship Design Radius = 4407.637207
Loading ShipDesign 'Viper'
   Ship Design Radius = 48.538853
Loading ShipDesign 'Dragon'
   Ship Design Radius = 3885.891113
Loading ShipDesign 'Volnaris'
   Ship Design Radius = 1245.082031
Loading ShipDesign 'Tiger'
   Ship Design Radius = 747.074707
Loading ShipDesign 'Cobra'
   Ship Design Radius = 56.274769
Loading ShipDesign 'Jackal'
   Ship Design Radius = 92.171097
Loading ShipDesign 'Vendetta'
   Ship Design Radius = 2296.806885
Loading ShipDesign 'Razor'
   Ship Design Radius = 51.845520
Loading ShipDesign 'Dsrt05'
   Ship Design Radius = 565.659485
Loading ShipDesign 'Dsrt01'
   Ship Design Radius = 489.631561
Loading ShipDesign 'Dsrt00'
   Ship Design Radius = 761.578674
Loading ShipDesign 'Cool00'
   Ship Design Radius = 378.148834
Loading ShipDesign 'Tank00'
   Ship Design Radius = 379.500061
Loading ShipDesign 'Dsrt04'
   Ship Design Radius = 1435.438721
Loading ShipDesign 'Fact01'
   Ship Design Radius = 465.790527
Mission Template Loaded.

CMF Created 001 'MSN-001 Patrol' Patrol

Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
Loading ShipDesign 'TargetDrone'
   Ship Design Radius = 88.946320
Loading ShipDesign 'Raptor'
   Ship Design Radius = 67.307693
Loading ShipDesign 'Tacnar'
   Ship Design Radius = 60.756977
Loading ShipDesign 'Avenger'
   Ship Design Radius = 73.845337
Loading ShipDesign 'Raider'
   Ship Design Radius = 569.498535
Loading ShipDesign 'Baikal'
   Ship Design Radius = 771.158691
Loading ShipDesign 'Marauder'
   Ship Design Radius = 701.230469
Loading ShipDesign 'Wolf'
   Ship Design Radius = 1247.560303
Loading ShipDesign 'Goliath'
   Ship Design Radius = 2461.539551
Loading ShipDesign 'Colony'
Loading ShipDesign 'Relay1'
   Ship Design Radius = 665.245117
Loading ShipDesign 'Station1'
   Ship Design Radius = 5429.787598
Loading ShipDesign 'Station2'
   Ship Design Radius = 6232.357422
Loading ShipDesign 'Station3'
   Ship Design Radius = 6388.504883
Loading ShipDesign 'Station4'
   Ship Design Radius = 7635.310059
Loading ShipDesign 'Station5'
   Ship Design Radius = 2644.216553
Loading ShipDesign 'Station6'
   Ship Design Radius = 7892.560059
Loading ShipDesign 'Station7'
   Ship Design Radius = 8209.931641
Loading ShipDesign 'Observatory'
   Ship Design Radius = 5524.911621
Loading ShipDesign 'TypeIII'
   Ship Design Radius = 1420.848511
Loading ShipDesign 'TypeIV'
   Ship Design Radius = 1137.778931
Loading ShipDesign 'IM2800'
   Ship Design Radius = 379.819885
Loading ShipDesign 'Farcaster2'
   Ship Design Radius = 6864.232910
Loading ShipDesign 'Airbase2'
   Ship Design Radius = 3440.553223
Loading ShipDesign 'Airbase3'
   Ship Design Radius = 3440.553223
Loading ShipDesign 'Blockade Mine'
   Ship Design Radius = 132.080032
Loading ShipDesign 'AAA 2'
   Ship Design Radius = 341.920593
Loading ShipDesign 'Barracks'
   Ship Design Radius = 359.480988
Loading ShipDesign 'Bldg02'
   Ship Design Radius = 596.739868
Loading ShipDesign 'Bldg03'
   Ship Design Radius = 552.782043
Loading ShipDesign 'Bldg04'
   Ship Design Radius = 832.288147
Loading ShipDesign 'Bldg05'
   Ship Design Radius = 850.091125
WARNING - DataLoader could not load bitmap 'Ships/Buildings/'
Loading ShipDesign 'City00'
   Ship Design Radius = 3585.472900
Loading ShipDesign 'City01'
   Ship Design Radius = 3723.739014
Loading ShipDesign 'Dsrt02'
   Ship Design Radius = 502.354095
Loading ShipDesign 'Dsrt03'
   Ship Design Radius = 469.262695
Loading ShipDesign 'Fact00'
   Ship Design Radius = 345.073914
Loading ShipDesign 'Fact03'
   Ship Design Radius = 312.841797
Loading ShipDesign 'Platform'
   Ship Design Radius = 599.724792
Campaign::Start()

-----------------------------------------------
CMF CreateMission() request: Sweep (no target)
CMF Created 002 'MSN-002 Sweep' Sweep

>>> Starshatter::SetGameMode(2) (CMPN_MODE)
Loading Form Set 'FileDlg'
Loading Form Set 'CmdMsgDlg'
Loading Form Set 'CmpCompleteDlg'
Loading Form Set 'CmdDlg'
Loading Form Set 'CmdForceDlg'
Loading Form Set 'CmdMissionsDlg'
Loading Form Set 'CmdOrdersDlg'
Loading Form Set 'CmdIntelDlg'
Loading Form Set 'CmdTheaterDlg'

-----------------------------------------------
CMF CreateMission() request: Shuttle Escort Capricorn
CMF Created 003 'MSN-003 Shuttle Escort Wolf' Shuttle Escort


-----------------------------------------------
CMF CreateMission() request: Patrol (no target)

Load Mission Template: 'Templates/FS_Patrol_02.def'
WARNING: failed to map element Razor 'Torlan' in 'Templates/FS_Patrol_02.def'
{"name": "Alpha", "design": "Razor", "rloc": {"ref": "Player:1", "dex": 20000, "dex_var": 7000} , "count": 2, "iff": 2, "loadout": {"ship": -1, "name": "ACM Medium Range"} , "intel": "known"} 
WARNING: failed to map element Viper 'Arvin' in 'Templates/FS_Patrol_02.def'
{"name": "Bravo", "design": "Viper", "rloc": {"ref": "Player:2", "dex": 25000, "dex_var": 5000} , "count": 4, "iff": 2, "loadout": {"ship": -1, "name": "ACM Medium Range"} , "intel": "secret"} 
Mission::~Mission() id = 4 name = 'Fighter Patrol 2'
CMF Created 004 'MSN-004 Patrol' Patrol


-----------------------------------------------
CMF CreateMission() request: Sweep (no target)
CMF Created 005 'MSN-005 Sweep' Sweep

Campaign::SetPlayerGroup(Rangers)
  destroying mission list...
Mission::~Mission() id = 1 name = 'MSN-001 Patrol'
Mission::~Mission() id = 2 name = 'MSN-002 Sweep'
Mission::~Mission() id = 3 name = 'MSN-003 Shuttle Escort Wolf'
Mission::~Mission() id = 4 name = 'MSN-004 Patrol'
Mission::~Mission() id = 5 name = 'MSN-005 Sweep'

-----------------------------------------------
CMF CreateMission() request: Shuttle Escort Capricorn
CMF Created 006 'MSN-006 Shuttle Escort Gold' Shuttle Escort


-----------------------------------------------
CMF CreateMission() request: Assault Argus
CMF Created 007 'MSN-007 Assault Carrier Argus' Assault


-----------------------------------------------
CMF CreateMission() request: Assault Intruder
CMF Created 008 'MSN-008 Assault Cruiser Avalanche' Assault


-----------------------------------------------
CMF CreateMission() request: Patrol (no target)
CMF Created 009 'MSN-009 Patrol' Patrol


-----------------------------------------------
CMF CreateMission() request: Assault Darkness
CMF Created 010 'MSN-010 Assault Frigate Kans Ferry' Assault

  CMD::Accept Mission 8
Campaign::SetMissionId(8)
Campaign::GetMission(8) generating sitrep...


Campaign Start Mission - 8. 'MSN-008 Assault Cruiser Avalanche'
  current time:  Day 14 00:29:45
  mission start: Day 14 00:30:00

>>> Starshatter::SetGameMode(3) (PREP_MODE)
Campaign::ExecFrame() deleting expired mission 6 start: 1121400 current: 1124985
Mission::~Mission() id = 6 name = 'MSN-006 Shuttle Escort Gold'
Campaign::ExecFrame() deleting expired mission 7 start: 1123200 current: 1124985
Mission::~Mission() id = 7 name = 'MSN-007 Assault Carrier Argus'

-----------------------------------------------
CMF CreateMission() request: Assault Longsword
CMF Created 011 'MSN-011 Assault Frigate Firenze' Assault

Loading Explosion Defs 'Explosions.def'
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form Set 'MsnDlg'
Loading Form Set 'MsnObjDlg'
Loading Form Set 'MsnPkgDlg'
Loading Form Set 'MsnWepDlg'
Loading Form Set 'MsnNavDlg'
Loading Form Set 'DebriefDlg'
Loading Form Set 'AwardDlg'
MsnDlg::Show() mission id = 8 name = 'MSN-008 Assault Cruiser Avalanche'
MsnDlg::Show() mission id = 8 name = 'MSN-008 Assault Cruiser Avalanche'
MsnDlg::Show() mission id = 8 name = 'MSN-008 Assault Cruiser Avalanche'
MsnDlg::Show() mission id = 8 name = 'MSN-008 Assault Cruiser Avalanche'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Loading Form Set 'EngDlg'
Loading Form Set 'FltDlg'
Loading Form Set 'NavDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
  World Created.

Exec Mission: 'MSN-008 Assault Cruiser Avalanche'
Celestial Sphere 'stars.mag' loaded
   nverts: 32
   npolys: 30
   radius: 19808.375000
Nebular Sky 'Nebula14a.mag' loaded
   nverts: 114
   npolys: 128
   radius: 17901.853516
Atmospheric Haze 'Haiche/Tantalus/TerrainHaze.mag' loaded
   nverts: 36
   npolys: 24
   radius: 17306.654297
Point Stars: 500
   constructing Planet patch Suns/K1.pcx
   constructing Planet patch Haiche/haiche_hi.pcx
   constructing Planet patch Moons/lunar_hi.pcx
   constructing Planet patch Giants/GasGiant5+.pcx
   constructing Planet patch Moons/rock_hi.pcx
   constructing Planet patch Moons/ice_hi.pcx
   constructing Planet patch Giants/GasGiant11+.pcx
   constructing Planet patch Moons/rock_hi.pcx
   constructing Planet patch Haiche/kala_hi.pcx
Inserting Ship(SAM 1) into Region(Tantalus) (00:36.319)
Inserting Ship(AAA 1) into Region(Tantalus) (00:36.319)
Inserting Ship(AAA 1 1) into Region(Tantalus) (00:36.319)
Inserting Ship(AAA 1 2) into Region(Tantalus) (00:36.319)
Inserting Ship(SAM 1 1) into Region(Tantalus) (00:36.319)
Inserting Ship(SAM 1 2) into Region(Tantalus) (00:36.319)
Inserting Ship(Mining Station) into Region(Tantalus) (00:36.319)
Inserting Ship(Administration) into Region(Tantalus) (00:36.319)
Inserting Ship(Refinery) into Region(Tantalus) (00:36.319)
Inserting Ship(Cooling Tower 1) into Region(Tantalus) (00:36.319)
Inserting Ship(Cooling Tower 2) into Region(Tantalus) (00:36.319)
Inserting Ship(Cooling Tower 3) into Region(Tantalus) (00:36.319)
Inserting Ship(Cryo Tank 1) into Region(Tantalus) (00:36.319)
Inserting Ship(Cryo Tank 2) into Region(Tantalus) (00:36.319)
Inserting Ship(Reactor) into Region(Tantalus) (00:36.319)
Inserting Ship(Downtown) into Region(Tantalus) (00:36.319)
Inserting Ship(Mining Outpost) into Region(Tantalus) (00:36.319)
Inserting Ship(Processing Plant) into Region(Tantalus) (00:36.319)
Inserting Ship(Hyperion) into Region(Kala) (00:36.319)
Joystick CreateDevice(1)
   name:    4-button joystick w/POV and throttle

Created joystick 1 (pdev = 0019830c)
Inserting Ship(Guardian) into Region(Kala) (00:36.319)
Inserting Ship(Furious) into Region(Kala) (00:36.319)
Inserting Ship(Valiant) into Region(Kala) (00:36.319)
Inserting Ship(Honorable) into Region(Kala) (00:36.319)
Inserting Ship(Salas) into Region(Kala) (00:36.319)
Inserting Ship(Argus) into Region(Kala) (00:36.319)
Inserting Ship(Intruder) into Region(Kala) (00:36.319)
Inserting Ship(Avalanche) into Region(Kala) (00:36.319)
Inserting Ship(Darkness) into Region(Kala) (00:36.319)
Inserting Ship(Savage) into Region(Kala) (00:36.319)
Inserting Ship(Dian Soma) into Region(Kala) (00:36.319)
Inserting Ship(Kans Ferry) into Region(Kala) (00:36.319)
Inserting Ship(Longsword) into Region(Kala) (00:36.319)
Inserting Ship(Pike) into Region(Kala) (00:36.319)
Inserting Ship(Fort Hollis) into Region(Kala) (00:36.319)
Inserting Ship(Firenze) into Region(Kala) (00:36.319)
Inserting Ship(Commander Sumas) into Region(Kala) (00:36.319)
Inserting Ship(Bail Ennis) into Region(Kala) (00:36.319)
Inserting Ship(Corinth) into Region(Kala) (00:36.319)
Inserting Ship(Tannis) into Region(Kala) (00:36.319)
Inserting Ship(Rangers) into Region(Kala) (00:36.319)
Inserting Ship(Rangers) into Region(Kala) (00:36.319)
Inserting Ship(Olkar 1) into Region(Kala) (00:36.319)
Inserting Ship(Olkar 2) into Region(Kala) (00:36.319)
  Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
  Starting Game...
  Stardate: 1090323687.7
MusicDirector::SetMode() old: MENU  new: FLIGHT

-----------------------------------------------
CMF CreateMission() request: Patrol (no target)
CMF Created 012 'MSN-012 Patrol' Patrol

Inserting Ship(Rangers) into Region(Kala) (00:54.378)
  TIME     1:00
Inserting Ship(Rangers) into Region(Kala) (01:09.402)
  TIME     2:00
  TIME     3:00
  TIME     4:00
  TIME     5:00
  TIME     6:00
  TIME     7:00
    Bravo 4 Killed Tannis (07:43.979)
  TIME     8:00
    Bravo 1 Killed Olkar 2 (08:01.223)
  TIME     9:00
  TIME    10:00
  TIME    11:00
  TIME    12:00
  TIME    13:00
  TIME    14:00
  TIME    15:00
  TIME    16:00
  TIME    17:00
  TIME    18:00
  TIME    19:00
  TIME    20:00
  TIME    21:00
    Bravo 2 Docked with Hyperion
    Corinth Killed Bravo 1 (21:09.910)
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
  Returning to Plan Mode...
  Stardate: 1090323687.7
MsnDlg::Show() mission id = 8 name = 'MSN-008 Assault Cruiser Avalanche'
MusicDirector::SetMode() old: FLIGHT  new: MENU


FINAL SCORE 'MSN-008 Assault Cruiser Avalanche'
Name              Kill1  Kill2  Died   Colls  Points  Cmd Pts
----------------  -----  -----  -----  -----  ------  ------
Hyperion              0      0      0      0       0     120
Guardian              0      0      0      0       0       0
Furious               0      0      0      0       0       0
Valiant               0      0      0      0       0       0
Honorable             0      0      0      0       0       0
Salas                 0      0      0      0       0       0
Argus                 0      0      0      0       0       0
Intruder              0      0      0      0       0       0
Avalanche             0      0      0      0       0       0
Darkness              0      0      0      0       0       0
Savage                0      0      0      0       0       0
Dian Soma             0      0      0      0       0       0
Kans Ferry            0      0      0      0       0       0
Longsword             0      0      0      0       0       0
Pike                  0      0      0      0       0       0
Fort Hollis           0      0      0      0       0       0
Firenze               0      0      0      0       0       0
Commander Sumas       0      0      0      0       0      20
Bail Ennis            0      0      0      0       0       0
Corinth               1      0      0      0      40       0
Tannis                0      0      1      0       0       0
Olkar 1               0      0      0      0       0       0
Olkar 2               0      0      1      0       0       0
Bravo 1               0      1      1      0      40     100
Bravo 2               0      0      0      0       0       0
Bravo 3               0      0      0      0       0       0
Bravo 4               0      1      0      0     200       0
--------------------------------------------
TOTAL                 1      2      3      0

>>> Starshatter::SetGameMode(2) (CMPN_MODE)
Campaign::ExecFrame() completed mission 8 'MSN-008 Assault Cruiser Avalanche'
Campaign::ExecFrame() destroying mission list after completion...
Mission::~Mission() id = 8 name = 'MSN-008 Assault Cruiser Avalanche'
Mission::~Mission() id = 9 name = 'MSN-009 Patrol'
Mission::~Mission() id = 10 name = 'MSN-010 Assault Frigate Kans Ferry'
Mission::~Mission() id = 11 name = 'MSN-011 Assault Frigate Firenze'
Mission::~Mission() id = 12 name = 'MSN-012 Patrol'

-----------------------------------------------
CMF CreateMission() request: Assault Commander Sumas
CMF Created 013 'MSN-013 Assault Frigate Corinth' Assault


-----------------------------------------------
CMF CreateMission() request: Assault Argus
CMF Created 014 'MSN-014 Assault Carrier Argus' Assault


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CMF CreateMission() request: Sweep (no target)
CMF Created 015 'MSN-015 Sweep' Sweep


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CMF CreateMission() request: Assault Intruder
CMF Created 016 'MSN-016 Assault Cruiser Avalanche' Assault


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CMF CreateMission() request: Assault Darkness
CMF Created 017 'MSN-017 Assault Frigate Kans Ferry' Assault

  CMD::Accept Mission 13
Campaign::SetMissionId(13)
Campaign::GetMission(13) generating sitrep...


Campaign Start Mission - 13. 'MSN-013 Assault Frigate Corinth'
  current time:  Day 14 11:29:45
  mission start: Day 14 11:30:00

>>> Starshatter::SetGameMode(3) (PREP_MODE)
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
MsnDlg::Show() mission id = 13 name = 'MSN-013 Assault Frigate Corinth'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)

*********************************************
FATAL EXCEPTION:

Registers:
EAX:    39ccfdc8
EBX:    00000000
ECX:    0f5987a0
EDX:    005f6f3c
EDI:    0063d530
ESI:    0f5987a0
EBP:    0012fbe4

CS:EIP: 001b:00479b8a
SS:ESP: 0023:0012fb80
DS:     0023
ES:     0023
FS:     003b
GS:     0000
Flags:  00010202

Exception Code:  c0000005 ACCESS_VIOLATION
Exception Addr:  00479b8a 
                 Program attempted to READ from address 0x39cd01e0

Loaded IMAGEHLP.DLL

Stack Trace (Symbolic):
Address   Frame
00479b8a  0012fbe4  0001:00078B8A C:\flight\Starshatter\Stars.exe

*********************************************
PROGRAM TERMINATED.
