+====================================================================+ | STARSHATTER 4.0.1 22 Jul 2004, 10:08:33 PM | +====================================================================+ | | | Windows XP 5.1 (Build 2600) Service Pack 1 | | | | Registered Owner: James Sterrett, | | | | CPUs Detected: 1 CPU Level: 6.6.2 CPU Speed: 1601 | | x86 Family 6 Model 6 Stepping 2 | | AuthenticAMD | | | | 768 MB RAM 1879 MB Max Swap 1755 MB Avail Swap | | | | DirectX 7 installed. | | DDRAW 5.3.0000000.900 built by: DIRECTX | | D3DIM 5.1.2600.0 (xpclient.010817-1148) | | DINPUT 5.1.2600.1106 (xpsp1.020828-1920) | | DPLAY 5.00.2134.1 | | DSOUND 5.3.0000000.900 built by: DIRECTX | | DMUSIC 5.3.0000000.900 built by: DIRECTX | | | | | | RADEON 9800 PRO | | | +====================================================================+ Initializing Game Request 1024x768x32 mode Request DirectX 7 Hardware Rendering mode Request Primary 3D card Gamma Level = 144 Initializing instance... Window created. Instance initialized. Initializing game... ******************************** * Direct 3D version 7 * ******************************** SoundCardD3D Primary Buffer Format: bits: 16 chls: 2 rate: 22050 Created video object. VideoDX7 Fullscreen: Using double buffered video memory surface VideoDX7: Found attached surface. DDSCAPS_3DDEVICE DDSCAPS_BACKBUFFER DDSCAPS_COMPLEX DDSCAPS_FLIP DDSCAPS_LOCALVIDMEM DDSCAPS_VIDEOMEMORY Preparing to enumerate Z Buffers... driver_index = 1 GUID: 84e63de0-46aa-11cf-816f-0000c020156e VD3D_ZBufferEnum: VD3D_ZBufferEnum: VD3D_ZBufferEnum: Creating Z Buffer (1024 x 768) VideoDX7: Created Z Buffer (depth = 32) Supported Texture Formats: 1) 15-bit True color RGB 555 2) 16-bit True color RGBA 5551 3) 16-bit True color RGBA 4444 4) 16-bit True color RGB 565 5) 16-bit True color RGB 880 6) 16-bit True color RGB 556 7) 24-bit True color RGB 888 8) 24-bit True color RGB 888 9) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED 10) Alpha/Luminance Only 11) 0-bit True color RGB 000 12) 0-bit True color RGB 000 13) 0-bit True color RGB 000 14) 0-bit True color RGB 000 15) 0-bit True color RGB 000 16) 0-bit True color RGB 000 17) 0-bit True color RGB 000 18) 0-bit True color RGB 000 VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 004af878 GAMMA SUPPORTED Created screen object. Palette loaded. Established requested video parameters. Loading Ranks and Medals Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0) Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0) Remapping: 'KEY_JOY_RUDDER' => =1(1) (0) (0) Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0) Remapping: 'KEY_JOY_SENSE' => =2(2) (0) (0) Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0) Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0) Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0) Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0) Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_YAW' => =416(416) (0) (0) Mapping: 'KEY_AXIS_PITCH' => =417(417) (0) (0) Mapping: 'KEY_AXIS_ROLL' => =421(421) (0) (0) Mapping: 'KEY_AXIS_THROTTLE' => =422(422) (0) (0) Mapping: 'KEY_AXIS_YAW_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_PITCH_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_ROLL_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_THROTTLE_INVERT' => =0(0) (0) (0) Loaded key.cfg Starshatter::InitGame() create joystick Joystick: initialized DI7 pdi = 00167c8c Joystick: preparing to enumerate devices EnumJoystick 1: 'Saitek X36 Flight Controller USB' guid: {d0745a00-7c00-11d8-800144455354} Loading System Designs 'sys.def' Loading Weapon Designs 'wep.def' +====================================================================+ | RUN | +====================================================================+ Loading ship design catalog: Ships/catalog.def Loading Galaxy: Galaxy.def Loading StarSystem: Jarnell/Jarnell.def Loading StarSystem: Borova/Borova.def Loading StarSystem: Athenar/Athenar.def Loading StarSystem: Paragon/Paragon.def Loading StarSystem: Thralis/Thralis.def Loading StarSystem: Janus/Janus.def Loading StarSystem: Solus/Solus.def Loading StarSystem: Silessia/Silessia.def Loading StarSystem: Haiche/Haiche.def Loading StarSystem: Renser/Renser.def Loading StarSystem: Loris/Loris.def Loading StarSystem: Ostara/Ostara.def Loading StarSystem: Kolchev/Kolchev.def Loading StarSystem: Korius/Korius.def Loading StarSystem: Tarsus/Tarsus.def Loading StarSystem: Nephrys/Nephrys.def Loading StarSystem: Radix/Radix.def Loading StarSystem: Isham/Isham.def Loading StarSystem: Garrison/Garrison.def Loading StarSystem: Trocanther/Trocanther.def Loading StarSystem: Marak/Marak.def Loading StarSystem: Black/Black.def Order of Battle Loaded (Dantari Separatists). Order of Battle Loaded (Terellian Alliance). Order of Battle Loaded (Haiche Protectorate). Order of Battle Loaded (Marakan Hegemony). Order of Battle Loaded (Brotherhood of Iron). Order of Battle Loaded (Silessian Confederacy). Order of Battle Loaded (Independent System of Solus). Order of Battle Loaded (Zolon Empire). Loading Form Set 'MenuDlg' Loading Form Set 'CmpSelectDlg' Loading Form Set 'MsnSelectDlg' Loading Form Set 'ModDlg' Loading Form Set 'ModInfoDlg' Loading Form Set 'MsnEditDlg' Loading Form Set 'MsnElemDlg' Loading Form Set 'MsnEventDlg' Loading Form Set 'MsnEditNavDlg' Loading Form Set 'NetClientDlg' Loading Form Set 'NetAddrDlg' Loading Form Set 'NetPassDlg' Loading Form Set 'NetLobbyDlg' Loading Form Set 'NetServerDlg' Loading Form Set 'NetUnitDlg' Loading Form Set 'AudDlg' Loading Form Set 'VidDlg' Loading Form Set 'OptDlg' Loading Form Set 'CtlDlg' Loading Form Set 'KeyDlg' Loading Form Set 'JoyDlg' Loading Form Set 'FirstTimeDlg' Loading Form Set 'PlayerDlg' Loading Form Set 'AwardDlg' Loading Form Set 'ConfirmDlg' Loading Form Set 'ExitDlg' MusicDirector::SetMode() old: NONE new: MENU Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg' Bitstream is 2 channel, 44100Hz Decoded length: 9175273 samples Encoded by: Xiph.Org libVorbis I 20020717 Campaign::SetMissionId(6) >>> Starshatter::SetGameMode(3) (PREP_MODE) Loading Form Set 'LoadDlg' Loading Form Set 'CmpLoadDlg' Loading Explosion Defs 'Explosions.def' Campaign::GetMission(6) loading mission... Load Mission: '06-SEAD.def' Loading ShipDesign 'Thunderbolt' Ship Design Radius = 57.292328 Loading ShipDesign 'Jackal' Ship Design Radius = 92.171097 Loading ShipDesign 'Dsrt01' Ship Design Radius = 489.631561 Loading ShipDesign 'Dsrt04' Ship Design Radius = 1435.438721 Loading ShipDesign 'Dsrt03' Ship Design Radius = 469.262695 Loading ShipDesign 'Tank00' Ship Design Radius = 379.500061 Loading ShipDesign 'Reac01' Ship Design Radius = 398.740356 Loading ShipDesign 'Airbase3' Ship Design Radius = 3440.553223 Loading ShipDesign 'SAM 1' Ship Design Radius = 313.782928 Loading ShipDesign 'AAA 1' Ship Design Radius = 341.920593 Mission Loaded. >>> Starshatter::SetGameMode(4) (PLAN_MODE) Loading Form Set 'MsnDlg' Loading Form Set 'MsnObjDlg' Loading Form Set 'MsnPkgDlg' Loading Form Set 'MsnWepDlg' Loading Form Set 'MsnNavDlg' Loading Form Set 'DebriefDlg' Loading Form Set 'AwardDlg' MsnDlg::Show() mission id = 6 name = '06. Supression of Enemy Air Defense' MsnDlg::Show() mission id = 6 name = '06. Supression of Enemy Air Defense' MsnDlg::Show() mission id = 6 name = '06. Supression of Enemy Air Defense' >>> Starshatter::SetGameMode(5) (LOAD_MODE) Loading Form Set 'EngDlg' Loading Form Set 'FltDlg' Loading Form Set 'NavDlg' Loading Form Set 'AudDlg' Loading Form Set 'VidDlg' Loading Form Set 'OptDlg' Loading Form Set 'CtlDlg' Loading Form Set 'KeyDlg' Loading Form Set 'JoyDlg' Loading Form Set 'ModDlg' Loading Form Set 'ModInfoDlg' World Created. Exec Mission: '06. Supression of Enemy Air Defense' Celestial Sphere 'stars.mag' loaded nverts: 32 npolys: 30 radius: 19808.375000 Nebular Sky 'Nebula19a.mag' loaded nverts: 114 npolys: 128 radius: 19024.058594 Atmospheric Haze 'Radix/Canyon/TerrainHaze.mag' loaded nverts: 36 npolys: 24 radius: 17306.654297 Point Stars: 500 constructing Planet patch Suns/G3.pcx constructing Planet patch Radix/senna_hi.pcx constructing Planet patch Moons/rock_hi.pcx constructing Planet patch Radix/canyon_hi.pcx constructing Planet patch Moons/lunar_hi.pcx constructing Planet patch Giants/GasGiant5+.pcx constructing Planet patch Moons/ice_hi.pcx constructing Planet patch Jarnell/lanos_hi.pcx Inserting Ship(Echo) into Region(Shadow Canyon) (00:19.218) Joystick CreateDevice(1) name: Saitek X36 Flight Controller USB Created joystick 1 (pdev = 001910a4) Inserting Ship(Jackal) into Region(Shadow Canyon) (00:19.218) Inserting Ship(Administration) into Region(Shadow Canyon) (00:19.218) Inserting Ship(Outpost) into Region(Shadow Canyon) (00:19.218) Inserting Ship(Barracks 1) into Region(Shadow Canyon) (00:19.218) Inserting Ship(Barracks 2) into Region(Shadow Canyon) (00:19.218) Inserting Ship(Barracks 3) into Region(Shadow Canyon) (00:19.218) Inserting Ship(Cryo Tank 1) into Region(Shadow Canyon) (00:19.218) Inserting Ship(Cryo Tank 2) into Region(Shadow Canyon) (00:19.218) Inserting Ship(Reactor) into Region(Shadow Canyon) (00:19.218) Inserting Ship(Starbase) into Region(Shadow Canyon) (00:19.218) Inserting Ship(SAM 1) into Region(Shadow Canyon) (00:19.218) Inserting Ship(AAA 1) into Region(Shadow Canyon) (00:19.218) Mission Instantiated. >>> Starshatter::SetGameMode(6) (PLAY_MODE) Starting Game... Stardate: 1079221203.0 MusicDirector::SetMode() old: MENU new: FLIGHT Opened Ogg Bitstream 'Music/Flight/Track-5.ogg' Bitstream is 2 channel, 44100Hz Decoded length: 7678008 samples Encoded by: Xiph.Org libVorbis I 20020717 TIME 1:00 TIME 2:00 TIME 3:00 Opened Ogg Bitstream 'Music/Flight/Track-6.ogg' Bitstream is 2 channel, 44100Hz Decoded length: 4028544 samples Encoded by: Xiph.Org libVorbis I 20020717 ship destroyed by crash: Echo (03:37.400) >>> Starshatter::SetGameMode(4) (PLAN_MODE) Returning to Plan Mode... Stardate: 1079221203.0 MsnDlg::Show() mission id = 6 name = '06. Supression of Enemy Air Defense' MusicDirector::SetMode() old: FLIGHT new: MENU Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg' Bitstream is 2 channel, 44100Hz Decoded length: 9175273 samples Encoded by: Xiph.Org libVorbis I 20020717 FINAL SCORE '06. Supression of Enemy Air Defense' Name Kill1 Kill2 Died Colls Points Cmd Pts ---------------- ----- ----- ----- ----- ------ ------ Echo 0 0 0 1 0 0 Jackal 0 0 0 0 0 0 -------------------------------------------- TOTAL 0 0 0 1 >>> Starshatter::SetGameMode(0) (MENU_MODE) Returning to Main Menu... Campaign::SetMissionId(5) Mission::~Mission() id = 6 name = '06. Supression of Enemy Air Defense' >>> Starshatter::SetGameMode(3) (PREP_MODE) Campaign::GetMission(5) loading mission... Load Mission: '05-Execution.def' Loading ShipDesign 'Orion' Ship Design Radius = 2902.069580 Loading ShipDesign 'Asher' Ship Design Radius = 970.438232 Loading ShipDesign 'Falcon' Ship Design Radius = 45.968693 Loading ShipDesign 'Raider' Ship Design Radius = 569.498535 Loading ShipDesign 'Volnaris' Ship Design Radius = 1245.082031 Loading ShipDesign 'Tiger' Ship Design Radius = 747.074707 Mission Loaded. >>> Starshatter::SetGameMode(4) (PLAN_MODE) MsnDlg::Show() mission id = 5 name = '05. Execution is Everything' MsnDlg::Show() mission id = 5 name = '05. Execution is Everything' >>> Starshatter::SetGameMode(5) (LOAD_MODE) ********************************************* FATAL EXCEPTION: Registers: EAX: 3f765f34 EBX: 00000000 ECX: 0d23bd30 EDX: 005f6f3c EDI: 0063d530 ESI: 0d23bd30 EBP: 0012fbe4 CS:EIP: 001b:00479ba2 SS:ESP: 0023:0012fb80 DS: 0023 ES: 0023 FS: 0038 GS: 0000 Flags: 00010202 Exception Code: c0000005 ACCESS_VIOLATION Exception Addr: 00479ba2 Program attempted to READ from address 0x3f765f48 Loaded IMAGEHLP.DLL Stack Trace (Symbolic): Address Frame 00479ba2 0012fbe4 0001:00078BA2 C:\Program Files\Starshatter\Stars.exe ********************************************* PROGRAM TERMINATED.