+====================================================================+ | STARSHATTER 4.0.0 25 Jul 2004, 0:50:12 AM | +====================================================================+ | | | Windows XP 5.0 (Build 2195) Service Pack 4 | | | | Registered Owner: UNKNOWN, | | | | CPUs Detected: 1 CPU Level: 15.2.9 CPU Speed: 2801 | | x86 Family 15 Model 2 Stepping 9 | | GenuineIntel | | | | 512 MB RAM 1246 MB Max Swap 1053 MB Avail Swap | | | | DirectX 7 installed. | | DDRAW 5.3.0000000.900 built by: DIRECTX | | D3DIM 5.00.2180.1 | | DINPUT 5.1.2600.881 built by: Lab06_N(mmbuild) | | DPLAY 5.00.2134.1 | | DSOUND 5.3.0000000.900 built by: DIRECTX | | DMUSIC 5.3.0000000.900 built by: DIRECTX | | | | | | NVIDIA GeForce4 Ti 4200 with AGP8X | | | +====================================================================+ Initializing Game Request 800x600x32 mode Request DirectX 7 Hardware Rendering mode Request Primary 3D card Gamma Level = 128 Initializing instance... Window created. Instance initialized. Initializing game... ******************************** * Direct 3D version 7 * ******************************** SoundCardD3D Primary Buffer Format: bits: 16 chls: 2 rate: 22050 Created video object. VideoDX7 Fullscreen: Using double buffered video memory surface VideoDX7: Found attached surface. DDSCAPS_3DDEVICE DDSCAPS_BACKBUFFER DDSCAPS_COMPLEX DDSCAPS_FLIP DDSCAPS_LOCALVIDMEM DDSCAPS_VIDEOMEMORY Preparing to enumerate Z Buffers... driver_index = 1 GUID: 84e63de0-46aa-11cf-816f-0000c020156e VD3D_ZBufferEnum: VD3D_ZBufferEnum: VD3D_ZBufferEnum: Creating Z Buffer (800 x 600) VideoDX7: Created Z Buffer (depth = 32) Supported Texture Formats: 1) 15-bit True color RGB 555 2) 16-bit True color RGBA 5551 3) 16-bit True color RGBA 4444 4) 16-bit True color RGB 565 5) 24-bit True color RGB 888 6) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED 7) 16-bit True color RGB 880 8) 16-bit True color RGB 556 9) 24-bit True color RGB 888 10) 0-bit True color RGB 000 11) 0-bit True color RGB 000 12) 0-bit True color RGB 000 13) 0-bit True color RGB 000 14) 0-bit True color RGB 000 15) Palette 256 16) 0-bit True color RGB 000 17) 0-bit True color RGB 000 18) 0-bit True color RGB 000 19) 0-bit True color RGB 000 VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 206afc7c GAMMA SUPPORTED Created screen object. Palette loaded. Established requested video parameters. DEPLOYING MODS -------------- 1. Babylon5-AOA-BETA-150.dat Campaign: created custom campaign 1003 'Aftermath Campaign' Loading Ranks and Medals Remapping: 'KEY_CYCLE_PRIMARY' => VK_BACK(8) VK_SHIFT(16) KEY_JOY_7(455) Remapping: 'KEY_CYCLE_SECONDARY' => null(0) null(0) KEY_JOY_8(456) Remapping: 'KEY_CONTROL_MODEL' => =0(0) (0) (0) Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0) Remapping: 'KEY_JOY_RUDDER' => =1(1) (0) (0) Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0) Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0) Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0) Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0) Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0) Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0) Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_YAW' => =416(416) (0) (0) Mapping: 'KEY_AXIS_PITCH' => =417(417) (0) (0) Mapping: 'KEY_AXIS_ROLL' => =421(421) (0) (0) Mapping: 'KEY_AXIS_THROTTLE' => =422(422) (0) (0) Mapping: 'KEY_AXIS_YAW_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_PITCH_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_ROLL_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_THROTTLE_INVERT' => =0(0) (0) (0) Loaded key.cfg Starshatter::InitGame() create joystick Joystick: initialized DI7 pdi = 001b0fbc Joystick: preparing to enumerate devices EnumJoystick 1: 'SideWinder Force Feedback 2 Joystick' guid: {ca25eba0-151c-11d8-800144455354} Loading System Designs 'sys.def' Loading Weapon Designs 'wep.def' +====================================================================+ | RUN | +====================================================================+ Loading ship design catalog: Ships/catalog.def Add Mod Catalog Entry 'E_Hyperion' Class 'Cruiser' Add Mod Catalog Entry 'N_BinDebona' Class 'Dreadnaught' Add Mod Catalog Entry 'N_BinKan' Class 'Battleship' Add Mod Catalog Entry 'N_BinNic' Class 'Destroyer' Add Mod Catalog Entry 'N_BinTak' Class 'Dreadnaught' Add Mod Catalog Entry 'N_BinVan' Class 'Battleship' Add Mod Catalog Entry 'N_Frazi' Class 'Fighter' Add Mod Catalog Entry 'N_FraziHV' Class 'Fighter' Add Mod Catalog Entry 'N_FraziSR' Class 'Attack' Add Mod Catalog Entry 'N_Glaud' Class 'Cruiser' Add Mod Catalog Entry 'N_GKarith' Class 'Frigate' Add Mod Catalog Entry 'N_Glan' Class 'Cruiser' Add Mod Catalog Entry 'N_GLarnath' Class 'Frigate' Add Mod Catalog Entry 'N_GLoth' Class 'Cruiser' Add Mod Catalog Entry 'N_Gquon' Class 'Cruiser' Add Mod Catalog Entry 'N_Gquonth' Class 'Cruiser' Add Mod Catalog Entry 'N_Gtal' Class 'Cruiser' Add Mod Catalog Entry 'N_Gvald' Class 'Frigate' Add Mod Catalog Entry 'N_VarNic' Class 'Destroyer' Add Mod Catalog Entry 'R_Zephyr' Class 'Fighter' Loading Galaxy: Galaxy.def Loading StarSystem: Jarnell/Jarnell.def Loading StarSystem: Borova/Borova.def Loading StarSystem: Athenar/Athenar.def Loading StarSystem: Paragon/Paragon.def Loading StarSystem: Thralis/Thralis.def Loading StarSystem: Janus/Janus.def Loading StarSystem: Solus/Solus.def Loading StarSystem: Silessia/Silessia.def Loading StarSystem: Haiche/Haiche.def Loading StarSystem: Renser/Renser.def Loading StarSystem: Loris/Loris.def Loading StarSystem: Ostara/Ostara.def Loading StarSystem: Kolchev/Kolchev.def Loading StarSystem: Korius/Korius.def Loading StarSystem: Tarsus/Tarsus.def Loading StarSystem: Nephrys/Nephrys.def Loading StarSystem: Radix/Radix.def Loading StarSystem: Isham/Isham.def Loading StarSystem: Garrison/Garrison.def Loading StarSystem: Trocanther/Trocanther.def Loading StarSystem: Marak/Marak.def Loading StarSystem: Black/Black.def Order of Battle Loaded (Terellian Alliance). Order of Battle Loaded (Dantari Separatists). Order of Battle Loaded (Haiche Protectorate). Order of Battle Loaded (Marakan Hegemony). Order of Battle Loaded (Brotherhood of Iron). Order of Battle Loaded (Silessian Confederacy). Order of Battle Loaded (Independent System of Solus). Order of Battle Loaded (Zolon Empire). Loading Form Set 'MenuDlg' Loading Form Set 'CmpSelectDlg' Loading Form Set 'MsnSelectDlg' Loading Form Set 'ModDlg' Loading Form Set 'ModInfoDlg' Loading Form Set 'MsnEditDlg' Loading Form Set 'MsnElemDlg' Loading Form Set 'MsnEventDlg' Loading Form Set 'MsnEditNavDlg' Loading Form Set 'NetClientDlg' Loading Form Set 'NetAddrDlg' Loading Form Set 'NetPassDlg' Loading Form Set 'NetLobbyDlg' Loading Form Set 'NetServerDlg' Loading Form Set 'NetUnitDlg' Loading Form Set 'AudDlg' Loading Form Set 'VidDlg' Loading Form Set 'OptDlg' Loading Form Set 'CtlDlg' Loading Form Set 'KeyDlg' Loading Form Set 'JoyDlg' Loading Form Set 'FirstTimeDlg' Loading Form Set 'PlayerDlg' Loading Form Set 'AwardDlg' Loading Form Set 'ConfirmDlg' Loading Form Set 'ExitDlg' MusicDirector::SetMode() old: NONE new: MENU Campaign: Selected 'Custom Missions' Campaign: Selected 'Custom Missions' Campaign::GetMission(10) loading mission... Load Mission: 'custom010.def' Loading ShipDesign 'N_Frazi' WeaponDesign: no catalog entry for design 'NARN_52MM', checking mods... WeaponDesign: found mod weapon 'NARN_52MM' Ship Design Radius = 34.962799 Loading ShipDesign 'N_GKarith' WeaponDesign: no catalog entry for design 'NARN_LTPULSE', checking mods... WeaponDesign: found mod weapon 'NARN_LTPULSE' WeaponDesign: no catalog entry for design 'NARN_TWINAF', checking mods... WeaponDesign: found mod weapon 'NARN_TWINAF' Ship Design Radius = 1953.420044 Loading ShipDesign 'N_FraziSR' WeaponDesign: no catalog entry for design 'NARN_207MM', checking mods... WeaponDesign: found mod weapon 'NARN_207MM' Ship Design Radius = 34.989441 Loading ShipDesign 'N_FraziHV' WeaponDesign: no catalog entry for design 'NARN_68MM', checking mods... WeaponDesign: found mod weapon 'NARN_68MM' Ship Design Radius = 34.962799 Mission Loaded. Campaign::SetMissionId(10) >>> Starshatter::SetGameMode(3) (PREP_MODE) Loading Form Set 'LoadDlg' Loading Form Set 'CmpLoadDlg' Loading Explosion Defs 'Explosions.def' >>> Starshatter::SetGameMode(4) (PLAN_MODE) Loading Form Set 'MsnDlg' Loading Form Set 'MsnObjDlg' Loading Form Set 'MsnPkgDlg' Loading Form Set 'MsnWepDlg' Loading Form Set 'MsnNavDlg' Loading Form Set 'DebriefDlg' Loading Form Set 'AwardDlg' MsnDlg::Show() mission id = 10 name = 'Fleet Protection' MsnDlg::Show() mission id = 10 name = 'Fleet Protection' >>> Starshatter::SetGameMode(5) (LOAD_MODE) Loading Form Set 'EngDlg' Loading Form Set 'FltDlg' Loading Form Set 'NavDlg' Loading Form Set 'AudDlg' Loading Form Set 'VidDlg' Loading Form Set 'OptDlg' Loading Form Set 'CtlDlg' Loading Form Set 'KeyDlg' Loading Form Set 'JoyDlg' Loading Form Set 'ModDlg' Loading Form Set 'ModInfoDlg' World Created. Exec Mission: 'Fleet Protection' Celestial Sphere 'stars.mag' loaded nverts: 32 npolys: 30 radius: 19808.375000 Nebular Sky 'Nebula10.mag' loaded nverts: 50 npolys: 64 radius: 12509.338867 Point Stars: 500 constructing Planet patch Suns/G3.pcx constructing Planet patch Giants/GasGiant7+.pcx constructing Planet patch Moons/rock_hi.pcx constructing Planet patch Moons/lunar_hi.pcx constructing Planet patch Moons/lunar_hi.pcx constructing Planet patch Jarnell/jarnell_hi.pcx constructing Planet patch Jarnell/lanos_hi.pcx constructing Planet patch Jarnell/caladan_hi.pcx constructing Planet patch Jarnell/lanos_hi.pcx constructing Planet patch Giants/GasGiant6+.pcx constructing Planet patch Moons/rock_hi.pcx constructing Planet patch Moons/lunar_hi.pcx constructing Planet patch Moons/ice_hi.pcx constructing Planet patch Moons/ice_hi.pcx Inserting Ship(Alpha 1) into Region(Adonai) (00:14.660) Joystick CreateDevice(1) name: SideWinder Force Feedback 2 Joystick Created joystick 1 (pdev = 0014ad34) Inserting Ship(Alpha 2) into Region(Adonai) (00:14.660) Inserting Ship(Alpha 3) into Region(Adonai) (00:14.660) Inserting Ship(Base) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 1) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 2) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 3) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 4) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 5) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 6) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 7) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 8) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 9) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 10) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 11) into Region(Adonai) (00:14.660) Inserting Ship(Strike Wing 12) into Region(Adonai) (00:14.660) Inserting Ship(Strike Escort 1) into Region(Adonai) (00:14.660) Inserting Ship(Strike Escort 2) into Region(Adonai) (00:14.660) Inserting Ship(Strike Escort 3) into Region(Adonai) (00:14.660) Inserting Ship(Strike Escort 4) into Region(Adonai) (00:14.660) Mission Instantiated. >>> Starshatter::SetGameMode(6) (PLAY_MODE) Starting Game... Stardate: 1090731019.0 MusicDirector::SetMode() old: MENU new: FLIGHT TIME 1:00 Strike Wing 1 Killed Alpha 2 (01:43.281) ********************************************* FATAL EXCEPTION: Registers: EAX: 20de4030 EBX: 20e74450 ECX: 2b94a590 EDX: 005fa8dc EDI: 00000000 ESI: 20e8d080 EBP: 0012f9b8 CS:EIP: 001b:00502715 SS:ESP: 0023:0012f910 DS: 0023 ES: 0023 FS: 0038 GS: 0000 Flags: 00010206 Exception Code: c0000005 ACCESS_VIOLATION Exception Addr: 00502715 Program attempted to READ from address 0x2b94a720 --- could not Initialize IMAGEHLP.DLL (c0000005) --- Stack Trace (Intel): Address Frame Logical addr Module 00502715 0012F9B8 0001:00101715 H:\games\Starshatter\Stars.exe ********************************************* PROGRAM TERMINATED.