+====================================================================+ | STARSHATTER 4.0.2 26 Jul 2004, 10:17:00 PM | +====================================================================+ | | | Windows XP 5.1 (Build 2600) Service Pack 1 | | | | Registered Owner: Dwight, | | | | CPUs Detected: 1 CPU Level: 15.1.2 CPU Speed: 1695 | | x86 Family 15 Model 1 Stepping 2 | | GenuineIntel | | | | 512 MB RAM 1248 MB Max Swap 1088 MB Avail Swap | | | | DirectX 7 installed. | | DDRAW 5.3.0000000.900 built by: DIRECTX | | D3DIM 5.1.2600.0 (xpclient.010817-1148) | | DINPUT 5.1.2600.1106 (xpsp1.020828-1920) | | DPLAY 5.00.2134.1 | | DSOUND 5.3.0000000.900 built by: DIRECTX | | DMUSIC 5.3.0000000.900 built by: DIRECTX | | | | | | NVIDIA GeForce3 Ti 200 | | | +====================================================================+ Initializing Game Request 800x600x32 mode Request DirectX 7 Hardware Rendering mode Gamma Level = 128 Initializing instance... Window created. Instance initialized. Initializing game... ******************************** * Direct 3D version 7 * ******************************** WARNING: using DirectSound emulated drivers SoundCardD3D Primary Buffer Format: bits: 16 chls: 2 rate: 22050 Created video object. VideoDX7 Fullscreen: Using double buffered video memory surface VideoDX7: Found attached surface. DDSCAPS_3DDEVICE DDSCAPS_BACKBUFFER DDSCAPS_COMPLEX DDSCAPS_FLIP DDSCAPS_LOCALVIDMEM DDSCAPS_VIDEOMEMORY Preparing to enumerate Z Buffers... driver_index = 1 GUID: 84e63de0-46aa-11cf-816f-0000c020156e VD3D_ZBufferEnum: VD3D_ZBufferEnum: VD3D_ZBufferEnum: Creating Z Buffer (800 x 600) VideoDX7: Created Z Buffer (depth = 32) Supported Texture Formats: 1) 15-bit True color RGB 555 2) 16-bit True color RGBA 5551 3) 16-bit True color RGBA 4444 4) 16-bit True color RGB 565 5) 24-bit True color RGB 888 6) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED 7) 16-bit True color RGB 880 8) 16-bit True color RGB 556 9) 24-bit True color RGB 888 10) 0-bit True color RGB 000 11) 0-bit True color RGB 000 12) 0-bit True color RGB 000 13) 0-bit True color RGB 000 14) 0-bit True color RGB 000 15) Palette 256 16) 0-bit True color RGB 000 17) 0-bit True color RGB 000 18) 0-bit True color RGB 000 19) 0-bit True color RGB 000 VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 606afe7c GAMMA SUPPORTED Created screen object. Palette loaded. Established requested video parameters. Loading Ranks and Medals Remapping: 'KEY_PLUS_Y' => S(83) (0) (0) Remapping: 'KEY_MINUS_Y' => X(88) (0) (0) Remapping: 'KEY_MINUS_Z' => null(0) null(0) KEY_POV_0_DOWN(497) Remapping: 'KEY_FLCS_MODE_AUTO' => C(67) (0) (0) Remapping: 'KEY_CYCLE_SECONDARY' => VK_BACK(8) null(0) KEY_JOY_3(451) Remapping: 'KEY_LOCK_TARGET' => T(84) (0) (0) Remapping: 'KEY_AUTO_NAV' => VK_NEXT(34) (0) (0) Remapping: 'KEY_SHIELDS_UP' => VK_HOME(36) (0) (0) Remapping: 'KEY_SHIELDS_DOWN' => VK_END(35) (0) (0) Remapping: 'KEY_HUD_WARN' => M(77) (0) (0) Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0) Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0) Remapping: 'KEY_JOY_RUDDER' => =1(1) (0) (0) Remapping: 'KEY_JOY_THROTTLE' => =0(0) (0) (0) Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0) Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0) Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0) Remapping: 'KEY_MOUSE_SENSE' => =17(17) (0) (0) Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0) Mapping: 'KEY_MOUSE_INVERT' => =1(1) (0) (0) Mapping: 'KEY_AXIS_YAW' => =421(421) (0) (0) Mapping: 'KEY_AXIS_PITCH' => =417(417) (0) (0) Mapping: 'KEY_AXIS_ROLL' => =416(416) (0) (0) Mapping: 'KEY_AXIS_THROTTLE' => =422(422) (0) (0) Mapping: 'KEY_AXIS_YAW_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_PITCH_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_ROLL_INVERT' => =0(0) (0) (0) Mapping: 'KEY_AXIS_THROTTLE_INVERT' => =0(0) (0) (0) Loaded key.cfg Starshatter::InitGame() create joystick Joystick: initialized DI7 pdi = 00154104 Joystick: preparing to enumerate devices EnumJoystick 1: 'Microsoft SideWinder Force Feedback 2' guid: {6ea9d510-a7c8-11d6-800244455354} Loading System Designs 'sys.def' Loading Weapon Designs 'wep.def' +====================================================================+ | RUN | +====================================================================+ Loading ship design catalog: Ships/catalog.def Loading Galaxy: Galaxy.def Loading StarSystem: Jarnell/Jarnell.def Loading StarSystem: Borova/Borova.def Loading StarSystem: Athenar/Athenar.def Loading StarSystem: Paragon/Paragon.def Loading StarSystem: Thralis/Thralis.def Loading StarSystem: Janus/Janus.def Loading StarSystem: Solus/Solus.def Loading StarSystem: Silessia/Silessia.def Loading StarSystem: Haiche/Haiche.def Loading StarSystem: Renser/Renser.def Loading StarSystem: Loris/Loris.def Loading StarSystem: Ostara/Ostara.def Loading StarSystem: Kolchev/Kolchev.def Loading StarSystem: Korius/Korius.def Loading StarSystem: Tarsus/Tarsus.def Loading StarSystem: Nephrys/Nephrys.def Loading StarSystem: Radix/Radix.def Loading StarSystem: Isham/Isham.def Loading StarSystem: Garrison/Garrison.def Loading StarSystem: Trocanther/Trocanther.def Loading StarSystem: Marak/Marak.def Loading StarSystem: Black/Black.def Order of Battle Loaded (Dantari Separatists). Order of Battle Loaded (Marakan Hegemony). Order of Battle Loaded (Terellian Alliance). Order of Battle Loaded (Haiche Protectorate). Order of Battle Loaded (Brotherhood of Iron). Order of Battle Loaded (Silessian Confederacy). Order of Battle Loaded (Independent System of Solus). Order of Battle Loaded (Zolon Empire). Loading Form Set 'MenuDlg' Loading Form Set 'CmpSelectDlg' Loading Form Set 'MsnSelectDlg' Loading Form Set 'ModDlg' Loading Form Set 'ModInfoDlg' Loading Form Set 'MsnEditDlg' Loading Form Set 'MsnElemDlg' Loading Form Set 'MsnEventDlg' Loading Form Set 'MsnEditNavDlg' Loading Form Set 'NetClientDlg' Loading Form Set 'NetAddrDlg' Loading Form Set 'NetPassDlg' Loading Form Set 'NetLobbyDlg' Loading Form Set 'NetServerDlg' Loading Form Set 'NetUnitDlg' Loading Form Set 'AudDlg' Loading Form Set 'VidDlg' Loading Form Set 'OptDlg' Loading Form Set 'CtlDlg' Loading Form Set 'KeyDlg' Loading Form Set 'JoyDlg' Loading Form Set 'FirstTimeDlg' Loading Form Set 'PlayerDlg' Loading Form Set 'AwardDlg' Loading Form Set 'ConfirmDlg' Loading Form Set 'ExitDlg' MusicDirector::SetMode() old: NONE new: MENU Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg' Bitstream is 2 channel, 44100Hz Decoded length: 9175273 samples Encoded by: Xiph.Org libVorbis I 20020717 ------------------------- LOADING SAVEGAME (AutoSave). Order of Battle Loaded (Terellian Alliance). Order of Battle Loaded (Marakan Hegemony). Order of Battle Loaded (Brotherhood of Iron). Campaign::Start() Campaign::SetPlayerUnit(Furious) destroying mission list... SAVEGAME LOADED (AutoSave). Campaign: Selected 'Operation Shining Fortress' >>> Starshatter::SetGameMode(1) (CLOD_MODE) ----------------------------------------------- CMS CreateMission() request: Assault Intruder Loading ShipDesign 'Spectre' Ship Design Radius = 1104.473145 Loading ShipDesign 'Berents' Ship Design Radius = 528.843445 Loading ShipDesign 'Devastator' Ship Design Radius = 2385.305420 Loading ShipDesign 'Courageous' Ship Design Radius = 1371.204590 Loading ShipDesign 'Asher' Ship Design Radius = 970.438232 Loading ShipDesign 'Vendetta' Ship Design Radius = 2296.806885 Loading ShipDesign 'Volnaris' Ship Design Radius = 1245.082031 Loading ShipDesign 'Tiger' Ship Design Radius = 747.074707 Loading ShipDesign 'Broadsword' Ship Design Radius = 1047.478882 Loading ShipDesign 'Orion' Ship Design Radius = 2902.069580 Loading ShipDesign 'Falcon' Ship Design Radius = 45.968693 Loading ShipDesign 'Stormhawk' Ship Design Radius = 47.849586 Loading ShipDesign 'Thunderbolt' Ship Design Radius = 57.292328 Loading ShipDesign 'Zodiac' Ship Design Radius = 86.915916 Loading ShipDesign 'Farcaster' Ship Design Radius = 4407.637207 Loading ShipDesign 'Dragon' Ship Design Radius = 3885.891113 Loading ShipDesign 'Viper' Ship Design Radius = 48.538853 Loading ShipDesign 'Razor' Ship Design Radius = 51.845520 Loading ShipDesign 'Cobra' Ship Design Radius = 56.274769 Loading ShipDesign 'Jackal' Ship Design Radius = 92.171097 CMS Created 001 'MSN-001 Assault Cruiser Intruder' Assault Loading Form Set 'LoadDlg' Loading Form Set 'CmpLoadDlg' Loading ShipDesign 'TargetDrone' Ship Design Radius = 88.946320 Loading ShipDesign 'Raptor' Ship Design Radius = 67.307693 Loading ShipDesign 'Tacnar' Ship Design Radius = 60.756977 Loading ShipDesign 'Avenger' Ship Design Radius = 73.845337 Loading ShipDesign 'Raider' Ship Design Radius = 569.498535 Loading ShipDesign 'Baikal' Ship Design Radius = 771.158691 Loading ShipDesign 'Marauder' Ship Design Radius = 701.230469 Loading ShipDesign 'Wolf' Ship Design Radius = 1247.560303 Loading ShipDesign 'Goliath' Ship Design Radius = 2461.539551 Loading ShipDesign 'Colony' Loading ShipDesign 'Relay1' Ship Design Radius = 665.245117 Loading ShipDesign 'Station1' Ship Design Radius = 5429.787598 Loading ShipDesign 'Station2' Ship Design Radius = 6232.357422 Loading ShipDesign 'Station3' Ship Design Radius = 6388.504883 Loading ShipDesign 'Station4' Ship Design Radius = 7635.310059 Loading ShipDesign 'Station5' Ship Design Radius = 2644.216553 Loading ShipDesign 'Station6' Ship Design Radius = 7892.560059 Loading ShipDesign 'Station7' Ship Design Radius = 8209.931641 Loading ShipDesign 'Observatory' Ship Design Radius = 5524.911621 Loading ShipDesign 'TypeIII' Ship Design Radius = 1420.848511 Loading ShipDesign 'TypeIV' Ship Design Radius = 1137.778931 Loading ShipDesign 'IM2800' Ship Design Radius = 379.819885 Loading ShipDesign 'Farcaster2' Ship Design Radius = 6864.232910 Loading ShipDesign 'Airbase1' Ship Design Radius = 3435.314209 Loading ShipDesign 'Airbase2' Ship Design Radius = 3440.553223 Loading ShipDesign 'Airbase3' Ship Design Radius = 3440.553223 Loading ShipDesign 'Blockade Mine' Ship Design Radius = 132.080032 Loading ShipDesign 'AAA 1' Ship Design Radius = 341.920593 Loading ShipDesign 'AAA 2' Ship Design Radius = 341.920593 Loading ShipDesign 'SAM 1' Ship Design Radius = 313.782928 Loading ShipDesign 'Barracks' Ship Design Radius = 359.480988 Loading ShipDesign 'Bldg00' Ship Design Radius = 424.554504 Loading ShipDesign 'Bldg01' Ship Design Radius = 482.097076 Loading ShipDesign 'Bldg02' Ship Design Radius = 596.739868 Loading ShipDesign 'Bldg03' Ship Design Radius = 552.782043 Loading ShipDesign 'Bldg04' Ship Design Radius = 832.288147 Loading ShipDesign 'Bldg05' Ship Design Radius = 850.091125 WARNING - DataLoader could not load bitmap 'Ships/Buildings/' Loading ShipDesign 'City00' Ship Design Radius = 3585.472900 Loading ShipDesign 'City01' Ship Design Radius = 3723.739014 Loading ShipDesign 'Cool00' Ship Design Radius = 378.148834 Loading ShipDesign 'Dsrt00' Ship Design Radius = 761.578674 Loading ShipDesign 'Dsrt01' Ship Design Radius = 489.631561 Loading ShipDesign 'Dsrt02' Ship Design Radius = 502.354095 Loading ShipDesign 'Dsrt03' Ship Design Radius = 469.262695 Loading ShipDesign 'Dsrt04' Ship Design Radius = 1435.438721 Loading ShipDesign 'Dsrt05' Ship Design Radius = 565.659485 Loading ShipDesign 'Fact00' Ship Design Radius = 345.073914 Loading ShipDesign 'Fact01' Ship Design Radius = 465.790527 Loading ShipDesign 'Fact02' Ship Design Radius = 453.269165 Loading ShipDesign 'Fact03' Ship Design Radius = 312.841797 Loading ShipDesign 'Fact04' Ship Design Radius = 500.289093 Loading ShipDesign 'Reac01' Ship Design Radius = 398.740356 Loading ShipDesign 'Tank00' Ship Design Radius = 379.500061 Loading ShipDesign 'Platform' Ship Design Radius = 599.724792 Campaign::Start() >>> Starshatter::SetGameMode(2) (CMPN_MODE) Loading Form Set 'FileDlg' Loading Form Set 'CmdMsgDlg' Loading Form Set 'CmpCompleteDlg' Loading Form Set 'CmdDlg' Loading Form Set 'CmdForceDlg' Loading Form Set 'CmdMissionsDlg' Loading Form Set 'CmdOrdersDlg' Loading Form Set 'CmdIntelDlg' Loading Form Set 'CmdTheaterDlg' CMD::Accept Mission 1 Campaign::SetMissionId(1) Campaign::GetMission(1) generating sitrep... Campaign Start Mission - 1. 'MSN-001 Assault Cruiser Intruder' current time: Day 01 00:59:45 mission start: Day 01 01:00:00 >>> Starshatter::SetGameMode(3) (PREP_MODE) Loading Explosion Defs 'Explosions.def' >>> Starshatter::SetGameMode(4) (PLAN_MODE) Loading Form Set 'MsnDlg' Loading Form Set 'MsnObjDlg' Loading Form Set 'MsnPkgDlg' Loading Form Set 'MsnWepDlg' Loading Form Set 'MsnNavDlg' Loading Form Set 'DebriefDlg' Loading Form Set 'AwardDlg' MsnDlg::Show() mission id = 1 name = 'MSN-001 Assault Cruiser Intruder' MsnDlg::Show() mission id = 1 name = 'MSN-001 Assault Cruiser Intruder' MsnDlg::Show() mission id = 1 name = 'MSN-001 Assault Cruiser Intruder' MsnDlg::Show() mission id = 1 name = 'MSN-001 Assault Cruiser Intruder' Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg' Bitstream is 2 channel, 44100Hz Decoded length: 9175273 samples Encoded by: Xiph.Org libVorbis I 20020717 >>> Starshatter::SetGameMode(5) (LOAD_MODE) Loading Form Set 'EngDlg' Loading Form Set 'FltDlg' Loading Form Set 'NavDlg' Loading Form Set 'AudDlg' Loading Form Set 'VidDlg' Loading Form Set 'OptDlg' Loading Form Set 'CtlDlg' Loading Form Set 'KeyDlg' Loading Form Set 'JoyDlg' Loading Form Set 'ModDlg' Loading Form Set 'ModInfoDlg' World Created. Exec Mission: 'MSN-001 Assault Cruiser Intruder' Celestial Sphere 'stars.mag' loaded nverts: 32 npolys: 30 radius: 19808.375000 Nebular Sky 'Nebula12a.mag' loaded nverts: 114 npolys: 128 radius: 18296.201172 Atmospheric Haze 'Janus/Janek/TerrainHaze.mag' loaded nverts: 36 npolys: 24 radius: 17306.654297 Point Stars: 500 constructing Planet patch Suns/G3.pcx constructing Planet patch Janus/ilon_hi.pcx constructing Planet patch Janus/dante_hi.pcx constructing Planet patch Moons/rock_hi.pcx constructing Planet patch Janus/janek_hi.pcx constructing Planet patch Moons/lunar_hi.pcx constructing Planet patch Janus/plangas_hi.pcx constructing Planet patch Moons/rock_hi.pcx constructing Planet patch Moons/lunar_hi.pcx constructing Planet patch Moons/rock_hi.pcx Inserting Ship(Phantom) into Region(Dante) (00:36.584) Inserting Ship(Nightshade) into Region(Dante) (00:36.584) Inserting Ship(Dalton) into Region(Dante) (00:36.584) Inserting Ship(Delmar) into Region(Dante) (00:36.584) Inserting Ship(Furious) into Region(Dante) (00:36.584) Joystick CreateDevice(1) name: Microsoft SideWinder Force Feedback 2 Created joystick 1 (pdev = 0017ab3c) Inserting Ship(Valiant) into Region(Dante) (00:36.584) Inserting Ship(Honorable) into Region(Dante) (00:36.584) Inserting Ship(Salas) into Region(Dante) (00:36.584) Inserting Ship(Intruder) into Region(Dante) (00:36.584) Inserting Ship(Avalanche) into Region(Dante) (00:36.584) Inserting Ship(Merin Asgar) into Region(Dante) (00:36.584) Inserting Ship(Fourth Sector) into Region(Dante) (00:36.584) Inserting Ship(Morningstar) into Region(Dante) (00:36.584) Inserting Ship(Crossbow) into Region(Dante) (00:36.584) Inserting Ship(Tol Harbor) into Region(Dante) (00:36.584) Inserting Ship(Gunston) into Region(Dante) (00:36.584) Inserting Ship(Darkness) into Region(Dante) (00:36.584) Inserting Ship(Savage) into Region(Dante) (00:36.584) Inserting Ship(Dian Soma) into Region(Dante) (00:36.584) Inserting Ship(Kans Ferry) into Region(Dante) (00:36.584) Inserting Ship(Hyperion) into Region(Janek) (00:36.584) Inserting Ship(Guardian) into Region(Janek) (00:36.584) Inserting Ship(Nordic) into Region(Janek) (00:36.584) Inserting Ship(Hughes) into Region(Janek) (00:36.584) Inserting Ship(Janek-Alystra) into Region(Janek) (00:36.584) Inserting Ship(Argus) into Region(Janek) (00:36.584) Inserting Ship(Jes Kirta) into Region(Janek) (00:36.584) Inserting Ship(Loma Alta) into Region(Janek) (00:36.584) Inserting Ship(Blackrock) into Region(Janek) (00:36.584) Inserting Ship(Sutton Lake) into Region(Janek) (00:36.584) Inserting Ship(Enigma) into Region(Alystra) (00:36.584) Inserting Ship(Gorgon) into Region(Alystra) (00:36.584) Inserting Ship(Morgan) into Region(Alystra) (00:36.584) Inserting Ship(Normandy) into Region(Alystra) (00:36.584) Inserting Ship(Alystra-Janek) into Region(Alystra) (00:36.584) Inserting Ship(Alystra-Navara) into Region(Alystra) (00:36.584) Inserting Ship(Navara-Alystra) into Region(Navara) (00:36.584) Inserting Ship(Longsword) into Region(Alystra) (00:36.584) Inserting Ship(Pike) into Region(Alystra) (00:36.584) Inserting Ship(Fort Hollis) into Region(Alystra) (00:36.584) Inserting Ship(Firenze) into Region(Alystra) (00:36.584) Inserting Ship(Commander Sumas) into Region(Alystra) (00:36.584) Inserting Ship(Bail Ennis) into Region(Alystra) (00:36.584) Inserting Ship(Corinth) into Region(Alystra) (00:36.584) Inserting Ship(Tannis) into Region(Alystra) (00:36.584) Mission Instantiated. >>> Starshatter::SetGameMode(6) (PLAY_MODE) Starting Game... Stardate: 1090550144.4 MusicDirector::SetMode() old: MENU new: FLIGHT Opened Ogg Bitstream 'Music/Flight/Track-5.ogg' Bitstream is 2 channel, 44100Hz Decoded length: 7678008 samples Encoded by: Xiph.Org libVorbis I 20020717 Ship 'Normandy' quantum to 'Dante' Ship 'Morgan' quantum to 'Dante' Ship 'Hyperion' quantum to 'Dante' Ship 'Guardian' quantum to 'Dante' Ship 'Nordic' quantum to 'Dante' Ship 'Hughes' quantum to 'Dante' Ship 'Enigma' quantum to 'Dante' TIME 1:00 Ship 'Gorgon' quantum to 'Dante' Inserting Ship(Wizards) into Region(Dante) (01:07.283) Inserting Ship(Wizards) into Region(Dante) (01:07.283) Inserting Ship(Rangers) into Region(Dante) (01:15.216) Inserting Ship(Rangers) into Region(Dante) (01:15.216) Inserting Ship(Black Widows) into Region(Janek) (01:22.468) Inserting Ship(Black Widows) into Region(Janek) (01:22.468) Inserting Ship(Rangers) into Region(Dante) (01:30.297) Inserting Ship(Rangers) into Region(Dante) (01:45.427) Nightshade Killed Gunston (01:56.069) TIME 2:00 Inserting Ship(Rangers) into Region(Dante) (02:00.716) Inserting Ship(Rangers) into Region(Dante) (02:15.826) TIME 3:00 TIME 4:00 Furious Killed Fourth Sector (04:02.515) Opened Ogg Bitstream 'Music/Flight/Track-4.ogg' Bitstream is 2 channel, 44100Hz Decoded length: 5159744 samples Encoded by: Xiph.Org libVorbis I 20020717 TIME 5:00 Zulu 2 Killed Morningstar (05:02.023) Completed Assault TIME 6:00 Honorable Killed Avalanche (06:07.562) Valiant Killed Merin Asgar (06:15.146) Nightshade Killed Crossbow (06:47.648) TIME 7:00 Honorable Killed Intruder (07:24.387) TIME 8:00 TIME 9:00 TIME 10:00 ********************************************* FATAL EXCEPTION: Registers: EAX: 000047c0 EBX: 00000000 ECX: 000047bf EDX: 1967d880 EDI: 77e61bea ESI: 00bd0100 EBP: 016affec CS:EIP: 001b:005b322b SS:ESP: 0023:016aff9c DS: 0023 ES: 0023 FS: 0038 GS: 0000 Flags: 00010256 Exception Code: c0000005 ACCESS_VIOLATION Exception Addr: 005b322b Program attempted to READ from address 0x1967d880 Loaded IMAGEHLP.DLL Stack Trace (Symbolic): Address Frame 005b322b 016affec 0001:001B222B I:\Matrix Games\Starshatter\Stars.exe ********************************************* PROGRAM TERMINATED.